| jfkg306 |
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Okay hi guys I'm coming to you because I have a home-based game, it's been running about a year, and is pretty much just like herding cats.
I'll talk to you all about the player base and their actions maybe in another post.
I just want you guys to know that these are some of the most rambunctious problem children that I've ever met and yet I call them friends.
They don't set fires in real life but their attitude in game makes me wonder about some deep psychological stuff that I don't even want a piece of.
Suffice it to say, some of the worst of things they ever done was about a year ago when confronting a witch who appeared to be a beautiful sorceress.
They sought her out because they were trapped in time AND THEY ASSAULTED the people who sent them back in time!
THEY WERE SENT BACK BEFORE THEY KNEW THE PEOPLE, thus making the people who sent them back in time afraid of them and unable to answer questions, who responded to the characters rowdiness by locking their door and cringing for safety.
To which they set the house on fire.
So they needed a diviner to help them figure out whats what. That's where the witch appearing to be beautiful comes in.
Upon questioning the sorceress, which one of the players blurted out how much do you cost? I mean she's dressed like a hooker right?
To which the scene escalated into combat - as all things for them did.
She managed to kill the offending player before being killed herself, but before that player died he used a standard action to drop his pants and then move action to make a movement.
Don't worry, all those characters died in a time swamp when they purposefully took the most dangerous route through it and met their first black dragon and proceeded to mouth off.
3 round fight. All players dead.
Since then they just seem to be a bunch of bumbling thugs, who repeatedly die.
And if you're asking, I took up the challenge of GM in for these guys because I have never seen anything like this before, and I want to get used to it and be able to deal with and conquer it. And it was fun.
So many deaths. So much laughter.
So my most terrible player of the one who took the combat bowel movement chimes up and says we're never allowed to reach level 10 because I'M scared of LETTING THEM getting that powerful.
Heh.
Well after that I thought about it and I decided "well if these guys want to do nothing but fight for no reason I make it happen." That's when i came up with Pathwind Dale. And Icewind Dale/Pathfinder Hybrid Starting at lvl 10.
CHALLENGE ACCEPTED
I allowed them to make 10th characters with all the trimmings and then I proceeded to dump them in my combination of ice when Dale/Pathfinder.
Each part of the game was made for a certain level, and if you died, you were underpowered, and had to stay alive with guile and skill.
To which they died mercilessly.The combat dump character must have bought it 10 times. The game was abandoned because morale was way too low. It was all I could do but laugh every Sunday at every silly thing they did undermine it all the progress and the literally just got themselves killed in the most goofball fashions.
It toned down a lot of angst.
Now they're still selfish and they are situation-ally thuggish. Now they will not mess with somebody who might be able to beat them up or sick the authorities on them or causing trouble. But in the end I think there's is looking for a character build that allows them to act out some grand theft auto four problems on people.
So even though death is a reality in my game what am I supposed to do
I just want you guys to know that these are some of the most rambunctious problem problem children that I've ever met and yet I call them friends.
They don't set fires in real life but attitude in game reflect some deep psychological stuff that I don't even want a piece of
Suffice it to say some of the worst of them ever done was about a year ago when confronting a witch who appeared to be a beautiful sorceress in order to get information about what they were supposed to do because they were trapped in time and assaulted the people who sent them back in time before they knew them thus making the people who sent them back in time afraid of them and unable to answer questions, to which they set the house on fire.
Upon questioning the sorcerer which one of the players blurted out how much do you cost? I mean she's dressed like a hooker right?
These are 30 year old Men.
To which the scene escalated and then she managed to kill that player before being killed herself, but before that player died he used a standard action to drop his pants and then move action to make a movement.
Since then they just seem to be a bunch of bumbling songs, so I give them what they wanted I allowed to make 10th characters with all the trimmings and then I proceeded to dump them in my combination of ice when Dale/Pathfinder.
To which they died mercilessly. It was all I could do but laugh every Sunday is every silly thing they did undermine it all the progress and the literally just got themselves killed in the most goofball fashions.
It toned down a lot of angst.
Now they're still selfish and they are situationally thuggish. Now it will mess with somebody who might be able to beat them up or sick the authorities on them or causing trouble. But in the end I think there's is looking for a character bill that allows them to act out some grand theft auto four problems on people.
I've learned the GM style of letting the story return fire. Cause and Effect.
You rob and pillage? Heroes are coming!
You got super x-maneuver combo? rumors abound about a deadly villain with his x-maneuver- heroes better look out!
You beat kill someone? Well his rich family didn't like that. They can't get revenge, but the bounty hunters they hire can!
You're a gunslinger/munchking/no-plot-caring/fightmaster?
Are you the only one in the world? Nope.
Gunslingers - get ready for gunfights!!
How surprised were they when they invaded and undead tomb protected by a creature who wanted to KEEP THE UNDEAD GUNSLINGER LOCKED UP. They broke into the tomb, disabled all the traps and wards that were KEEPING HIM IN, and then he came out shooting. And took out the ENTIRE PARTY. No deaths, but the gunslinger player fled and drank a potion of invisibility to escape. Meanwhile, the tomb of the undead gunslinger honored 3 bandits. 1 with a shotgun and 1 with a long sniper rife and 1 with 2 pistols. They freed the one with two pistols. The released undead went to go free his friends.
I'm writing here because I feel like I haven't been the best GM.
I've just been bouncing their level of crazy back at them.
I have 4 crazy people at my table and 2 non-crazy-ish.
I feel like the constant, no-teamwork, die all day insanity is starting to beat down on the last two players,and myself.
But I feel I have been shirking my leadership duties.
I feel this is a really daunting challenge, guys help me herd cats!