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Goblin Squad Member. RPG Superstar 6 Season Star Voter. 63 posts (66 including aliases). No reviews. No lists. 1 wishlist. 3 aliases.


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SudainNomanson wrote:

What is the timeline for the Saga? I've been saying it's hundreds if not thousands of years between the great retreat and the start of the saga but now it's becoming important in my game to have this proper time.

Thank you in advance,

The timeline from the great retreat is right at 300 years.

Yeah, I started off saying it was about a thousand years but had to retcon that in my game. There are a few references to things that are just over 300 years of age in the text. I also found that there are just situations where items or structures to be encountered could plausibly still exist or function at 300 years of disuse, but 1000 or so kind of stretched credulity.

Hope this helps you.


I see now. The petrified horror has immunity to magic. This ability makes the creature immune to all spells and spell-like abilities that allow spell resistance.

Essentially it is unbeatable spell resistance. Although many conjuration spells such as acid arrow or web could affect it since they do not allow spell resistance.


SudainNomanson wrote:
Is the bleeding horror immune to all magic or just unbeatable spell resistance?

Bleeding Horror is an acquired template that bestows spell resistance equal to 11 + CR.


SudainNomanson wrote:

I am loving this thread; it is a great resource, thank you. :D

And a special thanks to you greg; as I'm running this I keep encounting sections that I think "Oh that's poorly written, you should do xyz...", and then I run it as written and I'm floored at how perfectly the players play directly into scenario; far better than I could have ever drempt. Thank you so much for a fun and engaging game! :)

I'm starting to prep the crooked tower and I'm confused as to the golem at the gate. The book says it's a stone golem, and it opens with it's breath weapon. Iron golems have a breath weapon, but not stone. I'm confused! How did everyone else run it?

Simply have it charge into the midst of the group and make sure it used its slow ability on as many characters as it could. Have it focus all attacks on one creature until it falls or moves out of reach.


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Just to name a few.

Zuvembie, Pukwudgie, Telgrodradt, Fogwarden, Gnarlwood, Devourer, Charnel God, Sarcovalt, Thanadaemon, Sepid, and Chelicerae.


Greg A. Vaughan wrote:

Quick Update:

Bill has informed me that almost all of the backer orders for The Blight have been shipped. Apparently there was a problem with the covers of The Blight PHBs which required them to be reprinted, so my understanding is that all of the orders that didn't include the PHB are what has gone out. The Blight PHB is being rush printed and shipped to Bill so that the rest of them will go out shortly.

The Blight Maladies card decks are also not back from printing yet, but rather than hold up orders to wait on them those will be shipped separately when they are received by Bill.

Greg

Well, I had wondered why the hardcopy wasn't available yet. I guess that also explains the 5th edition tag on a Pathfinder only book in the FGG store. Hope it doesn't take too long to get those back. It's one of the few items I didn't get from the kickstarter and wanted to pick one up.


TriOmegaZero wrote:
I don't think I received tracking, but mine arrived safely the other day.

Good to know. I haven't got a tracking number either. Guess I'll keep bugging the guy at the post office.


Vic Wertz wrote:
I had the same thought while I was composing my post yesterday. I’m guessing that the answer is “if we did, we’d have to charge about $44.99 for it, which would look bad compared to the other boxes." But we'll examine the possibility.

Instead of repackaging it as a single unit, how about dividing them up by creature type and releasing them as several "collection sized" releases with 8 sheets of pawns? You could sell the heck out of those. Especially an undead collection. I personally have an encounter coming up that requires more than a hundred. A collection like this would be a godsend.


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Yeah, I honestly don't care about bases either. I've got so many of them already from my other sets.

I really hope you find a way to get these reprinted. I've been waiting months for them to become available.


Sqn Cdr Flashheart wrote:
Gerald wrote:
I can't say how disappointed I am in not being able to get a single hardcover collection, instead of numerous softcover adventures. This is their first Pathfinder kickstarter that I am sitting out.
I think they have seen this opinion. Some people are signing up for $1 just to make this comment.

Yeah, for those of us who are completionists this makes it very expensive to grab the entire collection. So much so that I fear I may be priced out of this one.

Consequently, if any of you have yet to pick up a hardback copy of Quests of Doom 1 for Pathfinder, it can be obtained from this Kickstarter for a mere $30. (This is a good deal.)


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Elorebaen wrote:
There is so much awesomeness in this book and I've read about 20 pages or so. BIG TIME kudos.

