M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
With his treasured bow back where it belongs, Zinkyudo takes aim and mutters, ”Okay, enough with the cursed worms.“ He then lets loose another blinding volley of arrows, hoping it will be the last! Flurry with longbow, swift action to spend a ki point (1/9 remaining) to get an additional arrow with Ki Flurry. Clustered Shots in effect. Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 15 - 2 + 3 + 1 ⇒ (2) + 15 - 2 + 3 + 1 = 19
Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 15 - 2 + 3 + 1 ⇒ (5) + 15 - 2 + 3 + 1 = 22
Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 15 - 2 + 3 + 1 ⇒ (16) + 15 - 2 + 3 + 1 = 33
Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 10 - 2 + 3 + 1 ⇒ (12) + 10 - 2 + 3 + 1 = 24
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Zinkyudo takes a step away from the giant worms before squatting low to pick up his bow. He then calls in Abadar to bless him once again in the endless battle with disorder and market disruption! 5-foot step to adjacent square, move action to retrieve bow, standard to cast divine favor. If Sarma is grappled, I’d like to reserve the right to cast liberating command.
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
As The Fly smashes to the ground and hurls alchemical fire at the worm-that-will-not-die, a light goes off in Zinkyudo's mind. "Wait!" he exclaims. "I brought my own splashy bad stuff, that I could have been using!" He drops his bow from one hand, while he smacks himself in his rotting face in frustration with the other, nearly taking his deliquescent eye out with the healing wand he's holding! With a truly undead-sounding groan, he reaches into a belt pouch and pulls out a flask of acid, which he throws at the pile of worms! Free action to drop bow, draw and throw acid flask. Acid vs Touch AC, Point Blank Shot: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Zinkyudo tosses the alchemist fire at the verminous Jotkan! He nearly fumbles it, but gets a better grip and manages to direct it at his target! With that done, he pulls out the negative energy wand he bought so very long ago, before this fight even started, and makes ready to use it on The Suffering Fly! Throw alchemist fire (provokes AoO, if the critter has any reach), draw Wand of Inflict Light Wounds Alchemist Fire vs Touch AC, Point Blank Shot: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Damage, PBS: 1d6 + 1 ⇒ (2) + 1 = 3 Huzzah, 4 points of damage with +50% from swarm traits...
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Frustrated at the lack of a solid target, Zinkyudo drops to the floor and runs across the room! He takes a quick look at the flask The Fly is holding to be sure it's not slimed with halfling puke, then grabs it from the little fellow's hand! Move action to get to Fly, move action to retrieve alchemist fire from Fly.
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Zinkyudo grins, exposing rotted teeth and gums, and says, ”Lets finish this thing.“ Once again, he lets fly a flurry of arrows at the worm! Flurry with longbow, swift action to spend a ki point (2/9 remaining) to get an additional arrow with Ki Flurry. Clustered Shots in effect. Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 15 - 2 + 3 + 1 ⇒ (5) + 15 - 2 + 3 + 1 = 22
Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 15 - 2 + 3 + 1 ⇒ (16) + 15 - 2 + 3 + 1 = 33
Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 15 - 2 + 3 + 1 ⇒ (20) + 15 - 2 + 3 + 1 = 37
Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 10 - 2 + 3 + 1 ⇒ (16) + 10 - 2 + 3 + 1 = 28
