Orvian Necromancer, Urdefhan

Zeyram's page

647 posts. Organized Play character for BretI.


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Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

The way you describe your relationship with Dhurus, perhaps you have an aspect of understatement as well.” Zeyram suggests, the amusement clear in his voice.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste
Compucast wrote:

"Either way, I am curious why a herald would feel threatened by the awakening of your own god.."

Related to that, why did they call you defiler? If you don’t mind, what is your aspect as a herald?

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

I assume there were introductions as well, at least for Iteration-177.

Zeyram takes some tea and gets a straw to drink it with.

"The hierarch had four praetorians with them. We had also met and killed a praetorian in the hanger deck where we landed."

"The ship's command console was an alter that placed Dhurus above Kaladrical The only thing special I noticed about the praetorians was they had jet packs. I can't think of a previous instance of a jinsul with a jetpack."

"The hierarch itself focused on using their spells -- mostly mental attacks. They were very confident that we were no match for them."

Looking towards Iteration-177, he says "The battle suddenly changed when the Jinsul heard your voice. It seems they really do not like you -- called you a defiler and said you were not allowed."

"Shortly after that, the hierarch was killed. Unfortunately for us, before his death he made a prayer to Dhurus which it appears was answered. Dhurus manifested and used the hierarchs body, spitting acid and striking with leg and bite."

"Dhurus made some claims when they appeared about how we were fated to fail. Claimed our struggle was pointless."

"Fortunately, there is a limit to how much punishment the body could withstand. We were able to destroy it enough that evidently it was no longer a suitable host for the herald. As we destroyed it, they made a comment about this only being a test. They said we would meet again in the Scoured Stars, where Kadrical sleeps."

"Oh, and one of the praetorians claimed that Kadrical shot down Dhurus just after the herald gave up on the hierarchs destroyed body."

He looks around to the rest of the group. "Did I leave anything important out?"

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Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Showers it is for me then.

Zeyram enters the showers with the environmental systems still active, so that he can get the worst of it off. Once the preliminaries are done, he risks cracking the environmental systems open.

Then he sets about taking a proper shower and getting clean. He sends the suit and equipment through the decontamination procedure just to make sure it is completely clean.

About a half hour later, he finally considers himself presentable.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Seeing that Compucast is coming, Zeyram takes a parting shot at Orange as he leaves.

Trick Attack, Acro: 1d20 + 21 ⇒ (12) + 21 = 33 Need 20 + CR
Called Wave Modulator II: 1d20 + 12 ⇒ (6) + 12 = 18 30’ range
Sonic Damage, Photon: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Trick Attack: 3d8 ⇒ (2, 8, 5) = 15 Flat footed

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

"Come on Compucast, time to go!" Zeyram yells. He waits near the door so as to make sure everyone gets out.

Spanner already left, Compucast has the furthest to go. Zeyram will wait to see that everyone gets out.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Mine also looks correct.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Dhurus just left, so it shouldn’t take much longer.

Wayfinders

1 person marked this as a favorite.
Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Dhurus is flat-footed so you don’t need to take a guarded step.

Also, might as well take your AoO.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Zeyram replies to Arvin “Their leader is already dead! We are now fighting the animated corpse that Dhurus is using to manifest here.

Zeyram moves to where he can take a better shot at Orange hoping to either kill it or at least make it flat-footed so that Chivix can concentrate on the bigger problem.

Trick Attack, Acro: 1d20 + 21 ⇒ (2) + 21 = 23 Need 20 + CR
Called Wave Modulator II: 1d20 + 12 ⇒ (8) + 12 = 20 30’ range
Sonic Damage, Photon: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Trick Attack: 3d8 ⇒ (7, 5, 2) = 14 and Flat footed

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Should I tell them to try flanking Maverick? No, works better if they try it and fail.

Is the traitorous herald grumpy? Must be that comment about acid burn!

Over the comms, Zeyram tells Trusty “So, are you getting their attempts at trash talking us? Seems some things just don’t translate across cultures.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

One of flat footed or off target should be gone since Mav caused it.

Wayfinders

1 person marked this as a favorite.
Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

I think the 5 acid damage/round from Compucast’s Caustic Conversion has been missed.

It is supposed to happen at the end of each of Dhurus’s turns for 4 rounds.

Link to spell on AoN

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Shot on Orange

Trick Attack, Acro: 1d20 + 21 ⇒ (2) + 21 = 23 Need 20 + CR
Called Wave Modulator II: 1d20 + 12 ⇒ (9) + 12 = 21 30’ range
Sonic Damage, Photon: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Trick Attack: 3d8 ⇒ (2, 6, 5) = 13

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Zeyram slices at Pink Praetorian as it leaves him behind.
Survival Knife, Nanobots: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Slashing damage: 1d4 + 1 + 3 ⇒ (3) + 1 + 3 = 7

Seeing that Dhurus will not be able to react, Zeyram flies out of the area while taking a shot at Orange. He gets the statue between himself and Dhurus.

Fly 50’, should be able to gain 20’ height while doing that.

