Kreighton Shaine

phosdlon's page

294 posts. Organized Play character for philipjcormier.


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Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

I have not played Tapestry's Trial yet. I have Phosdlon and a 10L pre-unchained Summoner named Jing Kwan and his bodyguard/Eidolon "Tiny".

Grand Lodge

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M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Arrow, Durable (1GP each)
Benefit: Durable arrows don’t break due to normal use, whether or not they hit their target; unless the arrow goes missing, an archer can retrieve and reuse a durable arrow again and again. Durable arrows can be broken in other ways (such as deliberate snapping, hitting a fire elemental, and so on). Drawback: If crafted with magic (such as bane), the magic only lasts for one use of the arrow, but the nonmagical arrow can still be reused or imbued with magic again.

Adamantine (50@3050GP total)

HP/inch 40 (weapons and armor normally made of steel that are made of adamantine have one-third more hit points than normal.; Hardness 20; Cost Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given.
Type of Item Item Cost Modifier
Ammunition +60 gp per missile
Light armor +5,000 gp
Medium armor +10,000 gp
Heavy armor +15,000 gp
Weapon +3,000 gp
Adamantine is extremely strong and favored by weapon and armor smiths alike for its ability to cut through solid barriers with ease and endure heavy blows.Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. Armor made from adamantine grants its wearer damage reduction of 1/— if it’s light armor, 2/— if it’s medium armor, and 3/— if it’s heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.

Iron, Cold (50@2GP each)

HP/inch 30; Hardness 10; Cost Weapons x2 normal. Add magic enhancement +2,000 gp. This iron, mined deep underground and known for its effectiveness against demons and fey creatures, is forged at a lower temperature to preserve its delicate properties. Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, adding any magical enhancements to a cold iron weapon increases its price by 2,000 gp. This increase is applied the first time the item is enhanced, not once per ability added. Items without metal parts cannot be made from cold iron. An arrow could be made of cold iron, but a quarterstaff could not. A double weapon with one cold iron half costs 50% more than normal.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

"Basic" ones are 1GP each. Cold Iron and Adamantine have to be purchased in groups of 50. Phosdlon started with 50 Cold Iron and 50 Adamantine.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Looks good. Many thanks for a great game everyone.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

I agree, esp. with all the monk stuff flying around. Thing can get complicated quick. Fun to watch, hard to run.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

I assume that the arrow that hit her was destroyed by the fire, so 1 lost and 1 recovered?

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon concentrates briefly to add another round of keen to his bow, then fires two arrows at the mummy...

Rapid Shot #1 vs. Mummy: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
possible Piercing damage vs. Mummy: 1d8 + 1 ⇒ (6) + 1 = 7
possible Good damage vs. Mummy: 1d6 ⇒ 4

Rapid Shot #2 vs. Mummy: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
possible Piercing damage vs. Mummy: 1d8 + 1 ⇒ (7) + 1 = 8
possible Good damage vs. Mummy: 1d6 ⇒ 2

Applying Point-Break, Precise, and Rapid Shot feats. I did not adjust for cover. Using +1 Darkwood longbow w/Good and Keen properties and Cold Iron Durable arrows

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon double moves closer.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Still within the 1 min? Just need to know if I need to restart Sacred Armor/Blessing.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon moves forward, activating his Sacred Weapon to give his bow keen, then fires at the archer...

Ranged vs. Yellow Archer: 1d20 + 10 + 1 + 2 ⇒ (1) + 10 + 1 + 2 = 14
possible Piercing damage vs. Yellow Archer: 1d8 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6
possible Good damage vs. Yellow Archer(if Evil): 1d6 ⇒ 5

Using: +1 Darkwood Longbow with Keen and Good Blessing w/Cold Iron Durable Arrows. Applying: Point-Blank and Precise Shot feats; Inspire Courage.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon continues forward with the group, re-activating his Sacred Armor (+1) and his "Good" Blessing for another min. each.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon sighs and says.."Let me look him over. Perhaps one of you could secure him."

Heal check: 1d20 + 11 ⇒ (18) + 11 = 29

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon cast Detect Magic and looks around as he retrieves his arrows...

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon sends 2 arrows towards one of the Aspis...

