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![]() FREE online class about Storytelling. It starts Oct 25th and goes for 8 weeks. I figure this is something that would interest some of us gamers. (I can't wait... it looks like fun.)
There are some other classes there too that look cool to tryout.
I've also created a G+ community to talk about stuff about the class. (If anyone want me to post the link, I can.) ![]()
M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4
![]() So, Kerren is dead too then? I spent the holidays in the hospital so I'm a we bit slow right now. Give me a couple of days and I'll have a new char ready. Could I use one of the pregens from Gothic Heroes?
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M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4
![]() Black Fang wrote: As the group goes about their meals, cleaning clothes, and various other things, it all dawns on you that Emerys was with you on the trail, but didn't ride out with you. He has made no mention of what happened on the trail, and has in fact talked about what's been happening at Oleg's. He didn't ride out with us when? When we last left Oleg's he wasn't with us?At some point he was with us and now he's talking about what just happened with us? ![]()
![]() Set 1:
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (2, 1) + 6 = 9 2d6 + 6 ⇒ (1, 2) + 6 = 9 2d6 + 6 ⇒ (5, 1) + 6 = 12 2d6 + 6 ⇒ (5, 1) + 6 = 12 2d6 + 6 ⇒ (3, 5) + 6 = 14 Set 2:
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (5, 6) + 6 = 17 2d6 + 6 ⇒ (4, 4) + 6 = 14 2d6 + 6 ⇒ (2, 4) + 6 = 12 2d6 + 6 ⇒ (2, 3) + 6 = 11 2d6 + 6 ⇒ (3, 6) + 6 = 15 Human Witch:
Traits: 9 Sacred Touch: You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it. 1 Adopted: You were adopted and raised by someone not of your actual race, and raised in a society not your own. As a result, you picked up a race trait from your adoptive parents and society, and may immediately select a race trait from your adoptive parents’ race. Race traits can befound in Pathfinder Companion products—if you don’t have access to a selection of race traits, it’s best to simply pick a different social feat. {Elf - weapon familiarty} Feats:
Familiar:
Patron:
Hexes:
Healing (Su): A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch's caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds. Slumber (Su): A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch's level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. Spells (3/2)
I'd take set 2 ![]()
![]() I'm interested in:
My email is in my profile. I'm all over playing the personality provided. ![]()
![]() magnuskn wrote: I just wanted to commend your group for their awful tactical skills. :p Thank you. I named them 'Team Home Invasion' for a reason. :] The dragon is already dead.
I like the thought of sending Torgomor to help move the story along.
They still have to get through the castle and find his notebooks. I'm thinking of putting another clue on his person to help guide/nudge the party. ![]()
![]() So, my party, Team Home Invasion, went to the castle. They split the party, half in the front gate, half to the back of the castle.
Now, my thought is to have Trogomor and a group of devils go after the PCs the next morning. Basically giving Trogomor time to get back his spells and some muscle. Maybe even have another monster besides a devil join him. [If they defeat him they can go back to the castle to deal with big bad devil.] I just don't want them to feel comfortable having one battle and going to rest. There just wouldn't be time really. I'm using the rest period to get spells back for my bad guy and change some of them. They already defeated the efreet. Does this sound like a decent plan?
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![]() The Ennies are having a 'contest' for a new logo design...
Leave a comment letting them know how wrong this is:
(I doubt they will let any comment through that is against this knowing their history...) Hopefully someone will notice. Just say 'no' to doing work for free. ![]()
![]() It looks great on my Droid X2.
Bug report:
Great job on this!
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