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male Human 8th level seeker/6th level gamer /4th level bad speller
![]() I have rearranged my Schedule. I am going to be able to post for sure On Sunday, Monday, Wednesday and Fridays nights, well in the AM EST. I will update on those days and if folks have not taken actions I'll Move forward and pass them for the time being. ![]()
male Human 8th level seeker/6th level gamer /4th level bad speller
![]() Zachary Ames wrote: Quick check to make sure I understand the rules: if we're 200 yards away that's well beyond the extreme range for even a rifle given they're listed as 24/48/96. Is that right? As stated, Its in inches and each inch is two yards. As such long range for that weapon is right at 196 yards. I was using yards as a guestimation. I don't mind if you are slightly closer as I am not worrying about 4 yards. To get closer you will need another stealth roll. @ Mal, you can make out rifles and some sidearms. To get more detail you will need a Notice roll. ![]()
![]() Atlas2112 wrote:
1: Yes, I am still looking for new folks to add in. 2: I honestly could not recall f they had one or two advances. I had some issues and lost my early notes. Build it with one and I'll double check to see. 3: I also do not mind if you take a horse at this point as it would be hard to bring new folks in without a horse. ![]()
![]() Zachary Ames wrote:
Fair enough ![]()
![]() Zachary Ames wrote:
I tend to refresh them when we get to a new "section" of the adventure. I'll look over your sheet and make sure I told you the right number of edges, but as there are not many interested, I don't see a point in saying you are not in. You are wanting to play, we have the room , so you are in if you want. ![]()
![]() Sorry I mean to post this last week but I got busy. On characters, Build a normal Novice character with one extra advance. The books we are using is the current Savage world book and the current deadlands setting book. If you need help on character creation let me know. I'll be checking this daily this week. ![]()
male Human 8th level seeker/6th level gamer /4th level bad speller
![]() We have one new person who would like to join. Also Atlas2112 has asked to rejoin the game. He played Borak , who just vanished. But he has offered to play a new character if that works best. I am inclined to let him rejoin, any thoughts on New character vs Old? ![]()
![]() Poor Wandering One wrote:
We are indeed. I am getting home super late tonight but I will look though when I get up tomorrow and give you some character build information. Atlas2112 wrote:
Honestly I want to run it by the group still around. A new character might be easier to add, but if no one objects we can find a way to work Borak back in. ![]()
![]() FreeRadical wrote: What's the difference between the Savage Worlds version of the game and the old version. As Winona points out, its a totally different rule set. I don't know a huge amount about the classic deadlands ruleset, but its used Savage worlds for some time. You can find a "test drive" for the system Here . I have not looked at it myself yet, but it may give you an idea of the rules. The setting itself is mostly the same, although it had some changes due to a time reworking story plot. Mostly the confederacy lost the 10 year civil war. Atlas2112 wrote:
I am not opposed to it. I'll have to look and see where you vanished and figure out how to get you in front of the current location. ![]()
![]() Bumping this back up. We currently have three players, so there is room for a few others if interested. The party is on a cattle drive and currently near New Mexico/ Colorado boarder. I will warn people that posting for this game has been slow, mostly due to my RL schedule. Its something I am looking to speed up but things have so far kept getting thrown at me. ![]()
male Human 8th level seeker/6th level gamer /4th level bad speller
![]() Sorry guys, I was in a car accident. I totaled my car and reinjured some old injuries. Between that, and dealing with insurance, trying to find a new car and some other issues It just slipped my mind to update this and pretty much everything else I had going on. ![]()
male Human 8th level seeker/6th level gamer /4th level bad speller
![]() Sorry, I am lagging again. Getting my ass handed to me IRL currently. Its almost 4:30 Am and I just now got home, sigh. I do not have no hard and fast rules for what the extra raises do outside of combat. But the extra AP is not a bad idea. ![]()
male Human 8th level seeker/6th level gamer /4th level bad speller
![]() Normally extra raises do not matter rules wise, if you get 6 raises on an attack, its still just 1 extra d6. However, it dos say every raise should give you something, But that is up to the GM. I tend to add extra stuff when you roll a few on non attack rolls ![]()
male Human 8th level seeker/6th level gamer /4th level bad speller
![]() At the start of round three you are on the Ace of Dimond, Which is indeed 4 past the 8 of Spades. The two squares per card is just spacing as I just laid this over the other map. They don't matter, they are just space for the tokens. I will Likely space 3 each if this comes up again to be less cluttered. I do agree there is some confusion, the rules don't get used much and I made an error on one part myself. ![]()
male Human 8th level seeker/6th level gamer /4th level bad speller
![]() @ flying Eagle : I honestly thought you rerolled your ride check as you had it marked as "Re-ride". I'll fix that. Okay guys to make this clear. Every round you get a riding check to move. This does NOT use any of your 3 actions. This can be combined with a 2nd riding roll, which uses an action (Option 1) To make it clear. A: You get one free action ride check to "change position" move one card ( this takes no action} Then you get your normal 3 actions per round. You can do normal things, such as shooting at folks. You also these options below Option 1: (Action) Once per round you can use an action to make a 2nd ride check at a +2
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male Human 8th level seeker/6th level gamer /4th level bad speller
![]() To make it clear, you get one Ride check as a free action, it's normal movement. On a success you love 1 card, on a raise you move 2 cards Action 2, you get a +2 to your roll, not to the difficulty.
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male Human 8th level seeker/6th level gamer /4th level bad speller
![]() I edited a few time and 25 was a mistake. If you look at the map they are on the 10 of spades. They are on the 8 of spades. So its three cards between you but I count the one they are on so its 4 cards. 4,5 and 6 are all riding checks. ![]()
male Human 8th level seeker/6th level gamer /4th level bad speller
![]() You are in a chase, rules found on Page 113 of the Swade core book. Basically each card is a range of 5. I put you at a range of 25 to start( 4 cards). During a chase you can take normal actions also the things below 1: You get one free action ride check to "change position" move one card
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male Human 8th level seeker/6th level gamer /4th level bad speller
![]() "Roden" was likely me TBH. Also I totally get not building something fora wild west game right. This along with my RL deadlands game I started about the same time was my first dive into deadlands and mistakes have been made on my end for sure. ![]()
male Human 8th level seeker/6th level gamer /4th level bad speller
![]() Okay a few things I want to address here. 1: Some of you did not like me doing a group notice roll. Which is fair. In the future I will not do so unless the conditions below are met. 2: I will start giving y'all a two day grace for rolls and posts. If you have not posted 2 days after I need a roll or comment made I'll NPC the rolls and move on the scene. 3: Now @ Flying Eagle: The groups rolls were kinda odd for this encounter. for two reasons.
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male Human 8th level seeker/6th level gamer /4th level bad speller
![]() As flying Eagle explained, you have a few options. On the skills
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