Pathfinder Player Companion: Demon Hunter's Handbook (PFRPG)

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Pathfinder Player Companion: Demon Hunter's Handbook (PFRPG)
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Raise your banner and lead the charge in your fight against the dreaded demons of the Abyss with Pathfinder Player Companion: Demon Hunter’s Handbook! Whether you’re crusading against the demons crawling from the horrific Worldwound or you’ve traveled all the way to the Abyss to fight these fiends on their own turf, this volume will give you everything you need to face off against the forces of the demonic horde.

Demon Hunter’s Handbook contains player-focused, in-depth discussions of demons, how to slay them, and the best ways to survive encounters against these despicable foes. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you’ll find:

  • Traits and advice for characters whose pasts have been soiled by the taint of demons or their cultists.
  • Tips and guidelines for joining Golarion’s various demon-hunting organizations, as well as advice on how to start your own.
  • New feats, rage powers for brawlers who seek to stand toe-to-toe with demonic foes, and archetypes like the cold iron warden—perfect for cult-busting inquisitors!
  • Innovative new demon-slaying tools and weapons born from the efforts of the Mendevian Crusades.
  • Details on the most heinous demonic foes, from the teeming rabble of the Abyss to unfathomable demon lords!
  • In-depth details on the Worldwound and the Abyss, as well as traits for the unfortunate characters that hail from these dark realms.
  • New spells, magic items, methods of demon interrogation, kits to prepare you for fights with demons, and much more!

Written by Philip Minchin, F. Wesley Schneider, and Jerome Virnich.
Cover Art by Jason Engle.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy game. Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-554-9

Note: This product is part of the Pathfinder Player Companion Subscription.

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Ring Side Report- A review of Pathfinder Player Companion: Demon Hunter's Handbo

5/5

Originally posted at www.throatpunchgames.com, a new idea everyday!

Book- Pathfinder Player Companion: Demon Hunter's Handbook

Publisher-Paizo

Price – ~$13

TL;DR- A must have if you fight demons 90%

Basics-The title says it all. If you're going to focus on hunting demons, this is the book for you. This book focuses on the different aspects of hunting demons. Special attention and class features are given to barbarians, inquisitors, paladins, rangers, and wizards, but every class gets something a little something out this book. Besides the crunch in the book, the book has a lot of roleplaying/fluff to it focusing extensively on who you might meet when fighting demons and how to deal with demons and demon worshipers. Last part of the book focuses on the new adevneture path Wrath of the Righteous and focuses on some of the major places you will visit while in that path.

Art- This is the standard Pathfinder style, but be warned! Demons tend to be the crazier of the evil thing out there and they tend to push some peoples buttons on what passes for ok. Some of the art might not make everybody comfortable. It's a thing that you have to get used to or don play with demons. I didn't find anything offensive, but this might not be for everybody. 5/5

Mechanics or “Crunch”- I wasn't as impressed with some of the character options as I've been with other books. The barbarian gets called out as a focus of the book, but only really gets two class features that focus on critical hits. The ranger gets three and they are only traps. If you don't use traps or focus on critical hits, then the options are kind of useless. Also some of the other character options tend to be high level stuff. The spells shine as they are a good mix of levels and casting classes. I didn't hate what I saw, but I was left wanting more. 1.5/2.5

Story or “Fluff”-Here is where the book really shines. The fluff in this book is top notch. Lots of focus on the different types of demons and how to fight them. Sidebars to expand what you should know when fighting demons and how to fight them. Heck as a DM, I learned a few things to use in my next demon encounter. Only sad thing is the focus on the Wrath of the Righteous tends to lead to Pathfinder specific focus and less general demon focus. But since this is a Pathfinder book, I expect that going in. Again, this book is focused on the crazies of the Pathfinder world so keep that in mind when you read this. 2.5/2.5

