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Hey there, i´ve been playing the Campaign about 5 years as a DM. Lots of players lost on the way and feel like i have fisnish things ealier since we play only twice a month or so.

We are at momenent just before just before Wake of the Watcher. Finishing a modified Carion Hill as a bonus at Level 9. I thought i might skip Book 4 and mix/merge Book 5/6 into on Adventure.

I have been using the suggested letters to players and so on. What Key events have to be necessarily included?

some key events i thought may be good

* new war starting since the whispering Tyran is beeing escapes his prison.

*I want to change as the ultimate Fight with Adivion a bit to spice the things up a bit. When A. gets below 20% his form changens to Marrowgarth (as a reborn whispering Tyran).

* Kendra will lead the war as a Commander (after she finds out that her Granddad was the General of the first Crusade of Light) with Knights of Ozem as allies which the players have to convice. Also potential allies(they made on the way) are Count Karomak,Churche of Pharasma, Esoteric Order of the Palatine Eye (Made Kendrea the Leader),The Crooked Kin, Beast of Lepistadt.


Hey Peeps,

i want to convert the german classic "Krabat" into a Pathfinder Adventure for Level IX PCs. Were are running CC and are end of Book III starting with Carrion Hill soon. So it will be an adventure in an adventure in an AP:)

The Master will be Myrel. Now im thinking on how to integrate Krabat, the girl Kantorka and the PC´s. Thought they might run into Krabat in the streets
downtown selling magical cakes made of the bones from the mill in Koselbruch and will be taken there and become the new apprentices of the master..

Some ideas:

*Each PC will be enchanted with a Geas and the others dont know about it.
*at the end of the Adventure every PC gets the ability to turn into a raven once per day

Any other Ideas?


Hey Peeps,

i want to convert the german classic "Krabat" into a Pathfinder Adventure for Level IX PCs. Were are running CC and are end of Book III starting with Carrion Hill soon. So it will be an adventure in an adventure in an AP:)

The Master will be Myrel. Now im thinking on how to integrate Krabat, the girl Kantorka and the PC´s. Thought they might run into Krabat in the streets
downtown selling magical cakes made of the bones from the mill in Koselbruch and will be taken there and become the new apprentices of the master..

Some ideas:

*Each PC will be enchanted with a Geas and the others dont know about it.
*at the end of the Adventure every PC gets the ability to turn into a raven once per day

Any other Ideas?


Hey there,

at what point should the PC hit Level 5? I play in my campaign with milestones and its not mentioned anywhere. Just Level 6 at the Schloss

I thought about just before they enter Vorkstags Workshop.

Also when should I my PC players allow them to rest during the process? They will be allnight long out inverstigating I assume...

Any I Idea on i should play Roleplay Kendra? She came from Ragengro to study in Lepidstadt and got a fortune from Adivion as a compensation for Lorrimors "tragic" death. I thougt about letting Vorkstag making false apearences in beginning or a fake hostage situation at the workshop...any ideas?

Thx in advance


Hail hail to Monks! :) <3


Hey folks,

im running at the moment the Harrowstone. How can players Harm the Piper of Illmarsh exept the silver flute? Ther is nothing to read in the section. Positive Energy?


Hey there,

im running Harrowstone at the moment. My players are asking about how L. died and where he was found. But i couldnt give a straight answer.

I know he died at from "Phantom Killer" but shall i tell my players. Any Advice? He is already burried.


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Loki_Thief wrote:

So, in the intro to book 6, F. Wes Schneider suggests amping up the main bad guy's presence throughout the campaign. When I started running Carrion Crown, I decided to run with this idea, and had the villain correspond with the PCs via magically delivered letters. When I mentioned this on Twitter, Mr. Schneider himself expressed interest in them, so I'm posting them here for him, and anyone else who's interested.

** spoiler omitted **...

Jolly good ideas! :) Thanks so much for the idea:)


Hey there,

i will be running the AP shortly and was wondering if someone could help me tuning it to the possible best outcome for my players. I did already play it until the end of Book 2. So now I will be in charge of the GM.

