Zipper's page
90 posts. Alias of Yiroep .
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Free Action
Zipper flies into a rage.
Full Attack
Zipper attacks the man next to him. Red
Bite Attack (Rage, Haste, Sickened): 1d20 + 6 + 2 + 1 - 2 ⇒ (12) + 6 + 2 + 1 - 2 = 19
Bite Damage (Rage, Sickened): 1d6 + 3 + 2 - 2 ⇒ (2) + 3 + 2 - 2 = 5
Claw Attack 1 (Rage, Haste, Sickened): 1d20 + 6 + 2 + 1 - 2 ⇒ (19) + 6 + 2 + 1 - 2 = 26
Claw Damage 1 (Rage, Sickened): 1d4 + 3 + 2 - 2 ⇒ (3) + 3 + 2 - 2 = 6
Claw Attack 2 (Rage, Haste, Sickened): 1d20 + 6 + 2 + 1 - 2 ⇒ (11) + 6 + 2 + 1 - 2 = 18
Claw Damage 2 (Rage, Sickened): 1d4 + 3 + 2 - 2 ⇒ (3) + 3 + 2 - 2 = 6
Hasted Bite Attack (Rage, Haste, Sickened): 1d20 + 6 + 2 + 1 - 2 ⇒ (7) + 6 + 2 + 1 - 2 = 14
Hasted Bite Damage (Rage, Sickened): 1d6 + 3 + 2 - 2 ⇒ (5) + 3 + 2 - 2 = 8
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Will Save: 1d20 + 3 ⇒ (7) + 3 = 10
Sickened Rounds: 1d6 ⇒ 6 - Eww
Zipper if horrified by the appearance of whatever it is, but tries his best to follow Chip's commands.
Double Move
Zipper tries the same things as his master.
With haste and sickened, he is +13 to jump, and he has a climb speed with +15 to climb so has no problem with the boulders.
Zipper hops across to the first few boulders, then tries to make a long leap.
Acrobatics (Haste, Sickened): 1d20 + 3 + 12 - 2 ⇒ (20) + 3 + 12 - 2 = 33
He makes it across enough to face the human and growl.
Not rolling the fort save since Zipper is already sickened.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Fort: 1d20 + 7 ⇒ (6) + 7 = 13
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Move Action
Zipper heads up to the one in the back. Provokes from Green.
Acrobatics: 1d20 + 1 ⇒ (17) + 1 = 18
He successfully navigates the grease.
Standard Action
He tries to bite the greasy one. Attack Red.
Bite Attack (Rage): 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Bite Damage (Rage): 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Zipper's actions have lots of ifs, so I'm going to post in spoilers.
Will Save: 1d20 + 3 ⇒ (9) + 3 = 12
Zipper flies into a rage, and then....
If blue is still up after everything above: Chip commands Zipper to attack the knight in front of him!
Five Foot
Zipper steps forward and attacks.
Full Attack
Attacking Blue
Bite Attack (Rage): 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Bite Damage (Rage): 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Claw Attack 1 (Rage): 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Claw Damage 1 (Rage): 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Claw Attack 2 (Rage): 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Claw Damage 2 (Rage): 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
----------------------------------------------------
CRIT - Claw Attack 2 (Rage): 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
EXTRA DAMAGE - Claw Damage 2 (Rage): 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
If Blue is down: Chip directs him to attack the closer knight.
Move Action
Zipper moves up to the closest standing knight. I'm guessing he's going to avoid stepping on the giant fireball? He has a climb speed so also couldn't mind standing on the side of the pit.
Standard Action
He attacks! Attacking Green.
Bite Attack (Rage): 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Bite Damage (Rage): 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Will Save: 1d20 + 3 ⇒ (13) + 3 = 16
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Double Move
Zipper follows in tow.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Fort Save (Survival): 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Zipper submits to the grooming, yelping a bit when a matte gets pulled, but eventually when those are mostly gone he grunts in contentment.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Zipper grunts happily when Anwar scratches behind his ear, clearly enjoying the attention.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
A medium sized badget comes up and licks him right in the face.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Separate alias already made and good to go! And is linked in Chip's profile.
Don't know how much urban terrain we have but it applies to both perception and initiative for both Chip and Zipper if it applies.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
And Zipper would 5 ft and full attack instead.
Bite Attack (Inspire Courage): 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Bite Damage (Inspire Courage): 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Claw Attack 1 (Inspire Courage): 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Claw Damage 1 (Inspire Courage): 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Claw Attack 2 (Inspire Courage): 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Claw Damage 2 (Inspire Courage): 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Move Action
Zipper follows suit and moves up to attack. Also provokes if he has reach.
