I haven't seen anyone from Paizo object to similar postings here, so here goes... Hello, all! It's the usual situation: desperately need to clear some shelf space, so I'm willing to part with some great issues of Dragon that I'm no longer likely to use. As well as the prices listed below, I might also be willing to make some trades for WotC minis or Dungeon tiles, so respond or shoot me an email (at nicholas_r_marino AT hotmail DOT com WITHOUT THOSE UNDERSCORES, JUST THE NAME SPELLED OUT AS ONE WORD) if you have some suggestions. Buyer pays shipping, and I'll ship media mail rate (the cheapest, and which only takes 4-9 business days in the continental US). Note that I don't make use of a paypal account, so buyers need to send payment via check or money order prior to shipment. Dragon Magazine: Issues #267, 270-288, 290-294, 296-305, 309, 314, 315, 323-328, 333, 334, 336-339, 341, 343, 345-358 $3 each
And if, perchance, Paizo does object to sale of used back issues on the site, I most heartily apologize and ask a moderator to remove/delete this thread.
Another fine update, Per. I had begun to fear that the journal was coming to a close but am delighted that you're back to posting--even if it's not quite as regular as you would like. By the bye, I wonder if you've had a look at the new 4E rules and plan to make a shift eventually. Despite the (many) naysayers, I've found them to be tremendous fun, and I can now finally begin to run the high action, everyone involved game that I always wanted to run.
Dear Paizo staff, I've really enjoyed the material you've produced over the years, but I decided several months back that since Pathfinder was not supporting 4E, I would cancel my subscription following the CotCC AP. Now I find out that Paizo plans to ship the last CotCC installment along with the first adventure of the next AP. How do I go about cancelling my subscription so that I still receive the last adventure but not the first installment of the next AP? Thanks!
Thanks, Lilith, but unfortunately it's not there (that was the first place I checked). To be quite honest, I'm not convinced the piece is actually by Zhang despite the art credit in the article--it certainly is stylistically different from the other pieces on the site. One of the other pieces in the Dragon article seems much more typical of Zhang's style....
Does anyone have a scanned image of the James Zhang (half?) elven sorcerer on p. 78 of Dragon 357 (July 2007)? I've been spoiled by Paizo's Pathfinder iconic artwork as inspiration for and use on character sheets, and I would love to add this image for a character concept. Alas, I do not have a scanner, so I can't scan it myself. I hope this request does not violate any messageboard rules, and I don't believe it does since (a) Paizo often provides such images in its free online support for products (like the monthly Dungeon downloads) and (b) this is for purely personal use; no profit, or anything of the sort intended. Thanks very, very much if you can help out! --Darkbard p.s. It's the full image of my avatar's headshot.
That's great and useful advice, Mary. Thanks! Though I've been gaming 1-on-1 with my wife off & on for about 7 years (largely to success), I'm always on the lookout for ways to add to the experience. Perhaps not so strangely, recently (within the past year) adding "real" miniatures (i.e. DDM instead of tokens, coins, chess pieces, etc.) seems to have helped spread the focus to all characters she plays. I'm sure implementing much of what you suggest will only increase that.
Mary Yamato wrote: Only one PC speaks Sylvan/Elven, and that led to an interesting decision point when he was the only one who understood what the earth-fay were offering--should he tell the others? Mary, how do you get this sort of "intra-party" action with only one player? I too will run RotRL for my 1 player (my wife), and in such scenarios in the past it has been awkward (at best) to separate knowledge/decisions of a single character from the rest of the party. Any advice you can heap my way would be much appreciated (even if off topic!).
Definitely still reading, Peruhain, though my own travails in the academy have left me an infrequent poster--and almost as infrequent a checker for updates--these past several months. This last semester was particularly brutal! Nevertheless, still along for the ride and enjoying it immensely. Many thanks again for the inspiration!
James, your response makes me very happy. I know everything is in limbo until you see the 4e rules, but I'm heartened that Paizo seems to be thinking outside the box a bit on this. Monte Cook complained soon after he started Malhavoc that not enough 3rd party publishers were pushing the envelope with what could be done with OGL rules: hence his Arcana Unearthed/Evolved/Iron Heroes lines. Not simply automatically figuring Hellknights as a prestige class but examining other mechanics (along with other new mechanics, like the excellent "haunt" rules, etc.) goes a long way to potentially pushing the rules in new and exciting directions. So thanks for taking the time to think it through to find the best rules rather than just jumping on the obvious.
