Lashunta

Zhaxia's page

160 posts. Organized Play character for John Woodford.


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F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

It looks like it was reported twice.

Thank you again for running, and thanks to everyone else for a great game!

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F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

I wonder what that diagram was...there might be something about it in the Archive.

Unable to lend more than her encouragement, Zhaxia keeps out of the healers' way as they work on the dog. "That was indeed a useful spell, Brat. I'll have to learn it sometime." She smiles. "And you should learn the cleaning spell...there's no guarantee we'll be assigned together next time."

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F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Player name: John Woodford
Character Name: Zhaxia
Character Number: 67750-16
Faction: Dark Archive
Day Job: None
Advancement Speed: Normal

Thanks for bringing this one home!

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

How likely are we to finish before GameDay starts? I'm not planning to play Zhaxia in anything, but I expect that House GMing the PFS1E special will take up a fair amount of time.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Zhaxia moves to where she can see the red bandit descending the stairs and once again focuses, trying to put the bandit into a brief fugue state.

Casting daze; DC 14 Will save or lose next turn's actions.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Focusing her attention on the yellow bandit, Zhaxia attempts to overload their mind before moving closer to the door.

Mind thrust damage, DC 15 Will save for half: 2d6 ⇒ (2, 5) = 7

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Waiting to see if Marius managed to huff and puff and break down the door.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Zhaxia frowns, and Therin hears a voice in his head. Nothing in here as far as I can tell. We'll have to go out and back up Marius. She gazes off into the distance for a moment. Suddenly she's surrounded by a dense rainbow haze. That's better. Then she heads back outside.

Casting entropic shield; for the next two minutes any ranged attacks against her have a 20% miss chance.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Not that it matters since they missed, but where is the person shooting at Zhaxia? If they're in one of the other towers, I'm not sure they have line of sight on her since she's up against the front of the third tower. In any case:

Zhaxia enters the tower and searches the fallen bandit.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

AIUI, if yellow has a crossbow they can't make AoOs even if they're not dazed.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

The lashunta nods gratefully to Therin, but the sensation of the crossbow bolt still radiates palpably before she manages to suppress her telepathy. She limps to where she can see the inside of the room and the yellow bandit. Gathering her pain, she hurls it at the enemy.

Casting daze; DC 14 Will save or lose next action.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Zhaxia moves out of line of sight of the attacker and focuses her will on the door, trying to make it open.

Casting open/close; if the door is barred or locked it won't open, but as I read the spell if the door is latched it will still open.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Can Zhaxia see the person who shot Brat?

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Initiative check: 1d20 + 2 ⇒ (8) + 2 = 10

How much time has passed since the last fight? The mage armor spells that Zhaxia cast from her wand only last an hour, so we probably should have refreshed them when we got close to the pyramid.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Zhaxia follows Brat, crossbow ready, scanning the area for threats.

Perception check: 1d20 + 5 ⇒ (5) + 5 = 10

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

"So the true appearance of the chest may be covered by an illusion." Zhaxia draws a dagger and runs the hilt across the surface of the chest, feeling for discontinuities.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

I'm also good with skipping it.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

The psychic stands up straighter and glares imperiously down at the golden box. She takes a deep breath and snarls, "OPEN UP, DAMN YOU!"

Intimidate check: 1d20 + 6 ⇒ (15) + 6 = 21

Or if Yukari's UMD check already opened the second box, please use that roll for a Spellcraft check (+9) on the fourth safe.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Zhaxia focuses her attention on the chests, looking for magical auras and psychic significance.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Zhaxia nods to Yukari and adds, "If you tell us how to find him, we'll take care of the problem for you. The way I see it, that means we're doing something for you...saving you the effort of dealing with him yourself or relocating."

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Zhaxia steps forward and bows in greeting. "Grandmaster. A criminal named Nessian has obtained a code book that can be used to invoke an invasion of ancient spirits, the Silent Tide. We need to find him before he can unleash more of them on the city, and we've been told that you are a person who knows things."

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

"We'd better collect the vials, though, in case someone else finds them and hurts themselves."