Standard Action
He tries to chomp at the dwarf.
Bite Attack (Inspire Courage): 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Bite Damage (Inspire Courage): 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Double Move
Zipper follows closely behind.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Move Action
Zipper moves up as instructed. Also provokes.
Standard Action
He bites the closest dwarf!
Bite Attack (Inspire Courage): 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Bite Damage (Inspire Courage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Zipper stops raging and stays where he is.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Full Attack
Bite Attack (Rage, Flank): 1d20 + 6 + 2 + 2 ⇒ (4) + 6 + 2 + 2 = 14
Bite Damage (Rage): 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Claw Attack 1 (Rage, Flank): 1d20 + 6 + 2 + 2 ⇒ (14) + 6 + 2 + 2 = 24
Claw Damage 1 (Rage): 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Claw Attack 2 (Rage, Flank): 1d20 + 6 + 2 + 2 ⇒ (7) + 6 + 2 + 2 = 17
Claw Damage 2 (Rage): 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Zipper continues to rage and claw and bite the beast in front of him.
Bite Attack (Rage, Flank): 1d20 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13
Bite Damage (Rage): 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Claw Attack 1 (Rage, Flank): 1d20 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11
Claw Damage 1 (Rage): 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Claw Attack 2 (Rage, Flank): 1d20 + 6 + 2 + 2 ⇒ (10) + 6 + 2 + 2 = 20
Claw Damage 2 (Rage): 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Zipper continues to claw and bite the beast in front of him.
Bite Attack (Rage, Flank): 1d20 + 6 + 2 + 2 ⇒ (7) + 6 + 2 + 2 = 17
Bite Damage (Rage): 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Claw Attack 1 (Rage, Flank): 1d20 + 6 + 2 + 2 ⇒ (16) + 6 + 2 + 2 = 26
Claw Damage 1 (Rage): 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Claw Attack 2 (Rage, Flank): 1d20 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11
Claw Damage 2 (Rage): 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Zipper begins raging and attack the beast in from of him.
Bite Attack (Rage): 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Bite Damage (Rage): 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Claw Attack 1 (Rage): 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Claw Damage 1 (Rage): 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Claw Attack 2 (Rage): 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Claw Damage 2 (Rage): 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Double Move
Zipper comes up to the enemy just like Chip.
Will provoke if she has reach. Assuming Combat Reflexes and all that.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Five Foot Step
Zipper follows with Chip and attacks Or he will heel if the dwarf is down.
Full Attack
Bite Attack (Inspire Couarge): 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Bite Damage (Inspire Couarge): 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Claw Attack 1 (Inspire Couarge): 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Claw Damage 1 (Inspire Couarge): 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Claw Attack 2 (Inspire Couarge): 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Claw Damage 2 (Inspire Couarge): 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Zipper's actions will depend on how Chip's turn went. If Blue is still up, he will full attack. If Blue drops, then he will move to pink and take on the one bite. I will roll all the attacks just in case.
Bite Attack (Inspire Couarge): 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Bite Damage (Inspire Couarge): 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Claw Attack 1 (Inspire Couarge): 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Claw Damage 1 (Inspire Couarge): 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Claw Attack 2 (Inspire Couarge): 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Claw Damage 2 (Inspire Couarge): 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
-------------------------------------------------
CRITICAL CONFIRM - Bite Attack (Inspire Couarge): 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
EXTRA DAMAGE - Bite Damage (Inspire Couarge): 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Move Action
Zipper follows along.
Standard Action
Grunting, he takes a viscous bite at the dwarf.
Bite Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Bite Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Five Foot Step
Zipper follows in suit with Chip.
Full Attack
And attacks at the dwarf.
Bite Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Bite Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Claw Attack 1: 1d20 + 6 ⇒ (2) + 6 = 8
Claw Damage 1: 1d4 + 3 ⇒ (2) + 3 = 5
Claw Attack 2: 1d20 + 6 ⇒ (3) + 6 = 9
Claw Damage 2: 1d4 + 3 ⇒ (3) + 3 = 6
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Double Move
Zipper heads up with Chip. Will provoke from the blue scuplture.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Standard Action
Zipper tries to bite at the sculpture in front of him.
Bite Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Bite Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Zipper has a climb speed and can always take 10 for 25, so Chip is fine getting up himself.