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Zinkyudo hurries along the wall and down a bit, getting closer to Sarma while keeping a watchful eye on the verminous version of Jotkan. "Grab the blue vial from my pack," he says to Sarma. "Drink it and you'll be able to fly like the Fly is flying, and bring the fight to this guy." Aiming a bony, decaying finger at the worm-figure, he adds, "And I'll try to make the fight a little easier for all of us." Move 15' over and 5' down to be within reach of Sarma, cast dispel magic to get rid of displacement. Dispel Magic: 1d20 + 7 ⇒ (14) + 7 = 21
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Zinkyudo taps on the side of his feathered head with an open hand once, then again, as if trying to shake the blurriness from his vision. ”Talk about annoying,” he mutters at the verminous version of Jotkan, ”you are really starting to bug me.” He raises his bow and lets another volley fly! Flurry with longbow, swift action to spend a ki point (3/9 remaining) to get an additional arrow with Ki Flurry. Clustered Shots in effect. Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 15 - 2 + 3 + 1 ⇒ (9) + 15 - 2 + 3 + 1 = 26
Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 15 - 2 + 3 + 1 ⇒ (13) + 15 - 2 + 3 + 1 = 30
Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 15 - 2 + 3 + 1 ⇒ (17) + 15 - 2 + 3 + 1 = 34
Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 10 - 2 + 3 + 1 ⇒ (19) + 10 - 2 + 3 + 1 = 31
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Will use boost of luck (2/3 remaining) from Four-Leaf Clover to get +2 to Fort save, which becomes +3 due to Fate’s Favored. Fort, Four-Leaf Clover: 1d20 + 12 + 3 ⇒ (10) + 12 + 3 = 25 Zinkyudo manages to shrug off the effects of the worm-man’s spell, though he wishes he had not seen Karasuma get covered in exploding zombie bits! Unfortunately, the spell does seem to cloud his vision a bit, and his barrage of arrows is less accurate than usual. Flurry with longbow, swift action to spend a ki point (4/9 remaining) to get an additional arrow with Ki Flurry, using Perfect Strike (0/5 remaining) on the last arrow to roll twice and take the better result. Clustered Shots in effect. Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 15 - 2 + 3 + 1 ⇒ (12) + 15 - 2 + 3 + 1 = 29
Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 15 - 2 + 3 + 1 ⇒ (4) + 15 - 2 + 3 + 1 = 21
Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 15 - 2 + 3 + 1 ⇒ (7) + 15 - 2 + 3 + 1 = 24
Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 10 - 2 + 3 + 1 ⇒ (4) + 10 - 2 + 3 + 1 = 16
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
"Oops, missed," Zinkyudo says mildly as he nimbly dodges the black ray of death. His bow creaks briefly before releasing another lightning-fast flurry of arrows at the worm-caster! Flurry with longbow, swift action to spend a ki point (5/9 remaining) to get an additional arrow with Ki Flurry, using Perfect Strike (1/5 remaining) on first arrow to roll twice and take the better result. With Clustered Shots this time! Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 15 - 2 + 3 + 1 ⇒ (19) + 15 - 2 + 3 + 1 = 36 Use this roll
Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 15 - 2 + 3 + 1 ⇒ (13) + 15 - 2 + 3 + 1 = 30
Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 15 - 2 + 3 + 1 ⇒ (9) + 15 - 2 + 3 + 1 = 26
Flurry with Longbow, Deadly Aim, Divine Favor, PBS: 1d20 + 10 - 2 + 3 + 1 ⇒ (6) + 10 - 2 + 3 + 1 = 18