Rapid Shot #1 vs. Yellow Aspis: 1d20 + 10 - 2 + 2 ⇒ (15) + 10 - 2 + 2 = 25
possible Piercing damage vs. Yellow Aspis: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10
possible Good damage vs. Yellow Aspis(if Evil): 1d6 ⇒ 1

Rapid Shot #2 vs. Yellow Aspis: 1d20 + 10 - 2 + 2 ⇒ (3) + 10 - 2 + 2 = 13
possible Piercing damage vs. Yellow Aspis: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7
possible Good damage vs. Yellow Aspis(if Evil): 1d6 ⇒ 3

Applying Precise and Rapid Shot feats, as well as Inspire Courage. Not Adjusting for Cover. Used another round of Sacred Weapon.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon concentrates for a moment before launching 2 arrows towards one of the Aspis...

Rapid Shot #1 vs. Green Aspis: 1d20 + 10 - 2 + 2 ⇒ (15) + 10 - 2 + 2 = 25
possible Piercing damage vs. Green Aspis: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9
possible Good damage vs. Green Aspis(if Evil): 1d6 ⇒ 1

Rapid Shot #2 vs. Green Aspis: 1d20 + 10 - 2 + 2 ⇒ (12) + 10 - 2 + 2 = 22
possible Piercing damage vs. Green Aspis: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
possible Good damage vs. Green Aspis(if Evil): 1d6 ⇒ 4

Applying Precise and Rapid Shot feats and Inspire Courage. Not Adjusting for Cover. Also applying: SACRED WEAPON(su): to add Keen to his bow. If details of Sacred Weapon are needed, ask and I will post in discussion.

Grand Lodge

2 people marked this as a favorite.
M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

@Azrael: We are not worthy, we are not worthy!!!!"

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon calls out.."Blessed Goddess Yuelral, please instill your humble servant's bow with your Goodness."...as he moves forward and back against the rock.

Standard to activate Blessing: GOOD: Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it’s treated as good for the purposes of overcoming damage reduction. This additional damage doesn’t stack with the additional damage from the holy weapon special ability.

Swift action while moving to activate: SACRED ARMOR:(Su): At 7th level, the warpriest gains the ability to enhance his armor with divine power as a swift action. This power grants the armor a +1 enhancement bonus. For every 3 levels beyond 7th, this bonus increases by 1 (to a maximum of +5 at 19th level). The warpriest can use this ability a number of minutes per day equal to his warpriest level. This duration must be used in 1-minute increments, but they don’t need to be consecutive. These bonuses stack with any existing bonuses the armor might have, to a maximum of +5. The warpriest can enhance armor any of the following armor special abilities: energy resistance (normal, improved, and greater), fortification (heavy, light, or moderate), glamered, and spell resistance (13, 15, 17, and 19). Adding any of these special abilities replaces an amount of bonus equal to the special ability’s base cost (see Table 15–4 on page 463 of the Core Rulebook). For this purpose, glamered counts as a +1 bonus, energy resistance counts as +2, improved energy resistance counts as +4, and greater energy resistance counts as +5. Duplicate abilities do not stack. The armor must have at least a +1 enhancement bonus before any other special abilities can be added. The enhancement bonus and armor special abilities are determined the first time the ability is used each day and cannot be changed until the next day. These bonuses apply only while the warpriest is wearing the armor, and end immediately if the armor is removed or leaves the warpriest’s possession. This ability can be ended as a free action at the start of the warpriest’s turn. This ability cannot be applied to a shield. When the warpriest uses this ability, he can also use his sacred weapon ability as a free action by expending one use of his fervor. AC now +1.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon tells Zaarah..."Please tell them I am coing to cast a spell to heal you. This is not an attack against them."...once she does..."Great Goddess Yuelral, please heal my companion."

