Harrowed Summoning

Álmos's page

79 posts. Alias of Dragonborn3.


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Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

This scene is the best I have ever seen it handled. Great job, guys!


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

I haven't been posting much so I'm not sure how much my opinion counts, but I am okay with a world that is mean but staying positive.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

While he worried over his current inaccuracies lately Almos decided to get a feel for his new light crossbow. With everyone getting at least some he figured he wouldn't feel bad if he couldn't get any game.

Crossbow: 1d20 - 8 ⇒ (15) - 8 = 7
Crossbow: 1d20 - 8 ⇒ (15) - 8 = 7
Crossbow: 1d20 - 8 ⇒ (7) - 8 = -1

Much of his confidence was returned despite one pheasant somehow had only been stunned and nearly knocked him off his pony.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

"Of course, Miss." He says as the little magic trick fades and he hurries off to find some paint and something to write on.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

"If you don't know why this concerns me you are not important or care enough about here. You have been asked to leave and I suggest you do so." He says with more confidence than he felt. For an added flair he muttered under his breath to get a little magic going. Ghostly serpents curled around his limbs and breeze rustled his clothing.

Using my Cantrips feat to create a minor breeze. Snakes are from my Magical Signs drawback

Intimidate: 1d20 + 2 ⇒ (6) + 2 = 8 My dice rolls continue to fail me.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11
Empheria Helbang wrote:

Emoheria slurps her chowder noisily until the foreign man bursts t]in through the window.

"Where are you going, Almos?" she asks, as the boy next to her started to stand up. "Do you know who that is? Do any of you know?"

"I know she's letting me stay here as long as I help around the Inn. That's enough for me." He replies as he gets up to stand by Jimmy.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Who is that? I don't think I've seen him before. Almos think as he pushes his bowl forward and prepares to get up from his seat. Miss Ameiko was letting him stay here in exchange for chores, but if he could help out more he was going to!


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Almos didn't seem to mind at all, though on occasion Chakacoatl would let out a soft hiss while dodging all the extra feet around. The boy picked up a nice set of studded leathe a rumor, thinking all the metal bits looked cool.

"I wish I'd had my dagger yesterday too." He said as he gave the blade at his hip a pat. "I had the hammer from the pumpkin game, but I couldn't hit anything but a pumpkin with it. I guess I'm not a very good fighter."


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Hello, everyone.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

If it will help you out I'm all for it.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Almos had gone to his small room at the Red Dragon Inn and collected his own weapons but given the chance to get a new one he cheered up a bit. He even tried a few to see which he liked best before settling on a one of the smaller crossbows. It wasn't like he'd been useful up close after all.

The next day his mood was noticeably better as he was able to bring Chakacoatl back to this plane. Serpentine friend back at his side, Almos began walking around town again. He didn't understand what everyone was so impressed over, though he had to admit his new crossbow looked nice.

It wasn't until he spied someone not in high spirits that he thought something might still be wrong in Sandpoint.

"Hey there, uh..." He pauses and flicks his fingers a bit. "Aeren! Yeah, Aeren. Are you okay? Did you have a bad dream or something? Did you eat carrots? I know I have bad dreams if I eat carrots before bed."

Chakacoatl, for his part, stays back a foot or two.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

"We're hurt and.. and in over our heads. I.. I want to go back."


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

"Chaka..." Almost says quietly as he stares at the spot his patron was sent back to the Other Planes. Angry at this, he ran over and gave te goblin that did the deed a hard kick before he calmed down.

"I'm sorry, everyone, I can't heal anymore today, and Chakacoatl's gone until tomorrow. I'm not going to be very helpful aftr all, it seems."


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Almos, not sure what he could do besides try and back his newly formed friends up with his magic or distract the goblins by swinging the hammer wildly, ran forward to be next to Chakacoatl and drew on a little wellspring of magic that was different from the rest. It let him see how near to death those in front of him were.

Moving to be next to the Snake and using his deathwatch spell-like ability.

As this goes on Chakacoatl hisses angrily and strikes out at the goblin that had dared to hurt He Who Sheds Death! Much like his young priest, however, he seems to be quite out of practice.

Bite: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d4 - 1 ⇒ (1) - 1 = 0

Tail Slap: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d4 - 1 ⇒ (1) - 1 = 0


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

"Go, my serpentine friend." Almos urges as Chakacoatl slithers his way around the corner towards a goblin as Almos watches with his hands still gripping the pumpkin hammer.

Chaka doubles moves.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

"Look, mister, I have a two-headed snake as a best friend." He points at Chakacoatl standing nearby. "I think a few more goblins won't be as much trouble for us."

Diplomacy: 1d20 + 2 ⇒ (17) + 2 = 19


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

"I'm not much of a fighter, but Chakacoatl here is better at it than I am and he can't be too far from me or he isn't able to stay. Plus I have magic that can heal, if um... it works." He mumbles the last bit, his confidence a bit shot at the moment.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

"I don't have a well to worry about, so it's being isn't-"

"That is not what he meant." Chakacoatl interrupts.

