Azmur Kell

archtech88's page

5 posts. No reviews. No lists. No wishlists.


RSS


So I'm running a mythic game where the PCs' end goal is to become the new dominant Pantheon of Earth. Or at least of their region of it. As a young godling, one of the players wants to create new species in game. I'm fine with that, but I feel like just saying "sure you can make a new species, whatevs" would be too easy.

I'm thinking that I might make it so that he has to have 'craft construct' as a pre-req, sort of as a 'You have to know how to make something that's independently animated' kind of thing. Other than than that, though, I have no idea as to what sorts of things I could / should put into this, in regards to how powerful the species can be, how much it costs or if they can simply convert an existing species into a new one and make that cost less than making a new species wholesale.

Any thoughts?


1 person marked this as a favorite.

I'm trying to create a Mythic Werewolf and I am having trouble. The Mythic Vampire seems to have have so many powers and such that I want to create a Werewolf that could match him, but I have no idea where to start.

The basis of this is that at the beginning of the campaign, the PCs defeated a necromancer that was bringing to life or infecting the living with various supernatural diseases and a few infected folks escaped, a zombie, a vampire and a werewolf. The next time they encounter them, these folks have become powerful entities in their own right as they are the first of their kind.

Any suggestions?


Thanks for all your advice! My one thought was that it would work because while Alter Self only had a set time frame, so any female effects on the body would fade before the change, A Thousand Faces can last for as long as the Druid wants so if the Druid stayed in female form long enough there's no reason that he shouldn't start getting female 'problems.'

I know that he doesn't become something other than human, but he doesn't shift beyond human. He just becomes a human woman. So my thought was that, given enough time, there's no reason that the new being (fertilized and 'implanted' egg) would be destroyed once the Druid shifted back.


1 person marked this as a favorite.

For Background: I am playing as a Druid who has, through the course of our campaign, become a very powerful noble in his nation, along with his fellow party members. As such, he see no problem with having as many kids as he wants and keeping them all in his house, bastards and all (At last count, he had 4 with his wife, 4 with others, and is raising 2 that his wife had with someone else).

Now that this meaningless piece of background is out of the way, I have this to ask:

He's high enough level now that he can use A Thousand Faces and I was curious if he could use it for Gender Bending? I see no reason for it to work from day to day, if so, but could he also use it to become a woman long enough to give birth to a kid?

I ask because we're undergoing the Starstone Test for our Mythic campaign and there's a big chance that, so long as we beat Cthulhu, we might succeed and I was hoping to become a god of balance. Since that includes men and women and he'd want to know what both sides are like, he'd be having a kid him(/her?)self to be sure he gets it.


I know that this is an older thread, but I'm going to post anyway. I have a PC that has been ... transfigured into a large human because of a magic item that increased her size proportionately by 1 foot each time it affected her. There's no way for her to become her normal size again, so I tempted to have her meet with a Wood Giant and ... go to town. When the pair of them have kids, would the child be a half-giant because of the human heritage or a full giant because they're both large creatures? If the kid is a half-giant, where could I find race stats for it?