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Zinkyudo looks down at The Still-Immobilized Fly, then at the wall of fire, then again at The Fly, who continues to not move, before declaring, "For all that I'd like to see the little fellow able to move, the sound investment is almost surely to eliminate that wall of flames. If for no other reason that I object to undue barriers to trade and investment." He calls on Abadar to strike down the wall, so that he and his fellow Pathfinders can get back to striking down its creator! Cast dispel magic on the wall of fire. If it works, I'll end my turn. If it doesn't, I'll move over above Karasuma, in reach of Sarma for resist energy. Dispel Check: 1d20 + 7 ⇒ (13) + 7 = 20
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
"Oh, these cursed wights..." Zinkyudo mutters. "Time to put them down, so I can get The Fly back on his little tiny feet." He inches closer, then once again fires off a flurry of arrows, focusing first on the wight that looks like it wants to eat The Fly's brain. 5-foot step along wall, flurry with longbow, swift action to spend a ki point (6/9 remaining) to get an additional arrow with Ki Flurry, using Perfect Strike (2/5 remaining) on first arrow to roll twice and take the better result. Will start with targeting Wight #2, then #5. Shots at #5 will be +1 attack and damage due to Point Blank Shot. Flurry with Longbow, Deadly Aim, Divine Favor: 1d20 + 15 - 2 + 3 ⇒ (7) + 15 - 2 + 3 = 23
Flurry with Longbow, Deadly Aim, Divine Favor: 1d20 + 15 - 2 + 3 ⇒ (9) + 15 - 2 + 3 = 25
Flurry with Longbow, Deadly Aim, Divine Favor: 1d20 + 15 - 2 + 3 ⇒ (13) + 15 - 2 + 3 = 29
Flurry with Longbow, Deadly Aim, Divine Favor: 1d20 + 10 - 2 + 3 ⇒ (18) + 10 - 2 + 3 = 29
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
As Karasuma heads back into the fight and The Fly crashes to the floor, Zinkyudo rolls his eyes and calls out, ”It’s a good thing we're here to look after those two, eh, Sarma? I guess I'd better take care of that furthest wight, it will certainly want to kill the peculiar little fellow. Bad business, that.” He lets off a seemingly impossible number of arrows at the wights, firing with devastating accuracy! Flurry with longbow, swift action to spend a ki point (7/9 remaining) to get an additional arrow with Ki Flurry, using Perfect Strike on first arrow to roll twice and take the better result. Will start with targeting Wight #6, if it goes down will go to 4, then 2. Shots at #4 will be +1 attack and damage due to Point Blank Shot. Flurry with Longbow, Deadly Aim, Divine Favor: 1d20 + 15 - 2 + 3 ⇒ (9) + 15 - 2 + 3 = 25 Use this roll
Flurry with Longbow, Deadly Aim, Divine Favor: 1d20 + 15 - 2 + 3 ⇒ (17) + 15 - 2 + 3 = 33
Flurry with Longbow, Deadly Aim, Divine Favor: 1d20 + 15 - 2 + 3 ⇒ (5) + 15 - 2 + 3 = 21
Flurry with Longbow, Deadly Aim, Divine Favor: 1d20 + 10 - 2 + 3 ⇒ (12) + 10 - 2 + 3 = 23
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Zinkyudo calls on Abadar to strengthen the resolve of the fleeing Karasuma, blessing Sarma with great courage while he's at it. Cast remove fear, should be able to just get Karasuma and Sarma (who will get a +4 morale bonus on fear saves).
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Zinkyudo, realizing his bow is of little use against the verminous foe, opts for another tactic. Clicking his heels together, he runs up the wall of the unholy temple and makes his way around the corner. Calling on the divine force of Abadar, stabilizer of volatility in markets and in the hearts of men, Zinkyudo chants in a rapid monotone, sounding not unlike an auctioneer trying to lull his audience into a stupor of exaggerated bidding, while waving his bony fingers hypnotically at the figure of wriggling worms. Move action to activate slippers of spider climbing and move up to ceiling and around corner, standard action to cast calm emotions centered as shown on map, to get worm-dude and wights 2, 4 & 6 (not that I expect it to affect them, but might as well see what happens). DC 20 Will save.
