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if a shield archon uses transpose ally after being tied up, do they get to trade the tied up penalty with the unconscious person they used thier supernatural ability on?
fighting defensively: "Fighting Defensively as a Standard Action: You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 to AC until the start of your next turn." casting a spell is a standard action and fighting defensively requires you make a standard action, correct? and scorching ray requires you to make a ranged touch ATTACK no? you have now made a standard action and an attack. defensive fighting does not define an attack as an "attack action" but as an "attack" corect? so any and all spells that are a standard action and include a free "Attack" allow you to use it at a -4 on the attack roll, no? when "attacking" not "when taking an attack action"
Specifically, do they grant any spell, divine or arcane, to a caster who can cast the spells at the spell level listed, AND do they also allow an additional spell up to lvl 6 for say, even a lvl 1 spell caster, so long as it shows up on the classes spell list? for example, a lvl 1 wizard could use summon monster 6 via the uniila, OR the could cast a lvl 1 divine spell, but not a lvl 2 divine since they cant cast that spell lvl yet and they dont normally have divine spells on their list
the rules for AMF states a summoned creature poofs out in it and than returns when the AMF stops occupying the space. the AMF is tied to the summoned monster.....so what happens? are we stuck with an infinite loops of it poofing and resummoning in its turn? there a ruling somewhere the a caster is unaffected by that part of AMF?
due to specific > general i have had it explained to me that if low light conditions are present in any form, a person vanishes from sight.....all sight. lowlight vision, darkvision, and see in darkness are all caput and the only way to detect someone is via stuff like blindsight. is that really correct? as that would make it far more powerful than invisibility with a much reduced number of options to counter it
as the rules of a cloud spell explicitly state obscuring even darkvision but making no mention of the monster ability "See in darkness", does that mean it functions in them? similar to how deeper darkness also says even dark vision cant see in the spell, but see in darkness can? a cloud spell obscures vision and "see in darkness" is about bypassing that
if someone uses an illusion to hide themselves or others from your view, if you had this item and where in it's range from them, would it count as an interaction to disbelieve the illusion? the deathwatc ability specifies
so you'd be getting some feedback indicating something is there in visual range, you're just being hoodwinked into not believe it. does that not meet the criteria of interacting with the illusion to get a new throw to disbelieve it? |