First of all i already tried to get some advice from the net but couldn't find reliable sources. Finally a friend of mine who was the GM on Book 1-2 said something about changing/rewrite certain NPCs, villans and whole encounters in all books. Whats that about?

When reading the first 2 Books it felt like that there is no connection of the Whispering Way in between each Book. Do you have to ideas on what to change there?

General

* Play the AP without EP so players dont have to worry about grinding and focus more on Roleplaying

My Plans for Book 1:

* Changing the broken "trust system" and give players more opportunities to raise trust among villagers
* 90% replace low level encouters into haunts to give playes more a feeling of being in a wicked places
*

Between Book 1-2

* To connect both book: I maybe send a group of Assassins from Whispering Way (WW) to attack the PC´s and leave encryted notes what the WW is up to in Book 2. Though only insinuations there which will conlude decrypt during the AP and my maybe a treasure map for a little relic to be found in Book 2.

Book 2-6

No ideas yet. Open of any good advice :) Please feel free to copy and paste your ideas to Book 1-6


Nuclearsunburn wrote:
It's a good enough thing to do in Carrion Crown, but from an optimization standpoint a pure Paladin will be more effective, and the angel-blooded Aasimar heritage to go with it. If you're insistent on multi classing this way then yes, three levels of Paladin are where you want to be.

We do have a full class Paladin already in our group:)


lantzkev wrote:
personally I'd tell you to go with oracle myself for the greater synergy with stats then you can ignore wisdom.

Doesnt make much sense since i wont get Channel Energy in an AP crawling with Undead


1 person marked this as a favorite.

Hi i wanted to make a Paladin/Cleric Aasimar for the Carrion Crown AP.

Stats are

Str. 15
Dex. 11
Wis. 16
Cha. 14
Int. 10
Con. 14

Main Focus should be Cleric with Undead Bashing, Heal,Buff, Fight. Thought about 3 Levels of Pala and and 13 of Cleric.

Feats until 15:

I: Power Attack
III: Improved Channel Energie
V: Heavenly Radiance (Seaching Light)
SVII: Vital Strike
IX: Channel Smite
XI: Improved Channel Smite
SXIII: Improved Vital Strike
15:Heavenly Radiance (Sunbeam)

I might skip Improved Vital Strike and take instead Greater Channel Smite


I wanted to make a Paladin. Can i use Oath against Undead and Warrior of Holy Light together at Character Creation? PC Gen says yes


Is there any word out about Pathfinder 2nd Edition?

I´ve seen no product anouncements for 2013. For the past few years there have been at least some. Usualy targeting August for big ones. None i have seen so far.Neither AP (besides Pathfinder Adventure Path #66: The Dead Heart of Xin) nor core or supplements.

Is that a clue to a possible new Edition? Or justa different setting besides Golarion.

Actualy marketing would annouce new Edition way ealier...just curios what you think?


Not for a monk of the 4 winds Remco;)! Just found the line


Remco Sommeling wrote:
You can only use elemental fist 1/round

Do have a source for the rule?Cannot find any! Neither in Ultimate Combat nor in the errata.


Hi,i play a monk 7 (vow of poverty 3.5)  and just got the Maridstyle feat.So in damageterms if i use Maridstyle icluded elemental fist i would do 1D8+2D6+8 (5 Str:18+1 Ki Strike+Wis: 3).Multipl. this if I hit with all flurry of blows.

So isn't the Maridstyle feat it that terms generaly overpowered?


Hi, we´re playing right now "Racing to the Ruin" and it feels very easy to me. All are level 5 and the damageoutput of the monk and knight together already is about 60 if it wents well.Not included the other players.

We just left the encouter with the Hippopotamus. Are there any more challanging encounters coming up? Just don´t spoil something.Thanks


wraithstrike wrote:
I let the players level up based on where the players are in the story. Doing it by sessions might cause problems with PC's that are too strong or too weak.

