Gunslinger

Zephrena's page

146 posts. Alias of Thorgrym the Tracker.


RSS

1 to 50 of 146 << first < prev | 1 | 2 | 3 | next > last >>

1 person marked this as a favorite.
Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

What is a coda? A last message? “Zeph strolls off into the sunset looking for wrongs to right and dance competitions to win…”


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

The champion gives a bright smile to Barker as he moves into flanking position. Yes! Lets dance. Her footwork becomes dance like and her hips move sensually. It seems like she should have moved yet she is in the same place as her weapon flicks out from behind her heart shaped shield. She looks to make quick work of this last giant eye.

* Shield
* Attack
* Attack

Melee attack w flank 1d20 + 15 ⇒ (11) + 15 = 26
Flickmace 2d8 + 4 ⇒ (3, 7) + 4 = 14

Melee attack w/ flank 1d20 + 15 - 5 ⇒ (8) + 15 - 5 = 18
Flickmace 2d8 + 4 ⇒ (1, 5) + 4 = 10


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

The champion is a little annoyed that she let herself get boxed in by eye monsters. But she now brings her full wrath upon Eye1. Take that! And that! she cheers to herself as she strikes.

* Shield
* Strike
* Strike

Melee attack 1d20 + 15 ⇒ (14) + 15 = 29
Flickmace 2d8 + 4 ⇒ (8, 6) + 4 = 18

Melee attack 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31
Flickmace 2d8 + 4 ⇒ (8, 3) + 4 = 15


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Round 3

The champion grunts at the hits she blocks and the hits she takes. Keeping her shield up she moves out of the kill zone and into a better position. Zeph snaps her weapon at Eye1. What the hell is this thing? Maybe I can blind it? Its basically ALL eye... She thinks to herself.

* shield
* stride
* strike

Melee attack 1d20 + 15 ⇒ (18) + 15 = 33
flickmace 2d8 + 4 ⇒ (2, 8) + 4 = 14


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

A little battered, the champion moves out from between the two enemies flanking her. Keeping her shield up she strikes at Zridri keeping the pressure on.

* Shield
* Stride
* Strike

Melee attack 1d20 + 15 ⇒ (15) + 15 = 30
flickmace 2d8 + 4 ⇒ (2, 6) + 4 = 12


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Will Save 1d20 + 10 ⇒ (14) + 10 = 24 success! some mental damage and champion powers reduce frightened condition by 1 to 0
mental damage 2d6 ⇒ (1, 1) = 2

The gnome shrugs off most of the gaze and moves forward into flanking position with Holly. I really prefer the disguise Zridi, it was cuter than reality! She strikes at Zridi w/ her mace.

* stride
* shield
* strike

Melee Attack 1d20 + 15 ⇒ (12) + 15 = 27
FlickMace 2d8 + 4 ⇒ (3, 6) + 4 = 13


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Will 1d20 + 10 ⇒ (18) + 10 = 28
Will 1d20 + 10 ⇒ (14) + 10 = 24
will 1d20 + 10 ⇒ (11) + 10 = 21 fails, move to clumsy2?

The gnome stumbles a little as she shoulders her shield and moves a step closer. Feeling a tiny bit unstable, she does her best to be careful as she flicks her mace at their last foe.

* Shield
* Step
* Attack

Melee attack 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 32
flickmace 2d8 + 4 ⇒ (2, 5) + 4 = 11


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

The gnome rolls with the spectral punches and mostly comes out okay. Just the tiniest bit shaky on her feet. She calls out to comedy, Yes, it is truth. Momento mori. With that she hefts her shield and gets her flickmace flicking and swinging.

*shield
*attack
*attack

Melee attack 1d20 + 15 - 1 ⇒ (4) + 15 - 1 = 18
Flickmace 2d8 + 4 ⇒ (3, 6) + 4 = 13

Melee attack 1d20 + 15 - 1 - 5 ⇒ (15) + 15 - 1 - 5 = 24
Flickmace 2d8 + 4 ⇒ (5, 3) + 4 = 12


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Will vs tragedy 1d20 + 10 ⇒ (15) + 10 = 25
Will vs comedy 1d20 + 10 ⇒ (7) + 10 = 17
Will vs tasha’s 1d20 + 10 ⇒ (20) + 10 = 30


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Will Save 1d20 + 10 ⇒ (20) + 10 = 30 BOOM!

The champion closes her eyes for a moment and her faith allows the nightmare to wash over her and pass by. Zeph opens her eyes and hefts her shield. She gets to work

* Shield
* Attack
* Attack

Melee 1d20 + 15 ⇒ (3) + 15 = 18
Flickmace 2d8 + 4 ⇒ (4, 8) + 4 = 16

Melee 1d20 + 15 - 5 ⇒ (2) + 15 - 5 = 12
Flickmace 2d8 + 4 ⇒ (5, 2) + 4 = 11


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Will Save 1d20 + 10 ⇒ (7) + 10 = 17

Aura of Courage

Zeph cries out in fear. She turns her cry into sort of strong only slightly wavering shout. Stand strong, it can be defeated! Its tough to tell if she is saying this to herself or to her comrades.
The gnome shoulders her shield and peers over the top. Still flanking with Holly she strikes

* Shield
* Attack
* Attack

Attack 1d20 + 15 - 1 ⇒ (20) + 15 - 1 = 34
flickmace 2d8 + 4 ⇒ (7, 6) + 4 = 17

Attack 1d20 + 15 - 1 - 5 ⇒ (8) + 15 - 1 - 5 = 17
flickmace 2d8 + 4 ⇒ (3, 1) + 4 = 8


1 person marked this as a favorite.
Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10
Barker_ wrote:


Xavier in a dancing walk moves forwards and tries to punch the creature

Amidst the battle and chaos, Zeph watches Xavier’s sweet dance moves. So strange and alien to her sultry hip moves. But she locks away that memory to work on a new dance she is going to call “The Robot”


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Fortitude 1d20 + 13 ⇒ (14) + 13 = 27

Sheylin! she shouts as she fights off the nightmare effect.

