I need to take the Enlarge Spell (Metamagic) feat as a prerequisite. I'd like to get some use out of it since I have to use a feat for it, and it's only a +1 spell level metamagic.
I've not used it much before. Any suggestions on spells to use it on? Any in general are appreciated but this is for a bard specifically.
It could be good on hideous laughter since that is a close range spell that is really good.
Also consider that the regenerate spell is pretty affordable to buy, if you can find a caster willing and able to cast it.
This is very true. You could make it a curse in this case. But even that can be broken. You could have an agreement with the player that they won't use the spell for that.
When not on his mount, I would make his speed 5 and make him prone.
I wouldn't dock Dex since his upper body still works fine. Not having working legs wouldn't affect your accuracy with a bow and such things.
I wouldn't worry much about AC while mounted. You can still lean away from attacks.
It really strikes me that he should be mostly run as usually while mounted. It just gets complicated when not mounted. He should have his mount have a trick to help him get into the saddle. Then if he gets dismounted in combat, the wolf/dog can help scoop him back into the saddle.
Thanks for the advice. I may end up taking Imp Nat armor a few times. I haven't planned passed around level 6 yet. Dodge is nice, I'll start with that.
The shield is part of my build, but doesn't have to be. Just seems like an easy +2(+enchantments) AC. I'm planning to use Shield Brace and a polearm. The build can live without it and I may retrain it later, but I just found it a few days ago and I'm eager to try it.
I have an option between raising my shield AC by 1, or natural armor by 1 for the same cost. In general, is one better than the other?
I assume natural is since you can't be without it, but you could have your shield taken away or be left without it somehow. Both apply to flat-footed, neither (barring a feat) apply to touch. Am I missing anything else?
Multiple movement types don't stack, however, you can use them both in one movement. Example, moving five feet forward towards a short cliff, flying 20 feet to the other side, landing, and moving the 5 remaining land movement you'd have. Essentially you can pepper your longest movement with your shorter ones, so long as you move no more than your highest movement in one action, and do not move more in one type than your total movement of that type.
It's a little tricky to explain.
As for gliding, it is a fly check of it's own, written under the fly skill last I checked (however I checked for a winged kobold, who get glide-specific wings that can later be upgraded to full flight with feats). You have a source of flight, thus can take ranks in fly and use your method, clipped wings in this case, to accomplish the task. It's just a fly skill check to not crash and die.
That's the best explanation of that I've ever read. Well done.
Enlarge sounds great for the reach and increased damage die. True strike sounds lovely as always. Divine favor is one I hadn't considered (shame on me).
If a spell is cast on you, and you fail the save, do you know a spell was cast on you if it doesn't have obvious physical effects? Specifically things like Charm spells or mind altering things like that.
In following adventures in this series, will Collin/Colleen be brought up again, or can I advance them as I want? Specifically, I'm wondering if there is a point where they are no longer young and lose that template.
Spoiler:
So far, I plan to have them be the right hand or lieutenant of the player. It seems like we are heading towards starting a thieves guild.
Thank you all. Diego Rossi and Pizza Lord, you both say very different things. Does this mean the subject is still debated in the community and hence up to DM discretion?
If that is so, I will stop trying to make social spellcasting work because my DM and I both have strong views on the subject and discord is not ideal when playing table-top RPGs.
I have never seen any thread agreeing on how it works. DM discretion it is.
For creatures and encounters without a "Treasure" paragraph, are we supposed to add the treasure, or is that taken care of by being spread throughout the rest of the adventure like Paizo APs?
Somewhat related, what is the point of Pelicole Pass? There seem to be no story elements, and no treasure or items at all.
I'm very interested in these paths. I read this one last night and I'm excited to run it with my wife.
I would like to see a paladin one and even more so, a Druid/Ranger/Hunter/Class-with-a-pet one.
Small criticism of this module, and maybe it's just me: the description of the boat device, and the description of the elevator model were both confusing in how they were written.
The krang Khedri of Vosh is pictured with one eye but it isn't mentioned in his stat block. Shu the wayang on the same page has the "one-eyed" special ability. Is this a mix up, are they both one eyed, is the picture wrong?