wujenta's page

** Pathfinder Society GM. 63 posts. No reviews. No lists. No wishlists. 11 Organized Play characters.



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Rysky wrote:

You're looking at this the wrong way, everyone will be playing one.

You're letting mechanics override the lore when there's no need to. It's a school for the blending of Arcane and Primal magic for the betterment of all, they don't have a sign that says "Druids and Wizards only", it's just for the longest time those were the mechanics that backed up the lore.

I know that every 1 will be playing one, but it does not feel that way... Every 1 will be playing his primary class and his second class is a bonus, it's good the blending and cooperation between all ways of life, but no one will be able to cast 9 lvl arcane or primal spells... Or get the high lvl feats available to druids or wizards... Wildshaping druids are not viable if they cannot get elemental form or dragon form for example... Just my opinion, I understand what you say, that all will be wizards or druids, but no one will a masterfull one


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I´m going to GM this AP, and from what I am hearing from my players, there will be not be any Druid or Wizard, because of the free archtype rule... Im hearing a fighter/druid, a Bard/wizard a rogue/wizard a ranger/druid and perhaps a sorcerer/druid... but it seems off for me... would you allow a wizard or druid character to get the free archtype for things like loremaster, elementalist and so on... because I find it curious that in a Magical academy for wizards and druids, no one will be playing one


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siegfriedliner wrote:
They are also immune the slow because of the same ruling.

I think that this will not fly well in our table... with this logic, animal companions are inmmune to stun 1 too as they dont regain actions at the start of their turn... and confused, because they always act as controlled by another creture... i find that this path of reasoning is not right


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After reading your responses (TY, BTW) i think i would agree that our GM was right the first time and the creature should have been able to attack me... I didnt think in the consequences of disallowing the attack as my reasoning would aply to attacks from adjacent enemies too, as they are clearly getting close to me hitting me...thanks SuperBidi and Castilliano for pointing that out

I will refer my group to this post (we usually rotate dm´s in my group between him and me), so they can see what other people think and decide what to do in the future

TYVM


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I think the same, the Rolling Will be slowing the game a LOT, a 12 lvl bard Will have to roll twice every round to extend the inspire courage and to give better bonuses, and he Will be succesful perhaps 50 % of the time, as the dificulty is greater every level. Not fun at all

Markov Spiked Chain wrote:
I'm concerned about some of the Compositions as well. Specifically, the skill checks for Inspire Heroics and Lingering Performance. Rolling skill checks every round to figure out basic things like what your attack bonus looks like it will slow things down dramatically. Having wildly varying bonuses to allies looks frustrating to track for everyone. I'm honestly not sure how someone who's played with PF1 bards could think having their bonuses change round to round would be anything other than annoying. Finally, spending Spell Point on buff abilities only to have them fizzle ~50% or more of the time looks completely un-fun.


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We called it The Sea Cockroach in honor of our first deceased PC, a tiefling magus who died while rescuing Sandara. He had quitinous skin (for the +1 nat armor alternate race feature) and was not very sociable (cha 5) so the crew called him Cockroach.