I know what you mean. I keep reading and coming across dozens of potential encounters and campaign plots and I haven't even gotten to the 9 part adventure path!


Jonathon Wilder wrote:
Will those of us who never had a chance of being part of the Kickstarter be able to maybe get a hardcover once it's out?

I'm sure that you'll have no problem ordering it from Frog God Games once the hardbacks are in stock.


Well, here's the thrilling conclusion. But first a bit of a recap and further explanation of the situation.

The characters involved:

Pashe Onyx - Female Oread Druid who is affected by insanity.
Suri - Female Human Rogue who is affected by insanity.
Finion - Male Human Cleric who was killed. His body was unrecoverable.

After the wish is made the Dweller at the Crossroads solemnly announces that the wish is granted. Two women appear laying on the ground next to a pile of their belongings. Standing over them is the figure of Finion, but his back is turned to the group.

As it turns out, Finion has been brought back as a dread ghost and the party has to deal with the trauma of fighting their old friend and killing him again.

The two women have been returned and are no longer insane. However, Pashe has been returned as a dryad and Suri has been returned as a mermaid. Now dryads have this thing where if they don't bond to a tree and remain within 300' of it they start taking Con damage every day until they die. Merfolk don't suffer any debilitating effects being out of water, but land speed is a mere 5'. Oh, the adventure takes place in a large desert wasteland where the closest trees or water are days away.

Upon inspection all of their items have been stripped of magical properties. Pashe also is unable to cast her druid spells or use the spell-like abilities of her new form.

When the group angrily confronts the Dweller and complain that this isn't what they wished for he replies, "Are you not pleased? Your companions are fully restored, as the spell. They have been returned to you along with all their possessions. They have each been healed, as the spell. They are unfettered by any wounds, any curses, and all magic. They have been returned to their normal minds and spirits. It is a shame you mentioned nothing about their bodies." With this the demonic being vanishes.

So right now the group is rather pissed. They have lost a ton of magical items, still down a cleric, and one of them is a dryad who needs to find a tree before she dies. What they haven't figured out yet (but will soon) is that the two NPC cohorts they left behind to care for the two women have woken up the next morning only to find them missing. So now two close allies are going to venture off into dangerous territory to look for their missing friends and get into loads of trouble.

So once again, thank you all for your suggestions.


Flamephoenix182 wrote:
bitter lily wrote:
Ummm, I'm wondering what the OP is going to do.
Also yes, I'm really curious as well.

Still working on the specifics. We play this Sunday, after which I will reveal the results of their poor decisions in this very thread!


Lots of good ideas have been thrown around here and I want to thank you guys.

From "all of their possessions" I'm open to the idea of them coming back possessed. And the phrase "normal minds and spirits" makes no mention of body. So I'm leaning towards different bodies via reincarnate for the two who were just insane. Maybe even making a quest to find their bodies and get them back.

The actual dead guy was the party cleric and his death came as quite a loss. I'm thinking he will come back as a tormented ghost or other incorporeal that can't be put to rest.

The Dweller is basically an extra-dimensional jerk who grants wishes to desperate people and makes them turn out for the worse. So keep those awesome and horrible suggestions coming!


DrunkInRlyeh wrote:
"Unfettered" by curse, magic, or wound? Or "unaffected" by? Even a liberal reading of "unfettered" leaves open a ton of options to screw with them. Also, does this entity tend to twist wishes generally, or only, as per OP, to the detriment of the wisher? Most of the ideas that spring immediately to mind impact the "wishees" as it were.

The entity is a Dweller at the Crossroads is originally from the Sword & Sorcery Creature Collection. It has been converted to Pathfinder in the Frog God Games mega-adventure The Slumbering Tsar Saga.

It is a neutral evil being that grants wishes and there is always a price. This price is in proportion to the wish granted.


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This came up on our Slumbering Tsar campaign. Here's the lowdown.

During a fight in a large barrow mound three characters got affected by insanity. One of the three characters fell into a deep chasm immediately after being affected and is dead and unrecoverable by the party. The two that survived are being restrained by the others as they seek a cure. Problem is, insanity is rather hard to cure. No one has the ability to cure them.

So they discover there is a being that dwells at the crossroads of Tsar that grants wishes, but has a tendency to twist them to the detriment of the wisher. So they visit this being and make the following wish to heal their friends and get their lost companion back.

"We wish for the full restoration and return to us of our companions X, Y, and Z with all of their possessions and gear with them, completely healed and restored to their normal minds and spirits unfettered by curse, magic, or wound."

As you can see, they tried to be pretty thorough. How would you twist this wish?


