Orthos wrote:
Makes me happy to know it was actually used once upon a time. I'd built it a while ago for a server I used to run (Abyss 404), when that went down it moved over to WSI. Never knew it was frequented regularly but that does bring a smile to know it was used by people.
Here's a quick showing of some built areas. This is Nix, a trade outpost at the mouth of the River Bdonge on Lake Ocota in the Mwangi Expanse and the server's core civilized hub. Why is it barren and appearing to be sliced directly out of the bowels of the earth? Good question and a core component of the over arching story behind the shadow drenched location. Even in the middle of the day the sun's rays very faintly grace the seemingly cursed ground and outside noises are muffled as if filtered through a wet blanket. How this mysterious place inexplicably appeared along the lake shore one day is a mystery to be solved by the players.
These next two screenies show the area I'm closest to finishing. It's a two level inn/tavern, you'll see in the second pictures what look like a ton of screens. These are to act as dividers between small "dining" areas for people seeking some level of privacy in their conversation. Also you might notice in the second pic a foggy area on the right side of the screen. There will be a "stage" type area there for everything from exotic dancing to musical entertainment. This will be the primary/sole tavern available within Nix.
Once upon a time I had intended this location to be a dungeon for a group of half-water elemental pirates of Dagon for a pirate themed server I was helping a friend with. He ended up dropping the idea and I continued on the zone until finished. Now it's sitting around just begging to be used. It's by far the best (and largest) dungeon I've ever built and would likely take a solid group of equivalent level PCs a couple of hours to fully clear. Changing a few details to bring it in line with the Mwangi would be a very simple matter.
Curious if Orthos ever did anything with his idea here. I've since re-opened this original concept; family matters, a move, new job, etc. kind of had to shelf this back when I originally came up with it. I am looking for some assistance with this endeavour, even if you have no experience with the Aurora engine I could use website developers, and even just brainstormers to shoot ideas at.
Barring you having a real stickler of a DM, or playing in a PFS game I'm not sure why it wouldn't be possible to use Keen or some variation on it that is created for bludgeoning/piercing weapons. While it's not Pathfinder or even pen and paper I know DDO has Keen, Impact, and Seeker. Each works for a different type of weapon. Just an idea. As someone who only ever DMs it's something I would allow in one of my games.
Hello James. Thanks for taking the time to answer all of our questions. My question is a lore one that likely won't be answered but I felt it was worth asking. Are the elves of Golarion really originally from Castrovel or another planet? Or was that just the location they chose to flee to when the Starstone was headed for the planet?
Charlie Bell wrote:
DOUBLE HERETIC! YOU! I'M POINTING AT YOU! Chaos and Order are merely illusions! Nothing is true! Everything is BROCCOLI. I hereby excommunicate you from Eris' divine bosom. May the Maelstrom have mercy upon your soul.
Sissyl wrote: But, we really need to know if a paladin who forgets to wash his hands after toilet will fall! And if he doesn't kill the godless monk, will he fall then? If he drinks the host's milk??? And what is the definition of atheism? As per my own personal copy of the "Principia Discordia" Atheism, when broken down to it's base syllables, comes out to this: A = The first letter of Alpha-Bits cereal.
Atheism is a belief system structured around the worship of Post Food and their various cereal products.
Hey all. I'm looking to run an AP for my wife, and a friend with possibly a third friend joining in. I'd likely be playing a PC/NPC to offer support in whatever roll is lacking (I believe one friend is a cleric and the wife wants to play a rogue). So my question is... what is the best AP for such a tiny group? I've always wanted to run a AP and this might likely be my only real hope.
Sorry mate, but after reading this entire thread. It sounds like (unless you live in the middle of nowhere and this is the only gaming group around) you need to find yourself another gaming group. Your DM sounds like quite possibly one of the worst DMs I've ever heard of in my life. If you're in the DC metropolitan area please hit me up and I'll find a place for you in my game.
Marthian wrote:
This. A thousand times this.
