Combat checks and non-combat checks


Rules Questions and Gameplay Discussion


A couple of closely related questions here about what qualifies as a combat or non-combat check.

Lets use the Spectre monster for our first example. It has two check 'circles' on the card: (Combat 7) OR (Wisdom / Divine 7)

I'm facing the spectre with Ezren who has the following stats:
STR: 1d6
WIS: 1d8

Q1) If I choose to fight the Spectre using Wisdom, does this count as a 'combat check' for any purposes? (For some mystical reason, since it's 'against' a monster)

Q2) By extension, if I fail the WIS check, can I use armor, Bracers of Protection or anaything else that reduces *combat* damage?

Q3) Can I use the Sage (recharge to add 1d6 to your noncombat Intelligence or Wisdom check) to add to this check?

Q4) Can I use Sheriff Hemlock (discard to add 1d6 to a combat check)?

My best guess at the answers is:

A1) No
A2) No
A3) Yes
A4) No

Now lets face the same Spectre with Lini, who has:
STR: 1d4
WIS: 1d10
DIV: WIS + 1

Q5) If I use the Inflict spell "For your combat check, discard this card to roll your Divine die + 1d6 with the Magic trait", do I need to pass the Combat 11 or the Divine 7 check on the Spectre card?

Q6) By extension, how is this check classified for interaction with other boons and powers? As a Combat check and/or a Divine check and/or a Wisdom check?

My best guesses are:

A5) Need to pass Combat 11, even though you're using Divine as the base skill for the Combat check. But I'm really not sure about this one. The manual says:

Manual, page 11 wrote:
the difficulty is the number in the circle under the skill you've chosen

I *think* that you've "chosen" 'Combat' here, but maybe using 'Divine as the basis for Combat' means that you have to pass the easier Divine value??

A6) I think it counts as all three, but strictly as a "combat Divine" and a "combat Wisdom" check, so you cannot, for example, use the Sage (which is only for non-combat Wisdom checks).

That's all for now, but I reserve the right to add another related question later ;)


I agree with your interpretation of your first 4 questions.

As for lini, inflict, and spectre, I think its simple. The spell says "for your combat check" so you need to pass a combat 11 check, and you can not use the Sage.

The Wisdom check for the spectre is not combat, so any card or power that you use that has anything to,do,with combat cannot b used.


I agree with answers 1-6 as you have written them, h4ppy.

For Q5, I think you have to decide which check you're attempting before you play any cards. Once you've made your choice, you're locked into that, and can't switch to the other check (even if you played cards/powers to make your roll gain a trait/skill that could be used for the other check).


What a h4ppy family - everyone agrees for once. We just need Vic or Mike to tell us we're wrong right now and we can all get back to the game ;)

Paizo Employee Chief Technical Officer

h4ppy appears to be 100% correct.


Thanks again Vic - the level of support you provide here is what has convinced me to buy into this and every expansion you ever print. :)

Silver Crusade

But just so we're clear - if you lose when trying the wisdom roll instead of combat roll, you still take damage, because it's a monster, and monsters always do damage if you don't beat them, correct? It's just not combat damage.


As far as I know, that is correct. You still take damage but it's not combat damage so cannot be mitigated by cards which affect *combat* damage.

Rulebook, p11 wrote:
Take Damage, If Necessary: If you fail a check to defeat a monster, it deals damage to you. Subtract your check result from the difficulty, choose that number of cards from your hand, and discard them.


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Sorry to drag this thread up again, but the recent rules clarifications have stated that ALL damage from monsters is "combat damage" unless the monster card says otherwise.

That changes the Q&A from the OP to:

Q1) If I choose to fight the Spectre using Wisdom, does this count as a 'combat check' for any purposes? (For some mystical reason, since it's 'against' a monster)

Q2) By extension, if I fail the WIS check, can I use armor, Bracers of Protection or anaything else that reduces *combat* damage?

Q3) Can I use the Sage (recharge to add 1d6 to your noncombat Intelligence or Wisdom check) to add to this check?

Q4) Can I use Sheriff Hemlock (discard to add 1d6 to a combat check)?

My best guess at the answers is:

A1) No
A2) YES (this is changed)
A3) Yes
A4) No

If there is anything else that's changed let me know!


I think this can make game logic sense. Just because you tried to use something other than a physical weapon to take out a monster doesn't have to mean that the monster didn't do something very physical to you in return, so this most recent h4ppy interpretation (which I certainly agree is now different with the rule clarification) actually makes sense. (Now, you could certainly argue that the AMOUNT of that return damage is calculated in a non-sensical way, but this IS a game with magic in it after all)


Ok so I think I was playing this wrong. We'll not wrong but i wasn't taking advantage of some blessings. I assumed that all checks to defeat was combat even with skill listed But not so. As per q3 you can modify the roll with blessing cards that say non combat and what ever skill you using. But you still take combat damage Good post h4ppy way to stay on it.


