So, I'm checking out my favorite artifact in Paizo's new Artifacts & Legends book, and I notice there's been some serious changes to ye old Harrow Deck of Many Things.
I'm not sure what I think about the changes. Several seem to have been changed from bad to good outcomes, and many of the bad outcomes are much less harsh.
A summery of the changes, mostly for my own benefit:
The Avalanche: Old card trapped you as the spell imprisonment. New card causes an earthquake, THEN imprisons you. Much harsher than before. I like it.
The Big Sky: Old card allowed the one-time ability to "avoid any situation or effect". The new card gives you a +10 bonus to CMB and CMD for 1 round/day, with the side effect of causing a metal object in the vicinity to break. I miss the open-endedness of the old power, but the new power is great too.
The Demon's Lantern: Old card caused you to gain a powerful fiendish ally. New card causes you and all your equipment to disintegrate, leaving behind only a valuable gem. Again, I like both!
The Eclipse: Old card hit you with a permanent negative level. With the new card, the negative level only effects you from dusk to dawn. This is a little less harsh, but more interesting.
The Empty Throne: Grants you a noble title. Old card granted you 25,000 gp along with it, new card grants you 15,000 gp. I suppose that's a little less unbalancing at lower levels?
The Idiot: Old card reduced your mental stats to 3. New card reduces them by 1d4 points. This is far less harsh, but the old card was pretty much a death sentence for any player character.
The Keep: Old card created a castle. New card grants you a personal demiplane! Interesting in that there's a city in Lastwall that was created around a castle from a Harrow card that no longer exists!
The Lost: You are forbidden from gaining any more levels in whatever class you have the most level in. The new card gives you a chance to opt you, by dying and being reincarnated.
The Mute Hag: Old card caused your most private secret to become known to all who see you. New card causes you to permanently become deaf, blind, or mute.
The Queen Mother: Old card summoned 1d4 formian warriors to serve you. New card summons 2d4 giant ants. Do formian warriors not exist in Golarion? I don't think they're closed content, and I suppose I really haven't seen them since the oft-contested Great Beyond.
The Rakshasa: Old card caused you to become the puppet of a mysterious enemy. New card causes you to turn into a random animal for an hour every time tell a lie. These are both great draws.
The Sickness: Old card infected you with a random incurable disease. With the new card it's always leprosy. I suppose that's fine, but I feel like bringing back the random table.
The Snakebite: Old card caused you to switch alignment. New card causes anyone who touches you to become poisoned with greenblood oil.
The Tangled Briar: Old card restored a slain enemy to life. New card lets you speak with plants, but summons angry shambling mounds. I like the old ability more, but I'm tempted by angry shambling mounds.
The Tyrant: Old card summoned a powerful evil to drag you off to it's lair. New card grants you the one-time ability to command any creature in the multiverse. That's much nicer, and also not a character-ender.