Ibaz
|
Encouraged by Parrim's song, Ibaz strikes the statue attacked by Oggil
Unarmed Strike (+Arcane Strike): 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damages: 1d6 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
Unarmed Strike (+Arcane Strike): 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Damages: 1d6 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10
Oggil Redhand
|
Are you sure that Statue hit me? I'm AC 23 at the moment, and it looks liked it only hit 15
Oggil steps up and provides a flank for Ibaz, going to town on the statue as he does so.
flurry1: 1d20 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14 inspire,flank
flurry2: 1d20 + 9 + 2 + 2 ⇒ (20) + 9 + 2 + 2 = 33
flurry3: 1d20 + 4 + 2 + 2 ⇒ (3) + 4 + 2 + 2 = 11
flurry2 crit confirm?: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
damage attack #2: 2d8 + 6 + 1d6 + 4 ⇒ (1, 8) + 6 + (2) + 4 = 21
| GM Aarvid |
@Oggil, actually I am very sure it did NOT hit you.
However, my copy/paste skills were not as sound.
However, I had not marked off any damage, so ignore the errant "hit" text.
Varian continues his climb.
Ibaz strikes first on the second sculpture, landing one fist for a minor dent.
Oggil lands a more decisive blow on the contraption.
The iron sculpture is severley damaged, but not yet destroyed. However, it does not press it's attack, but steps back and raises its "arms".
Its face separates and a flying mask appears slightly in front of the statue.
Greetings, brave outlanders. You have done well in battle.
The strange flying mask continues, glowing eyes looking upon you.
I am Tanbaru, and I express my most sincere gratitude to you for defeating the duergar which I despise.
Pausing a moment to allow his words to register...
I can humbly offer my assistance in navigating this duergar’s fortress.
The duergar destroyed a location that belongs to me and forced me into servitude.
If you can defeat Chergin Ironwhip, the leader of the duergar,
I will gladly provide each of you with assistance in the future. What say you?
=== Round 7===
+2 Bard Song in Effect
24-Parrim(sings+2 ), Electra(65' flying), Ibaz( -8)
15-Chip+Zip(-7, 0 ), Varian (45' up), Oggil ( -4)
16-Gray Dwarves(dead) (dead) (-30) (dead)
10-Sculptures(-24) (X)
Oggil Redhand
|
No worries, I have made a whole heap of similar errors in the last couple of weeks. Festive season!
"As the homeowner says to the man knocking on his door. 'Who are you' We are no friends to the grey dwarves, although until now, no enemies either. We do seek to recover the youth who were stolen, as we make some investigations. What can you tell us of yourself and what has happened here?"
Chip~
|
Chip begins sheathing weapons and healing himself with his wand while the party reasons with the... mask thing.
Cure Light Wounds (Zipper): 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds (Zipper): 1d8 + 1 ⇒ (7) + 1 = 8
Parrim
|
"Up the stairs, down the stairs... Parrim thinks, sighing.
Moving over towards this cool talking statue with a floating mask, Parrim tries to make sure there is no deceit in the offer of assistance--
Sense Motive: 1d20 + 18 ⇒ (14) + 18 = 32
--while attempting to discern what exactly this... thing is?
Knowl' whichever: 1d20 + 9 ⇒ (2) + 9 = 11
"Hullo, hullo, Tanbaru! Not too good on rimes are you..."
Varian Jeggare
|
Puffing and wheezing, Varian (eventually) makes it to the top of the stairs.
"Well, that took more effort than I would have liked; I see you have things well in hand, here!"
Once things are explained to him, he nods thoughtfully.
"If you are willing to render assistance, I see no reason to not aid you by taking-out the leader..."
| GM Aarvid |
As Varian reaches the top of the stairs, the tiny mask continues its tale.
"I was living in the mountain before the gray dwarves arrived." the mask answers.
"Now, take me with you and I will tell you where to go to enact justice and revenge upon them for what they did!"
Parrim detects no dishonesty from the mask...whatever it is.
Assuming you agree to enter the fortress with Tanbaru...
"The fortress houses hundreds of duergar and their slaves. It's wise to move silently." Tanbaru says.
"Put me on your face so I can see where we are! What are you looking for if I may ask?
The heavy double doors open to a hallway into Slave Mountain."
Is anyone willing to give the mask, Tanbaru, a ride attached to their face? Muhaahhahhaa! Oops, I mean really? Anyone? Volunteers?
Oggil Redhand
|
Oggil looks hard at the mask.
"Tell me more about yourself, and maybe I will give you a ride.."