WormysQueue wrote:
I laught out loud when Frits Kuijlman asked for part 2 and 3 now that part 1 was almost finished.

I just want to be on the record as saying that I'm totally ready for part 2 of the Blight.


I would seriously doubt that any extra word count would be expended to specifically mention an unrelated one shot adventure.

Now I have no special insight, but I see no reason why you couldn't run Crooked Nail on its own before running Levee. With or without the same characters.


Pathfinder Pawns: Undead


Anyone know the quality of the pawns? Are they comparable to the type of cardstock that Paizo uses for their pawn sets?


A lot of the contents of the book and the add-ons could have used some more promotion. Hopefully the Frog Gods will come out in the next few days and hype this up a bit by giving us some juicy teasers of what we can expect. However, I'm not worried.

Comparing this to the Blight kickstarter it's important to keep some things in perspective. The Blight was a longer than usual project and still didn't fully fund until the 53rd day when there were 5 days left in the campaign. And in those last 5 days The Blight received 32% of it's backers and 43% of it's total funding.

A lot of people just hit the "Remind Me" button on kickstarter and jump in at the last few days. When this happens the project starts hitting it's stretch goals and those hundreds of people who are already backers start upping their pledges to cover the costs of additional add-ons. This has a snowballing effect of unlocking more stuff for people to pledge additional money for.

If I were to make a prediction, I'd say it's going to gain 720 backers and make at least $110k.


This is amazing. I ran this a few years ago and had a blast. Will there be a Pathfinder Pawns set in the near future to go with it?


Will Pratt, you'll have to excuse all of us from harping on your players. I think that every single campaign journal of CotCT that I've ever read, and from the experiences in my own game, the PC's universally have a long, deep hatred against the queen and her minions. So much in fact that joining her would be unthinkable.

That being said, this seems like a cool turn of events for your game. Run with it!

As far as what should happen next? It all depends on what you think would be a satisfying ending to your long campaign. If you're pretty sure they want to go all the way in helping the queen, here's my take.

The rebels have not been idle. Sabina Merrin has killed Zarmangaroff and defected. Later she leads a group of rebels to Longacre Building and frees a huge contingent of Grey Maiden recruits who are not loyal to the queen. Blackjack kills Trifaccia in public and delivers a blow to the morale of the monarchy.

When approached and asked to join her cause, Illesoa demands the PC's prove their loyalty by performing the following tasks:

1). Blackjack, "hero of the people", has been fighting our forces in the streets and rallying people to the rebel cause. Eliminate him.

2). I have it on good authority that the remnants of the Arkona family have discovered my plans and now oppose me. Discover what they know and if necessary they must be defeated. (If your players haven't figured out that Illesoa is going to murder just about everyone in the city in a bid for immortality, this might be a good way to clue them in.)

3). Neolandus Kalepopolus still lives. The former seneschal may cause an unnecessary legal complication for us. Capture or eliminate him.

4). Bishop Keppira d’Bear, priest of Pharasma and suspected sympathizer to the rebels, is reportedly attempting to summon the aid of Planar Outsiders to thwart us. Find her and destroy her summoned minions. (Here's a good opportunity to throw in some extraplanar creatures for the PC's to tangle with.)

5). I suspect there are shoanti warriors hidden within the city. Proof of an alliance between the traitor Cressida Kroft and the unpopular shoanti savages would be very helpful towards swaying public opinion in our favor. Forcing the barbaric shoanti from the city, perhaps by finding and killing their leader, would be even better. (There are indeed shoanti in Korvosa, led by the famous Krojun Eats-What-He-Kills.)

6). Sabina Merrin and her traitorous Grey Maidens are a menace and need to be stopped. Sabina is a brilliant general, defeat her and you'll throw their organization into chaos long enough for us to reclaim the streets.

7). Rumors of a new band of adventurers aiding the rebels disturb me as well. (The rebels are sorely outmatched, can you blame them for turning to hired mercenaries/altruistic adventurers? Peruse the NPC Codex and build the crazy high level party of your desires. Then throw in Trinia Sabor as the fifth member!)

8). Cressida Kroft must answer for her crimes. She hasn't been seen publicly for a while. If you can locate the rebels secret hidden base and capture her our work will become much easier.

At any rate, keep us updated on the progress of your campaign. It certainly seems to have diverged from the usual events and I'd love to hear how it all turns out.


The Manor encounter as written was going to be too easy for my players. (I have a large group.)