Good point,i have been thinking about this too.But doesn´t realy say in the AP´s "okay Players should be Level 6 by now" as far as i recall.Just the average Level for example Book II of the Serpenk Skull sayzs written for Levels 4 to 7


TriOmegaZero wrote:
Sean K Reynolds has something called the Step System you should look up.

Where do i find it dude?


Hello,

are there any potent Systems or guidlines about not giving XP?Our group has been thinking about skipping the xp phase and let the players instead level up every 4-5 Sessions.

We´re playing the Serpent Skull AP which hasn´t been very tough latetly (beginning of book II).Just went out of the saltmines.


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Hi, i have a 4th level monk and want to use a monk weapon (Sansetsukon). How do i calculate the flurry of blows bab? I have Strengh 18. So that would come to +6?


Oi,

i´m currios if some lads can tell me at what Level the first book will be done? We just finished the town with the Lighthouse and killed those nasty ghouls. Running at the moment on 5750 EP.Heard it finishes at 4?DM sad we could finish next session.Depending on how we approash it next time.

Please don´t spoil to much.

Jules


Are there any prestige classes in it?Need some Undeadbashing ones for Carrion Crown


Oi,anyone knows how the thing works?

The Adventures Armory says on page 24:

"When activated, a sacred shield adds a +1
sacred (if positive energy) or profane (if negative energy)
bonus to the wearer’s Armor Class. This bonus lasts for 24
hours or until the wearer is struck in combat, whichever
comes first."

I dont get what it means if combat breaks out.Is the bonus activated then and and lasts for 24/7?


Watcher wrote:

Gray, the only problem I see with what you're saying is the nature of the terrain. Check out the top of page 13. The way James is describing the terrain, I'm not sure a horse could navigate that. Steep hillsides, trackless swamps, dense jungles. He lists a very steep overland movement (1 mile per 2 hours!). Of course, he notes that is a simplified rate to be used for this setting. Finally he sums it up with the final sentence.

James Jacobs, as author wrote:
...that it's never possible to move in a straight line in the wilds of Smuggler's Shiv.

Not at least until you get to the trails (which are of course laden with traps!). Based on that, I think recommending would-be cavaliers to reconsider their class choice is still a good idea.

Right now, I'm telling my Druid PC he could move faster than the party, if he wants to venture off alone. He's not interested. :)

And as always, everyone is free to run it the way they see fit.

Dude i wanted NO SPOILERS! If you don´t get it post somehwhere else okay?!!To avoid futher flaming i flagged your comment.I hope they lock this threat soon


Erik Freund wrote:

The Monk's flavor is a little weird for the AP (but IMO the Monk's flavor is weird for 90% of campaigns/modules available for purchase, so take that with a grain of salt).

A Monk would be decently capable in this AP. There are no "red flags" with that class choice. (Unlike say, "Cavalier", which you really shouldn't take in this AP.)

Of course, the composition of the rest of your party, yadda, yadda, etc, matters more than your own individual choice.

However, the Vow of Poverty is cause for concern for two reasons:
1) There's a lot of really "cool" magic items in this AP. They're not nessecarily "powerful" but Paizo raised the bar as far as "really fun items" in this particular go-around. By choosing VoP you are denying yourself this bit of fun. Again, it won't make you weaker, but you'll have to watch all of your party members doing crazy stuff that you can't touch for longer than a round.
Also, some of these items might be plot-items. Sure, you can always have another party-member hold the plot-item, but then you're not a candidate for the spotlight, which disappoints some people.

I have read through books 1-3, and the game I'm running is partway into book 2

Actually i´m quite aware of not having all the cool magic shinyones.But VoP is gonna make it worth in all ways.I´m shure!Also playing a monk for years i realized that magic items which are specificly desinged for them are very expensive for all leveltypes (low,high and epic). That was another reason why i have chosen the VoP.Something else i realized is that in most AP´s Designers never think of putting magictitems for monks in treasure.So the DM always has to pick something exotic.In 80% of the cases i had to remind my DM´s which got me freaking out.