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Revising the above post, since we had the opportunity to buff going in. I'll keep the Knowledge result, since I've already rolled it. On approach to the temple, will use a ki point to cast barkskin. Just before going through the door, will draw bow and cast divine favor. Zinkyudo squawks in alarm as the worm-horror reveals itself, and a few dead-white feathers flutter lifelessly to the ground. "Those things in front of the worm-thing are wights!" he tells his friends. "Take care, they can drain your life force with a touch!" Raising his bow and taking aim at the figure of slithering worms, Zinkyudo muses, "I wonder what we're late for? I am usually quite prompt, dependability being good for business and all that." With a shrug (which, sadly, sends another feather fluttering downward), he lets fly a volley of arrows at the leader! Flurry with longbow, with Deadly Aim, using Perfect Strike on first arrow to roll twice and take the better result. I have not included cover, since the leader is up on the altar (and since it's an AC bonus anyway, more a DM-side thing, but I wanted to be clear). Flurry with Longbow, Deadly Aim, Divine Favor: 1d20 + 15 - 2 + 3 ⇒ (11) + 15 - 2 + 3 = 27 Use this roll
Flurry with Longbow, Deadly Aim, Divine Favor: 1d20 + 15 - 2 + 3 ⇒ (9) + 15 - 2 + 3 = 25
Flurry with Longbow, Deadly Aim, Divine Favor: 1d20 + 10 - 2 + 3 ⇒ (19) + 10 - 2 + 3 = 30
AC now 31/23/28
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Zinkyudo slips his bow off his shoulder and speaks a few words, calling the blessing of Abadar upon himself! As he does so, he studies the undead creatures ahead. ”Late?“ he wonders aloud. “For what?“ Draw bow, cast divine favor. Knowledge (religion) : 1d20 + 4 ⇒ (13) + 4 = 17 Feel free to check spoilers as appropriate.
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Zinkyudo smiles in satisfaction as he completes the ritual, glad to have removed a force for chaos from the world. ”Markets can only function effectively when participants have some clarity about what to expect, and that can’t work when there are scary boojums leaping out and sucking the life out of you,“ he muses, while drawing out his new backwards healing wand and applying it to himself and any others who need it. Negative energy CLW wand : 1d8 + 1 ⇒ (6) + 1 = 7 If you’d like Zink to use the wand on you, just make your rolls. Status: 59/59 hp
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
”Well, I’m not sure there will be much return on my investment if I channel to destroy this haunt, given that I hope never to return to this place,“ Zinkyudo replies. ”But, since it is you asking, Sarma, and you hid me so effectively from that first troop of undead, it seems only fair to pay back that debt.“ Calling on Abadar to bless the unholy space where the haunt emerges, Zinkyudo speaks solemnly, “Joktan Heth, if your spirit can hear me in this awful place, I wish to apologize, to express the sorrow of the Society for the ignoble end you met at the hands of overzealous servants of Pharasma. To die at the hands of those who would do good, while yourself attempting to do good, is not suitable recompense for your labors. May you be more richly rewarded in whatever afterlife you find yourself in.“ He glances around to make sure none of his companions are nearby before channeling. Channel positive : 2d6 ⇒ (1, 4) = 5
Take 2 damage. Status: 57/59 hp
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Since Sarma seems to understand this thing, Zinkyudo follows his lead, casting a healing spell and reaching out to touch the haunt! Sacrifice prayer to cast cure serious wounds . Cure Serious : 3d8 + 5 ⇒ (4, 5, 2) + 5 = 16
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
”Well, that’s helpful, thank you,“ Zinkyudo says to the leader of the Pharasmans. ”May your aim be truer in the future,“ he adds, not unkindly. He joins his companions in the brief journey to Corpselight, stopping long enough to purchase a scroll. I have an antiplague already, will buy a scroll of remove disease for 375 gp.
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
"A book of some value," Zinkyudo replies somewhat vaguely. "Abadar appreciates when such things are carefully tracked and appropriately noted in the ledger, and we can hardly claim to have done so if we can't find it. You say you encountered him in the swamp south of town? And did you leave the bodies there? I do wonder what will have tried to eat them, or if they will have risen up and wandered off somewhere, this being Geb."
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
"A few weeks ago..." Zinkyudo says in response, his tone a blend of mournful and incredulous. "After you killed the team we're supposed to rescue, did you happen to search them? We were sent to rescue them and recover something. If you didn't search them, could you tell us where you left their bodies?"
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
”Well, I guess our disguises are not all we hoped for,” Zinkyudo mutters a bit mournfully. He nods as The Fly explains the situation, then adds, ”We are no more undead than you, as you’ve noticed. But our mission requires us to pass as the unholy residents of this land for a time. If you’ve come to rescue these people, perhaps you can get on with it, and we’ll get back to our business? As I’m sure you know, there are lots of hungry, restless dead about who would like nothing more than to eat them. And time is money – or in this case, valuable laborers not eaten.”