Edited based on GM reminding me Dhurus is flat-footed

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Naylor and Maverick have the best chance of hitting, but watch out for that acidic spit if you use Supercharge Weapon. We need to avoid lining up with each other.

Wayfinders

1 person marked this as a favorite.
Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

"...and I thought the hierarch had a bad attitude..."

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Zeyram shifts his position so that the new Heirarch and his two Praetorians will be in the blast, then softly says “Boom!

The blue glow that has been surrounding his armor suddenly sparks out and fire fills the area 10’ around him.
Supernova: 3d6 + 1 ⇒ (4, 2, 1) + 1 = 8 DC 13 Reflex for half. It is more damage than he did last round.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Society rules, I need to ask before doing anything that is PvP. I took my action this round, so I will do it next round.

Everyone, Zeyram intends to take a guarded step so he can get all three in his blast. Keep that in mind if you want to melee.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

It is something I often miss too, a mention of basic equipment on the enemies.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Over the comm, Zeyram says “Hey Mav, you can avoid grenades and such most of the time, right? Wasn’t expecting you to join me down here. If you don’t want to risk it, could you give me about 10’ of space?

Asking Maverick to either move back slightly next round or give permission to include you in my Supernova, 3d6+1 Fire, DC 13 Reflex for half. You have evasion so most of the time you should take none.
To keep things moving, I will just trick attack this time.

Zeyram then completely misses the Heirarch with his survival knife. After this, I’m going to need to look for a better melee weapon.

Trick Attack, Acro: 1d20 + 21 ⇒ (17) + 21 = 38 Need 20 + CR
Survival Knife: 1d20 + 12 ⇒ (1) + 12 = 13
Slashing damage, Photon: 1d4 + 1 + 3 + 1 ⇒ (1) + 1 + 3 + 1 = 6
Trick Attack: 3d8 ⇒ (1, 2, 1) = 4

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

I am fine so far.

Might have helped if you had mentioned the jetpacks earlier, but every Jinsul fight has had something weird in it.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Yes, DC 19 looks correct to me. Was really hoping it would take him slightly more than that, bad trade on my part.

Zeyram strikes at the Heirarch with his knife as they cast their spell.
Survival Knife: 1d20 + 12 ⇒ (3) + 12 = 15
Slashing damage, Photon: 1d4 + 1 + 3 + 1 ⇒ (2) + 1 + 3 + 1 = 7

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Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Zeyram around and up to the heirarch, drawing his pistol and survival knife as he goes. He then flicks his lower left hand and strands of sticky goo come spinning out to cover him.

Spinnerette: 1d20 + 12 ⇒ (16) + 12 = 28 Vs EAC

In Jinsul he tells the heirarch “Sorry, you are a little tied up right now. No time for prayers!

Wayfinders

1 person marked this as a favorite.
Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

I don’t know, but the heirarch doesn’t like them. That speaks well for them in my book!

I don’t think Zeyram has been on a single Itteration-177 mission other than Fate of the Scoured God, and chronologically that should happen after this...

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Trusty, warn Iterration-177 that the heirarch just went spastic when he heard their voice. Called them a defiler. I think they should prepare for concentrated fire given the reaction.

We will do our best to continue distracting them.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

The Honorbound is here? Send Captain Yuluzak my greetings!

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Zeyram moves out to the edge and shoots down at Red who is threatening Compucast.

Trick Attack, Acro: 1d20 + 21 ⇒ (20) + 21 = 41 Need 20 + CR
Called Wave Modulator II: 1d20 + 12 ⇒ (15) + 12 = 27 30’ range
Sonic Damage, Photon: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Trick Attack: 3d8 ⇒ (2, 6, 7) = 15

Red is flat footed if trick works and Zeyram hits.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Still in Jinsul "Oh, finally you come up with a cutting remark! Your mind is as dull as your blade is sharp."

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

"What, did you cut your own tongue out with your own leg blade?" Zeyram tells his in Jinsul as he moves away shooting at it just before he climbs the platform to take cover behind the statue.

I don't think I can use Acrobatics to avoid the AoO

Trick Attack, Acro: 1d20 + 21 ⇒ (5) + 21 = 26 Need 20 + CR
Called Wave Modulator II: 1d20 + 12 ⇒ (1) + 12 = 13 30’ range
Sonic Damage, Photon: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Trick Attack: 3d8 ⇒ (5, 4, 6) = 15

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

I think Compucast is the only one who has taken damage. I would prefer to push on.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Sounds like you are pretty well qualified. Might want Compucast following you” turning to the vesk he adds “that is assuming you have the tools and skills to deactivate most traps.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

"Sorry Naylor, but does that mean you? I have no objection to the idea, I just know that my training includes neither demolitions nor commando exercises."

Zeyram is willing to take any position in the order provided someone good at moving through the maintenance area is at the rear. He doesn't want to leave anyone behind.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

At hearing Maverick’s advice, Zeyram activates his suit environmental systems as well.

I assume we are not allowed to Aid others on these checks. If we are allowed to, we have enough operatives to give the others each a buddy.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Zeyram hides the Jinsul bodies as the rest of the group charts a route to command.