I concur. I'm judging on the quality of the parcipants' corpus at this time; though of course the latest round has to take precedence, previous work must be part of the consideration. That said, if this were a real clunker it wouldn't get my vote. It's not. It doesn't jump off the page like his first two submissions, but it's good enough when taken in that context. It got one of my votes. But if next round's entry doesn't buzz and others do, expect to get the boot.
This got one of my votes--unequivocally. Yes, it's disturbing. Yes, it relies too heavily on topical context. But those are elements that make it as effectively disturbing as it is. Sure, murder and cultists and mad schemes and what can be plenty disturbing, but they don't quite hit home the way this does. A goblin gnawing off the face of a commoner will make most gamers cringe, but encountering this villain will give nightmares. I will add this caveat: this works in small doses; I, too, am a little put off by what seems to be a trend to not distance the real world from pure fantasy in your entries. I'm pretty sure I wouldn't vote for you next round if this continues. Sometimes a little bit goes a long way....
Since the 12th iconic is by necessity a "repeater" (with regard to class, at any rate), and a party consisting of barbarian, druid, and monk is pretty spiffy on combat prowess but short on magical and social oomph, I'm betting this is where a gnome bard will slide in perfectly. Killing two birds as it were.... So my guesses: Half-orc Barbarian
Wylie, I believe the rule is that class levels related to a monster's threat niche (e.g., fighter for a giant-type that relies on brute strength and hp; sorcerer for a rakshasa, which relies on spellcasting ability, etc.) add to the base CR on a 1:1 basis. All unrelated class levels (e.g. a certain giant's spellcasting class, etc.) only add to the CR on a 1:2 basis. I haven't taken the time to check the particular beasties you site, but that's the rule to my understaning.... Hope that helps!
doppelganger wrote: This was my error. I thought stone giants had 12 hit dice. They actually have 14 HD, but HD and CR do not correlate on a 1:1 basis when it comes to monsters. Sadly, in 3.x rules, they do for human opponents, so Spoiler: It's one of the things I hope 4e fixes. a 15th level human necromancer with 45 hp is "an equivalent challenge" (and concommitant XP reward) to Mok.
Tobus Neth wrote: Let me get this straight;each Pathfinder issue comes with 4 Iconic pc's written by JJ stats and all? It's probably important to note that each Pathfinder arc (that is, 1-6, 7-12, etc.) features the same 4 iconic characters. So Valeros, Seoni, Merisiel, and Kyra are presented at 6 different level increments in the 6 installments of RotRL, etc.
After reading through PF3's bestiary, I was a bit surprised that a weakened Black Magga is the PC's foe rather than a more level-appropriate Argorth. Sure, the legendary Mother of Oblivion is ultimately more evocative, but unless she makes a reappearance later in the AP that is somewhat lost. What's more, the appearance of an Argorth or three foreshadowing Black Magga might make for an overall more memorable arc. Anyway....
Lilith wrote: The Rom gypsy culture has several customs that could be lifted for the Varisians, including the concept of "mahrime" - that which is unclean and taboo, and presumably also had ways to settle disputes within their culture. One of the ways I read about is the knife fight (I have no way to confirm its authenticity, however it is very flavorful). Two opponents tie their off-hands together with a short length of rope and arm themselves with daggers. First to draw blood wins the dispute/argument/etc. There is a scene describing such a fight in one of Gygax's first two Gord novels, wherein Gord gets involved with the Rhennee (Greyhawk version of gypsy culture).
tbug wrote: I'm looking more for something where you can sit back and compose your actions, edit them, wander off for a walk and ponder your actions, re-edit them, then send them off. tbug, you may find it possible to run the style of play you describe, but my experience with such (and I haven't run real-time play over the 'net in comparison) is that such games quickly peter out. In my experience, the game slows to a halt if people are on different schedules, etc. Almost every combat lasts days in real-time, as everyone must wait for the player whose turn it is in the initiative to post, etc. Just food for thought....
I'm allowing the Witch alternative to Sorcerer from the DMG for "Seoni" in my game--with the clarification (it's not spelled out clearly in the text) that, while the spells per day are unchanged from Sorcerer, the spell list of spells known functions just like a Beguiler (i.e., the Witch knows all spells upon gaining access to the spell level). As this is unclear in the text despcription and the list itself is not particularly strong I feel this to be balanced.
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