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Hi everyone,
Hi everyone,
Hello everyone.
I don't know if this is the right session to post this thread. In few months me and mine friends are going to start the new version of the curse of crimson throne and I wish to use an unchained class.
The feat Slashing Grace says:
Benefit: Choose one kind of one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size." So if I choose longsword I add Str on hit and Dex on damage? Does it have any sense for non Swashbuckler character? Is there any way to hit on Dex and to damage on Dex with this feat?
This power allows to cast spell from two alignment domains matching the alignment of the character, what if the character is true neutral or have the "Beyond Morality" path ability? And if the Divine Source path ability is taken again at 6th tier grant a domain and two subdomain, so that domain is one of the choice of the player?
I've started a week ago to read this section of Ultimate Campaign but I have some doubts:
Undetectable: This grants its bonded user the
What does it means "can't be detected or scryed"?
Thanks
I'm running for the first time a mythic adventure and I'm using a lv3 summoner. Yesterday my party become mythic, but I have some doubts about which mythic path I should choose.
Sorry for my very bad english... I hope that my questions are clears
Talking seriously: I like them all, and I'd always liked multiclassing since the 3.5 and especially for the Ultimate Magus. But now this new classes are just too way powerful. The Arcanist (such a sad name...) is the fusion of the sorcerer and the wizard using their best qualities. I never liked the wizard and prepare the spell in general, but now with this new kind of preparation I think that the wizard is a dead class. Just as the rogue and the monk. So my question is: Why at every new handbook the base class are stronger and stronger? Can't Paizo simply belance all the classes? There a also many wonderful archetypes unclear like the Undead Lord and the Synthetist that still wait clarifications. Why a player have to coice the barbarian if the bloodrager is essentialy identical with the addiction of the bloodline power?
I've already done another threat about the Summoner-Syntetist, but now I've other doubts. Does a Synthesist qualify for these talent:
All magic items have a LI in their description. In my group we always have interpreted the LI of the creator as a requirement, just yesterday we discover that it isn't. So a lvl 3 wizard can create a Belt of Giant Strength +2... we all are a little disappointed. Then what is the use of the LI listed in any magic item? If a ipotetic lvl 3 wizard want to create a Belt of Giant Strength+2 the DC to create it is 13 (5+8 where 8 is the LI listed in the item) or 8 (5+3 where 3 is the LI of the wizard)? Also creator can take 10 to the d20 result for create a magical item?
I'm building a lv1 Sintetist and I've some doubts about the saving throws. When I've to use my ST and when my eidolon's ST?
Hello everyone, today I have doubt about my crow familiar. I have a fighter 1/wizard 1 pg with the trait magical knack so my caster level is 2. I have 22 HP: 13 for the fighter and 9 for the wizard... and my crow have 11 HP or 4 HP? It gains talent every 2 level and Skill ranks every level? Furthermore where I have to apply my +2 on Caster level? Only in the effects of my spells or also in familiar ability, prerequisite for talents (like Arcane Armor Training and Item Creation talents) etc...? PS sorry for my bad English
A player who use to be a powerplayer has built a paladin who rides a horse and purports to deal with a critical in spirited charge 684 damage (he is half-dragon level 15). Whether this is true or not the talent spirited charge is unclear. What damage I have to double (or triple in the case of a lance)? Everything (ie enhancement bonus, Power Attack, strength, smite devil, specialized weapon, etc ...) or just some of this things? PS I apologize for my English is probably wrong
Hi everyone, I'm playing an human half red-dragon warrior and I have created a wondrous item that can use dragon form III one time in a day. If I choose the white dragon form, what happens? I maintain my fire immunity? The bonus of natural armor change to +8 or improve by 8?
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