Zipper starts climbing but Chip makes sure not to get too much ahead of the party.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Zipper grunts happily as he follows along with Chip.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Zipper watches his master dive in, staying where he is.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Zipper continues to obey his last command and stay put.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Reflex Save: 1d20 + 6 ⇒ (14) + 6 = 20
Zipper nimbly evades the ball of water.
Double Move
He heads next to Chip as commanded.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Double Move
*Grunt Grunt*
Zipper moves up as fast as he can.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Move Action
Zipper makes his way closer to the enemies.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Zipper gladly accepts the scratches under the neck, grunting a little at the comforting notion.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
A medium size badger walks up next to Chip and licks him in the face.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Full Attack
Zipper follows his last order and continues attacking.
Bite Attack (Cover, Inspire Courage): 1d20 + 6 - 4 + 1 ⇒ (15) + 6 - 4 + 1 = 18
Bite Damage (Inspire Courage): 1d4 + 1 ⇒ (4) + 1 = 5
Claw Attack 1 (Cover, Inspire Courage): 1d20 + 6 - 4 + 1 ⇒ (11) + 6 - 4 + 1 = 14
Claw Damage 1 (Inspire Courage): 1d3 + 1 ⇒ (2) + 1 = 3
Claw Attack 2 (Cover, Inspire Courage): 1d20 + 6 - 4 + 1 ⇒ (16) + 6 - 4 + 1 = 19
Claw Damage 2 (Inspire Courage): 1d3 + 1 ⇒ (3) + 1 = 4
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Full Attack
Zipper obeys the command and attacks.
Bite Attack (Cover): 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Bite Damage: 1d4 ⇒ 4
Claw Attack 1 (Cover): 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Claw Damage 1: 1d3 ⇒ 2
Claw Attack 2 (Cover): 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
Claw Damage 2: 1d3 ⇒ 1
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Full Attack
Zipper attacks the Red goblin behind cover!
Bite Attack (Inspire Courage, Cover): 1d20 + 6 + 1 - 4 ⇒ (11) + 6 + 1 - 4 = 14
Bite Damage (Inspire Courage): 1d4 + 1 ⇒ (2) + 1 = 3
Claw Attack 1 (Inspire Courage, Cover): 1d20 + 6 + 1 - 4 ⇒ (4) + 6 + 1 - 4 = 7
Claw Damage 1 (Inspire Courage): 1d3 + 1 ⇒ (2) + 1 = 3
Claw Attack 2 (Inspire Courage, Cover): 1d20 + 6 + 1 - 4 ⇒ (1) + 6 + 1 - 4 = 4
Claw Damage 2 (Inspire Courage): 1d3 + 1 ⇒ (3) + 1 = 4
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Full Attack
Zipper steps up and attacks the Green goblin behind cover!
Bite Attack (Inspire Courage, Cover): 1d20 + 6 + 1 - 4 ⇒ (2) + 6 + 1 - 4 = 5
Bite Damage (Inspire Courage): 1d4 + 1 ⇒ (1) + 1 = 2
Claw Attack 1 (Inspire Courage, Cover): 1d20 + 6 + 1 - 4 ⇒ (9) + 6 + 1 - 4 = 12
Claw Damage 1 (Inspire Courage): 1d3 + 1 ⇒ (1) + 1 = 2
Claw Attack 2 (Inspire Courage, Cover): 1d20 + 6 + 1 - 4 ⇒ (18) + 6 + 1 - 4 = 21
Claw Damage 2 (Inspire Courage): 1d3 + 1 ⇒ (3) + 1 = 4
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Move Action
Zipper scurries down to the enemy.
Standard Action
He attacks. Targeting Kormiggon.
Bite Attack (Inspire Courage): 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Bite Damage (Inspire Courage): 1d4 + 1 ⇒ (1) + 1 = 2
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Zipper stays where he is as instructed.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Zipper scurries up behind Chip.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Now able to see, the badger strikes!
Full Attack
Bite Attack (Inspire Courage): 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Bite Damage (Inspire Courage): 1d4 + 1 ⇒ (2) + 1 = 3
Claw Attack 1 (Inspire Courage): 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Claw Damage 1 (Inspire Courage): 1d3 + 1 ⇒ (2) + 1 = 3
Claw Attack 2 (Inspire Courage): 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Claw Damage 2 (Inspire Courage): 1d3 + 1 ⇒ (1) + 1 = 2
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Will Save: 1d20 + 1 ⇒ (4) + 1 = 5
Scared of the illusion, the badger abstains from attacking.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Move Action
Zipper scurries along, following Chip's command.
Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)
Sounds good to me. I moved him to that guy instead.