avatar-84's page

24 posts. No reviews. No lists. No wishlists.


RSS


Hello, Can a character use a weapon or wear an armor enhanced with a potency rune that is superior to his proficiency in armon or weapons?

For example, is a 20th level paladin able to use a +5 weapon if his weapon proficiency is only master and not legendary?

If not, are there ways to upgrade a proficiency?

Thanks


1 person marked this as a favorite.

Why not?

Human to troll same reign (animals +5) same type (mammals +2), same or lower int (yes +2) = 9 = forever

Pseudodragon to dragon same reign (animals +5) same type (reptiles +2), related (yes little dragon to huge dragon +2) = 9 = forever

Even if as master you disagree with a point is still 1 cast each week


True, but in this way you are limiting the spell, the Raw says that it works like polymorph greater BUT.. and spell can ALSO be used to duplicate the effects of baleful polymorph...

So, where is the edge between the the OPness and the complete exploitation of the spell?

Because what happen if the mage\sorcerer whith a pseudodragon as familiar decide to turn it into a huge golden dragon forever? And then the melees of the party whant to became all trolls to gain For, Cos, Natural armor, dark vison and regeneration forever?

Considering even the possibility to transform the ground in lava and every other option...isn't a bit too much for a 8° level spell?


1 person marked this as a favorite.

Can I use PaO to duplicate a level 8 spell with the possibility of a permanency effect (such as giant form 2 dragon form 3) or can i exceed the effect of greater polymorph (such as Giant form 1)? By RAW id say yes, but objectively it would be far stronger than other spells of the same level, maybe better than a 9° level spell.

What do you think about?


Even in this round Magus is weaker than bard, maybe not in melee, but bard il not selfish like magus is, and for knowledges, group buffs, and spell list, i continue to prefer bard...my two cents


In another topic is being explained that Persistent spell is more usefull than Heighten spell in most of cases.
Here i'd like to know if the same spell is capable to substitute even Empower spell other than Heighten spell in a sorcerer feats list.

The 100% of the damage is better than the 150%\2? Math said yes, but isn't so simple, what's your thought?


1 person marked this as a favorite.

This is a spell list using the sorcerer arcane bloodline, and the APG favourite class option for humans (without APG spells), and with one more 9 level spell known by feat. In my opinion a sorc with this list could be capable to be complete in every situation,like a wizard but non linked to standard slots.

1° level identify enlarge person protection for evil grease charme magic armor silent image feather fall

2° level invisibility web glitter dust mirror image scorcing ray hideous laughter resist energy gust of wind

3° level dispel magic slow haste tiny hut fireball stinking cloud wind wall

4° level dimensional door confusion scrying black tentacles invis. Greater enervation resilient sphere dimensional anchor

5° level overland flight feeblemind wall of force telekinesis trasmute rock to mud summon monster 5 seeming

6° level true seeing dispell magic greater disintegration chain lightning contingency programmed image anti magic field

7° level teleportation greater arcane sight greater spell turning mage's magnificent . summon monster 7 reverse gravity project image

8° level power word stun moment of prescience maze mind blank horrid wilting polimorph any object prying eyes greater

9° level wish mage's disjunction summon monster 9 time stop prismatic sphere


This is my idea about the comparative strength of full\mid casters in cents (100 is the perfection...no one is perfect!):

99 Wizard (if the wizard had the sorcerer flexibility would perfect)
98 Cleric, Witch, Druid (for different reasons are under the wizard)
96 Human Sorcerer, Human Oracle
90 Summoner
.
80 Bard
75 Inquisitor
.
.
60 Alchemist
.
.
Under the fifty all other classes

P.S. I love\play sorcerers, and i'd never play a wizard...but i recognize its excellence


Every one tell me that sorcerers connot be adaptable as a wizards: this is a spell list using the sorcerer arcane bloodline, and the APG favourite class option for humans (without APG spells), and with one more 9 level spell known by feat. In my opinion a sorc with this list could be capable to be complete in every situation,like a wizard but non linked to standard slots.

