Felldales Dragon

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So I finished reading the quest, and on room A7 there are cravings depicting Akmajet leading an army of undead. It says that if a PC succeed a DC15 Society check they know the following:

Success check:
recognizes that the city is Sothis, from almost 1,000.years in the past. Behind Akmajet, several other figureslead their own lesser armies of undead. However, their faces have been chiseled out, with text written across their bodies. Written in Osiriani, the text calls the figures “ungrateful leeches” and “treacherous scum” and “unworthy of unlife.”

If I tell them that, they are going to be so confused because I couldn't find another place where they know who Akmajet is.

Where should they learn more about him?


I'm reading the wizard advancement table and at level five it says ability boosts.

I can't find in the book how many do you get.


How do you fill the "Spell slots per day" section. There are numbers from 1 to 10 with writing boxes above and below each number.


Hi,

I am thinking in running a table of Beginner box bash demos for the first time at a comic convention... so i want to know how do you GM's prepare for running a table, how do you handle people who probably have never played, do you spend any time explaining rules?

Everything you can tell me about this topic is helpful.


Hello,

I am thinking in running a beginner box bash demo at a local convention or on a public space, similar to what this guy did.

I need tips, suggestions on doing this, with people that probably/presumably don't know anything about Roleplay.

I am relatively new to Roleplaying, I've been playing for about 2 years and only with the beginner box.


Hi,

I am running "unfamiliar ground", my players are close to encounter the skeletal young adult green dragon and I need help to find a paper mini.


Hi,

I found my self struggling trying to sell items to everyone in party, I have problems choosing what is on sell at the moment. I need ideas/tips/advice on how to handle the selling in town to PC and making it more dynamic.


Currently I am playing with beginner box, so when me and my group are done with this we are moving to Core Rules. So in the meantime I am buying all I can for RoRL. So today finally I got a Rune Giant promo miniature, this thing is really big... So I was wondering How do you handle as a GM fighting giants and gargantuan creatures?


If a rogue want to use a +1 light steel shield, what would be the consecuences?


Hello,

This is what happend, my first mistake was allow them play whatever class they want... so they ended up with a wizard, 2 fighters and a rogue.

All went smooth until they defeat the reefclaw, then the wizard has the ocurrence of shooting a partner with a magic missile and then run to the next room where the king fatmouth was, he was alone so the goblins give him a lesson and leave him diying, his mates did not want to help him (because of the magic missile), and now the rest of the team are fighting the goblins and are losing the fight, I think the next session they all will be dead.

If they die they are going to make new characters now and I will encourage them to fill every rol. I was thinking that everything they found now is king fatmouth treasure.

I need ideas on what to do with the dungeon, i think it needs new encounters on the explored areas they beat, but do not know exactly how to handle or what kind of monsters to add.

Sorry for my english.


Hi,

So one PC took a sword from a dead goblin, he ask me if he can use it to make two attacks since the sword is one-handed and so the shortsword he uses is. I can not find anything on the heroes handbook... I need ideas on how to manage this.


Just wondering if a shield or armor can be damaged or destroyed. If so how it happens?

Finally I get my first session with my friends (we all are newbies to roleplay), we enjoyed it and laughed like hell. So Im thinking buying the core rulebook and gamemastery guide when were done with the BB, and maybe a module or adventure path (what are you suggestions?). I don't feel confident enough to make my own adventures.

I apologize for my english. Thank you all.


Hi,

I am reading the GM guide "Black Fang Dungeon" to prepare myself for my first GM with my friends. (none of us have any experience)

So I have a few questions:
1. How do PC move through the dungeon between encounters?
2. Do they move as their speed allows them? or
3. They only talk what are they doing without the need of moving their pawn?

I am confused because on Area 1, the GM guide says:

Quote:
"have the players place their pawns in squares near the edge of the map in Area 1 of the dungeon."

I understand that, and then follows with this:

Quote:
"Ask each player in turn what she would like to do, such as move to any square outside the cave, draw a weapon, examine the statue, or take any other simple action"

This make me believe that PC need to move their pawn as their speed allows them. This brings another question:

4. Do they need to be in front of the statue (their pawn) to examine it?

But in Area 4 (Gemstone Altar) it says:

Spoiler:
Quote:
"Should anyone approach to within 5 feet (1 square) of the altar, the statues breathe out a horizontal sheet of flame that fills the entire room. If anyone moves that close to the altar, make sure to ask all the PCs to confirm their locations before resolving the trap’s effects"

If they where moving square by square with their pawns.

Spoiler:
Why would I need to confirm their locations before resolving the trap's effects?

I apologize for write too much, just to ask about moving in dungeon.
And please tell me if something is with wrong format (spoiler tags) so I can make better post next time.

Thank you


I got a Throwing Axe. What should I place on bonus attack and damage in section G for that weapon?

Attack Bonus: Melee or Ranged?
Damage: 1d6 + melee or nothing?

Thank you, and excuse me if my english is not good.