Aravashnial

Zephyr the White's page

220 posts. Organized Play character for Saving Cap'n Crunch.


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Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Chronicle looks good. Thanks for the game!

I'm not too fussed if so, but were we too slow to get to everything? The last fight seemed hard, but not like a boss might. Nor did I remember doing anything pillar-related. That boon looks like fun, but probably ticks you a step towards evil or something!

I'll gladly chip in for a revival.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Boon?: 1d20 ⇒ 2

Ah well. I need to remember to make a list of other people's spells to steal offer use of my own spellbook in exchange for.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Zephyr swoops over the pit and pours force bolts into it, provided August hasn't dispatched the horseman.

SR: 1d20 + 14 ⇒ (19) + 14 = 33
Magic Missiles: 4d4 + 4 ⇒ (1, 3, 2, 3) + 4 = 13

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Zephyr is thankful for the healing, as it delays his having to swoop down and let this temporary body take hits in August's stead. He seeks to eliminate the possibility entirely with more fire.

Scorching Ray vs. Dullahan: 1d20 + 8 ⇒ (4) + 8 = 12
SR Check: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 4d6 ⇒ (2, 3, 6, 2) = 13

Scorching Ray vs. Dullahan: 1d20 + 8 ⇒ (6) + 8 = 14
SR Check: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 4d6 ⇒ (2, 2, 1, 1) = 6

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Zephyr floats a pace back to prepare for his return to normal. But instead of cancelling the spell, he mirrors Varian in raining down fire.

Aiming for Blue. If Blue goes down, I'll change target to Green or Yellow if they're still up, or the dullahan.

Scorching Ray vs. Touch: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 4d6 + 2 ⇒ (3, 1, 2, 4) + 2 = 12

Scorching Ray vs. Touch: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 4d6 + 2 ⇒ (1, 5, 2, 5) + 2 = 15

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Made a bit less clumsy by his transformation, Zephyr tries frantically to get into a position where he can work and stay away from harm.

Withdrawing straight up, to the top of the ledge. I may still provoke from the horse?

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

I think this would be the time to use tokens. Not certain on this, but I was under the impression we only have the most recent one, and the others are passed on if not used quickly enough.

Also, I've heard arguments both ways on this, but can I cast spells as an elemental? My interpretation is yes, but not ones with material components.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

A dwarf of incredible age creaks over to the wounded, administering healing with a golden scale instead of medical supplies.

Helping: 3d6 ⇒ (1, 4, 2) = 7

His magic, or maybe Abadar's good will, is quick to run out.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Oh, sorry. That explains it! Back to my original action, then.

Zephyr kludges together a means of escape from this bad situation, turning himself into an air elemental.

Cast Defensively, 4th-level: 1d20 + 12 ⇒ (11) + 12 = 23

AC is now 16/12/12.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Zephyr takes a hurried step back, quickens the Pathfinders (all but Varian) with haste, and fumbles about for his scroll of scorching rays.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

I'll go for the saddle. Will give August heroism back next round.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

August, I forgot you already have heroism. You aren't a finesse fighter, but do you want to keep your AC? I can do an enlarge person. But for now...

Zephyr takes a hurried step back and tries to deprive the dullahan of its transportation.

Can I grease the horse? I've seen that done in PFS play, but the spell never says you can hit a creature directly. If so, DC 16 Reflex. Otherwise, I'll magic missile the horseman directly.

Magic Missiles?: 4d4 + 4 ⇒ (1, 2, 3, 2) + 4 = 12

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

"I'll count on you for that. But we can trip them up and help you from afar."

Doesn't seem as if we're in initiative yet. I'll probably lead with heroism on August.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

I'll go with a scroll of Summon Monster IV.

Zephyr follows along, hoping for an enemy less resistant to magic in the next inevitable fight.

Will Levitate last into the next encounter? 7 minute duration.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Zephyr floats over the trap and into the now-empty room. "Good work, I didn't have much against that golem. Shall we try demolishing this ooze while we're here? It could free other agents to pass through."

Double levitate-move, if we're still in actions.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

So is it hiding in a trap, or is it hiding as the trap itself? Let's go with...Special Attacks or Special Qualities.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Zephyr starts to float off the ground and inch closer, the better to offer some meager help.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

I choose to accept this as Ezren's canonical fate for his many crimes.

Zephyr finds himself low on options. "Is anyone is a hurry to get closer? I can't say the prospect excites me."

If anyone wants levitate to get around the trap, sound off. Otherwise I'll take it and move forward.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Spellcasting: 2d6 ⇒ (1, 1) = 2 Oh, you!

