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* Pathfinder Society GM. 12 posts. No reviews. No lists. No wishlists. 27 Organized Play characters.


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I am having a very similar issue to this one, trying to redeem a voucher and it won't work no matter what I do

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Is there any way to gain access to the new Favored Weapons in Gods and Magic without being a Cleric or Champion? It seems like it should be possible according to Favored Weapons on Page 9, but it isn't clear how one actually gains access

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RealAlchemy wrote:
A considerate summoner always has the stat blocks ready to go for any likely creature the summoner might drop on the map to avoid slowing down combat.

Well yeah, that's not the issue, I can get the stat blocks

But I guess I need the Bestiary then, if even PF1 didn't have that as an exception

At the very least I need to get the Bestiary or rethink my Sorcerer's 4th level feat <.<

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As there are no monsters listed in the Core Rulebook, do I need to purchase the Bestiary in order to use any of the Summon spells?


I'm also unsure on what defines a source, it's obvious that a monk can easily get 2 Focus pretty fast, but still not 100% on Cleric


Tribon wrote:

A single shuriken with Returning works fine, for all feats, as it's a weapon with Reload 0, and Returning instantly returns the shuriken to your hand after each Strike. You'd technically need to be holding to be considered wielding it, so you couldn't draw it as part of the same action, but so long as you have it in hand you can use these feats.

It seems like Hunted Shot actually only works with a single shuriken, since the feat says you must make the strikes with "the" required weapon, but that's kind of pedantic.

Ah, thanks, I hope the first part is fully accurate

The second part is a tad annoying, as it means I wouldn't be able to use the feat until level 3 if that is indeed correct


1. Does hunted shot require me to use multiple shuriken or does one returning work?
2. Same question for double shot and triple shot


zza ni wrote:

as i see it the max +10 on weapons is to limit the total + of buying\crafting a weapon.

since bane is considered a +1 enhancement. even if it give a higher bonus against specific things that doesn't change the weapon buying\crafting cost so it's all good.

Well from the FAQ: https://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qd9

You can't for example, add bane to an already +10 weapon through Inquisitor, so it's not just buying/crafting

The line about "The +10 bonus-equivalent limitation is a hard cap for all weapons; you can't exceed that even with class abilities or other unusual abilities."
is where the issue came up, as I was told by more than one person, that that line would apply to Bane (and Furious) and would limit the bonus that Bane and/or Furious would grant based on how high of a total + the weapon had


If I attack a Dragon, am I at +5 or +7? Bane can obviously exceed the +5, but the weapons total enhancement is already +10, does this mean that only the 2d6 from bane would work and not the +2 enhancement? In addition, does a +1 Bane weapon bypass certain DRs normally requiring 3?

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Does the Genie Heritage boon work with the Alternate Elemental Heritages from Plane-hopper's handbook? I'm guessing no since it involves trading out the basic affinity, but it does say it works like and is implacable as the affinity

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It’s a long shot, but have digital Ghoran/Samsaran/Kobold/Rougarou
looking for Kobold boon with wording allowing for additional resources


Spent forever trying to find this in the book before finding this thread