Looking around he asks "Can anyone tell if the mask is evil?"
sense motive: 1d20 + 8 ⇒ (14) + 8 = 22 <- Does the Mask want to be worn for some other reason?
Electra Firemind
|
Electra quickly weaves a dweomer to discern the magical abilities of the mask. Spellcraft: 1d20 + 19 ⇒ (13) + 19 = 32
But then she nods."Well, I will offer you a chance to ride with me."
| GM Aarvid |
Oggil, You detect no lie in the masks's requests. You can tell from its comments that forgiveness of the dwarves is not part of its makeup.
The mask hovers while waiting to see who will take him.
Tanbaru agree to go with anyone. You decide, let Tanbura know.
Chip~
|
Chip does not volunteer. I don't want this weird mask on my head...
Oggil Redhand
|
"The dwarves of old... they held an ancient heirloom. One that was split between the various tribes. We seek to recover that." admits Oggil.
He then gestures to Electra "The fat man is willing to eat of a poor meal, but only the beggar is eager."
| GM Aarvid |
If Electra is willing, then Tanbaru flies closer to her and turns around in front of her face to allow her to attach the mask.
If Tanbaru accompanies the PCs, he asks to meld onto a PC’s face. A PC who allows him to do so gains a +10 circumstance bonus on skill checks to navigate Slave Mountain. Otherwise, he gives a series of directions that grant a +5 circumstance bonus. Tanbaru does not know the full map of the mountain, but he can sense approximate locations.
Once the mask is attached and Electra is accustomed to the rider, the group can try to enter through the double doors to the north.
Once you enter the "Slave" Mountain as Tanbaru names it, you find the underground fortress is vast, and houses hundreds of duergar and their slaves. (Think Moria from LotR)
Tanbaru calls out to Electra...Ah, this way! Yes, Yes. 100 steps forward. Now left down this tunnel. Very good.
In 200 yards, turn right and then left at the intersection.
Wait! Ok back. Ok now left. Good.
Defeating the entire encampment is beyond the abilities of your small party. You hear a couple large patrols of the dwarves pass in the distance, and manage to hide in a side chamber.
I need 3 party Survival or Knowledge (dungeoneering) checks (assists allowed) as you travel from one areas of the mountain to another, to represent how quickly you navigate and avoid patrols
Chip~
|
I'm guessing Chip's probably one of the better ones at this?
"I'll find the way for us!"
Roll one
Survival: 1d20 + 12 ⇒ (20) + 12 = 32
Roll two
Survival: 1d20 + 12 ⇒ (1) + 12 = 13
Survival (Reroll @ +5): 1d20 + 12 + 5 ⇒ (1) + 12 + 5 = 18 - another 1 huh?
Roll three
Survival: 1d20 + 12 ⇒ (19) + 12 = 31
Oggil Redhand
|
Oggil helps point out what he can about the dwarven layout.
survival(aid): 1d20 + 4 ⇒ (19) + 4 = 23
survival(aid): 1d20 + 4 ⇒ (3) + 4 = 7
survival(aid): 1d20 + 4 ⇒ (14) + 4 = 18
"That second turn... take care, it is not normal to allow such a hole to develop in a main passageway."
Electra Firemind
|
Elektra lets her decesions be guided by cool logic and knowledge.
KnowDung: 1d20 + 11 ⇒ (2) + 11 = 13
KnowDung: 1d20 + 11 ⇒ (2) + 11 = 13
KnowDung: 1d20 + 11 ⇒ (8) + 11 = 19
Varian Jeggare
|
Survival(Aid): 1d20 - 2 ⇒ (2) - 2 = 0.
Survival(Aid): 1d20 - 2 ⇒ (1) - 2 = -1.
Survival(Aid): 1d20 - 2 ⇒ (16) - 2 = 14.
Varian does his best to help, but it is clear that navigating underground Dwarf-warrens is not his cup of tea...
Ibaz
|
Ibaz tries to help Chip navigating through the dwarven complex.
Survival (untrained) #1: 1d20 + 3 ⇒ (7) + 3 = 10
Survival (untrained) #2: 1d20 + 3 ⇒ (15) + 3 = 18
Survival (untrained) #3: 1d20 + 3 ⇒ (17) + 3 = 20
He is able to give his comrade some tips to help him.
| GM Aarvid |
Travel continues through the heavily populated fortress, with the mask leading and several others using their impressive skills to avoid a small patrol of the gray dwarves.
This way! No stop. Guards. Ok, clear now....north. Quickly.
