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Hey guys, The archetype still keeps lay on hands its just the area effect channel that they lose. I agree that losing aura of resolve may be too much as charm is one of the more dangerous status effects.

I have a list of "holy scourges" to replace mercies that add some offensive utility to lay on hands and some smite related buffs but not really ready to share them yet.

In terms of spell loss the idea is to have a more martial holy warrior along the lines of Warhammer grail knights or cold iron Magdalen knights. Weapon training and 4 feats may not be the counter balance though and I'm looking at ways to better balance the scales.

Thank you all very much for replying and giving feedback I appreciate it.


Holy Warrior
Combat feats- at 4th,7th,10th,13th levels you may select any leadership, combat or divine feat you meet the prerequisites for. This replaces spellcasting.

Banner bearer- at 3rd,9th,16th level you may increase the range of all auras by 5ft or increase the bonuses granted by 2. This replaces mercies gained at 3rd,9th and 16th levels.

Prayer in Steel- at 6th,12th,18th levels you gain weapon training as per the fighter class feature (you may also select weapon training variants). This replaces channel positive energy and 6th,12th,18th level mercies.

Aura of Holy Wrath- at 8th level if an ally is reduced to 0 Hp within 10ft you gain a free use of smite evil against the triggering enemy, allies within 10ft of you get a +2 bonus to attack against the target whilst the smite is active. Replaces aura of resolve.

Hello I have attached the archetype above and would love some feedback on it. Thanks in advance


Hi guys just a rough idea for a archetype based around bleed damage. I welcome any and all feedback. cheers

Warrior of the Holy Blood

Skills- the warrior of the holy blood add intimidate to their skill list

Toughness- at 1st level the warrior of the holy blood gains the toughness feat

Stigmata- The warrior of the holy blood is both blessed and afflicted with holy pain this normally take the form of bleeding or a burning sensation. For a number of rounds each day equal to their level + cha mod they take bleed damage equal to their charisma modifier +1 this cannot be ended prematurely but ends automatically at the end of combat. This damage can’t be healed in any way during combat.

Power of the Blood- at 2nd level the warrior of the holy blood may add half their current bleed damage to all damage inflicted with melee attacks , They also gain +1 to attack rolls and saving throws for every 3 points of bleed damage. This replaces Lay on Hands.

Sanguine Blessing- beginning at 3rd level and every 6 levels after wards the warrior of the holy blood may select a benefit from the list below. These replace 3rd, 9th and 15th level mercies. Any hit points spend on these abilities can’t be healed during combat

Red martyrdom- The warrior of the holy blood may transfer the bleeding condition from and ally to himself for a number of rounds equal to his current bleed. This is treated as stigmata for the purposes of bonuses.

Sanctified blood- The warrior of the holy blood may sanctify their weapon with blood as a swift action inflicting 2 HP per paladin level to either count as next attack roll as a smite evil attempt for 1 round or double his smite evil damage bonus for 1 round.

Holy ichor- Whilst bleeding the warrior of the holy blood may make a free touch attack against any undead or evil outsider dealing 1d6 damage per 2 paladin levels. This may also be used as a ranged touch attack dealing 1d6 damage per 4 levels.

Sanguine aegis- the warrior of the holy blood may automatically pass any saving throw or combat skill check by expending hit points equal to double the DC.

Inflame the faithful- by expending 10 hp per ally affected when bleed is active all allies count as being under the effects of divine favor and bless weapon (CL = charisma modifier) for a number of rounds equal to the warriors charisma modifier.

Aura of Fervor- at 3rd level the warrior of the holy blood projects an aura whilst bleeding making them immune to fear and grants +1 morale bonus to attack and damage rolls and to saves vs fear to allies within 10ft.This replaces aura of courage

Resilience- at 6th level and every 6 levels afterwards the warrior of the holy blood gains DR 1/- (bleed damage ignores this). This replaces 6th, 12th and 18th level mercies.


In 3.5 I would agree with you but pathfinder did a lot to make the class its own. I have archetypes in this vein but its quite a different concept from the paladin.


Thanks for replying Ciaran Barnes, sorry if the fighter theme wasn't apparent to you. Thanks for the feedback I'm re-writing divine strike and divine gift to balance them better atm.


That's Fair. Considering this how do you feel halving crusaders base smite damage to help balance its diversity.

Without pun nothings sacred with this build as I think its theme speaks for itself, I wouldn't be apposed to removing divine strike and replacing it with something milder.


Thanks for the reply Syrus. I will try and clarify these points.

1) yes I meant for the AC bonus to be absent to help balance its diversity

2) like lay on hands it can be used 1/2 level + cha mod a day

3) I'm surprised I forgot to expand this one. It would mimic any 1st level paladin spell with a duration and continuing effect and would use half the crusaders caster level. A new effect can be chosen at 9th and 15th levels.

4) I intended it read the first strike per smite use and it allows a free combat maneuver with that strike in addition to smite and weapon damage

5)I understand this point and I will consider alterntives to tying it to weapon focus

6)yes it does.

