I'm working on ideas, but right now, I'm thinking towards Cleric (either Asmodean Advocate, or Elder Mythos Cultist), and playing as a world expert on some ancient "fringe" religion that turns out to be right. Alternately, if the DM would approve Alchemist, I think a demolitions expert might be a fun route to go down.
@bob, you should try it anyway. what's the worst that can happen? :) @GM, it makes more sense for Piedmontina to start at Half-Fiend, rather than Half-Celestial. They're pretty interchangeable, the only notable differences are that I pick up a bite attack that does a whopping 1 damage, and I switch out some SLAs.
Hi all, I know i'm late to the party, but i've got two possible divine casters with most of the crunch complete, and I can round them out before play starts. Drakar Ironfist: Warpriest (Sacred Fist); Run fast and silent; hit them hard, and don't let their bodies make a noise hitting the ground. Good at frontal assaults, and interdiction.
Drakar:
Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 7 Feats: Unarmed combatant (class), agile maneuvers (level 1) Class features: Unarmed combatant as free bonus feat and monk unarmed damage. Monk AC Bonus. Flurry of blows. Blessings: Knowledge and Repose (Pharasma is deity) Traits: Fate’s favored, Second Chance Equipment: 300 gp. Robes. Garry Stoneheart: Good ol' fashioned dwarven cleric, but not bad at sneaking. Decent at buffs and battlefield control
Garry:
Glory (heroism): Touch of glory, 1st: shield of faith Earth (caves): Acid dart, 1st: magic stone Stats: 12, 14, 16, 7, 17, 12 Traits: Highlander, reactionary Alternate racial traits: Dimdweller instead of greed and stonecunning Feat: Cunning Skills: Stealth +2 dex, +1 rank, +3 cs, +1 trait = +7, Sense motive +4 wis, +1 rank, +3 cs = +8 Spontaneous casting: Your choice Channel: 1d6 4x per day Equipment: Studded leather armor (25 gp) Light wooden shield (3 gp) Wooden holy symbol (1 gp) Was loosely thinking of Drakar on team ghost, but I'm not sure which teams are in/out/missing people right now. |