Fervor vs. Zaarah: 2d6 ⇒ (3, 5) = 8

Bleh. Dropping 1 Sanctuary for CLW

CLW vs. Zaarah: 1d8 + 5 ⇒ (7) + 5 = 12

ERVOR(Su): (2d6): At 2nd level, a warpriest can draw upon the power of his faith to heal wounds or harm foes. He can also use this ability to quickly cast spells that aid in his struggles. This ability can be used a number of times per day equal to 1/2 his warpriest level + his Wisdom modifier. By expending one use of this ability, a good warpriest can touch a creature to heal it of 1d6 points of damage, plus an additional 1d6 points of damage for every 3 warpriest levels he possesses above 2nd (to a maximum of 7d6 at 20th level). Using this ability is a standard action (unless the warpriest targets himself, in which case it’s a swift action). Alternatively, the warpriest can use this ability to harm an undead creature, dealing the same amount of damage he would otherwise heal with a melee touch attack. Using fervor in this way is a standard action that provokes an attack of opportunity. Undead do not receive a saving throw against this damage. This counts as positive energy. As a swift action, a warpriest can expend one use of this ability to cast any one warpriest spell he has prepared with a casting time of 1 round or shorter. When cast in this way, the spell can target only the warpriest, even if it could normally affect other or multiple targets. Spells cast in this way ignore somatic components and do not provoke attacks of opportunity. The warpriest does not need to have a free hand to cast a spell in this way.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon tries to climb as well...

Climb(Untrained): 1d20 + 1 ⇒ (7) + 1 = 8

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

"Perhaps a bit of stealth would be prudent at this time. Does anyone have any climbing gear?"

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Before they leave the lizardmen..."Is there some sort of token, hand signal, or other type of sign we could wear or make so your tribesmen will see that we are friends of yours and not Aspis?"

Will the general area on the map be revealed at this time?

Near the wall..."Perhaps one or more of the us that can be stealthy should take a better look. Zaarah...can you become invisible and fly over about 50' above the wall to see who/what is on the other side?"

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Minor Spoiler:
Make sure at least 1 person speaks Elvish. None of that group did. Even though my character spoke Sylvan, the GM said the Elves did not.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

I have two character that are permanetly dead at 3L. One of which was a Dwarven fighter with Toughness that was 1-shoted by a returning axe artifact....caster casts Truestrike as they approach....does a +34 confirm? Dropped me to exactly 1 below my CON.

The worst one was the Elven Entanglement. Can you say 1st battle TPK at the end of the 2nd round?

Chronicle looks good. Ready to play.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Only one I remember offhand was The Blakros Matrimony. I don't remember who ran it. Just re-checked...GM Shnell(?)

My death:
The final battle with 2 demons and the main boss with a deeper darkness casting armor lasted 30+ rounds. 4 characters failed against fear and ran for 4+ rounds(none of them used their re-rolls), the Aasimar Paladin was AFK for 10+ days, leaving me to die in round 9. No one had Dispel Magic memorized. The other Aasimar was an off-brand so no Daylight, and the Pyrokineticist wasted 6 or so rounds burning 5' squares in the tent to try and get the bad guy to run (I guess).

I spend half PP and half GP for the Raise Dead and full PP for the 2 Restorations.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon just hit 7L before we started and, due to two deaths in the last 4 games, is too poor to buy what he wants to at this time.

Ready when everyone else is.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Sense Motive vs. DC=20: 1d20 + 11 ⇒ (14) + 11 = 25

Phosdlon turns to the others and gives them a slight smile and a sly wink to let them know that a certain someone isn't being fully honest, but in a good way.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

"Interesting.....let me see what I can learn."

Phosdlon casts Detect Magic and examines the items...

Ankh Amulet vs. Spellcraft (DC20): 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Pearl vs. Spellcraft (DC18): 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Short Sword vs. Spellcraft (DC21): 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Studded Leather vs. Spellcraft (DC21): 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Belt vs. Spellcraft (DC23): 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Lens vs. Spellcraft (DC24): 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Ring vs. Spellcraft (DC20): 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Cloak vs. Spellcraft (DC20): 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Potion vs. Spellcraft (DC17): 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33

Phosdlon shares anything that he learns with the group.

Added +2 for Elf. Thank goodness for copy/paste function.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

All of Phosdlon's arrows are Durable. Would it be safe to assume I find them all or will you roll at the end?

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon takes a full-round action to fire two more arrows at the human...

ranged attack vs. Man: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
possible Piercing damage vs. Man: 1d8 + 1 ⇒ (7) + 1 = 8
possible Electric damage vs. Man: 1d6 ⇒ 4

ranged attack vs. Man: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
possible Piercing damage vs. Man: 1d8 + 1 ⇒ (4) + 1 = 5
possible Electric damage vs. Man: 1d6 ⇒ 3

Using Point-blank, Precise, and Rapid Shot Feats.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon moves forward, activates his Sacred Weapon ability(Swift Action) to give his bow the Shock property, and fires at the man.

ranged attack vs. Man: 1d20 + 10 ⇒ (13) + 10 = 23
possible Piercing damage vs. Man: 1d8 + 1 ⇒ (2) + 1 = 3
possible Electric damage vs. Man: 1d6 ⇒ 6

Using +1 Darkwood Longbow with the Shock ability and Cold Iron Sturdy Arrows.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon moves forward with the group, arrow knocked.