To compensate, I threw in a few more zombies as meat shields and changed Jolistina to a Witch. Her opening salvo was a Web spell followed by a Stinking Cloud (nasty combo) while the pathetic zombies swarmed them. It made for a more challenging and memorable encounter I believe.


Having just run my second session inside castle Scarwall, I can certainly understand the sentiment of Rockstream. Scarwall is becoming long and tedious, but that might be because my group has managed to avoid all spirit anchors thus far.

Jam412 and NobodysHome are right on. There's a lot of dead space that you don't need to detail out. I ended up just describing non-vital parts of the castle instead of drawing them on the battlemat. I also don't ask for search checks for every single door that leads to nothing, only when it's relevant. Wandering monsters and the skeletons that inhabit the barracks are out also. They are just time wasters.

So what should you keep? Whatever you think is awesome. I'm having a blast describing the place. Sial, and to a lesser extent, Laori make great tour guides as they describe the horrors that must have occurred in the castle courtyard, the historical significance of the Star Tower, and all the other rich backstory of Scarwall that the players would not otherwise know about without the two members of the Brotherhood of Bones.

Goblin Squad Member

Imbicatus wrote:
If it forces a first person viewpoint, I won't be playing. I can't play any FPS due to motion sickness. Even the unity environment demo made me nauseous after running around for five minutes. I'm all for you having an option to zoom to first person, but I need a character to focus on or I can't play.

I feel your pain Imbicatus. I'm the exact same way. I used to play every FPS game there was back in the day. Maybe it's just because I'm getting old, but I can't even watch my son play Minecraft for five minutes without getting motion sick.

A forced first person view in PFO would simply mean I wasted my money on the kickstarter. The game would be unplayable for me.

Goblin Squad Member

Nothing like waiting til the last minute, but I'm a backer!

Any early(ish) backers wanting a Shieldmate please PM me.

Star Voter Season 6

Not so much a phrase, but one thing I've noticed are items that start out with a unique and interesting power that might be worthy of superstar status. Then are followed by an unreadable wall of text detailing the items real powers that turn it into a SAK SIAC with the most confusing rule mechanics I've ever tried to read.

Most of the items I've ended up voting for have usually been the ones with the shortest descriptions.


While Serpents Skull is far from my favorite AP I would dearly love for Kerem Beyit to get some more work with you guys. Really great stuff.


CaroRose wrote:
Has anyone else done something similar? I'd really love to compare finished products....I'm getting close with mine, will be done by Friday.

Any chance you can share your finished product with us CaroRose? I was considering using Gaming Paper for Scarwall myself and would love to see how it turned out for you.


Assault the Abyss


This isn't a bad idea. It's actually mentioned in the desciptive text of area G5 as something that is being actively worked on. It's actually too bad the plague zombie angle wasn't explored further in the module and only gets mentioned when the party is on the cusp of the thrilling climax of SDttG.

As for how to implement it? Just do it. Im having a hard time stressing just how hamstrung the Korvosan Guard and Sable Company are with crowd control and losses due to plague. Throw zombies at em. Let the party come across regular folk being pursued by blood veil zombies and rescue them. Let them find another lair that belongs to Rolth where theze things were made and grow his mystique even more before they actually meet him.

Honestly not much needs changed plotwise. You'll just need to craft a few of your own encounters. Go for it.


Enervation.

Your GM will weep.


F. Wesley Schneider wrote:
Dark_Mistress wrote:
Yeah i would like to see them all wallpaper size as in at least 1400 wide or bigger.

Ugh. Keep it up people. This is TOTALLY the way to get what you want. :P

(No sarcasm intended) :)

How about this. I would gleefully give you my money to have a large wall print of Korvosa hanging above my head as I GM Curse of the Crimson Throne. It's that awesome.

Whoever is responsible for this artwork did an absolute fantastic job. Not just in portraying the major landmarks, but even in little things like getting the exact number of battlements around the East Shore city wall precisely perfect in their number and location.

Seriously, if you have wall prints available of these, then you own some money that currently resides in my pocket.


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DEWN MOU'TAIN wrote:
How do you think the wheel of time is going to end? what do you think the epilogue will contain?

My own personal theory for some time has been that Rand will balefire the Dark One using so much power that his thread is burned away a few years into the past.

The final chapter will go back to the beginning of the story with Rand and Tam walking through the woods. Rand looks over his shoulder and instead of seeing the Myrddraal, he sees.....nothing.

Roll credits.


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Trying to conduct an actual Harrowing by using randomly shuffled cards has a tendency to bring the game to a halt while the GM looks up card meanings, matches, and tries to come up with a convincing interpretation that matches the card meanings.