Oh, and i´ll be thrilled whats gonna happen to our Cavalier:)in the AP if you say so.


Jeremiziah wrote:
So far, this seems to be one of the most favorable AP's for monks, at least so far as I have seen.

Sounds good.Until what point are`ya?


Hi,

i´m about to start the AP with my friends.I´ve chosen a human monk with the vow of poverty.Is that a good choice for the AP?Also our DM is not such a Deathmate:)

Please do not bost any spoilers!


Pendagast wrote:

My two cents on monk.

#1 I hate people who make custom tailored characters that min max things.

#3 we had a monk, who went zen archer... he got eaten...but thats just gaming, nothing bad about monk.

Well then do not play with people who custom tailor characters.... Also i´m pretty shure that my monk is going to survive the whole campaing due to the Vow of Poverty:)


LoreKeeper wrote:


In fact, I'm thinking you know that vow of poverty is that good, and you're just posting to brag. :P

Actualy my DM did allow it, yahoooo! I think he does not whats gonna happen.Always wanted to play a monk with the vow of poverty.

Why are holy and santify ki strike coming to early?I´m shure in balancing terms it might be a bit harsh but we´ll see. Was the CHA preq. a mistake or planned?What monk do you see with CHA 15?

Cheers


Hi,

im going to play a human monk for Pathfinder with the Vow of Poverty and Master of the Four Winds. Going to play Serpents skull soon.Is this a good choice for the AP and espicaly playing a monk in Serpent skull?Despite monks are always a good choice:) I love them!

Base Stats are:

Str: 18
Dex:14
Cha:7
Int:9
con:10
Wis:16

feats so far:

Level 1 Sacred Vow & Vow of poverty,dodge
Level 2 Bonus: Scorpion Style,Evasion
Level 2 Exalted: Servant of heavens
Level 3 Toughness
Level 4 Exalted: Santify Ki Strike
Level 5 Great Fortitude
Level 6 Exalted:Holy Ki Strike
Level 6 Bonus:. Gorgons Fist
Level 7 :Extra Ki
Level 8 Stufe Exalted:Gift of Faith
Level9 Vital Strike
Level 10. Exalted:Gift of Faith
Level 11 Spider Step

to level 11 I´m so far through.Watcha Think? AC will be on level 10 at about 26 oder 27 i think. I know Santify and holy Ki strike require Cha 15 butta i´m my DM will allow with Wis 15 instead.


Blave wrote:

Well, being german and used to 24h-clocks, I'm not THAT good at the am/pm-stuf. But I'm logged in and it says the PDF will be available at 02:00 PM. Which, as far as I know, was about 40 minutes ago.

Is the release late or am I just too stupid to read a clock? In the latter case, would somebody please tell me at what time the PDF will be available in germany (CET)?

EDIT: Nevermind. I just realized I had the wrong time zone set in my account settings. Still 1 hour left, it seems. I'm back to waiting ... and feeling stupid :-/

Hallo, 15 Uhr sollte es sein meiner Meinung nach.

Also 7 Uhr nach amerikanischer Zeit. Sind aber schon überfällig.Denke es ist erst heute abend online.Wenn überhaubt.Die Server werden total überlastet sein.Sonst Versuch auf mygully.com

Jetz steht das was von 4pm. Sage ich ja.Daurt noch bis morgen früh deutscher Zeit!


Does anyone knows when the pdf is coming out? Gotta date? Hopefully it will not be as bad as first pdf of Pathfinder RPG.

Will be there just be prestige classes with substitute class feats for the old 11 ?


udalrich wrote:
Scipion del Ferro wrote:
Yes it does stack, they are different bonuses.

+1

Also, at second level, none of the casters should be able to cast it yet, so the Barbarian is probably using potions or having someone read scrolls to get the effect. Potions of Bull's Strength cost 300 gp, and standard wealth for a 2nd level character is only 1000 gp. He's dumping a significant portion of his wealth into the potions.