1° level identify enlarge person protection for evil grease charme magic armor silent image feather fall

2° level invisibility web glitter dust mirror image scorcing ray hideous laughter resist energy gust of wind

3° level dispel magic slow haste tiny hut fireball stinking cloud wind wall

4° level dimensional door confusion scrying black tentacles invis. Greater enervation resilient sphere dimensional anchor

5° level overland flight feeblemind wall of force telekinesis trasmute rock to mud summon monster 5 seeming

6° level true seeing dispell magic greater disintegration chain lightning contingency programmed image anti magic field

7° level teleportation greater arcane sight greater spell turning mage's magnificent . summon monster 7 reverse gravity project image

8° level power word stun moment of prescience maze mind blank horrid wilting polimorph any object prying eyes greater

9° level wish mage's disjunction summon monster 9 time stop prismatic sphere


+1 wraithstrike

At this point i'd suggest (as said before) to treat true seing unlike see invisibility to stop the combo in the benining...even if an 8th level spell should beat a 6th level spell if they have opposite powers...

P.S. 4 classes could have this combo wizard\sorcerer\witch\cleric...will be very common high level combo


@Zoddy: I think that if a GM would erase\modify the spell he commits a very big mistake. First of all 'cos you are cutting an important option for the casters of the group (and this is always a really bad thing), furthermore i believe that the paizo's guys when wrote this spell had a very exact idea about what could\couldn't allowed to do to casters.

If in the text there's wrote "like see invisibility" you have to respect it, you can't take the spell of 3.5 to giustify the idea (only yours) of a broken combo (that isn't so broken).
Same name, two different spells. At this point i could argue against the prevented immunity by mind-effects, saing that in 3.5 i had...Mindblank has already been deeply nerfed...at least leave it with this little combo.

P.S. If you are so terrify about this option put all the possible skill points in perception and make a good roll, than cast a glitterdust or something similar and the problem i solved! After all isn't so broken!


We are speaking of an 8th level spell, it's obvious that it have to be strong and game-breaking...for a short duration protection there are the 4th level spells (death ward), if you are a 15th level wiz, or a 16th level sorc...you have the right to be completely invisible and undetectable all day long...if you think that it could be too broken, make the Npg use the same tactics, there isn't a real problem in my opinion.

Or the GM find a method to see the wiz (and there are a lot of methods), or the wiz will be free to do all he wants without risks...at the 15th level in my opinion is acceptable.

wake up...cast overland flight\mindblank\contingency on invisibility greater extended (activable by password)

At the begining of each fight i, as free action, become invisible for 30 rounds (at least)...and changing my position after casting each spell flying (12 meters)i can do what i want without risks.

i'm a 15th level wiz or witch and maybe cleric or a 16th level sorc,
it's my right be quite invincible...after all i'm a full caster


Summon monster I-VI could be usefull, giving him the possibility to cure himself and use several tricks


I'd opt for a 5 spell level class, with 1st level spell castable as any other caster, but slowly.

1st level spell.....1st level
2nd level spell.....5th level
3rd level spell.....9th level
4th level spell.....13th level
5th level spell.....17th level

Full BAB, good will and fort saves
2+Int mod. skills
Competence in simple and martial weapons, and in light and medium armor and shields (not tower)...ability to cast only wearing light armor and shield

at the 7th level gains the ability to cast even in medium armor.

It is a charisma based enchanter like a bard...he has an own spell list, but can olso choose any tipe of wizard\sorcerer spell as it was 1 level highter than normal.

Having 5 SL will have less tricks than a paladin, but i think that this class should be able to cast spell from 1st level...4th is too late in my opinion.


@Jason Bulmahn: Hi Jason, first of all sorry for my eventual english mistakes (i'm italian). Why don't copy litteraly the Duskblade? People wants the full BAB, the 5\6 SL, some tricks (obviously not to much). It's all already done, if there are problems about the name, change it!