7) Maybe the bonus to strength lasts a number of rounds equal to the crusaders charisma bonus but can only trigger once per ally

8) would function as an inherit bonus the same as a natural ability score increase


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Hello everyone this is my first attempt on a class and would be grateful for any feedback thanks.

The Crusader (Paladin/ Fighter)

Alignment- Must be good aligned
HD-D10
Skills (2+int) - Craft, Diplomacy, Intimidate, Handle Animal, Knowledge (Local/Religion/History/Warfare), Profession, Ride, Sense Motive and Survival
Proficiencies- Light, medium and heavy armour and shields except tower shields. All simple and martial weapons

Level BaB Fort Ref Will Abilities
1 +1 2 0 2 Aura of Good, Smite 1/day, Weapon focus
2 +2 3 1 3 Indomitable, Surge of Strength
3 +3 3 1 3 Aura of Courage, Divine health, Divine Gift
4 +4 4 1 4 Smite 2/day,
5 +5 4 1 4 Divine Bond, Divine Strike +1
6 +6/1 5 2 5 Enhanced Smite
7 +7/2 5 2 5 Smite 3/day
8 +8/3 6 2 6 Aura of Resilience
9 +9/4 6 3 6 Divine Strike +2, Divine Gift
10 +10/5 7 3 7 Smite 4/day
11 +11/6/1 7 3 7 Aura of Wrath
12 +12/7/2 8 4 8 Greater Smite
13 +13/8/3 8 4 8 Smite 5/day, Divine Strike +3
14 +14/9/4 9 4 9 Aura of Faith
15 +15/10/5 9 5 9 Divine Gift
16 +16/11/6/1 10 5 10 Smite 6/day
17 +17/12/7/2 10 5 10 Aura of Righteousness, Divine Strike +4
18 +18/13/8/3 11 6 11 Deadly Smite
19 +19/14/9/4 11 6 11 Smite 7/day
20 +20/15/10/5 12 6 12 Paragon

Aura of Good- radiates good aura as a cleric of equal level

Smite- the crusader adds their charisma modifier to hit and level to damage chosen foe until that opponent is unconscious, dead or after 24 hours have past. The creature must be evil or been witnessed by the crusader committing an evil act

Indomitable- adds charisma modifier to will saves

Surge of Strength- cures 1d6 per 2 levels of damage as swift action (uses + ½ level +cha modifier) Cures allies for 1d6 per 4 levels as a move action

Aura of Courage- Immune to fear, +4 to all allies saving throws vs fear in 10ft aura

Divine Health- Immune to all disease

Divine Gift- May choose a bonus fighter feat or choose a 1st level paladin spell to benefit from permanently (spell must have a continuing effect)

Divine Bond- As paladin ability

Enhanced Smite- The crusader does 2 damage a level on the first successful attack when smiting and may combine smite with a bull rush, trip or sunder attempt (provoking attacks of opportunity as normal)

Divine Strike- when wielding a weapon with which the crusader has weapon focus with +1 to hit and damage against evil (or smited) opponents, +1 every 4 levels. At 9th level weapons count as good, At 13th they count as silver or cold iron and adamantine at 17th level

Aura of Resilience- Immune to fatigue, exhaustion and +4 to saves vs ability and level drain, +4 to allies saves against these effects in 10ft radius

Aura of Wrath- +4 sacred bonus to strength for 1/round when ally in 10ft is injured

Greater Smite- The first successful hit of the crusader smite ability either blinds or stuns opponents for a number of rounds equal to the crusaders charisma bonus (DC 10 + ½ level +charisma modifier to negate) This can effect undead and evil outsiders regardless of immunity’s

Aura of Faith- Weapons and allies weapons within 10ft count as good aligned

Aura of Righteousness- DR 5/ Evil and immunity to compulsions, +4 to allies in 10ft

Deadly Smite- The paladin may end the smite effect to instantly count their next attack as a Coup De Grace regardless of opponents current vulnerability (against undead this counts as a disruption attempt DC 20 + crusaders cha mod)

Paragon- The crusader gains +4 to their strength or charisma score and auras double in size


What does the paladin archetype do and is it compatable with the divine defender.


Thanks necromancer but very disappointing lack of stuff. Not even a feat.


Any paladin stuff please.


Any good things for paladins or cavaliers ?


I've seen the monstrous mount feat on the SRD. Is there more mounts to choose from in the book or is griffin, hippogrith and worg the only options


Still a few feats or new uses of lay on hands against undead would have been nice.
Ultimate magic was the only book to give paladins good stuff, ultimate combat gave some badly written archetypes and a bad multiclass feat.


So no paladin related stuff. So paladins get squat for as both demon and undead hunters.


Will there be more stuff than just 10 alternate classes i.e archetypes, feats etc. also why no paladin, cavalier or inquistor stuff?


Is it too much to hope for any paladin related stuff.


Theres also undead scourge and oath against undeath. Also an oath against evil outsiders as a whole and a demon hunting specialist are 2 different things.


Any feats worth mentioning. Would have thought at least a demon slaying paladin archetype would have been in there.


Is there any stuff for paladins.