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Dear all

When a creature is knocked prone from great overrun, it provokes AOO, right. If i overrun the target and he is knocked prone, can i attack him, considering that he provoked AOO?

Thanks


Só if i choose the Rat familiar, when he become a swarm it wont have the disease ability of the swarm rat, right?


But the Scarlet swarm bite gives the disease.

The red ache disease.


Correcting the first frase:

* I'm creating a swarm monger druid


Dear Friends

Irmão creatina a Swarm monge druid, with a scarlet spider as familiar. I have a doubt about the fecund familiar power that transform my familiar into a swarm of his type, and the pestilent feat. The pestilent benefits of bonuses in attack rolls and damage trigger with the disease cause by the scarlet spider attack?

And my second doubt is that considering the final part of the pestilent text, if i could somehow cause the red ache disease, the power would trigger?

Thanks


Dear All

I have a doubt about the Floating Disk abilities from the Feat Magic Trick.

Defensive Disk: When the character grab the disk to use as a shield, he is no longer riding the disk?

Disk Rider: A character can charge or run while is riding a floating disk?

Thanks.


Hum, got it.

As pretty much as i expected.

So, in the 7th level it's possible to cast as a move action, so i can cast thundercall twice (Move action and Standard Action) during the turn, right?

Best regards


Dear all

I'm playing with a thundercaller bard and i have a doubt.

In the first round i usually use the inspire courage bardic performance and the idea is to sustain this performance the hole combat.

My doubt is, when i use the thunder call ability, does it drops the inspire courage? Or i can use the thundercall and maintain the inspire courage as a free action.

Thanks

Best regards


Thanks Guys.

I have now new doubts about familiar and swarms.

1) The rule about fecund familiar says that the familiar burst into the swarm, is creates in 5 consecutive foots of its size. Can i change after during combat these formation? Like a square of 10 x10ft?

2) The swarm feature specify that when the swarm drop to 0 HP it dissipates. What happens with my familiar if he dropped to 0 HO while in the Swarm formation? He dies? He return to his form?

3) Can i move my familiar in the swarm form the way i wnat during combat? Move over here, attack that enemy, stay at theses formation?

Thanks again


Dear all

Im building a Swarm Monger Druid with a Bat as animal companion, but i have a question considering his abilities in the swarm form.

When he becomes a swarm with Fecund Familiar's ability, does he gets the distraction special attack and the wounding special ability just like the Bat Swarm creature?

And why they can't get feats and skills like ordinary animal companions?

Thank you all.

Best regards


I tought to use that but it can only store 1 potion per arm.

If it had a magic item or a feat it would be better


Dear friends.

I'm aying with an beastmorph alchemist and i'm using a lot of potions to complement my character.

I wanna know if there is an item or feat that i could draw a potion as a swift action. My character already has the Potion Gluton feat (That was revised and now drink a potion is a movement action), and that complement to draw the item would be good.

Thanks.


Dear friends,

I have a doubt about the multiattack feat. If i'm playing with an alchemist with feral mutagen, can i select the multiattack feat? With this fest i'll make claw-2, claw-2, claw-2, claw-2, bite-2, bite-2, ?

Thanks


Dear Friends

I,m playing with a beastmorph alchemist and i'm looking for an item to consider my bite and claws attacks be magical.

I found that Amulet of Mighty Fist makes natural attacks magical, but that counts bite attacks too?

If not, what could i do for bite atracks?

Thanks


Dear Friends

I,m playing with a beastmorph alchemist and i'm looking for an item to consider my bite and claws attacks be magical.

I found that Amulet of Mighty Fist makes natural attacks magical, but that counts bite attacks too?

If not, what could i do for bite atracks?

Thanks


Dear Friends

I,m playing with a beastmorph alchemist and i'm looking for an item to consider my bite and claws attacks be magical.

I found that Amulet of Mighty Fist makes natural attacks magical, but that counts bite attacks too?

If not, what could i do for bite atracks?

Thanks


blahpers wrote:
No, but it does have the normal mutagen effects that increase/decrease ability scores.

Ok, thanks for the answer.


Dear all

Im playing with an alchemist beastmorph archetype, and i wanna know if the beastmorph mutagen also gains the +2 in strenght for medium creatures.

Thanks all


Dear all

Im playing with a alchemist beastmorph archetype, and i wanna know if the beastmorph mutagen also gains the +2 in strenght for medium creatures.

Thanks all


Dear all

A player in my group is playing with a summoner and his Eidolon have the rend ability.

But recently he added 1 pair extra of claws and he is using the rend ability for extra damage 2 times in the round (Considering if he hits the 4 attacks).

In the monsters abilities is clear that the rend ability it only works 1 time in the round, but in the Eidolon ability text doesn't mention anything.

It works different these ability with Eidolon?

Thank you all


Dear all,

In my group there is an necromancer that usually turn creatures undead. An Example: An undead quickling maintain his 120ft speed as a skeleton?

Thank you all


Dear all,

I'm playing with a Witch and i'm preparing him to select the Stargazer prestige class.

I'm wondering if i select the Caudron hex to brew potion, if would stack with the Sideral Arcana - Mother's option.

These sideral arcana power allows the Witch to add twice my class level.

An Example:

If the character brew a cure moderate wounds at the 5th level the potion brewed would add 10 to the hit points restored.

Thank you all


Thank you Guys, that really helped me.

Best Regards


Dear Friends, i have a question about the Corpse Companion from the Undead Lord. If i raise a creature, his spell like abilities of the base creature remains?

The Skeleton rules doesn't mention anything about it and i can't find nothing in any forum.

Tks

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