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I agree that a reoccurring villain would be cool. I'm including Glenna Icethorn from the NPC guide and the PCs will meet her briefly, being badly injured at the winter portal and later will be leading a hunting party of a very similar build to the players group and they track the PCs for as long as I can. ![]()
I'm going to start running this is the next few months and I plan on making her not a child eating monster but instead a person that started netural but has gone a bit more chaotic evil in the last few thousand years. I like how in her stories she is annoyed at people bugging her especially if they want some of her magic. My Black rider will paint her as saving Irrisen from a second world wound by creating the permanent winter (our table is a little loose with the world building). Irrisen is somehow connected to her homeland is why she cares. She replaces her daughters every 100 years because the first few kept getting so evil and currupt by that time that she was afraid they might loose control. I don't think I need the geas and the rider has to give the PCs his blood in order for them to enter the hut and make the reconizable as allies to a few NPCs. It also gives his last bit of power to help them get to the hut. I do want to make sure they know that she beguilingly owes them a favor if they release her. In book 6 when they can start talking to her more and more as they remove layers of the doll, I want her to be very smart (but a bit forgetful), bitter, angry, and a little funny and charming. I'm looking for more fairy tale flavor and may add the harrowing to book 4. I've already run 'murders mark' as a prequel and had the fortune teller give a few clues going all the way to book 5. ![]()
I'm adding an extra ability to Izoze that could have frozen the guard in A. Massacre site and make Izoze more of a threat but survivable. It is similar to Icy Prison. 1/day— Freezing Breath
On a failed reflex you are encased in 5 inches of ice and immediately start of suffocate. Creatures encased in ice for more than 5 minutes are frozen solid. The frozen character can be freed if broken out of the ice or if the ice is melted. The ice has hardness 0 and 3 hit points per inch with a weakness to fire. If the target makes its save, it takes 1 point of cold damage per caster level each round it is entangled in the ice. it gains the entangled condition but can otherwise act normally. A entangled creature can break the ice as a full-round action with a successful Strength check (DC 18). ![]()
Rayvein wrote:
This is pretty much my situation, except I was a player in Runelords and the GM will be a player in Reign of Winter, He even offered to GM Withchwar. I've pretty much only read the adventures summary and my thoughts are the stakes don't seem high enough for a high level group to get involvled without rewriting. Why would the heroes of Sandpoint care if either the Elvanna or Kostchtchie get the Torc? ![]()
Since this named thread exists, I would like to add that I would like the soulbound guardian in book one to be a bit more of a chalange and act in a more aggressive manner that would actually deture adventures/ people. And I may add some doll making happening in the clock tower by Grandma Nan. But this whole thing seems so grotesk and brutal that I want to make it clear that this is a pratice the Queen Elvanna started to make Baba Yaga more palatable. Any one do this sort of thing? ![]()
The Beast Talisman looks great but the 5 minute duration make it a tough call vs. AoMF. My experince with wanting to stay in wildshape all day as is where is allways a time I want to use a scroll, wand ,staff, or potion. The Druid's vestment gives you an extra wild shape and that can help alot especially if you are doing Planar Wildshape. The shifter's headband is cool when you get enough for a +4 Headband of wisdom as you get a extra switching from one form to another. Later game with my Golath Druid build I was able to buy fun stuff like a "Swirling Smoke tattoo", Four Leaf Clover, Lucky Horseshoe, Boots of speed, Tallasman of freedom, and Talasman of Life. My caster based Druid I've found it helpful to buy a ton of scrolls and potions for situational things that may come up. ![]()
Polymorphic Pouch with the evergreen seed pouch pricey but can be used in wildshape. One of the most powerful Druid builds I've done is a Caster with a big cat companion and after trying to pay for the basics for both you and your companion there isn't much left I'm 15th level and still only have +2 leaf armor. ![]()
For me, I plan to lean into people like the Black Rider, Thora, Zorka, and anything else I find along the way to add a sense of purpose and humanity to keep the players from forgetting what they are doing and becoming like "we have to do this thing to get to the next part to find Baba Yaga for some reason". ![]()
Honestly, coming to Russia to fight Rasputin was one of the draws of the campaign and I was a little sad that book 5 didn't take us anywhere but remote Siberia, so I'm psyched about "on the Siberian line" I'm happy to support a small company like Legendary games doing work like this. I get that people are put off by mixing the worlds after reading the forums here but I think my group will have fun figuring out where they are. And even though I haven't GMed this yet I will add "The Fantastic Worlds Podcast" is a good listen to see how the GM handles some of the parts. Also the "dimension door podcast" did a good job leaning into the weather before the Teb Knotten fight and the introduction of the Black Rider. ![]()
Thanks for the recommendation! I've tried most of the Reign of Winter podcasts and have taken a few ideas from several of them but I have enjoyed this one the most so far. I'm only to the sentinal lodge so far and I see this podcast has gotten much farther than the other ones have so I can't wait to see how y'all handled the upcoming parts. ![]()
I've been playing a Goliath Druid from level 9 and now at 16 in Rise of the Runelords and she's been great fun as a two handed fighter and the ability to solve problems with spells at the right time. And I also play a 8th level Caster Druid with a big cat in the Iron Fang Invasion. Even at level 8 the cat one shots everything it charges when buffed, I have to use a lot of my spell slots to do so though. At level 9 the cat gets even better. ![]()
b8620271 wrote:
I’m at 15th level and to me this build makes you more of a barbarian than a normal Druid. There are no animal forms that could do the damage you can do with a weapon. Once you hit 12 level with giant form 1 you can choose a troll and are very hard to kill at that point. At 14th level with giant form 2 you just become stronger and better doing what you do. ;;;edit::: I just saw noticed you said that you want to go with natural attack so maybe disregard the above info![]()
Very similar to you I entered the Rise of the Runelords with a Dwarf Goliath Druid build rage subdomain. But I came in at level nine and had enough gold to Buy a impact ax and dragon skin full plate. I started off with heavy armor proficiency, cornugon smash, lunge, power attack and vital strike. I’m sure I read the same guide that you did, if I would change anything I would maybe not do cornugon smash because ultimately it was more of a flavor thing than helpful and I would be careful with rage early on because you don’t get a lot of it and it can get you killed if somebody crits on you. If it wasn’t for destructive smite I may even suggest looking at other domains.
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I made a kind of handwritten Dwarven font for a fake tattoo that my character has it's monoline like she might be able to do to herself sitting in the camp at night. It's based pretty much on what I understand Tolkien's runic based characters for Dwarfs are. I made up a number system sort of combining roman numerals and Frasi. I'll make a dropbox link but I don't know how long it will stay up. Email if the link is dead and me if you want to check it out.
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