True to form, Ezren proves he still has a lot to learn. At a rather inopportune time.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Arcana: 1d20 + 19 ⇒ (6) + 19 = 25 if I get a question: senses or whether it is subject to not-mind-affecting illusions, like glamers?

Zephyr drops down and lets his magic do the rest, feeling the terrifying thrill of the descent.

When combat breaks out, the half-elf listens intently, while racking his own brains for more information. "If curative magic slows it down, could one of us use a simple wand on it?" He empowers his allies based on what he knows.

If I know glamers work on it, I'll put displacement on August. Otherwise, haste for everyone.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

I'd like to continue. We're a bit light on frontliners, but hopefully we can scrape by.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

This isn't one of the chance-of-failure things, I think, so I'll nominate August's Taerel over Ezren for the level difference. Unless we can send another to a different table.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Zephyr follows the others to the altar, checking for magic in the stuff on it. If it isn't, he lifts some up from afar and takes a closer look.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Mission: 3d6 ⇒ (3, 3, 4) = 10

An oddly-dressed goblin (whose simple illusions most Pathfinders can see through to reveal a halfling) tries to be quick and quiet about the mission.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Yeah, that. I added the bonus to attack, never remember if it goes to spell damage as well.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Zephyr gets a little closer than he is comfortable with for good measure. Then he launches a bolt of fire at the crypt flower.

Scorching Ray vs. Blue: 1d20 + 8 ⇒ (20) + 8 = 28
Confirmation: 1d20 + 8 ⇒ (18) + 8 = 26
Critical Damage!: 8d6 ⇒ (3, 6, 2, 5, 3, 3, 4, 6) = 32

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Zephyr crashes through the undergrowth in a slow and undignified manner. He draws a scroll bearing a scorching ray several times over.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

"You have done admirably, and there is no shame in retreat."

I'm game for another fight if others are.

Edit: Seconded for A2.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Zephyr spreads his hands. "Sarenrae is but one of many with a stake in this matter. If we were too weak, she would have turned us away, and we would be helping evacuees instead."

Religion: 1d20 + 12 ⇒ (4) + 12 = 16

Unfortunately, the half-elf can't keep a bit of sarcasm from leaking into his voice.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

"Will fire do, or should I resort to force magic?" Zephyr asks. To keep his wounds from worsening and slowing everyone down, he retrieves a potion.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Zephyr quickly steps away from the melee and speeds the party up. "We have little time to waste here. Destroy it!"

Haste! Should affect the whole party.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Nature: 1d20 + 9 ⇒ (8) + 9 = 17

"One must wonder how these were made...or how we would fare against them," Zephyr says.

Trying to distract himself from the deluge, he starts doling out protective spells. A wand of acid arrow is in hand and ready for use.

I'll toss out another extended heroism if someone wants it, but might prefer to wait. Will also activate mage armor for those who are ready.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Zephyr will pick up the following off of Chronicles:

  • 2 Antiplagues (100 GP)
  • Dust of Emulation (800 GP)
  • Lucky Horseshoe (6800 GP)
  • Wand of Lesser Restoration (10 charges, 900 GP)

    That'll bring me up to 12 Antiplagues, I'll gladly lend everyone 2 just in case.

  • Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    "I don't believe my supplier carries blunt bolts. The Ekujae have many wondrous gifts, even if their technology has not surpassed the crossbow."

    It usually specifies if you can get more ammunition types. This one only says arrows, and makes sense, considering.

    "More traveled than I would like sometimes, honestly. But of course it has benefits. I see you too go without armor. I can trigger that protective wand for you, if you'd like."

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    A pristine half-elf steps closer. He is garbed in the white robes of a Kalistocrat, including a similar band around his eyes. He is surrounded at arm's length by a small retinue of other Pathfinders.

    "This is no small task," he says matter-of-factly. "I hope the less initiated such as, admittedly, myself, can find a way to assist. A mere army of us flung in the Tyrant's path would have little effect."

    From a hireling's carried bag, he produces a variety of items. "We'll want to be as well-equipped as possible for this battle. The Prophets make for good allies, and through their connections I have some rare tools. Take whatever you need, this situation is no time to tarry over expenses."

    I have some special items to pass around, and can buy more on request. Currently that amounts to 20 blunt arrows, 10 antiplagues, tracking powder, vermin repellent, and an extra haramaki.