"I was..." He sighs, shaking his head. "Thank you, He Who Sheds Death. I wasn't aware. Still, I will help him. The goblins attacked our home after all. Everyone's home."


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Almos will go too. With Chakacoatl he's back to feeling confident.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

As the shock and adrenaline wore off during the walk with Sheriff Hemlock to the garrison, and once there he gave a weak smile to Koya and Shayliss before sitting on the ground and resting a hand on Chakacoatl. All this reminded him of... something. It was too blurry in his head. He was just glad everyone seemed okay. He was just as upset that he'd barely been any help at all.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

"I am starting to hate this festival..." He replies as he sits down and starts to murmur sibilant words under his breath. More snakes begin to appear around him, showing up and disappearing just as fast until finally several slide to the ground and form a two-headed, slightly feathered serpent.

"I ssscent blood... and the small waste-takers..."

"Yeah, goblins are attacking and ruined the festival and I need your help, Chakacoatl, sir."

"I will assisst you. You should tend the other small one first though." The serpent says as he it looks over to Quiin.

"Oh... yeah, h-he looks pretty bad." He says as his sees the state Quiin is in as well. He began chanting again and a snake came out of his sleeve to slither through the air and bite Quiin in the shoulder.

Same as before. Will Save DC 12 to try and fight off the healing venom. Failure results in Fast Healing 1.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

I imagine Almos' magic looks like this with significantly less skin showing. Safe for work, just lots of skin on that lady.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

When my turn comes around I'm using my Life Sphere Cure ability on Isaac. With my Slow Recovery drawback it's only Fast Healing 1 for one minute, and with my Unnatural Rememedy drawback he needs to make a Will Save, DC 12. Success means he shrugs it off.

Stepping back and look around, Almos' eyes go wide as he sees Issac seems to have been set fire and is now bleeding.. strangely. Well, strange or not, he had to try something. So he began chanting the words Chakacoatl had taught him and pointed at his injured battle companion.

"Sphaera vitae remedium..." He murmured as a soft hissing filled his ears. "Constituitur sanationis... lento convaluisset...." Several serpents of a ghostly appearance slid out of Almos' sleeves to fly over and bite Isaac, injecting a burning liquid into arm.

Following the idea that his magic comes from snakes, the Fast Healing is flavored as medicinal venom instead of destructive. Snake venom is used in different medicines, so I thought this was fitting. Also Google Translate to Latin is fun. :)


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

"Just run off or something!" Almos yells at the goblin as he continues swinging the hammer in futility. "Or pretend to be a pumpkin!"

Attack on Red Goblin: 1d20 ⇒ 2
Damage: 1d6 ⇒ 6


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

The sudden ambush was a shock to Almos, but he forced himself to go through the fear and rush a goblin(red), swinging the pumpkin game mallet wildly. It is unfortunatel that goblins are far less stationary than pumpkins...

Mallet: 1d20 ⇒ 1 -4 if it's not treated simple bludgeoning weapon.
damage, if light mace or club statistics: 1d6 ⇒ 5
damage, if warhammer statistics: 1d8 ⇒ 8


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Almost shouldered the hammer(he'd return it later. What if more goblins attacked?) and walked alongside Isaac.

"Sorry I wasn't much help, Isaac."


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Almos looked back and forth as the exchange about the ghost-but-not went on before he shrugged and put the hammer down.

"What's the big deal, everyone? She can bring her sister here just like I bring Chakacoutl I bet.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

"I've got the goblin smasher!" Almos calls out as he runs back over to the group, holding up the hammer from the pumpkin smashing game.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Almos wasn't really sure what to do. He hadn't thought about bringing his own knife to the festival, and it took too long to call Chakacoatl to his side. He had to think of something he could do though!

That's when his mind went back tot he pumpkin smashing game. There was a hammer there, and he'd smashed a pumpkin to bits with it!

"I'll be right back!" He promises before running off towards the pumpkins.

Sorry for the delay on my end. Anyway, would I be right in thinking the pumpkin game is the cart to the right of where Almos is now? If so or if not, he moves towards the place he knows has a hammer.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

"You want to fight, James? Isn't it a bunch of adults though?" He asks as he tries to figure out what he thinks of all the weird stuff in his serving of hot pot. "They'd just beat you up."


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11
James Vestrana wrote:
James changes tack as the announcements begin "Hey - let's go get some of that beef!"

"As long as we get some food from Miss Ameiko too! She makes the best stuff around here!"


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11
James Vestrana wrote:
Before even getting an answer he asks one final, critical question "Hey. Do you play Whistleball?"

"I've never heard of it. How do you play?"


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

"I'm Álmos." He replies as he holds a hand out to James. "Isn't this festival the best, James? I'm having a blast!"


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Jerry, store clerk in Indiana, USA.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11
James Vestrana wrote:

James reaches down to help Álmos up.