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Confident that Sarma will be much more effective at finding food, Zinkyudo keeps his focus on the young woman and her father. "What seems to ail your father? Is he just hungry or is there something else?" As he speaks and considers her reply, Zink studies her father for signs of illness. Heal, to identify disease: 1d20 + 11 ⇒ (4) + 11 = 15
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Zinkyudo approaches the young woman, then looks for a suitable receptacle for some water. Spying a battered cattle-trough, he glances about to make sure none of the resident undead are nearby before speaking a few words and conjuring water into the trough. ”I’ve no food, but there’s some water,” he says, his tone gentle. ”I’m new to this town, have you been here long? Do a lot of humans come through here? Seems strange, in Geb?” Use Blessed Correction to roll twice and take the better on social skills, 1/7 uses today. Diplomacy: 1d20 + 11 ⇒ (6) + 11 = 17
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Zikyudo smiles back invisibly, then says, "Thank you for hiding me, Sarma, and good job hiding yourself. I wonder what that troop was about, and where they are headed. I'm not much of a tracker, but perhaps we could let them travel a ways and then follow them. It shouldn't be hard to follow the trail of a platoon of warriors." Looking around for The Fly and Karasuma, he adds, "Though I suppose we already know we're supposed to head to Corpselight, which should lie to the east." DM - if it's relevant, which direction was the platoon marching?
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Not sure if our cover is already blown with the noise of spellcasting, but I'll go for some sneaking like the rest of the gang. Zinkyudo nods as Sarma offers to help conceal him, slipping his bow off his shoulder as he vanishes from view. Once invisible, he freezes in place near his companions, waiting to see the source of the sounds of marching feet. Stealth, invisible and stationary: 1d20 + 7 + 40 ⇒ (20) + 7 + 40 = 67 Wow.
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Zinkyudo watches Karasuma's feathers flutter to the floor, and glances over his own shoulder with a look of concern on his face, noting that his small wings look even less impressive now. With a slightly sad shrug, he turns to Karasuma and says, "Ah, there you are! I am so pleased to have legal counsel on board for this mission! Tell me, do you have a great deal of experience in negotiation of contracts, terms of sale, prospective purchase agreements, that sort of thing? It may or not be critical to our mission in Geb, but I always appreciate working with someone with a good eye for a vulnerable contract clause or a problematic promise of nonnegotiable rate changes upon renewal of a period of performance. I'm sure you know what I mean."
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
With the act actually upon them, Zinkyudo hesitates slightly at the prospect of turning himself into an undead horror. It is for the greater good, he consoles himself. and sometimes one must innovate to disrupt the market and bring about greater stability. He drinks from the chalice, the taste bitter and strange, then studies his companions to see what changes the ritual has wrought in them. Looking over his shoulder, Zinkyudo sees that the feathers of his wings have turned pale and dusty, and that their natural luster has faded, leaving them disheveled and rather sad. ”Right, onward,” he mutters. Before stepping into the teleportation circle, he asks the Society mage to use a wand on him, and casts a protective spell of his own. Mage armor from wand, magic vestment as domain spell.
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Zinkyudo nods along as Sarma mentions the challenges of healing, and offers his thoughts, ”It is true, that there is always a cost to combat, and even more so in this case. I have always found that calming the emotions of my foes, to avoid the fight entirely, to be very effective. But how to do that when the undead have no feelings, and are completely immune to market incentives?” When Valsin suggests that more questions are in order, Zinkyudo responds affirmatively, ”Yes, those would be good things to know! How will we know the Pathfinders we seek from the other restive dead? Is there somewhere in particular you expect them to be, or perhaps a map of where they were headed? And how do you plan to get us to Geb and back? It is some ways from Absalom, Abadar be praised for that.” Zinkyudo will also get a wand of inflict light wounds, since it’s on his spell list. Knowledge (religion): 1d20 + 4 ⇒ (1) + 4 = 5 Hahaha! Too bad this isn't PF2...