Execution- I liked the set up and layout of this book, but a few things really set me off. The book references lots of other books, and as a Pathfinder fan boy I have them all. BUT, the book does not have page number for all of them. WHY? Why are some there and not others? Please put this in. It makes my life as a player and DM that much easier! Also, I'm not sure I like everything about the roles. I would like a few things in the future. 1) Give me levels for each feat they have. It helps me as a DM make characters on the fly. If you list feats with a number ahead of them, that's all I need 2) Give me some base, not racially modified, stats. Again, nothing to fancy, but just base stats I can bolt on some race stuff to. Heck, extra points if you give me a quick level guide for stats. These things would really make these that much better. 4/5

Book Quality- This is a standard, well done Pathfinder player companion book. I love this style as the ink doesn't smear and the pages don't tare easily. Good print quality does count! 5/5

Final Thoughts- I liked this book. The crunch might not be where I want it to be, but the rest was spot on. A few tweaks in the execution will really make this thing shine and going forward will really help pull it all together. If you're going to fight lots of demons, then you should buy this book. If your game doesn't have any demons at all, then this book maybe not useful to your table. 90%


Functional with some interesting options

3/5

Read my full review on Of Dice and Pen.

The Demon Hunter’s Handbook is a very functional book. In terms of flavour, it doesn’t really add a whole lot to the gaming experience, but it does add useful mechanical options for player characters preparing to hunt demons. It’s not a captivating read by any means, but that’s not really its purpose. It does exactly what it says in its title.


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ThatEvilGuy wrote:


NO! WEDNESDAY! THE RULES WILL CHANGE FOR ME!!! I WILL BUY IT EARLIER!!!!!

Hmmm... that sounds like the kind of thing a demon disguised as a message board poster might say.

... GET HIM!


Demons don't buy things.

Now if I typed "I'LL RIP IT OUT OF PAIZO'S HARDRIVES BY THE ENTRAILS OF THEIR WORKERS" that'd totally be suspicious.

Me, suspicious? Pfft. You're craaazy.

Dark Archive

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

This book has a pair of rage powers that let a barbarian of at least 14th level 1) rip out a demon's heart or other vital organ, and 2) then eat it to gain half the demon's energy resistances for a number of rounds.

That's not a joke or exaggeration in any way, folks. O_o


Pathfinder Adventure Path, Companion, Lost Omens Subscriber; Pathfinder Battles Case Subscriber

That is seriously amazing! Those rage powers just scream badass.


More....MORE....

What classes get goodies ?

How does the Cold Iron Warden look ???


Pathfinder Adventure Path Subscriber
Kvantum wrote:

This book has a pair of rage powers that let a barbarian of at least 14th level 1) rip out a demon's heart or other vital organ, and 2) then eat it to gain half the demon's energy resistances for a number of rounds.

That's not a joke or exaggeration in any way, folks. O_o

Woah. That does end up killing the demon, right?

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

1d4 Con damage. Not necessarily their heart, just something they will definitely miss.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

What Archetypes do they give us? Plus details please if your willing.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

Sorry, at work, can only post little bits here and there. Will post more later.


Kvantum wrote:
1d4 Con damage. Not necessarily their heart, just something they will definitely miss.

:0....the image THAT brought to mind....

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

Yeah, poor choice of words on my part. Just some vital organ, stomach, liver, whatever.


Any love for the rogue?


What archetypes are in the book? I'm dying to know. D:

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber
ThatEvilGuy wrote:
Any love for the rogue?

Not really, sadly. I'd look to Champions of Purity for them.


Is there any stuff for paladins.


Shisumo wrote:
ThatEvilGuy wrote:
Any love for the rogue?
Not really, sadly. I'd look to Champions of Purity for them.

That's too bad.

On the plus side, I already have Champions of Purity so I'll start there.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Archetypes?

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber
zergtitan wrote:
Archetypes?