"Nice hit!" he cheers, still in excellent spirits from the Sherrif's praise.

"Thank you! " He replies before handing the hammer back to Daviren. "Don't worry, sir, Chakacoatl and I will do our best to keep the town safe if those egg headed green scavengers!"


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

"Off! Okay, I can do this..."

The hammer was heavy, but he could lift it. Now Almos had to do was figure out how to swing it the best way to get a really good hit! Thinking about what he knew he decided to swing it around in a circle a few times, just like he would his sling when skipping rocks, and bring it to bear against the side of one of the pumpkins, cracking it open and slinging pumpkin bits all over the place!


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

"Sounds like fun, and after you can use the mashed pumpkin to make Goblin Brain Pie! May I get the hammer? I'm gonna try it." he held out his hand and gave a friendly smile. The idea of pie might be motivating the boy more than, say, getting to smash stuff though.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

The boards are on the fritz again. There's a thread about it called "Keep Being Signed Out" or something.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Once he was sure he'd forgotten the sight of whatever had been in the tank Almos began walking around to look for something else to do. His eyes landed on a large amount of pumpkins and hurried over to see Daviren Hosk.

"Hey, mister, what's the game called and how do you play?"


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Almos was ecstatic. He'd heard about the festival before but he'd never actually been to one. The boy wished Chakacoatl could be here. Miss Ameiko had suggested he'd be... distracting for some of the other people at the festival. Something about a two headed snake-god being unusual? He didn't really get it.

Instead of thinking about it though he began using the little bit of extra coin he'd ben working really hard to get to run around and try all the games and food.

Almos nearly asked if he could try the Hagfish Challenge, but when he saw what it entailed and the awful smell, he hurried away and tried to keep his meal(s) in his stomach.

"Why would anyone want to do that?!"


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Ah! I didn't see there were posts. I'll get something typed up in the morning.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Are you suuuuure?

Realized I forgot to grab the talents for his sphere-specific drawback. Added now.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

What's Whistelball? I can't whistle....


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

"Wait, really? Sweet, that means Miss Ameiko is making that salmon!"


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Really wasn't sure I'd make it here. Hello, world!

Mechanical Note Reply:

Chakacoatl currently has 2 heads.
Reduced Con to 10 to make it a 12 point buy. Sorry about that.


I've added a Casting Tradition I hope is okay and thematic.


I'll talk with anybody that wants to :)


"Just bite them until the stop moving."

"Chakacoatl, sir, please don't eat goblins. You don't know where they've been..."


Alright, I think I'm good to go. I reflavored Samsaran to be just a human reborn in a new body by a god and traded out the racial Language for Draconic. Hope it's fine.


Isaac Drossel wrote:
Dragonborn3 wrote:

I've remembered another concept. This will be fun. Now to fit it into Sandpoint >.>

As a child no less

It was a lot easier than I expected since I only had to answer a few questions. This gives me time to figure our how to explain it all if their background comes up in-character. ^-^

Spoiler:
Almos' Answers
- How would you describe yourself in a single sentence?
“I like to learn things and work hard when someone asks for my help.”

- How did you end up in Sandpoint? Born here, moved here...?
“Oh, that's easy. My dad was a caravan owner and last year we were headed this way to get supplies and sell stuff when this evil horse with dragon wings attacked us! If it wasn't for my friend I wouldn't have escaped.”

- Who do you live with? Family, foster parents, siblings...?
“The nice Ameiko lady is letting me stay at her inn as long as I do chores. It's just dishes and sweeping and stuff, but I get a cot and a nice blanket.”

- What do you want to do when you grow up?
“I'm going to build a temple so I can really be a priest.”

- Who is your best friend?
“Do you mean mortal best friend? I don't really know, I guess...”

- What is your favorite scary tale?
“That would have to be The Singing Bone. It's got killing and a massive beast and a punishment for when you tell big lies.”

- Who is the most awesome person ever, and why is she Shalelu Andosana?
“She's the one that found me wandering around in the wild after that evil horse killed everyone else. If she hadn't brought me here I'd probably be dead, and so would Chakacoatl. Well, he'd be dead again, I guess.”

Chakacoatl's Answers
- How would you describe yourself in a single sentence?
“A fallen deity attempting to regain glory long since lost.”

- How did you end up in Sandpoint? Born here, moved here...?
“I have bonded what little energy I have left with young Almos. He is my only priest now.”

- Who do you live with? Family, foster parents, siblings...?
“The boy and I stay at the Rusty Dragon Inn. My presence appears to keep rowdier patrons less eager to stir trouble.”

- What do you want to do when you grow up?
“When I regain my full power I will be a complete deity again.”

- Who is your best friend?
“Almos.”

[i]- What is your favorite scary tale?
“It has been too long since I'd heard any story to be able to pick one.”

- Who is the most awesome person ever, and why is she Shalelu Andosana?
“Without her the second life I gave Almos would have been squandered, and I with it. I owe her a debt.”

Character is still a work in progress.

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