No I gotta cleric Level 3 in my group! Where exactly does it say now that different bonuses stack now?Page? I know it used to be like that in 3.5 times. And where is this moralenbonus clearified?Page? Searched to whole pdf! I know many characters get it though.

Can only find the dodge paragraph on P. 179.

"Unlike most sorts of bonuses, dodge bonuses stack with each other." Not very clear written indead

If the Barbar gets STR 26 again next time i might use "dominate person"


Hey you lot,

does the morale rage bonus stack with the bear strentgh spell? Have huge problems in my campaing due to it.

The Barbarian has a STR of 26 on Level 2!!!


Gorbacz wrote:

Concentration skill is gone.

You will find the new rules for concentration HERE

Thanks, gotta page ready in the Book?


Hey, i´m looking for the concentrationskill for defense casting? Anybody know it go?It´s urgent. My group is coming less than hour

Cheers


Does anybody know i can download this Charactersheets for the Pathfiner RPG? They´re nowhere to be found!


Papa-DRB wrote:

If you are getting it via Subscription, look in your downloads and it tells you exactly what time in your local time.

It is 10AM Pacific Time.

-- david
Papa.DRB

mightyjules wrote:
Will it be online as a pdf an 7pm or 10am Pacific time. You´re are driving me nuts!

Great! If I do not have a Supscription it will be 7pm.

Oh,does anyone know where I can the Charactersheets now? A link would very nice.


Will it be online as a pdf an 7pm or 10am Pacific time. You´re are driving me nuts!


When is it going to be available worldwide?October yes but what day?


I´m kinda fanboy in terms of fluff concerning classes or coreclasses. I wonder how much fluff will be in the coreclasses.

In the Eberron Campaignsetting you have for example the classname a little Story and a bit of how the classes fit in the world.Quite nice!

But what I really would like to see is the fluff they made to the prestige classes:

- How to play your character
- Combat
- Advancement
- Resources
- The character in the world
- Organizations
- Npc reactions
- Lore
- Adaption
- Sample Encounter

and then the whole crunsh.I know Yankees are more into crunch as you can see it the 4th Edition:).

In general there won´t be anymore changes before next year in August but i would love to see characters this way


Oliver von Spreckelsen wrote:
At last! News from the German translation front *G*... and what news indeed! I am very excited about the translation into German.

Ja, ich kann mich dem nur anschließen.Nach dem was ich bis jetzt gelesen habe sind die neuen AP´s wirklich gut geschrieben.

Ist noch mal die Frage ob sie das High Level Game auch noch in den Griff bekommen werden.....man wird sehen.

Der einzige Nachteil der Übersetzung ist das es bei deutschen Büchern eine Preisbindung gibt.Leider!

www.reverso.com for german dummies.:)


Laithoron wrote:
mightyjules wrote:
Still there won´t be anymore changes to the game since the Pathfinder RPG is already in Beta stage. So why arguing?

Perhaps You are thinking "Beta" in terms of a video game company releasing the finished game as a "Demo" without having any intentions on fixing the bugs or doing any fine-tuning before it comes out *cough*Unreal Tournament 3*cough*.

However, when the company running a beta-test is not totally incompetent (like Epic Games) then the Beta-Test period is used to gather playtesting and customer feedback to make mechanical corrections.

In otherwords, just because the Alpha-Testing period is over, doesn't mean that providing feedback is useless. While You could argue that doing any testing right now is irrelevant until the Beta comes out, Jason himself said that continued testing/feedback even with Alpha3 remains useful since there are some features from Alpha3 that have made it into Beta as-is.

So while providing feedback on things that have changed from Alpha3 to Beta is moot, being as we currently have no way of knowing what hasn't made it into Beta, there is still a good reason to keep on providing input.

mightyjules wrote:
Despite that fact if Paizo want´s to make all Levels nice I frankly not understand why all there AP´s go only until the Level 15 oder 16 (exept maybe the Age of Worms and the Shakled City).