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    Player Name: Crunch
    Character Name: Zephyr
    PFS & Character Number: 150618-41
    Faction: Sovereign Court
    Day Job Roll: Craft (jewelry): 1d20 + 17 ⇒ (8) + 17 = 25

    Aid Character 1: Forlorn Zamoros
    Aid Character 1 Character Number: 51
    Aid Character 1 Profile link: Forlorn Zamoros

    Aid Character 2: Valrak Marblehold
    Aid Character 2 Character Number: 52
    Aid Character 2 Profile link: Valrak Marblehold

    Will fill my third slot with a 4th-level NPC. I nearly leveled someone to 5, but quarantine got in the way.

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    Before I put my block down, I remember needing to bring along the last Chronicle sheet of each Aid Character last time. Is that still the case? I can't find the Emerald Spire sheets for one of mine, so I may have to drop him.

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    Glad to be here! I have two juicy non-Core spells in my book, for any who want them.

    My profile is just about up to date, tagline looks to fit your preference, GM. I'm going to hold off for a bit on posting my full Chronicle Information, until I can get it in one big block. I need to find information on one of my Aid Characters.

    Sovereign Court

    1 person marked this as a favorite.

    If you're leaning high, this level 7 transmuter would be game. Wouldn't mind playing with Pau again but things seem to be trending low.

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    "That was some food for thought," Zephyr says, feeling rather tired without the celestial blessing. It should pass. "Here's hoping we've made a lasting difference, one that helps Ashava."

    He says his cordial goodbyes to his teammates and new allies, but stays with Kavor Doan for a while. Later, he retrieves a more mundane piece of parchment.

    At each monument, we were faced with different obstacles. After passing them, we tried to sanctify the sites as best we could. Our progress was hounded by an 'Abadaran' - so quoted due to his unwillingness to cooperate or back down when faced with the truth. We were rewarded with a blessing from Ashava, one that initially made me question her place in the Upper Planes. But it could be adapted to with surprising ease, and was a much-needed boon in our hunt.

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    Everything looks good, thanks for the game!

    I'm hoping to play Zephyr when Siege of Gallowspire hits PbP, but that'll be a while. I wouldn't mind getting him some more XP in the meantime. Hopefully I'll see you at some of those tables.

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    "Deceitful wretch!" Annoyed, Zephyr gathers more force for Tulvatha's next pass.

    Readied Magic Missiles: 4d4 + 4 ⇒ (1, 3, 2, 3) + 4 = 13

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    Whoops, should've done this sooner.

    Zephyr heads in a bit closer, empowering the party.

    Casting Haste on myself, Pau, Brak, and Kord.

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    "I was planning on adding that spell to my repertoire," Zephyr says, following Pim away from the gas pocket. "Not that I'd be able to cast it very well. I'll just hope she shows herself."

    Readying to cast Magic Missile should Tulvatha appear.

    Attack the Darkness: 4d4 + 4 ⇒ (4, 2, 4, 1) + 4 = 15

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    Finished my list of spells stolen scribed from Kavor Doan's book. It only took weeks after I last mentioned it!

    Spells:
    1st level: True Strike, Protection from Evil, Endure Elements, Comprehend Languages (40)

    2nd level: Blur, Spider Climb, Gust of Wind, Command Undead, Alter Self, See Invisibility (240)

    3rd level: Seek Thoughts, Dispel Magic (180)

    The total cost for those should be 460 GP, and now I can't fail the Spellcraft checks when taking 10. So now my total cost of purchases is 998 GP, 6 Prestige.

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    Nat 20 Religion, nat 20 Religion!

    Religion: 1d20 + 12 ⇒ (16) + 12 = 28

    Bah!

    Zephyr gets ready to sling magic missiles, or get away from the gas Pau indicated. "You are more suited to this void. We will see you justly returned to it."

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    With the mist gone, Zephyr is in an ungainly position on one knee. His hands scrabble behind his blindfold.

    Realizing that it wasn't real, all he can do is stand and dust himself off. "I should hope so. But that didn't feel like the scourge Tulvatha has been portrayed as, visions aside. Moving on will keep the thoughts away."

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    Closing his eyes for a moment before anything else happens, Zephyr hurries forward and throws holy water.

    Holy Water: 1d20 + 5 ⇒ (10) + 5 = 15
    Damage: 2d4 ⇒ (1, 4) = 5

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    So are the options one of the three bullet points, or how honest we're being? I'll assume the former for now, got to go soon.

    "Tulvatha, I presume." Zephyr shakes slightly, even as he launches into speech. "Blindness. I was born into my fear, something I was never expected to recover from. I did. With some outside help, of course. The nature with which it was removed, and my occasional returns to it, fuel the fear. For I know that under the right circumstances, the life I have built free from it could be taken away with its return."

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    "His second death was ignoble. I don't know whether that's fitting or not, but you should concern yourself with more important things. Be well."

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