When it comes to moving through the maintenance tunnels and chutes, he is pretty conservative in what he attempts. Although others are better, he has had a lot of training for this sort of activity.
Acrobatics, Take 10: 10 + 21 = 31

If no Take 10:
Acrobatics: 1d20 + 21 ⇒ (10) + 21 = 31

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Thinking a few moments on the question, Zeyram then says “We need a path that the whole team can manage, and the faster it is the less likely they are to be able to fully prepare.

I feel that I would be a liability if we tried to sneak past guards and such. I am not skilled at such things. Although I am not eager to crawl through disposal areas, it seems worth the time saved.

I think the choices are the chutes or the long way. I fear we would attract too much attention and resistance if we tried to sneak unless someone has something that would help those without the training for it.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Zeyram helps monitor some of the secondary processes as Chivix concentrates on the main task.
Auto Aid Computers and knows Jinsul language

Zeyram is confident in his ability to fit through the tight spaces provided someone else can chart the route.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Stealth? Is that even a class skill for a Daredevil operative? ;)

Zeyram is not trained in Stealth, so he only has a +8. Unlikely he would make the check.

Since both Chivix and Spanner are saying they can do the Acrobatics or Athletics checks, seems Crawl Spaces is the best way to go. Fortunately Zeyram doesn’t have the experience with trash compactors that a different character of mine does.

Also, my reading is we only need one Engineering check but everyone must do the Acrobatics or Athletics check.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Zeyram leaps off the ship he was on, rolling with the fall and coming back to his feet. He then fires off a shot at the remaining Jinsul mechanic.

Trick Attack, Acro: 1d20 + 21 ⇒ (5) + 21 = 26 Need 20 + CR
Called Wave Modulator II: 1d20 + 12 ⇒ (5) + 12 = 17 30’ range
Fire Damage, Photon: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Trick Attack: 3d8 ⇒ (2, 3, 3) = 8

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Zeyram decides yellow is closer, so he fires at it. In Jinsul he yells at it "You look more like a can-opener than a mechanic. Is that all you are, a kitchen tool?"

Trick Attack, Acro: 1d20 + 21 ⇒ (19) + 21 = 40 Need 20 + CR
Called Wave Modulator II: 1d20 + 12 ⇒ (1) + 12 = 13 30’ range
Fire Damage, Photon: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Trick Attack: 3d8 ⇒ (2, 5, 2) = 9

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Well, guess I should have expected something different from a vesk. Other spellcasters I've met would have wanted out of the situation, it looks like he is enjoying it.

Zeyram runs along the wing of the ship and takes a shot at Blue.
Trick Attack, Acro: 1d20 + 21 ⇒ (13) + 21 = 34 Need 20 + CR If successful and hit, make them Flat Footed
Called Wave Modulator II: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13 30’ range
Fire Damage, Photon: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Trick Attack: 3d8 ⇒ (6, 7, 1) = 14

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Yes, that was what I was suggesting in gameplay only without the specific details.

I don’t care who targets who, but Zeyram would ask the one in the thick of the enemy what their preference is — especially when that person is a spell caster.

We might want Maverick or Naylor to target blue though. He has taken the most damage and if we are lucky they are close to down. Both of you do better damage.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Compucast do you want us to lay down fire so you can get out, or concentrate fire to kill one faster? You look pinned right now.

By the way, the Jinsul are saying they want to wear your hide. I think that is about as close as these would come to a complement!

Basically asking if he wants us to make those around him flat footed so he can retreat without AoO.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Movement done!

He is now on the upper wing of the Jinsul craft.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Is it unreasonable for me to have moved to and climbed up the jinsul Craft in the surprise round?

The trick attack requiring a full round action had to happen at the start of the normal round.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

I had forgotten about debilitating trick. Yes, Zeyram would have made it Flat Footed.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Culture: 1d20 + 14 ⇒ (18) + 14 = 32

The one with all the medals is a praetorian, likely one of the hierarch‘s personal guards. Let’s take them out first.

Saying that, Zeyram moves to take cover behind one of the damaged Jinsul vessels and shoots at the praetorian.

Trick Attack, Acro: 1d20 + 21 ⇒ (14) + 21 = 35 Need 20 + CR
Called Wave Modulator II: 1d20 + 12 ⇒ (9) + 12 = 21 30’ range
Fire Damage, Photon: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Trick Attack: 3d8 ⇒ (5, 3, 7) = 15

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Zeyram decides to concentrate on finding Maverick someplace to land. Not having to make multiple passes is important if they were going to make this work.

He shifts through the scans that others have already processed and highlights the best landing spots.

Aid Computers: 1d20 + 9 ⇒ (5) + 9 = 14

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

I think we only need one success on each. The exception was last round with the gunnery, something I hadn’t realized until after it was over.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

So for Step 5, should I Aid Pilot or Aid Computers?

If you want to be eligible for an Aid you need to put it in spoilers.

Let me know what the group thinks is more necessary. I'm guessing this is likely to be the final check and the hardest piloting check.

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