Just the Cold Iron Warden for Inquisitors. Gives up tactics feats, Solo Tactics, Track, and Discern Lies for Track Teleportation, Abyssal Scourge (free Alignment Channel feat, but only vs. evil or chaotic, and it improves beyond just dice at 6th and 15th level), Favored Judgment as a bonus feat, your Bane is only +1d6 dam against non-evil or non-chaotic outsiders, but +3d6 damage against them, and Translate Telepathy, which lets you in on telepathic conversations in basically a (class lvl)-foot radius, (5 ft. per 5 class lvl).


Any feats worth mentioning. Would have thought at least a demon slaying paladin archetype would have been in there.


I believe there's already a Paladin oath for fighting demons. No sense duplicating that!

The Exchange

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
alex verrall wrote:
Any feats worth mentioning. Would have thought at least a demon slaying paladin archetype would have been in there.

We have Oath against Fiends in Ultimate Magic already. It prevents nearby teleportation effects from taking place. In addition there is the feat Painful Anchor which is one of the few feats that augments a Archetype ability, making the Oath against Fiends Anchoring Aura deal damage to any creature that teleports in or out of the Paladin's Aura.


Theres also undead scourge and oath against undeath. Also an oath against evil outsiders as a whole and a demon hunting specialist are 2 different things.

Silver Crusade

Pathfinder Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Yeah, the Paladin I plan on playing in WotR has the Oath against Fiends and Oath of Vengeance.

The Exchange

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Cori Marie wrote:
Yeah, the Paladin I plan on playing in WotR has the Oath against Fiends and Oath of Vengeance.

Pitborn Tiefling Oath against Fiends Paladin, myself. I also intended to take Ancestral Scorn (when intimidating Demons, they are sickened or nauseated for 1 round in addition to shaken) and Unsanctioned Knowledge (to take Wrath, Blistering Invective [goes well with Ancestral Scorn], Dimensional Anchor, and Divine Power)


Nine times out if ten, I personally would prefer an archetype that gives a class with no previous archetypes close to a theme that theme rather than a class that already has an archetype that's pretty dang close.


Kvantum wrote:
zergtitan wrote:
Archetypes?
Just the Cold Iron Warden for Inquisitors. Gives up tactics feats, Solo Tactics, Track, and Discern Lies for Track Teleportation, Abyssal Scourge (free Alignment Channel feat, but only vs. evil or chaotic, and it improves beyond just dice at 6th and 15th level), Favored Judgment as a bonus feat, your Bane is only +1d6 dam against non-evil or non-chaotic outsiders, but +3d6 damage against them, and Translate Telepathy, which lets you in on telepathic conversations in basically a (class lvl)-foot radius, (5 ft. per 5 class lvl).

That. Is. Awesome.

I can't wait to see the exact specifics when I get the PDF.

Silver Crusade

While we're all begging for scraps of precious information: Anything in there Sorcerers, Celestial bloodline or otherwise, can make use of? Quick edit: I am particularly interested in any spells, feats, traits, and items that would help such a character be more effective in standing their ground against demons. The definition of 'more effective' is pretty broad, admittedly.

Silver Crusade

Actually, I'll expand the question significantly (sorry to 'double post', but the window to edit my post from over 24 hours ago has long since expired) and be less silly in how I word the request. Does anyone know where to find even brief summaries of the content in this book? Like, in a little more detail than the product blurb. I don't need full rules text, but a little more info on what the Demon Hunter's Handbook broadly offers would be much appreciated!


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

Table of Contents:

For Your Character Pg2
Call of the Demon Hunter Pg4
Preparing to Hunt a Demon Pg6
Battling Demons Pg8
Dealing with Demons Pg10
Marked by Demons Pg12
In the Company of Demons 14
Know Your Demons Pg16
Innovations of the Crusades Pg18
Demon-Hunting Organizations Pg20
The Worldwound Pg22
The Abyss Pg24
Spells of Lost Sarkoris Pg26
Magic Items Pg28
Wrath of the Righteous Player’s Guide Pg30
Next Month! Pg32
Common Demonic Cults Inside Front Cover
Anathema to Demons Inside Back Cover

I'll see about posting more later, getting ready for work now.