After an hour of hiking, just when Tanbaru thinks you are close to one area he seeks, a different, larger duergar patrol appears out of a side passage. Your are able to fight them off, taking heavy damage. They retreat calling for reinforcements.
Tanbaru calls out to Electra Oh oh. More dwarves. No running now. DESTROY THEM!
This part is a bit abstract. You each take damage in the fight in defeating the duergar patrol...
Oggil takes battle damage: 2d8 + 4 ⇒ (2, 4) + 4 = 10
Electra takes battle damage: 2d8 + 4 ⇒ (4, 3) + 4 = 11
Parrim takes battle damage: 2d8 + 4 ⇒ (4, 1) + 4 = 9
Varian takes battle damage: 2d8 + 4 ⇒ (1, 3) + 4 = 8
Chip takes battle damage: 2d8 + 4 ⇒ (8, 1) + 4 = 13
Ibaz takes battle damage: 2d8 + 4 ⇒ (7, 3) + 4 = 14
Hurry, more will return. Quickly, we are very close.
You have time to recover (1 minute) and then Tanbaru urges you forward.
Oggil Redhand
|
This is where a cleric would be handy
Oggil is happy to let everyone benefit from his wand.
CLW Oggil: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Electra: 1d8 + 1 ⇒ (5) + 1 = 6
CLW PArrim: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Varian: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Chip : 1d8 + 1 ⇒ (2) + 1 = 3
CLW Ibaz : 1d8 + 1 ⇒ (8) + 1 = 9
"The river never stops until reaching the sea, so should we be as the river."
Parrim
|
Parrim bows deep to Oggil: "Dwarves guard their treasures jealously, not knowing they themselves are their greatest treasure!"
Chip~
|
Chip will cast Longstrider on himself after his wand charge wears off, and if three hours later we're still going he'll use his wand to keep it up.
"Thank you for the charge Oggil. I can get the rest myself."
I'm going to assume Zipper took the same.
Chip takes out his wand and cures both himself and Zipper.
Wand of Cure Light Wounds (Chip): 1d8 + 1 ⇒ (5) + 1 = 6
Wand of Cure Light Wounds (Chip): 1d8 + 1 ⇒ (2) + 1 = 3
Wand of Cure Light Wounds (Chip): 1d8 + 1 ⇒ (5) + 1 = 6
Wand of Cure Light Wounds (Zipper): 1d8 + 1 ⇒ (2) + 1 = 3
Wand of Cure Light Wounds (Zipper): 1d8 + 1 ⇒ (8) + 1 = 9
Wand of Cure Light Wounds (Zipper): 1d8 + 1 ⇒ (4) + 1 = 5
| GM Aarvid |
The party administers to their wounds before continuing at the urging of the persistent mask, Tanbaru.
Mark off the charges and spells and I assume every is ready to continue
Tanbaru comments to Electra Ok, hurry! We must continue, up this hall. It is somewhere I am sure.
As he directs you down a stone corridor, you move to an opening.
The smell of musk and hot iron saturates the thick air. Heat is everywhere, with regular blasts of hot wind blowing past in time with the bellows. A single iron sculpture leans on the east wall. Though it bears a strong central frame and several barbed twists, it remains far from complete. The air tastes bitter and metallic.
You hear the call of a female dwarven voice from within....
Come, enter. Gather around.
“’Tis Droskar the Dark Smith who sustains us and all who live within the tapestry. He forged us after his own image; hard and strong like iron. He gave us a home and iron from the earth, and laborers to toil in his name and for our sake. Welcome to your final endeavor, slaves. Trust that your new god will remake you in his mines.”
Electra Firemind
|
Electra raises an eyebrow behind the mask and snarkily reminds."I have already one god and he is already fickle."
Chip~
|
Chip, leading the way, grimaces at the dwarf's words. He holds a hand up to signal to the party to stop where they are.
"I suggest we cast our beneficial spells now before getting any closer. Maybe get a little further away before we do so."
If the party agrees... "Would anyone mind using this Wand of Mage Armor on Zipper?"
Going forward with the assumption that someone does.
Oggil Redhand
|
Oggil takes out his wand again, offering it to Chip to heal anyone still carrying significant injuries.
"What can you tell us about the priestess, Tanbaru ?"
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
| GM Aarvid |
Tanbaru grins. This is one I sought. She is one of those
responsible for the treachery. Kill her!
From inside the doorway with the glow and smoke and smells of a forge.
Enter now, slaves! Come into the light where I can impart the wisdom of Droskar. You will soon relish your new home and tasks here.