My advice is to choose the cards you want for your reading and stack the deck. This allows you to pick visually symbolic cards and meanings that are relevant to the adventure and lets you conduct your Harrowing without any long pauses that break the atmosphere.

My players caught on to this eventually, so I stopped stacking the deck and just started preparing the interpretation. I simply laid out the cards and no matter what cards they were I gave them a Harrowing that described doom and gloom, enemies everywhere, path filled with peril, etc.


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Vic Wertz wrote:
I've updated the cover image and description to match the finished product.

Oh. My. God. That's an awesome cover.


Add me to the list as well. I'll be taking over the Gm chair after our Second Darkness campaign ends and would love to see your conversions.

spoiler:
jeremypopelka@mchsi.com


At the end of our Second Darkness game I'll be running CotCT. We're wanting to try the APG version of the Hero Point system from the system we currently use. I'm worried that the change might be too confusing for some of my players if we used the APG points system side by side with the Harrow Points given out in CotCT.

I'm especially worried about the more casual gamers at my table who don't even bother to learn what their spells and abilities do. Springing two different additional points systems on them may bring the game to a screeching halt.

How did those of you who played/GMed Crimson Throne like the Harrow points? Good? Bad? Confusing?

Is there some way of combining the two while retaining the flavor of Harrowing at the start of each module?

Right now I'm leaning towards scrapping the Harrow Points and just doing the Hero Points. I'll just keep the Harrowings in as flavor. Any thoughts?


stardust wrote:
Unless they changed it, Freedom Watch is on Fox Business, not Fox News. They love Ron Paul on Fox Business and hate him on Fox News. Apparently Fox is an Ettin.

More like Demogorgon.


Clark Peterson wrote:


Good call. Now you just need to stock up on the single most indispensable magic item for you...a potion (an oil, actually).

Oil of bless weapon.

Few people know or remember the little known additional benefit of that spell (conveyed to your weapon by the oil):

"In addition, all critical hit rolls against evil foes are automatically successful, so every threat is a critical hit. This last effect does not apply to any weapon that already has a magical effect related to critical hits, such as a keen weapon or a vorpal sword." [note, it says magical effect, not effect granted by a feat, etc]

Now, against evil foes (which is just about every big bad you fight of consequence in an adventure), you auto confirm all crits. Sweet.

50gp a pop. Buy up a bunch. Smear on the love juice!

Key item for the crit build. I've run a crit build fighter with a falchion (wasnt using other books at the time) and this oil. Nasty. Hard to get past seeing the lame initial damage on paper (what self respecting fighter wants to be rolling d4s?), but boy oh boy do those auto-confirmed crits stack up.

I used this to devastating effect playing an elven paladin in our RotR game. Elven curve blade + Improved critical + Staggering critical + Smite Evil = massive damage and a frustrated GM.


Kirth Gersen wrote:
The thing is, as you correctly pointed out, Obama claimed he was not running on a policy of 1 - 3, and yet those are exactly the things he did. Why should we believe Ron Paul any more than Obama? They'll both say anything to get elected.

Paul has a decades long track record of voting exactly the way he says he will, always in accordance with the constitution. The positions he has taken haven't changed a bit since he first took office in the 70's. In fact it's quite a trip when I stumble upon the occasional video clip of a younger Ron Paul from 20 years ago or so talking about the exact same things that he does today.

Both John McCain and Chuck Norris call him the "most honest man in politics". Type "most honest politician" in a Google web search and Ron Paul's name pops up in the auto-complete search results.

In fact, it's this honesty that is his greatest stumbling block in seeking the white house. Cable news hosts love to ambush him over the Civil Rights Act, drug laws, and unconstitutional programs that people love because they know he's not going to dodge the question, or compromise his position. He tells the truth and probably ends up marginalizing himself from those who don't understand the legal nuances in his opposition to things that are conventionally popular.


stardust wrote:


Apologies again to original poster. Let's continue on to the discussion of Ron Paul's other issues.

What I like most about Ron Paul is that his overarching philosophy isn't based around the artificial Left vs Right divide on issues, but rather a solid adherence to the constitution and liberty.

Issues that are actually going to be relevant in the 2012 election (sorry evolution, you aren't one of them) will be along the lines of the War on Terrorism, loss of civil liberties, the crushing debt and yearly trillion dollar deficits, monetary policy, the Federal Reserve, and the economy. I think Paul is right on all these issues.