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Zinkyudo picks up the business card and reads it, then says quietly, ”Oh, excellent! We’ll have legal counsel present on this mission. It is so important to be able to get a reliable legal interpretation as one is considering the path forward, particularly in relation to any contracts or prospective purchases.” Zink is going to be very surprised to learn that the lawyer assigned to this case is a Desnan ambulance-chaser! His remarks are interrupted by the venture-captain’s booming voice, and he joins the others filing into Valsin’s office. After the brief mission summary, Zinkyudo remarks, ”One has to wonder what the Society intends to do with this tome, but I certainly understand that it’s better not to have it fall into evil hands. Or, even worse, chaotic hands.” He ponders a moment, then adds, ”We are to be disguised as undead? How do you propose to do that? Our burly Tien friend here could hardly pass as a skeleton, and I have never heard of a tiny zombie that crawls on the ceiling like an insect.”
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Standing with the other Pathfinders is a somewhat peculiar figure. A slender young man of average height, he has a smallish set of wings sprouting from his back, covered in feathers of a dusty brown, and a beautifully crafted bow hangs over one shoulder. He holds his head completely still, then moves it quickly like a bird of prey scanning for a meal, his large, amber eyes taking in the assembled Pathfinders. This predatory aspect is reinforced by his hooked nose, like the beak of a desert hawk. The avian hunter look, however, is undone the moment he speaks, his voice abrupt and almost squawk-like as he glances at the Fly on the ceiling and says, ”Every enemy a peak? Hardly! Every enemy is a source of chaos and disorder, and often a threat to the stability of the market!” Running a finger unconsciously along the fletching of an arrow riding in the quiver at his hip, he continues, ”If every enemy were a peak, were something stable and dependable, one could predict the costs and benefits of engaging, and choose what investment to make in the outcome! Alas, when we Pathfinders encounter enemies, it is more likely to be crazed duergar in the sewers of Cassomir or orc slavers who can't even keep their hats on...” After a moment of silent thoughtfulness, the bird-man continues, ”Forgive me. I am Zinkyudo, a humble clerk in the service of Abadar, the Judge of the Gods, Master of the First Vault. And I have never been to Geb either. Though the little I know of it, as a land populated largely by undead, suggests to me that it must be a lawless place. And the fact that the dead have no need of an income, or even food, really, must create very puzzling market distortions.” Turning to Sarma, he asks, ”I do not believe I have ever met a servant of Keltheald. Can you tell me of your faith? Do you have fine gilt churches?”
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Dotting, will post with updated alias soonish. FWIW, I find it easiest to do intros once an initial gameplay post is up, so we have some idea of the setting and situation to play off. And it gets us going!
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Howdy gang! Excited to see if I can remember PF1 in general and how to play this character in particular. I have a bit of shopping to do and will then update the alias. I have 6700 gp to spend if anyone has useful suggestions (though I just bought 8800 gp worth of stuff that I could return, since it was mostly random Hero Lab messing about, so could spend up to 15.5k gp).
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
I make those Perception DC's by taking 10. Zinkyudo watches in helpless alarm as Rogar smashes the glass, responding just like Lysaer by bracing for the inevitable attack.
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Thanks for the explanation, should have known you had the details right. With the fiend defeated, Zinkyudo hurries to the fallen Rogar. Drawing a wand from his belt, he kneels by the Taldan warrior and heals him. CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Happy to cure you with more charges from my wand or use yours, Rogar.