[I]

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Zhaxia advances past Rusty and shoots the last enemy.

Light crossbow attack, including PBS: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10

She misses cleanly, however.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Marius, is it close enough for you to charge it?

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Brat is correct; I'm posting from my phone (and won't have computer access for another ten or eleven days).

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Currently unable to edit the map.

Zhaxia moves in.

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

As expected, Zhaxia shares the information with the rest of the party and readies her crossbow.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Zhaxia's voice sounds in Marius' head. Do you see anything? Think like you're talking, and I'll 'hear' you.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Same!

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

What everyone else said. Also, based on my limited (but recent!) experience, even if you get out Tuesday don't expect to be anywhere near 100% for a while. Good luck!

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

OK, I'm not thinking. Zhaxia has the open/close cantrip, so if that works on the door she'll use it.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Zhaxia steps up and opens the other doors, quickly stepping to the side.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Zhaxia indicates the left set of double doors. "Check them before we move in? I wouldn't want to get cut off from the exit."

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Zhaxia likewise hangs back a little ways, crossbow in hand.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

I think you're right--certainly monks have had no issue that I know of w/mage armor.

Zhaxia uses a charge each on Marius and CeCe. Then she stows her wand and pulls out the wayfinder on a chain around her neck. One activation later, a glow appears around her. Casting light from the wayfinder.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Zhaxia is about to stow her wand when she pauses. "Could anyone else use a shot from this?"

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Zhaxia activates her wand of mage armor. "Are any of you able to tell from the tracks how many there are?"

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

The psychic concentrates, and the water and slime falls away from Brat's body and clothing.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Influenza sucks, and I hope you're feeling better.

Speaking of which, though, I got sick on travel, came back early, and spent a couple of days in hospital. I'm feeling OK except for being utterly wiped out most of the time, and should be able to catch up over the next day or so. (My work is being rather vehement about not coming back until at a minimum I've been checked by my doctor, and that won't happen until early next week. My followup with the surgeon will be late next week, so things may have to wait until then.)

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

"I suppose we have to find Nessian and destroy the code book before he can use it."

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

If there's something to tie the rope to, Zhaxia will secure it before tossing the other end down for people to climb up.

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F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

FYI, I'll be traveling for work this next week. I should be able to post from my phone in the evenings, though.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Buon Primo Maggio, GM D!

Zhaxia pulls a coiled silk rope out of her pack and rushes towards the cliff's edge, preparing to drop one end.

How far is it from the top of the cliff to the surface of the water?

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Time for a change in tactics. The psychic concentrates once again, attempting to divine the vulnerabilities of the closest enemy's mind.

Mind thrust damage to thug directly north of Zhaxia; DC 15 Will save for half damage: 2d6 ⇒ (5, 6) = 11

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

GM D, are you waiting for any of us to act?

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Frowning, Zhaxia steps up and concentrates. With a faint hum, a rock rises into the air and flies at one of the enemies. It misses, though.

Telekinetic projectile attack, including PBS: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7

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F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

I'll get my token up by tonight (UST -5/US CST), although I may be able to do it during the day if I can find the slides from a previous game.

Dark Archive

GM Diaz wrote:

The following Pathfinders are awaited at the Soggy Piper:


  • Brat Gnosor;
  • Marius Virlich;
  • Rusty Metals;
  • Yukari Rosenthal;
  • grimdog73's character.

Still one spot left, if anyone is interested.

Signed up, dotted, and posted.

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

A tall (though not as imposing as the rougarou), slender woman with markedly elven features wades through the water, looking faintly unhappy and occasionally shivering. "It's not the wet, it's the cold." She wears a colorful (if now mostly mud-hued) tunic and loose trousers, and a head scarf that matches her clothing. A light crossbow is slung over one shoulder. "I'm called Zhaxia Tilea." She glances down at the gnome with a warm smile. "My magic is that of the mind, not the elements, so we should provide complementary approaches to the problems we encounter. Oh, and I *have* learned the cleaning cantrip, so once we're out of the water I'll be able to dry us off."

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

I just signed up with Zhaxia, L2 psychic.

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