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Book of the Dead makes numerous references to: alignment; positive and negative energy, the necromancy school, none of which are in the game now. Also it references multiple spells that have been renamed or are not in the player core at all.
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By my understanding of the Crafting rules on page 236 & 237 of player core a formula is not required to craft an item. (Unless the item is uncommon or rarer and you do not otherwise have access to it). However my reading of the "The Etching Process" section on page 225 of GM core indicates that a Formula is necessary to craft a rune. Is rune crafting an exception to the general crafting rule that a formula is not required to craft an item? ![]()
I am planing a villain for my PCs to go against they are a Druid who hates civilization believes it to be a perversion of the natural order that makes people weak. There goal is to destroy buildings and other infrastructure they don't mind killing people in the process but killing people is not their goal. I want the druid to be of a level where they are an appropriate level to be a challenge for the party to take on without being unbeatable.
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Please tell me if you can see any issues with this home-brew does it existence potentially cause problems, is it's level and cost correct Ghost Touchable - Accessory Rune 2
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How do 10th spell slots work with features such as the adjustments made by the Wellspring mage Class Archetype that reduce spells per day by 1?
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The feast Armor Assist with a skill check allows you to half the amount of time it takes you or an ally to don armor. However as it takes 1 minute to don light armor and 5 minutes to don heavy or medium armor, so armor assist can reduce that to 30 seconds (5 rounds) and 2.5 minutes respectively.
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If a Magus was Crafting an item that requires a spell of a level of slots they no longer have could the use they prepare the spell in the slots they do have to meet the crafting requirements.
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Crafting any item requires a recipe. So if a character wants to craft a Personal Staff (page 166 of Secrets of Magic) unless someone in the game world has crafted the same Personal Staff before and the character can get the recipe which seams unlikely then the character would need the inventor feat or the help of someone with the inventor feat in order to get the recipe? Is my understanding of the rules correct? ![]()
The sidebar Summoning Spells on page 73 of SoM says
The spells Summon Celestial, Summon Construct, Summon Dragon, amd Summon Giant are all in the Core Rulebook and function the same way as the spells on that list but are not on that list. ![]()
I would like to run a prewritten adventure for my friends during the lockdown but at a glance it looks like The Fall of Plaguestone will hit a bit close to home. From what I can see that is the only offical standalone adventure that has been published. Does anyone have any recommendations for an adventure I could run. I am looking for one that starts with characters at 1st level. ![]()
It is likely there is something I am missing but is there a mechanical reason to use Remove Curse instead of Dispel Magic? Unless there are ways of becoming cursed that are not spell effects or magic items. By my understanding of the rules Dispel Magic can remove any curse just as well as Remove Curse. If the curse is a spell effect then Dispel Magic would seam to be just as good as Remove Curse you are adding the same modifer to the Counteract check the DC is the same if you Heighten Dispel Magic to the same level as Remove Curse you can counteract the same level of effects. If the curse comes from a magic item then making the item mundane for 10 minutes should allow the item to be removed just like any other mundane item. ![]()
Flutter wrote:
Thank you ![]()
Flutter wrote:
I am not doubting that you are right that animal compainions come fully trained but can you tell me where it says that as I can't seam to find it. ![]()
As I understanding the Shaman ability Spirit Magic. From what I can see before gaining Wandering Spirit at 4th level and Shaman has only one choice of spell for each spell slot unless he uses a metamagic feat. eg a Shaman who selects the Flame as his spirit can only use his 1st level Spirit Magic slot to cast burning hands at 3rd level he can still only cast burning hands in the first level slot, but if he has an appropriate metamagic feat he has the choice of a metamagiced burning hands or resist energy with his 2nd level slot. Finaly at 4th level he gains Wandering Spirit and this day he choices Waves so he has the choices of 1st:burning hands/ Hydraulic push 2nd: resist energy/ slipstream/a metamagiced burning hands/ Hydraulic push ![]()
Booksy wrote:
Using a firearm is even more expensive than you think (unless I misunderstand the rules) as each shot requires a dose of Black powder each of which costs 10gp |