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
DM - at the risk of starting to sound nitpicky, it looks like you may have added the Cruelest Cut's bite damage to his first claw attack. There may be something I'm not understanding, but it seems weird that one claw has a +22 damage bonus and the other has a +7. Of course, if it turns out they both have +22, I've just killed Rogar... Startled by the cruelty of the Cruelest Cut's cuts, Zinkyduo grits his teeth and unleashes another volley of arrows at the foe! Flurry with Deadly Aim. Use Perfect Strike (4/5 today) on first shot and 1 ki point (5/9 today) to add an arrow. Use +2 attack bonus from BoF. Flurry with Longbow, Deadly Aim, PBS, BoF, Div Favor, Cover: 1d20 + 14 - 2 + 1 + 2 + 3 - 2 ⇒ (4) + 14 - 2 + 1 + 2 + 3 - 2 = 20 Ignore this roll, would have been confirmation roll for Perfect Strike
Flurry with Longbow, Deadly Aim, PBS, BoF, Div Favor, Cover: 1d20 + 14 - 2 + 1 + 2 + 3 - 2 ⇒ (8) + 14 - 2 + 1 + 2 + 3 - 2 = 24 Use this as attack roll for first shot.
Flurry with Longbow, Deadly Aim, PBS, BoF, Div Favor, Cover: 1d20 + 14 - 2 + 1 + 2 + 3 - 2 ⇒ (2) + 14 - 2 + 1 + 2 + 3 - 2 = 18
Flurry with Longbow, Deadly Aim, PBS, BoF, Div Favor, Cover: 1d20 + 14 - 2 + 1 + 2 + 3 - 2 ⇒ (13) + 14 - 2 + 1 + 2 + 3 - 2 = 29 Extra attack due from spending ki point.
Flurry with Longbow, Deadly Aim, PBS, BoF, Div Favor, Cover: 1d20 + 9 - 2 + 1 + 2 + 3 - 2 ⇒ (2) + 9 - 2 + 1 + 2 + 3 - 2 = 13
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
DM - Zinkyudo had planned to shout when the Cruelest Cut moved into the square in front of Rogar, so Rogar could attack. Given that Lysaer stepped forward and blocked the Cut, not sure if it would have worked, but letting you know.
Zinkyudo raises his bow as the horrid foe squeezes its way through the hallway, then lets fly, sneding arrow after arrow past his companions! Flurry with Deadly Aim. Use Perfect Strike on first shot and 1 ki point to add an arrow. Use +2 attack bonus from BoF. Flurry with Longbow, Deadly Aim, PBS, BoF,, Divine Favor, Cover: 1d20 + 14 - 2 + 1 + 2 - 2 + 3 ⇒ (9) + 14 - 2 + 1 + 2 - 2 + 3 = 25 Ignore this roll, would have been confirmation roll for Perfect Strike
Flurry with Longbow, Deadly Aim, PBS, BoF,, Divine Favor, Cover: 1d20 + 14 - 2 + 1 + 2 - 2 + 3 ⇒ (14) + 14 - 2 + 1 + 2 - 2 + 3 = 30 Use this as attack roll for first shot.
Flurry with Longbow, Deadly Aim, PBS, BoF,, Divine Favor, Cover: 1d20 + 14 - 2 + 1 + 2 - 2 + 3 ⇒ (17) + 14 - 2 + 1 + 2 - 2 + 3 = 33
Flurry with Longbow, Deadly Aim, PBS, BoF,, Divine Favor, Cover: 1d20 + 14 - 2 + 1 + 2 - 2 + 3 ⇒ (10) + 14 - 2 + 1 + 2 - 2 + 3 = 26 Extra attack due from spending ki point.
Flurry with Longbow, Deadly Aim, PBS, BoF, Cover: 1d20 + 9 - 2 + 1 + 2 - 2 + 3 ⇒ (19) + 9 - 2 + 1 + 2 - 2 + 3 = 30
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Zinkyudo moves further into the cramped room beyond, then blinks his eyes rapidly a few times, causing them to glow slightly as he raises his bow. "I'll let you know when he comes out of the hall, Rogar!" he calls out, "You swing right in front of you!" Move action, then standard action to use see invisibility as spell-like ability. DM - since it's a free action to speak, can Zinkyudo call out to let Rogar know when it's time to use his readied action?
M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Zinkyudo sniffs in annoyance at the salamander's arrow-catching trick before saying, "Well done, everyone. Let's see if he's got anything of value, and keep moving. I wonder if Amenopheus slipped by him invisibly or something, or if the sage has really taken a different path."
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