Blessing adjusted. Are the Lesser Restorations needed?

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

I ment does Lesser Restoration fix Drain or Damage. I know one of them you have to have Regular Restoration to cure. Reason I asked is I have 4 Lesser Restoration spells currently memorized.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon moves forward and calls out..."Yuelral, please bless your servant's bow."

BLESSINGS(Su): GOOD: Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it’s treated as good for the purposes of overcoming damage reduction. This additional damage doesn’t stack with the additional damage from the holy weapon special ability.

I forget: is Ability Damage cured by Lesser or Regular Restoration?

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon follows, arrow knocked. "Yes, we are most fortunate to have Ridley with us today. Well done."

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

"Fall back and lead them back towards the trap in the other room." says Phosdlon as he jumps back over the hole....

Acrobatics vs. DC=10: 1d20 + 3 ⇒ (4) + 3 = 7

Double move

Can't believe I'm going to waste my Folio re-roll for this...

Acrobatics vs. DC=10: 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

"Perhaps one of the Lizard corpses?"

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon follows the group...

Acrobatics vs. DC=10: 1d20 + 3 ⇒ (15) + 3 = 18

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon puts his arrow away and draws a Wand of Cure Light Wounds as he goes over and touches Zaarah...

CLW vs. Zaarah: 1d8 + 1 ⇒ (4) + 1 = 5

...then he retrieves puts it back in the quiver and retrieves his arrow.

"Where to next?"

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

"Can you not Dispel the Grease, Ridley?" asks Phodlon as he re-positions, arrow knocked, to keep cover on the remaining Lizard.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon moves forward and fires an arrow at one of the Shocker Lizards...

ranged attack vs. Shocker Lizard (below Arrow on the map): 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
possible Piercing damage vs. Shocker Lizard: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

Applying Precise Shot and IC but not adjusting for cover. Using: darkwood longbow(+1) and cold iron durable arrows. NOTE: Phosdlon has: Treerazer's Bane (elf regional: kyoninin: +2 trait bonus to weapon damage vs. evil fey, demons, animal/plants corrupted by evil) if/when applicable.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

My apologies for the late arrival. I had checked in Monday, but there wasn't any "New Posts" showing after the Gameplay listing on the Campaign page.

Phosdlon has an Ioun Torch of his own and will activate it when we enter.

If Gm Otha will allow, perhaps Zaarah could re-con the purchase of an Ioun Torch herself since they are only 75 GP. I could also switch out one of my cantrips for light as an option before we enter. Phosdlon never got around to purchasing a Wayfinder.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Ready here.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

I would prefer to be 4th or 5th. I cannot adjust the map/slides without permission.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Thank you for the invitation. Greetings to all.

Player name: philipjcormier
Character name: Phosdlon
PFS number: 55792-4
Faction: Grand Lodge
Progression speed: Normal
Day job (roll): None

Feel free to look at my character sheet and ask if you have questions.

Again, Phosdlon is primarily a range attacker, but can melee a little if needed.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Oh, ok. never bothered to look that closely at them. I seem to have to use my PP for raise dead on my characters.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

If you are talking traits, Grand Lodge has "Observant" that gives you +1 to Perception or Sense Motive and makes it a class skill.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Chronicle looks good. Many thank to all.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

I do not possess a dayjob.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon will be hitting 7L with this Chronicle. Big one for a Warpriest.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Other than the one that was subject to a magical Acid attack, am I safe in assuming I recovered the rest of my Cold Iron Durable arrows?

Ammunition (Bow): Arrow(s), Durable

Benefit: Durable arrows don’t break due to normal use, whether or not they hit their target; unless the arrow goes missing, an archer can retrieve and reuse a durable arrow again and again. Durable arrows can be broken in other ways (such as deliberate snapping, hitting a fire elemental, and so on).

Drawback: If crafted with magic (such as bane), the magic only lasts for one use of the arrow, but the nonmagical arrow can still be reused or imbued with magic again.

Source Elves of Golarion