Paizo has already stated that they are not switching the APs from 3.5 to PfRPG until after the Final PfRPG hardbound is released in 2009. Given that they have admitted that 3.5 breaks down at high-level (and want to fix this for PfRPG) why would they have made products that were designed for 3.5 before PfRPG was ever conceived of to run at levels many of their customers have expressed dissatisfaction with?

If that doesn't make sense, then let me put it this way...

One year from now, let's say Paizo claims they have fixed high-level play. Upon the release of PfRPG Final, they convert the AP line to...

Oh boy,

no I find the pathfinder RPG quite attractive indeed (4th Edition realy sucks though).There are some nice ideas they´ve done but in terms of highlevel gameplay I do not see a real improvement.

There is only one real option to balance the game I think.A 180° jump would be necessary and you´d have change all classes and make them all equal like in the 4th Edition.I would not like that but as I see it there is no other way.

You said they would announce some day high level play is fixed.This is PR. I work in a gamepublisher in the PR Department.Trust me i know how things work in this business. In general this whole playtest is a big puplic relation event.They might add some ideas and discuss a few but in the end the ceo´s have the final word.It the last few years in the gaming industry it came trendy to have forum for all their games.The reason for that is to make players feel that they are somehow part of a community and so on.I don´t wanna go into details:)

This is not ment to be a flaming.Just a honest way as I see the things.

Nevertheless I´m very curios how Paizo will manage it in the end and I´m looking forward to the beta and final edition.

Cheers mate Jules:)


Hey my threat got more than 180 posts!Amazing!Still there won´t be anymore changes to the game since the Pathfinder RPG is already in Beta stage. So why arguing?

Despite that fact if Paizo want´s to make all Levels nice I frankly not understand why all there AP´s go only until the Level 15 oder 16 (exept maybe the Age of Worms and the Shakled City).

Not good Paizo.No.Still a year to go until final.But as long as they stay with there backwards mindset crap they won´t make it.I`m shure!


Taliesin Hoyle wrote:
They are writing awesome adventure paths.

So what? That does´t really fix the the issue that the Pathfinder lacks on the problem i just stated.


Hello,

one of the biggest issues in D&D 3.5 was that the most enjoyable Levels of gameplay was from about Level 6 to 12.

How is Paizo going to solve this problem?And are you people even aware of it?Guess so.But if you look at the Alpha 3 i cannot see "any" sign of improvement.

Of course the powerlevel has been set higher so players a bit more apealed.But the key issue is not solved in any way.

Wotc went with the 4. Edition an interesting path.So what is Paizo doing??

Love to all beings of earth,

sincerely mightyjules (the one and only):)


hogarth wrote:
mightyjules wrote:

I honestly don´t know.But asking don´t cost anything.I might skip the Ritual XP thing.I think all the houserules would make the Monk a lot more flavorful.That´s the monk I wanna see in the Beta!:)

I think none of those rules is broken in any way.So why not.

I mights change the Con to 12 we will see.

If you don't get your houserules (i.e. Wisdom to damage), then I think you're going to have trouble in melee. Generally monks get the most use out of Str, not Dex or Wis (IMO).

Why not?Wis is the most important attribute the monk should have.So when i have Wis @ 20 i wont need any Str at all. I can use Wis for my AC for my BAB and my damage.Many monk skills are Wis and Dex based.

Despite that I need only 2 main attributes.That is quite an improvement.Usually you need 3 Str,Dex and Wis.I don´t get why i would get trouble in melee.

CMB is not necessary because the monk ads his Level to that.


hogarth wrote:

That's a lot of house rules that you're asking for. Do you think you're likely to get them all?

And why do you want to have a 10 Con?

I honestly don´t know.But asking don´t cost anything.I might skip the Ritual XP thing.I think all the houserules would make the Monk a lot more flavorful.That´s the monk I wanna see in the Beta!:)

I think none of those rules is broken in any way.So why not.

I mights change the Con to 12 we will see.