Leo_Negri wrote:
FFS are you serious?! Margaret is a woman's name?! Thank you for showing me the light! Yes, I'm aware. I enjoy authors of both genders, at no point in my post did I say my favorite authors were only men.
witchwolf wrote:
WOMAN AUTHORS. I assume you've never read anything by a man. Glen Cook
Darkwing Duck wrote:
The point DW is that unless Jesus specifically states that a previous tenet of the Law from the Old Testament is canceled then it is very much in effect. All of the myriad of laws from the OT don't suddenly become null and void simply because Jesus came along. Are many of the old laws ridiculous and non-sensical by today's standards? Absolutely. But if you consider yourself a Biblical Christian they are still valid and part of God's Word. P.S. I'm an atheist and find most of it ridiculous. But I grew up in a home of Biblical scholars so I was raised with this stuff drilled into me.
I find it quite amusing when "Christians" act as if Jesus never said anything about homosexuality being against God. “Have you not read that He who made them at the beginning ‘made them male and female,’ “and said, ‘For this reason a man shall leave his father and mother and be joined to his wife, and the two shall become one flesh?’” (Matt. 19:4.) On top of that he never condoned the practice. Why would the Son of God agree with anything that his Father had previously stated was in fact a sin? Did Jesus need to specifically say that murder and adultery were terrible things for them to be acts he stood against? P.S. I have nothing against homosexuality and believe two consenting adults should be able to do whatever they want. Nor should the state have any power over their decision. But I do find it hilarious when people act as if homosexuality was "totally dandy" by Jesus.
NyxShiArammu wrote:
Not trying to bash your idea here as I'm a huge fan of Sarenrae. But your alignment axis makes absolutely no sense. LE and CG? These two types of people couldn't be any more opposite. Yet Lawful Neutral or Chaotic Neutral aren't in there? Ngggghhhh. <--- The sound of pain escaping from my brainbox.
Scott Betts wrote:
Agreeing with Scott here. As much as I plan on roleplaying, and believe it adds a significant amount of "content" to a MMO I do not believe in making it mandatory. As Scott said there is no way to define what is RPing and different people will have different interpretations, and that ends up becoming too much of a slippery slope.
Elth wrote:
That's how I'm looking at it too Elth. People aren't happy with the projected state of things? Fine by me, just one more slot for me when the game goes live.
Currently stuck trying to find a good tileset to represent Riddleport. Which looks like: http://images.wikia.com/pathfinder/images/e/ea/Riddleport.jpg Problem being a relative lack of dark wood city exterior tilesets. So far I have found this http://img853.imageshack.us/img853/7108/gothiccityexterior.jpg which I'm willing to settle for if I can't find something more fitting.
Not really worried so much about scripting in balance regarding multi-classing. Establishing some basic rules such as "Must take 3 levels of any class", etc. typically works better than scripting in such changes. As for power balancing in regards to OP classes, at this point that's very much on the back burner for this project. But I do have a few ideas that don't involve throwing uber powered gear around, I'm wanting to keep this in the mid range in regards to gear power. I still need a team, which was partially the purpose for this post. I need to see if anyone would be interested in trying their hand at building, scripting (basically coding using C), etc. I'll be posting something up on the Bioware forums as well to see if anyone is between projects at the moment.
superfly2000 wrote:
Yeah, I'm sadly not going to be able to do much to bring the NWN rules to Pathfinder because the amount of scripting required for that level of change isn't one I'm capable of replicating. I never had any intentions of changing the rule set, perhaps I should have made that more clear and for that I apologize. I would however like to bring a couple of the more off balance classes more in line with how they are in 3.5 (ie. increase the number of skill points bards get, give rangers more feats, etc.). The purpose of this server is more to use the wonderful and detailed campaign setting that Paizo has created and to give those of us who love it a persistent and digital means to RP in it before PFO launches.
