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My group hasn't run the playtest game yet, but just from reading the book I have a few concerns. My primary one is that it seems to me like characters don't get enough feats early on, particularly ancestry and class feats.
Most classes seem to get about one class feat per "bucket" of feats.. meaning they are likely going to pick a single path (eg. dragon totem barbarian), and spend every feat in that tree, and not have any free feats to pick any of the cool stuff.
Ancestry feats are similar; you get one at 1st level, which seems like half (or less) of a PF1 race.
We'll play the playtest adventure/rules as written, but if these progressions stick through to the published 2nd Edition, my gut is that we'll houserule additional feats, especially at early levels.