Let's end the wars in Afghanistan, Iraq, Pakistan, Yemen, and Libya.

Let's end the misnamed Patriot Act and honor civil liberties again.

Draw down our military from around the world where it is no longer needed and stop spending a trillion dollars a year on maintaining 1,000 military bases around the world like we're playing a real life game of Risk.

Obey the constitution and make gold and silver available as money again. Allow other free market currencies to compete with Federal Reserve Notes so that we can end their monopoly over the money supply.

Undo the moral hazard created by having a lender of last resort. Don't bail out failed businesses. End bad regulations that drive businesses out of this country. Allow capital formation to come from a stable money supply and minimize the boom bust business cycle.

These are the issues that Ron Paul is actually running on.


Allow me to clarify this ID issue somewhat by quoting part of a chapter specifically on Evolution vs. Creationism from Ron Paul's new book Liberty Defined.

"The creationists frown on the evolutionists, and the evolutionists dismiss the creationists as kooky or unscientific. Lost in this struggle are those who look objectively at all the scientific evidence for evolution without feeling any need to reject the notion of an all-powerful, all-knowing Creator. My personal view is that recognizing the validity of an evolutionary process does not support atheism nor should it diminish one's view about God in the universe.

"From my viewpoint, this is a debate about science and religion (and I wish it could be more civil!) and should not involve politicians at all. Why can't this remain an academic debate and not be made the political issue it has become?

"The answer is simple. Both sides want to use the state to enforce their views on others."

Later in the chapter he mentions the very same debate question and answer session that seems to have sparked most of the discussion in this thread.

"One of the silliest questions posed to the Republican presidential candidates in 2008 dealt with evolution. Why should an individual running for the presidency in the United States be quizzed as to whether or not he or she believes in evolution? The question was designed in an attempt for the supporters of evolution to embarrass a candidate who supports creationism, or, if the candidate backs away, to drive a wedge between the candidate and the religious right.

"The way the question was asked made it even sillier. It occurred May 3, 2007, in the first presidential debate in Simi Valley, California. The debate was moderated by Chris Matthews and John Harris. One of the moderators called for all the candidates who believed in evolution to raise their hands. At the time, my first impression was that this sounded like a third-grade class exercise. I interpreted raising one's hand as an all-or-nothing answer and as in insult and didn't bother to answer the question; nor was I called upon to discuss my views."

Paul states quite clearly that belief in God and belief in evolution are not polar opposites, and it is quite possible for open minded individuals to accept both as he implies above.

More importantly, he recognizes that there is no constitutional authority in Article 1 Section 8 for the federal government to play any role in education. Far from attempting to impose any sort of theory for or against evolution, Paul understands the role of the 10th Amendment in retaining this power for the States and the People.


Our current GMs houserule is that an attack roll of a natural 1 is not just an automatic fail, you lose all of your other iterative attacks that round. Plus a draw from the critical fumble deck on a confirmed fumble.

Also, when confirming a critical hit and drawing a card from the crit deck, anytime you draw an effect that states you do normal damage plus some debilitating effect, you still only do normal damage if the effect does not apply to the creature being critted.


Ross Byers wrote:

Amazon has mock up covers for a lot of our products, especially since one of the reasons we make mock-up covers is because solicitations for the book trade (i.e., where Amazon gets their information) have to go out so long before the books are ready.

However, you can help! In the "Product Description" section of an Amazon product page, there should be a link labeled "Give feedback on images" or something similar. If you see an outdated mockup on Amazon, you can let them know through that link, and they'll update the product.

I'm surprised no one at Paizo has taken it upon themselves to do this already. However, since your post on Friday many AP covers have been updated to their multicolored goodness.

If anyone else sees a wrong cover on Amazon, keep in mind that if you simply report it as being incorrect they will just take down the image unless you also include a url where they can acquire the real version. They also seem less likely to update product pictures for products which are currently "out of stock".


Gotta go with James on that one. Your assassin is going to die a horrible death. No sense making the math add up for the last 6 to 18 seconds of his life.


Moriquende wrote:

I posted a note at http://forums.wolflair.com/showthread.php?t=11680 and Mathias at Haro has an interesting point.

Page 466 of the Core Rulebook has a Mithral Shirt weighing 10 lbs. Page 155, however, says that Mithral items are 1/2 their normal weight and page 151 has a chain shirt weighing 25 lbs, which would imply that a Mithral Chain Shirt would be 12.5 lbs.

So how much does it weigh? Thanks!

According to Mr. Baggins it's "as light as a feather".

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