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vick293's page
Organized Play Member. 31 posts (42 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character.
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Very Cool thank you for sharing this!
Hello, everyone my name is Cory Vickruck and I am a setting builder for AaW. Jonathan Nelson and Todd Gamble have asked me to put the call out for freelance adventure authors that would like the chance to get their stuff published! Find out more on Adventureaweek.com!
"Oh, here we go!" Jegers shouts with a smile.
Roll for Spot 1d20 + 2 ⇒ (10) + 2 = 12
Roll for Initiative 1d20 ⇒ 9
Roll for Listen 1d20 + 5 ⇒ (2) + 5 = 7
"Goodnight, Vlad hopefully we don't have to wake you". Jegres says with a mischievous grin.
"Ha, I am ready for anything."
Jegres, smiles as he puts away his flute. Jegres, then studies the group of ruffians and tries to pickout their leader.
Jegres, begins to play The Fair Nymph on his beautifully carved ivory flute.
"Good to meet the lot of you"
Jegres, smiles politely at his new friends, then proceeds to remove his flute out of his pocket.
"Shall, I play a song then?"
"Greetings, I am Jegres Talian, did someone say drink? Perhaps, you would like a song to dink with?"
I would love to play a human bard
hey nathan i think this thread should be our OCC chat forum for the game then once we get settled we can make a new thread to play in :D
SWEET!! WE ARE LIVE!
oh btw its Cory
Yes, I have
Yes, I will take part but realistically i am invested in pathfinder I enjoy pathfinder and i don't see a need to change editions but that's my opinion
I was part of a the stwor playtest but never a ttrpg.
Thank you so much guys! really helpfull :D
hey guys i was just wondering what the "DC is (ablity score) baised" in monster stats means and what used for? also how to use it?
I have never submitted anything to a game company, but maybe this year I will give it a shot!
Kelsey MacAilbert wrote: vick293 wrote: Hey, James
I love Pathfinder artwork and I was wondering will Paizo ever release a copendium book with only artwork? Having a picture book where it's just all artwork would be cool. (not saying that the artwork in the AP's or core books is bad just saying that I would love to see more!) Sorry if this question has been asked before.
Not a book, and not James, but here's some more art:
http://pathfinderart.blogspot.com/ OMG thanks for the link aha made my night!
Hey, James
I love Pathfinder artwork and I was wondering will Paizo ever release a copendium book with only artwork? Having a picture book where it's just all artwork would be cool. (not saying that the artwork in the AP's or core books is bad just saying that I would love to see more!) Sorry if this question has been asked before.
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I am so excited for this. Honestly, Pathfinder Bestiaries are one of the main reasons why I love Paizo. The art is fansastic! The monster rules are simple; not to mention, I know where one monster starts and the next ends. I am sure this bestiary will not dissapoint especially, when the monsters are not focused on the traditonal western monsters that have filled other bestiaries (not saying the western monsters are bad :D). I love the fact that Inuit monsters are in this book and more curious to see what other suprises are in this book.
Ok so the prd says this:
"Follow Tracks: To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow. If you are not trained in this skill, you can make untrained checks to find tracks, but you can follow them only if the DC for the task is 10 or lower. Alternatively, you can use the Perception skill to find a footprint or similar sign of a creature's passage using the same DCs, but you can't use Perception to follow tracks, even if someone else has already found them."
So the way i see it is: if you can use perecption you can use track and you can use perception mounted. Not sure tho this is just the way i see it hope it helps
silly question, i am just learning the game still but i was wondering about team work feats. Would that be possible for both the player and the mount have a teamwork feat . And again excuse my noobness :D
Hey I would love to join i am new a pbp tho
Are there any hard copies for these books?
Yes, I think it would be great to watch! I would be interested in the show.
Dear, James
Hey, what do you think of D&D Minis not being sold anymore?

Utgardloki wrote: Some thoughts:
Research indicates that neanderthals did not live very long. It was not just that they were likely to die at a young age, but they died of old age at what we would consider middle age.