Okay, what are the 'Common Demonic Cults' they list?

Silver Crusade

Thank you, Irnk! That is pretty interesting...

If anyone is willing to answer one last detail, I think I'll have what I need: Can I get an extremely brief look at what the Spells of Lost Sarkoris are? Even just how many spells there are, what level they are, what classes use them, and whether any of them have an Alignment descriptor would be plenty.


I didn't like this handbook nearly as much as I liked the dragon one. Still, it wasn't bad.

Silver Crusade

So I ended up buying the book based off some other whisperings here and there, figured I'd share some things I thought were neat or informative. Forgive me if I don't go into extensive details; I'm trying to be mindful of the line between "info that builds excitement" and "goes too far, removing the incentive to BUY the book."

Wizards: Those interested in fiendish summoning, especially of a long-term nature, will find some things of interest.

Barbarians of levels 12+: The new Rage powers, as mentioned previously, are seriously hardcore stuff; like "headbanging while playing death metal with the volume dial cranked to 11" hardcore. Ripping your enemy apart and feasting on them? Wow.

Inquisitors: A new archetype (described above better than I could) and some new items.

Paladins: New feats and spells, slightly more detail below.

Rangers: Some items help them more than others, I believe, and there are some new Traps they can use made of unusual materials.

Everyone: Gets access to some neat items, like a 'holy water portable fountain' that spews light and holy water in a small radius. It does natural lighting (no help against magical darkness) and a little damage to evil outsiders if they stay within the effect. Also some variant caltrops! There are some 'flavor items' that help mortals in the Worldwound identify themselves to one another, I suspect these will become relevant during upcoming APs or possibly even PFS adventures? Unsure, but seems likely. Some new teamwork feats too.

New Spells: Please note these aren't PFS legal yet; whisperings suggest PFS staff are treating these "Lost Spells of Sarkoris" as indeed lost, and rumors (do not quote me on this, it is purely rumor!) talk about how access to them might show up on chronicle sheets later on. Interesting stuff nonetheless, including...

Anti-summoning spell that has a percentage chance of preventing summons within a specific radius. Bard, Inquisitor, Sor/Wiz, and Summoner get this at fairly low levels.

Clerics, Inquisitors, and Paladins get access to a few spells of varying levels that either causes an enemy to radiate light while they take damage... or deals retaliatory damage to any adjacent evil subtype creature that just hit them (or an ally). They also get a variant on "Protection From", focusing on various outsiders.

Bards and Inquisitors get a spell that shuts down a creature's ability to broadcast telepathy (if they had it) and their ability to receive telepathy 'transmissions' from others.

Most of this stuff didn't help my characters, but the fluff gave me some decent food for thought so I'm not too upset with my purchase and I hope this info helps others.


Celestial Pegasus wrote:
Wizards: Those interested in fiendish summoning, especially of a long-term nature, will find some things of interest.

Could you expand on this?


1 person marked this as a favorite.
Alleran wrote:
Celestial Pegasus wrote:
Wizards: Those interested in fiendish summoning, especially of a long-term nature, will find some things of interest.
Could you expand on this?

It's called "buy the book". <3


Tuesdaaay... bloody lack of money!

The Exchange

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Ashram wrote:
Alleran wrote:
Celestial Pegasus wrote:
Wizards: Those interested in fiendish summoning, especially of a long-term nature, will find some things of interest.
Could you expand on this?
It's called "buy the book". <3

Would it be to difficult to say something like:

"Think the "Summon Good Monster" feat but for Demons."

or

"Lists of the various Demons' prefered sacrifices for planar binding. Won't go into detail here,"

or

"There's some spells that help you keep better control over your demons."

Just curious if something like that would be way to over the top and would utterly ruin the potential of someone buying this book.

Shadow Lodge

Would it be accurate to say that this book is then devoted to Inquisitors, Paladins, and Rangers primarily?

Silver Crusade

1 person marked this as a favorite.