Back in 2002 Bioware launched a game that is in my opinion the greatest computer game of the 21st century, Neverwinter Nights (NWN). NWN’s single player campaign was truthfully nothing special, it was lengthy and enjoyable enough but nothing about it truly broke any gaming paradigms. What made NWN stand out were three things; the Aurora engine that Bioware used to build the game was launched with it, it came with a DM client for online use, and an active and devoted community that still to this day releases custom content. Neverwinter Nights allows groups of people to create from scratch their own custom world with it’s own areas, NPCs, spells, monsters, etc. and then host the completed world on a server for players to long in and play a persistent character. The DM client then allows someone to log into the server and wield control over things ranging from spawning and possessing NPCs to creating items, effects, etc. The tools at a DMs finger tips allows them to run highly complex and immersive events ranging from single shot “save the villager from enraged kobolds” to lengthy year long campaigns. For the last nearly 8 years I’ve been a part of this fantastic community and in that time have worn the shoes of builder, DM, administrator, and player. This brings me to the purpose behind this post, a little over a year ago I discovered Pathfinder and with that one of my favorite fantasy campaign settings of all time, Golarion. Shortly after discovering this setting and beginning to immerse myself in it I began to contemplate building a Neverwinter Nights server within it. This concern was pushed to the wayside though due to a schedule busy with family, work, and already working on another server http://cage.planarlegends.com/. Then about a month ago the server I was working on slowed down and I found myself with free time again in regards to my Neverwinter Nights involvement. Shortly after this the news for Pathfinder Online hit and that really ignited my interest in building a Pathfinder NWN server. So for the last week I’ve been formulating, contacting NWN friends to bounce ideas off of, and planning as I try and decide if this project is worth starting. Which brings me to my main question, how interested would the Pathfinder community be in playing on a Golarion based NWN server? I’m leaning towards the setting being based out of Varisia, I’m just trying to decide whether to have the server center be either Sandpoint or Riddleport at this point. With the current price of NWN (only 10 dollars at Good Old Games http://www.gog.com/en/gamecard/neverwinter_nights_diamond_edition) it’s a very accessible game for those of you who might be new to it or looking to get back into it but can’t find your CDs.
Stefan Hill wrote:
Sounds like an idea, I'll post up something either there or in the video games area later tonight.
All great links. Nothing more I can really add to that. But what server are you looking at joining? I've just recently come back to the game and would love to help with anything you might need in game. I have 5 level 85 PCs split between two servers Moonguard (RP) and Twisting Nether (RP-PvP), Moonguard being my Alliance server and TN being my Horde server. Happy to help by giving you a good chunk of starting cash, I love helping out new players. Shoot me an email if you're interested in the offer: approachingwinter@gmail.com
Coldman wrote:
A way for folks to meet up, RP, etc. was a huge impetus for me behind considering this. It would also allow people to roll up the PCs they plan on playing on PFO and getting some great RP in, form alliances, enemies, etc. And always glad to have players. :) If interested in building though let me know, I've trained more than my share of builders and the Aurora toolset is remarkably easy to get the hang of.
Stefan Hill wrote: I have a friend who is '1', but I would describe him as massive. Massive is subjective so to avoid pointless arguments perhaps we can leave the definition of massive as dependent on individual perception. Agreed... to some extent. While the word massive does have a verifiable definition, it's subjective per person and environment and could range anywhere from fifty to the hundreds. Off topic (slightly), does anyone here still play NWN (aside from Superfly as I think we all know that answer)? Is anyone interested in returning? Or trying it out for the first time? I ask because I've long been considering putting my 8+ years of NWN experience (building, DMing, Admin, etc.) into trying my hand at building a Golarion based server. And I wanted to know if there would potentially be any interest in such an endeavor.
Scott Betts wrote: is very different from a game designed to be played in a small group and only in a small group. I suppose this boils down to your personal interpretation of the words "small group" as there are a number of NWN servers that still average 40+ people at any given time. And this isn't bringing into account DMs who are actively running long term campaigns, or single shot events.
Elth wrote:
Yup, been following the game closely. Not happy about a number of decisions but I'm interested to see how the new Foundry will work. I've spent the better part of the last decade building (and DMing/running worlds) for Neverwinter Nights and love any time the community is able to contribute material to a game.
Bad Mojo wrote: The upcoming EQ2 expansion (Age of Discovery) is allowing exactly this. To what extent or how they are working the logistics, I don't know (I think the release date is in a few days), but it will at least allow for the examination of a predecessor system if PFO decides to go this route. I actually realize from reading this thread that a large number of people here haven't ever actually -played- MMOs before. I can name three MMO's that allow player created dungeons (City of Heroes/Villains, Star Trek Online, and Saga of Ryzom) and another on the way (Neverwinter). The three that have this feature it's been used to create some fantastic story telling devices that are balanced and lots of fun. Maybe everyone should do some research on what's been done before instinctively shooting down other people's ideas.
Forgive the question as this is likely going to be a bit noobish but...
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