Throughout the adventure in the Pinnacle of Avarice things have felt very cramped and the fights have been about bottlenecks and weirds positioning.
Last night they encountered the gargantuan rune warden and I could not figure out how this was supposed to work.
A player (Rouge Halfling) was like, "yeah, hey wouldn't be funny if the map you are working with had a little note in the corner that said each square is 10 or 20 ft?"
I look over at the book... "1 square = 10 Feet"
Pardon me while I go reconsider everything.
Name of PC: Sir Von Duley The Third
Just when I think my party has reached its final configuration...
Him and the fighter of the party were double teaming the rooms (leaving most of the party behind due to shenanigans) they came to one and attempted to sneak in. The Golem in the room was waiting as the hapless druid rushed in and was immediately pounded into a smear on the floor.
fifth times the charm? He is getting much better...
So two players actually are contracted with him in my game for power. In particular our one Sorceress basically humiliated him while he was trapped in the dame, so he is trying to manipulate them into killing her. He has become way more involved in the plot than he was suppose to be... :-/ I'm not sure I would ever allow it to go this way when I run it for my other group.
Name of PC:Parker
The party of three were worn down by the surprisingly nimble goblin ghast, Parker had slowly becoming more and more resolved she would save Aldern from the horror of his grandfather.
Parker it should be noted was the chosen one. Upon entry to the Laboratory the druid leading them became convinced he saw his shadow on the wall and began eating it. Upon Parker's entry the Skinsaw man ran forward and got a critical on her. The Sorcerer promptly hit this new attacker with magic missle. When the skinsawman next got a chance to act Aldern made an appearance deeply sorrowful for everything, before he got too far though Lordship took control and continued the assault. The druid and Sorcerer both fought hard but Parker was convinced she could reach the man with in and spent her round with diplomacy and intimidation trying to draw out the man she loved ("Iesha maybe dead, but I'm still here!" was a favorite of mine), saddly her resolution to save the man was her undoing, lacking Parkers attacks it took to long to kill the former man and she died.
This group is not going to go down in history for making intelligent choices. Druid tends to sacrifice his animal companions by making them fight his battles (his horse plummeted to its death on the goblin bridge), the rouge tries to steal anything not nailed down, and the Sorcerer is more about his crazy back story involving his character being possessed by an alien entity and is playing up the fact his character is literally insane.
The Beardinator wrote:
What if they faked the Chosen One's death? I am against players killing fellow party members without a darn good reason. But, if they faked the Subject of Obsession's death, it could cause his Lordship's focus to shift to another target and put him off balance when the Chosen One reappears to confront him. Follow up questions: how does the Chosen One's player feel about the situation? Is she enjoying the attention from His Lordship? Have the party members pitched the plan to her of "removing her from the board"? How much do they know about His Lordship? They could turn the fake death into a trap for His Lordship.
Holy cat... that would actually be interesting.The idea to kill him came up between sessions so I don't think he knows anything about it.
Independently I have had two players approached me about what would happen if they kill Lordship's obsession, aka Parker the rouge of the group.
So two question, would you allow your party to kill one of its own, and what are your thoughts on Lordships reaction?
Party made a mess of Thistletop and ended up leaving with the lower level undone and a number of other encounters have been missed. (fought a certain lady in the temple instead of down there) They are a bit behind where the book says they should be.
I could force them back to level up but story wise they have a gripe with Orik who bluffed them into thinking he was a mercenary un-involved with the goblins.
I did one random encounter where they encountered a couple bandits they mistook based on rumours as being Orik and am now thinking I could use this by rumour milling them either back to thistletop or like the pit or other features around sandpoint.
They do seem to be taking the role of acting Sherif while Hemlock is gone to magnamar fairly seriously.
Thoughts or advice?
Ever had one of those sessions where you have no idea what your players are doing?
Name:Sir Von Duely the Third
bad guy:criticaled two rounds in a row on the poor Barbarian and having already fought other battles it proved to be too much for him. He had previously made a deal with a Devil in exchange for the ability to read. so this death technically resulted in him being resurrected under the control of the devil. Let see how long this new evil version of Sir Von Duley last before he kills the party or killed by them...
The Headless Lord
I ended up altering Orik quite a bit.
On my second DMing of RotRL and I love it when my party works super hard to enter a room that really proves not worth it.
Currently running two groups:
#1 Teach my nephews about table top rpgs
Dwarf (formerly elf) Fire elemental Sorcerer 12 - Really hates being a dwarf and is currently seeking the ability to cast wish.
Half-orc Barbarian 12 - Older nephews first character, he made a deal with the demon powering the dam to get the power to read.
Elf Air Elemental Sorcerer 12 - previous character was killed tragically, this one is a bit more functional. Has poor impulse control.
Human Cleric 12 - The den mother of the group she smacks them into order and keeps them on track and heals their injuries.
Elf Fighter 12 - occasionally confuses the dickens out of me with WoW terms. Since he joined the party him and the barbarian have introduced a lot more tactics to the fights.
#2 Want me to run a filler game while you are to busy to prep? 4 months later we have yet to return to his game...
Human rouge 3 - Parker from leverage actually but a terrible thief. Keeps having near death encounters due to her desire for loot.
Elf Aberrant Sorcerer 3 - player is basically playing a b*+#&&* insane pretty boy who may or may not be possessed by a cellphone from space.
Aasimar druid 3 - Obsessed with his horse or was till he ordered it to test a bridge. now he has sworn vengeance on the goblins and those that drive them.
Looting a party member body during a fight? He´s evil or what??
Chaotic Neutral.This is a game with my nephews. the younger lost one character because he murdered a towns person in broad daylight and was taken by the town guard. He sometimes makes dumb mistakes and tries to play his charcters the way he plays Skyrim. I'm slowly getting through to think through the consequences of his actions.
I'm darn near speechless.
The Druid decided that the horse was the heaviest of them so it should test the bridge... HE ORDER HIS HORSE TO TEST THE BRIDGE!
The fall was enough to finish off the horse.
I have a druid in a game I run that has a horse.
Pretty straightforward trap.
Would the horse get the reflex save if it fell? If yes how do I describe it? horse grabs the rope with its teeth? leaps 30 ft to the land? falls in such a way to not get hurt?
Lost two during the giant assault on Sandpoint.
As DM I really have mixed feelings on how the whole thing played out...
So Tonight I run the infamous trapped bridge at Thistletop. Not my firts time running a group through RotRL, but its quickly proving to be the most interesting.
The Druid has worked hard clearing brambles and other shenanigans to ensure his horse is with him. This is partly due to the lack of a frontline fighter type in the party and the horse filling the role. (Strangest group I've ever had I must confess)
Any rate as I prepare for the bridge crossing I find myself asking a few things and not finding answers.
1. Would a horse fit? I assume yes as the goblins brought one across
2. Would the horse get a reflex save when the trap triggers? It can try to grab the rope with its teeth but that doesn't seem logical seeing a horse hanging by its teeth...
Any advice on handling this would be greatly appreciated