Oggil: 1d20 + 4 ⇒ (10) + 4 = 14
Electra: 1d20 + 8 ⇒ (12) + 8 = 20
Parrim: 1d20 + 4 ⇒ (3) + 4 = 7
Varian: 1d20 + 9 ⇒ (1) + 9 = 10
Chip: 1d20 + 2 ⇒ (16) + 2 = 18 - +2 in urban
Ibaz: 1d20 + 2 ⇒ (9) + 2 = 11
M: 1d20 ⇒ 4
X: 1d20 ⇒ 19
You are about 60' away from the speaker (see map) who stands in her forge workshop asking you to come forward as slaves.
Bold is up...
==== Round 1 ====
20-Electra()
19-X()
18-Chip(),Zipper(),Oggil()
11-Ibaz(),Varian()
7-M()
Electra Firemind
|
Electra quickly starts to weave a dweomer.Summon Monster 2
Chip~
|
I guess I got confused. I thought we heard that speech in the distance. So I'm assuming we had no time to buff?
| GM Aarvid |
Right - 60' distant...and some long term buffs were applied (Mage armor etc)...combat buffs would be in rounds/initiative order .
| GM Aarvid |
Electra begins to summon a creature...
Bold is up...
==== Round 1 ====
20-Electra()
19-X()
18-Chip(),Zipper(),Oggil()
11-Ibaz(),Varian()
7-M()
Oggil Redhand
|
Oggil hurries forward, braving the dwarfs reach and delivers a single powerful blow.
Stunning fist
attack: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (3) = 14 d6 is fire
Stunning fist is DC 16
Has mobility so +4 to AC vs an AOO from the movement
Chip~
|
Makes sense, I just slightly misunderstood the text. I will take back the wand charge for Zipper.
Free Action
"Zipper, attack!"
Double Move
Chip moves up, drawing out his longsword and two handing it.
Will provoke
| Zipper |
Double Move
Zipper comes up to the enemy just like Chip.
Will provoke if she has reach. Assuming Combat Reflexes and all that.
| GM Aarvid |
Ok, this will probably change some of your actions...
Chip and Zipper advance into the forge workshop. As soon as they enter, the dirt floor erupts and a strange, 3-armed, 3 legged creature emerges. It appears it was ready and waiting and blocks their initial path and chomps at Chip with its giant maw.
RRAARRRWWWWRRRRR!
vs Chip bite: 1d20 + 10 ⇒ (11) + 10 = 21 vs AC20
hits for bite: 4d6 + 3 ⇒ (3, 6, 1, 3) + 3 = 16
Since this was its readied action and it 5' stepped up
from underground, you can adjust accordingly
Kn:Planes
Oggil Redhand
|
Altered Oggil's move to avoid the new creature and still strike at the giant. NB that if it is a giant, Oggil gets yet another +4 to AC from his dwarven defensive training in addition to the +4 from mobility against an expected AOO.
| GM Aarvid |
Ok, will move on with the original actions, which are probably still valid based upon movement and distance.
Chip is hit for a vicious bite, and Zipper moves up to join him with the new creature.
Oggil rushes past the 3-armed newcomer and heads directly to the giant dwarf. However, his punch hits her armor and has no affect on the woman.
Ibaz joins his ally at the foot of the large woman, avoiding the 3-armed creature as well.
Varian casts a patch of grease under her reflex: 1d20 ⇒ 17, however, she is able to keep her balance at the moment.
The dwarf woman calls out You are not slaves...not yet, but you soon will be. Who are you then, since you will not be able to speak once I destroy you?
She also calls something out to the other creature..
Xixel, take care of the little one and the squirrel, I will handle these two heathens.
She starts to cast a spell...
Aoo from Oggil and Ibaz if desired, her action will depend on if she is hit...
Bold is up...
==== Round 2 ====
20-Electra(summoning)
19-X()
18-Chip(),Zipper(),Oggil()
11-Ibaz(),Varian()
7-M()
Oggil Redhand
|
As she starts to cast, Oggil delivers another quick blow to her..
AOO: 1d20 + 9 ⇒ (8) + 9 = 17
but this also bounces off her armor.
"Tough as the mountains are the dwarves." he says with respect in his voice.
Electra Firemind
|
Electra finishes her incantation and calls in a wolf behind the big woman.
Attacksmite/Trip: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 5 ⇒ (6) + 5 = 111d20 + 6 ⇒ (1) + 6 = 7
Electra will draw her wand of magic missle. If the enemy casts a spell she will use it to interrupt it.MM: 1d4 + 1 ⇒ (2) + 1 = 3