In my opinion this Magus is a selfish Bard, and for that role i don't think we need another class. The hole is for a class who can have good chance to hit in melee\ranged, and put spell in weapons.
The sorcerer with some combat ability alredy exist, the fighter with some arcane ability not yet...that is the way...all IMHO.


Add summon monster I-VI and contingency to the spell list!


I vote for quickened feeblemind...too powerful to be real.


Pathfinder Advanced Player's Guide Preview #2?


Im'sorry for my english

Treantmonk, your guide it's fantastic, here in italy i know that many groups (mine included) defines yours as a very usefull and complete guide.

One point i can't unsderstand, why Invisibility,Greater is red...ithink that one reason could be duration, (i haven't a rougue in my group), but in a combat is a so big mistake use your first round to became invisible (after battlefield control)?

In your opinion, the color of that spel change if a Sorcerer d'like to take it?

The same question is for Mind blank. Is so terrible stay invisible even under true seeing, total immunity versus divinations? The +8 is a resistence bonus (ugly), but if yuo havent't a resistence cloak +5, isn't so bad. The duration and the possibility to put it on the BSF, in my opinion make that spell maybe not green, but least yellow.

Thank's


MinstrelintheGallery wrote:
avatar-84 wrote:
P.S. Sorry for my english, i'm italian (I'm not good in foreign languages)

Your English is fine- there is some misspelling, but not a whole lot more than many native speakers(American at least) if you hadn't said anything, I wouldn't have known.

(In the US- where I'm from, knowing a second language at all puts you ahead of the curve, and yet people are terrified about the number of Spanish speakers- it's ridiculous)

Anyway, one your list...

It's good, like you said, not perfect but as good as you need. The arcane bloodline give a lot of good spells, and you worked with it well. There are some spells chosen probably more for taste then efficiency- which is a good thing, because if the perfect spell list could be found, than every sorcerer would be the same- dumb.

For the record, go with mage's disjunction, the pathfinder nerf made it a better spell.

Thank you for all.

Concern the list i can't\won't take necromancy spell even if enervation and Horrid Wilting likes me a lot. I hope that with the handbook 2 the spell list will be incresed with some spell like the orbs and assay spell resistence(ex complete arcane both).

I'd hope the you change idea about writing a spell list for sorceres, the treantmonk's guide is amazing, but it isn't adequate to the sorceres needs.


This is my list, i tried to complete it for several month, end i came to this conclusion. (It's not perfect but it's good enought in my opinion)

P.S. Sorry for my english, i'm italian (I'm not good in foreign languages)

Sorcerer arcane bloodline 20th level.

1° greese\enlarge person\protection from evil\charme person\identify\silent image

2° invisibility\glitterdust\web\scorching ray\resist energy\Hideous Laughter

3° sleet storm\dispel magic\tiny hut\haste\slow

4° black tentacles\dimensional door\summon monster 4°\confusion\resilient sphere\ invisibility greater (i've a rougue)

5° feeblemind\wall of force\Overland Flight\Telekinesis\Transmute Rock to Mud

6° Dispel Magic, Greater\chain lightning\contingency\disintegrate\true seeing

7° summon monster 7°\spell turning\Mage's Magnificent Mansion (the perfect camping spell...i love it)\Project Image\teleport greater

8° maze\Moment of Prescience\Power Word Stun\Mind Blank (ugly respect the previous version, but u can stay invisible even under true seeing...end the +8 against mind effect isn't so bad; it's a different spell)

9° summon monster 9°\ time stop\wish\prismatic sphere or Mage's Disjunction (i can't choose)


Wonderful work...but there is a mistake on T-rex augmented bonus to bite.

I'm sorry for grammar mistakes.


Wonderful work...but there are some mistakes on T-rex augmented bonus to bite.

I'm sorry for grammar mistakes.


I can't download.
Could you send me a copy of all? Thanks.
Avatar-84@hotmail.it