Research also indicates that neanderthals were very conservative, in the sense of constantly repeating the same cultural artifacts in the same way. Most of the weapons you list as giving neanderthals a bonus to, would be ones that they would never have seen. I would limit the bonus to a few simple weapons, or perhaps give them +1 with all simple weapons and -1 with all others. (Taking a -1 penalty to use a sword of a bow would help balance the race without crippling them.)
There is little evidence that neanderthals used any projectiles more complicated than throwing a spear, so I would limit any special bonus to melee and thrown weapons only.
Neanderthals should also get a bonus for crafting the weapons that they can make. Perhaps weapons and items on a short list can be made as mastercraft items with 1/2 the normal time, and they get a +2 racial bonus for crafting them.
If you are feeling ambitious, you could define a couple exotic weapons for neanderthals that are essentially their crude hand-axes and stone knives. They would be exotic weapons for normal characters who would not be used to using such crude implements, but neanderthals would automatically gain proficiency in these.
In Jean Auel's _Clan of the Cave Bear_ novel, neanderthals had access to a racial memory that could guide them in everyday tasks. The shaman was trained in meditation techniques that allowed him to go far back into the past, while others were more limited. Still, this could be modeled as granting the equivalent to the Bardic Knowledge ability, only applied to primitive craft and to Knowledge (Geography), Knowledge (History), Knowledge (Nature), and Survival. A neanderthal trained in Healing might be able to get this bonus to Healing checks, too.
In my own "Atlantis" project, I am toying with the idea of...
Yeah those are all great ideas, i reall like the racial memory idea
riatin wrote: Just a quick perusal here but it looks a bit too good for something I'd let a PC play. +2 to str, +2 to con, +2 to perception and survival, and an additional +1 to certain neanderthal weapons, bit too strong. As is, I'd drop the int penalty to -4, give them a +1 to survival and drop the weapon bonus. I'd also limit the climate tolerance to just cold climates. Bonus languages I'd toss as well, neanderthals dont strike me as linguists.
If its just an NPC race you want to throw up against the pc's then its not too bad, I'd add an extra CR or two on them though. [/QUOTE
yeah that sounds like a good idea thanks

Hey guys, I am new to the pathfinder rule set and also new to gm'ing i have decided to take one of my favourite races in D&D 3.5 and convert it to pathfinder i was just wondering if you guys had any advice on it ie. if its overpowered, underpowered.
Thanks,(oh this was taken mostly from the frostburn book)
Neanderthal Racial Traits
• +2 Strength, +2 Constitution, –2 Intelligence.
Neanderthals are strong and hardy, but are not very intelligent.
• Medium: As Medium creatures, neanderthals have no
special bonuses or penalties due to their size.
• Neanderthal base land speed is 30 feet.
• Primitive Weapon Mastery (Ex): Neanderthals have a
+1 racial bonus on attack rolls made with the following
weapons: bolas, club, dart, greatclub, goad, harpoon, iuak,
javelin, longspear, quarterstaff, ritiik, shortbow, shortspear,
sling, spear, sugliin, throwing axe, and tiger skull club.
• +2 racial bonus on Perception and Survival checks.
Neanderthals have excellent senses and know how to get
along in the wild with ease.
• Climate Tolerant (Ex): Neanderthals suffer little harm
from environmental extremes of heat or cold. They do not
have to make Fortitude saves in extreme environments
between –20° and 140° F (severe cold to severe heat). This
ability does not provide any protection from fire or cold
damage. This ability counts as if a neanderthal had the
Cold Endurance feat for purposes of fulfilling prerequisites
for other feats or prestige classes.
• Human Blood: For all effects related to race, a neanderthal
is considered a human. Neanderthals are just
as vulnerable to special effects that affect humans as
humans are, and they can use magic items that are only
usable by humans.
• Illiteracy: Neanderthals do not automatically know how
to read and write. A neanderthal must spend 2 skill points in
linguistics to gain the ability to read and write all languages
he is able to speak.
• Automatic Languages: Common. Bonus Languages:
Dwarven, Giant, and Orc. Neanderthals are familiar with
the languages of giants and orcs, for these two groups are
common enemies that vie for competing land with them.
Likewise, their penchant for dwelling in caves and underground
ruins often puts them in contact with dwarves.
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