Just saw who came back for the back inside cover. :D

<3 Paizo


"Devil's Advocate" wrote:
Would it be accurate to say that this book is then devoted to Inquisitors, Paladins, and Rangers primarily?

Inquisitors god yes. They seem to have gotten most of the love in the recent products (archetypes, inquisitions).

Mechanic-wise, this book doesn't have that much compared to other Players Guides (at least in my perusal).

Fluff and know-how, though, is aplenty. Lots and lots and lots of info about demon: how to kill, trap, summon, and more.

There are some neat ranger traps in the book.

But nothing actually dedicated to paladins. Some feats and equipment and spells that are shared, but nothing just for them.

Even barbarians got some dedicated love. How peculiar :P

Liberty's Edge

ThatEvilGuy wrote:

Or even alchemist archetypes?

Archetypes!

we will seee

Sovereign Court

dunebugg wrote:
Even barbarians got some dedicated love. How peculiar :P

Not really peculiar when you consider the Realm of the Mammoth Lords borders the Worldwound. Barbarians aplenty with that border to Demonland.


Pathfinder Adventure Path Subscriber
dunebugg wrote:
But nothing actually dedicated to paladins. Some feats and equipment and spells that are shared, but nothing just for them.

Makes sense. Paladins are already dedicated demon slayers, yeah?

Scarab Sages

xevious573 wrote:
Ashram wrote:
Alleran wrote:
Celestial Pegasus wrote:
Wizards: Those interested in fiendish summoning, especially of a long-term nature, will find some things of interest.
Could you expand on this?
It's called "buy the book". <3

Would it be to difficult to say something like:

"Think the "Summon Good Monster" feat but for Demons."

or

"Lists of the various Demons' prefered sacrifices for planar binding. Won't go into detail here,"

or

"There's some spells that help you keep better control over your demons."

Just curious if something like that would be way to over the top and would utterly ruin the potential of someone buying this book.

Nothing like that...although those would be quite cool and could've fit into Lords of Chaos. I think Paizo is going in the direction that players simply wouldn't consort with Demons like they do with Devils and will not be promoting it. Just an opinion. This work is about fighting demons.

Silver Crusade

1 person marked this as a favorite.

Ho-o-ly @#$% Amiri...

The new rage powers here combined with Celestial Totems would make for barbarians that would absolutely terrify demons. And possibly any allies that see them go to work...

I mean, I've had my barbarian threaten to tear out and eat an oni's heart when he was insanely angry, but this stuff actually carries through with it.

To anyone that remembers that literary masterpiece, the Doom comic, you can actually make a "RIP AND TEAR" barbarian.

Other lines from that comic that are shockingly and unironically appropriate for these new options:
"YOU ARE HUGE! THAT MEANS YOU HAVE HUGE GUTS!"

"I GOT A FISTFUL OF VERTEBRAE AND A HEADFUL OF MAD!"

If you're looking to play a Sarkori barbarian that is absolutely pissed off about the state of their ancestral homeland, you probably want to give these a look. Because damn...


Pathfinder Adventure Subscriber

And The Waitening - Day 9 commences.


Mikaze wrote:

Ho-o-ly @#$% Amiri...

The new rage powers here combined with Celestial Totems would make for barbarians that would absolutely terrify demons. And possibly any allies that see them go to work...

I mean, I've had my barbarian threaten to tear out and eat an oni's heart when he was insanely angry, but this stuff actually carries through with it.

To anyone that remembers that literary masterpiece, the Doom comic, you can actually make a "RIP AND TEAR" barbarian.

** spoiler omitted **

If you're looking to play a Sarkori barbarian that is absolutely pissed off about the state of their ancestral homeland, you probably want to give these a look. Because damn...

The tricky bit is, the organ-yoinking requires a natural weapon or unarmed strike.

Catfolk barbarian? Or Brutal Pugilist with Brawler, I suppose.

Shadow Lodge

Half-Orc with tusks?


Well, any barb can get a bite attack with Animal Fury.

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