Err no I think my last post was wrong. Example Iesha Foxglove needs a Charims Diplomacy Divine check to beat but it's still considered a combat check right?

Could you use a weapon on the barrier large chest? I would think yes if you used the str/mele check.


raven614 wrote:

Err no I think my last post was wrong. Example Iesha Foxglove needs a Charims Diplomacy Divine check to beat but it's still considered a combat check right?

Could you use a weapon on the barrier large chest? I would think yes if you used the str/mele check.

I think per Q/A #1 above, the answer to both questions is "no".

I believe all combat checks specifically have "Combat" in the check; and if it doesn't, then it's not a combat check.

Neither Iesha's Wisdom nor the Barriers' Strength/Melee checks say "Combat" so they aren't.

Saying that monsters deal combat damage is not the same as saying that all check to defeat monsters are combat checks; it just defines the type of damage.


Ok thanks I've been playing mostly right but just as an example, on the blessing card Blessing of Iomedae is says to discard the card to add two dice to a noncombat Charisma check. Normally I would think this would be for acquiring an ally for example but could it be used to add 2 dice to defeat Iesha Foxglove? I guess according to Q3 I can.
Sorry little slow on getting this. Only playing a couple games a week and just got to this scenario. Had a tough time beating it. Foxglove is brutal on your health and also getting a little forgetful.
And then to top it off in her case you need to some how come up with a magic trait.


raven614 wrote:

Ok thanks I've been playing mostly right but just as an example, on the blessing card Blessing of Iomedae is says to discard the card to add two dice to a noncombat Charisma check. Normally I would think this would be for acquiring an ally for example but could it be used to add 2 dice to defeat Iesha Foxglove? I guess according to Q3 I can.

Sorry little slow on getting this. Only playing a couple games a week and just got to this scenario. Had a tough time beating it. Foxglove is brutal on your health and also getting a little forgetful.
And then to top it off in her case you need to some how come up with a magic trait.

Correct, you can use Iomedae here.

Yeah, the magic trait is tricky in this situation; without it you're basically just rolling to minimize/eliminate damage.


Ok thanks this make me feel better on getting it straight. Thank for being patient with me.


raven614 wrote:
Could you use a weapon on the barrier large chest? I would think yes if you used the str/mele check.

I'm sure you cannot use weapons on chests... the barriers are asking for a STR/MELEE check and weapons are just for COMBAT checks (i.e. checks which say 'combat' in the circle).

Paizo Employee Chief Technical Officer

Flat the Impaler wrote:
I believe all combat checks specifically have "Combat" in the check; and if it doesn't, then it's not a combat check.

Correct.


I don't have my card right in front of me, but the problem with the Spectre's Wisdom check is the text says "If your check to defeat does not include the Magic trait, the Spectre is undefeated." Problem is, there's no way to add Magic to the Wisdom check.

I think it should probably read "If your Combat check to defeat does not include the Magic trait, the Spectre is undefeated." Otherwise the inclusion of the Wisdom check would make little sense -- you could never defeat it with Wisdom, only dodge it.

Thanks!
-Atma


atmakitsu wrote:

I don't have my card right in front of me, but the problem with the Spectre's Wisdom check is the text says "If your check to defeat does not include the Magic trait, the Spectre is undefeated." Problem is, there's no way to add Magic to the Wisdom check.

I think it should probably read "If your Combat check to defeat does not include the Magic trait, the Spectre is undefeated." Otherwise the inclusion of the Wisdom check would make little sense -- you could never defeat it with Wisdom, only dodge it.

Thanks!
-Atma

I think Kyra can with her power, but that's about it.


atmakitsu wrote:
Otherwise the inclusion of the Wisdom check would make little sense -- you could never defeat it with Wisdom, only dodge it.

The Wisdom to walk away. Like with the Shopkeeper's Daughter :P.


@atmakitsu - there's no reason for the Spectre to be limited to combat checks. If the designers (or you) want to come up with a non-combat power that has the magic trait then that's perfectly valid. The Kyra example just underlines this.


h4ppy wrote:
raven614 wrote:
Could you use a weapon on the barrier large chest? I would think yes if you used the str/mele check.
I'm sure you cannot use weapons on chests... the barriers are asking for a STR/MELEE check and weapons are just for COMBAT checks (i.e. checks which say 'combat' in the circle).

Another good way to remember this is that if you could just use your weapon, why would they make cards like Crowbar?

Plus, though some like to risk damage to their sword by chopping wood with it, I like to take better care of the tools that may be needed to save my life. Shrug.


Yeah your all right. I mean if we were talking real world I could push it off the bell tower but I have to follow the mechanics of the game. So if I want that chest open bad enough I need to use blessings or see the card before it's explored and get my best character to explore and open it. Some times you can't just blast through the scenario because you might miss something like I did with the chest. And thus as others have posted is the dilemma risk over reward besides there will always be more turns that is until there's not.

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