Sara Marie wrote:
Thank you so much.
Arma virumque wrote:
I stand in awe of your spreadsheeting. This thread has been my bookmarked entry way to paizo's site for years. check this first, then whatever else may be up on the site.
I just want to thank Crystal Frasier in particular for being a constant voice speaking out on what it is to be a trans person. If you don't know anyone trans, it is so much easier to be afraid of it or confused by it, and to let that one fact define an entire person to you. If I had not been reading what she wrote, I doubt I would have been prepared for when one of the players in my pathfinder group let us know she was transgender. Instead I was able to give her a big hug and tell her book 6 of the AP we were running was written by Crystal, a trans woman. So to Crystal, and everyone else who speaks about what they are going through, thank you also for helping cis people know what is going on for you and by extension being better friends to the trans people they come across in their lives.
Lord Fyre wrote:
Probably accurate. I still wish I had stats for selectively invisible sky snakes.
Crystal Frasier wrote:
I skimmed the book very briefly, saw the gallivix, showed it to my pathfinder group, and the discussion has already been worth the price of admission. Particularly with my fox loving chicken raising friend.
Ok, so I have 2 astronomy buff PCs who have basically decided Gervic Ayggler is the coolest old guy ever, and I suspect they are going to want to dig more into the shifting lights he spotted. Is there anything in one of the bestiaries that matches up with what happened to the first town on this site? Or anything others came up with to fill in that their players enjoyed?
Spoiler: Starwatchers in the new village warned their neighbors
about an array of shifting lights in the night sky, but their warnings went unheeded for months. Soon, the village children began talking about enormous worm-like creatures wending through the air at night, invisible to adults. At first, the tales were dismissed as childish fancies. Then entire families began to disappear, and before the community could investigate or react to the disappearances, every living soul in the community had vanished.
Steve Geddes wrote:
Point, it seemed like a form letter, and came within a minute of me sending my email, but it does have a signature block from Sara Marie, she may have just been that on the ball at the time.
Probably not what you are looking for but I will throw it out there anyway as it is how I do it: Hook a computer up to a large TV and put the map into a virtual tabletop program. Set it up in advance and either use the tabletops built in light system or cover unexplored sections with large black blocks. Fill the area formerly used for the map with additional snacks.
So what are the long term repercussions of the binding issue? EDIT: Thank you for the auto-reply showing you got my email. I was paranoid the attachments might keep it from getting through and that would have been nagging at the back of my head for days if I had to wait for a human reply. (Also thank you for letting us do much of this in the forums when things like attachments are not necessary)
I preordered the Starfinder core rules and first adventure path, but just saw subscriptions were available and added those. If I would be getting more than one copy of each, please cancel my preorders and just send as subscriptions. EDIT: just saw another question on this, sounds like I should be good.
The first session I was running of a home brew campaign setting, the party's night lookout botched his perception and was knocked out by bandits. So he was off to the side, munching on the pretzels while everyone else got through the ambush. Once they brought him back, he joked about having a near death experience of eating pretzels. We ran with it ever since. In that setting there isn't a light at the end of the tunnel, there is an empty waiting room with a bowl of pretzels. Pretzels appear over the gates to cemeteries, with both of the end points pointing up, implying a life that begins and ends well. If they were pointing down, how people usually orient them, that is a bad and necromantic sign. The salt on pretzels is meant to indicate a preserved, long life. Adding peanut butter or chocolate implies a full, flavorful life. We just kept building on the lore for years, and the players knew they were in for a tough fight if I brought a bag of pretzels to the game. That meant I expected someone to die. I eventually put that world on the back burner, started trying out adventure paths to learn new tricks and styles, but the occasional pretzel joke remained. However, by popular demand, I just restarted working in that world, and I think I may need to go get a big bag of pretzels to bring next session, for old times sake.
Drejk wrote:
Judging by how few posts this thread has gotten since then, almost everybody?
Gah! Glad I read this thread, I did not notice there was no AP this month, and did NOT want to wait for CotCT. Is there any sort of opt-in for emails of "you have stuff in your sidecart but no subscriptions shipping this month"? Or a "Ship once monthly, regardless" option so stuff doesn't have to wait until after normal subscriptions are done and hopefully get to people sooner?
Belgarion should be magus, but with mythic tiers. Child of light and all that. I feel like ultimate intrigue should have a good social archetype for C'nedra, like wit bard or dandy ranger, maybe with variant multiclassing for the dryad feel, or just a well chosen spell selection. I think a poison focused investigator would be better for Sadi. No explosions or shapeshifting from the alchemist class, but a lot of social skill expertise, maybe even the majordomo archetype from UI. I think Horror Adventures has a mooncursed barbarian that can actually become a bear for Barak. Zakath...is probably a multiclassed mess. Maybe a skill based rogue that picks up a level of fighter late for weapon armor proficiency (early he is just sneak attacking with a cestus, but he learns how to use a lance and heavy armor later). I need to think about this some more, and maybe reread everything, like I need an excuse...
Sending - because sometimes getting a message to someone on basically any plane right now is important.
(honorable mention: endure elements, prestidigitation: because for someone actually living in the world,personal 24 hour air conditioner and unlimited soap and food seasoning would be just about the best thing ever)
Rocket Surgeon wrote:
Sounds Like Fate's system. I am actually using this in the Iron Gods campaign I am going to be starting soon to tie the party together, and the player has to choose their non-campaign trait based on the backstory someone else wrote into their history, just like in fate you make up an aspect based on it.
Loved the GM guide idea bouncing around in the CotCT thread, would gladly buy something to help scale things up to 6 or even 8 players. It would be nice to also have something on running for small groups, or adding in support for newer classes that something wasn't written considering (I am looking at you gunslinger, with your touch AC targeting and very different sets of gear). Throw in handling rare rules and spells *coughsimulacrumcough* and I am even more sold. That being said, if something like the "spells of intrigue" section from Ultimate Intrigue started regularly sneaking into more of the hardbacks, or maybe even APs, I would be pretty happy with that too. It sure seemed like quite a few people were sold on UI when they heard about that section.
If you're afraid you'll succeed and of the precedence you may set by assassinating your PCs, you may want to consider an alternative. Especially if the party is the type and level for whom "death" is merely a speed bump. Sometimes the threat of force, or demonstrating just how vulnerable the characters accomplishes more than actually assassinating a PC. Killing them just ups the ante and you may create a game of escalation. Threatening to kill them denies knowledge on just how and where they may meet their fates, giving further intimidating power to the Consortium in your campaign. To play it legit as a GM, I might create an NPC assassin who silently toys with your PCs, leaving calling cards in their rooms, or perhaps taking something very personal just to show how close they can get. Then, if your group is the type to have ancillary NPC allies, have one or two tell the PCs of some new face that is ever so "helpful" with something while they've been away. When the PCs return to check it out, they find their missing effects in the NPC's residence. I can guarantee you'll accomplish the same effect, paranoia is as satisfying, if not more than simply putting a dagger in them while they sleep.
Objectively speaking, the Tower Girls are all in how they are run and how each individual gaming group tends to tackle encounters. There is no right or wrong approach. Personally speaking, I employed the Tower Girls after dealing with the stubborn elements. I mean meta speaking this is first level, what it the cost of loyalty? A few gold, roof over your head and meal in your stomach? Does no one else think outside the box? Heh. |