She stumbles only a moment and hefts her shield as she regains her center. She rushes forward and moves into flanking position with Holly. She tries a lower line with her flail attack.

* Shield
* Stride
* Attack

Melee attack 1d20 + 15 ⇒ (13) + 15 = 28
Flickmace 2d8 + 4 ⇒ (2, 7) + 4 = 13


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

The champion frowns a little bit. She isn't amazing at fighting from a distance. She is going to close distance, she figures everyone can stand behind her. And she is short enough, they should be able to fire over her head. Armored shoulder to woody bark, she stands next to Holly. She takes snaps out her weapon.

* Shield
* Stride
* Wallop

Melee attack 1d20 + 15 ⇒ (5) + 15 = 20
flickmace 2d8 + 4 ⇒ (3, 2) + 4 = 9


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Engineering Lore 1d20 + 9 ⇒ (12) + 9 = 21

The gnome quickly recognizes the threat of multiple clockwork threats. She moves to disable drawing on her engineering knowledge.


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Round 2

Sheylin’s champion cheers as #2 flies away. Grinning fiercely she hefts her shield and moves two spaces north to engage #3 with the kineticist.

* Shield
* Stride
* Attack

Melee attack 1d20 + 15 ⇒ (2) + 15 = 17
Flick’em Off Mace 2d8 + 4 ⇒ (2, 7) + 4 = 13


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

On one hand the gnome is pissed that her armor is being torn up. Yet on the other she knows that is exactly what armor is for. Her smooth soft skin is nice and intact. With a cry to Sheylin she hefts her shield and scuttles around her foe. (Hoping to be flanking on the next round). She strikes

* Shield
* Stride
* Attack

Melee attack 1d20 + 15 ⇒ (10) + 15 = 25
Flickmace 2d8 + 4 ⇒ (1, 1) + 4 = 6


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Society 1d20 + 9 ⇒ (5) + 9 = 14

Zephrena looks at the building and shrugs her armored shoulders. Yes, its an old building. She hefts her mace and heart shaped shield. Lets go kick some beotch’s teeth in.


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10
Barker_ wrote:

Barker listens to the gossips that Eleanor heard and goes to buy himself crimson Doublet, maybe it is the color that made her mad, who knows.

"Don't I look bloody awesome in it?"

The gnome’s eyes light up at the sight of the gnoll’s new doublet. She gives him a nod of approval.

Zephrena also buys a bolt of beautiful red cloth. The gnome fashions a red cover for her shield and with the rest she wraps her hair up. The red cloth is a little garish with her blue hair, but Zeph likes it.

She looks to the rest of the group. Barker and I are dressed for Zridi. Is everyone else ready?


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Zephrena is in a good mood and she cheerfully chats with people while out and about. She tries to find information about which theatre Zridi might be using.

Diplomacy/Gather Info 1d20 + 11 ⇒ (4) + 11 = 15


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

The gnome smiles and laughs a little as Barker comes in prepared with a good spell.
Keeping her shield up, she strikes.

Melee attack 1d20 + 15 ⇒ (19) + 15 = 34
Mace 2d8 + 4 ⇒ (8, 1) + 4 = 13

Melee attack 1d20 + 15 - 4 ⇒ (2) + 15 - 4 = 13
Mace 2d8 + 4 ⇒ (6, 1) + 4 = 11


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Round 3
Zeph’s smile is back. Just the big guy remains… she thinks to herself. Out loud she cries Sheylin’s name as she brings her weapon around once, twice to attack.

*shield
*attack
*attack

Melee attack 1d20 + 15 ⇒ (19) + 15 = 34
Flickmace 2d8 + 4 ⇒ (2, 3) + 4 = 9

Melee attack 1d20 + 15 - 4 ⇒ (13) + 15 - 4 = 24
Mace of Flicking 2d8 + 4 ⇒ (4, 8) + 4 = 16


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

With gritted teeth the gnome gets up to her feet, luckily she is short and its not a long trip. She hefts her shield and strikes the knuckle head right in front of her. Zeph is ready to use her reaction to help her comrades.

*Stand
*Shield
*Attack

Melee Attack 1d20 + 15 ⇒ (20) + 15 = 35
flickmace 2d8 + 4 ⇒ (1, 5) + 4 = 10


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

The gnome tears up just a tiny bit listening to their story. How awful. Things like this are the reason I became a champion. Worry not, the two corrupt foxes are no more. As for Seddek we will deal with him soon enough.

She looks to the rest of her comrades. She gives them a look to mean "are we ready?"


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

The champion takes a moment to try and retch her sick feeling away. Fortitude 1d20 + 13 ⇒ (11) + 13 = 24

Little bit of bile on her chin she hefts her heart shaped shield and flicks her gnome weapon forward with an unorthodox underhand swing.

* retch
* shield
* attack

Melee attack 1d20 + 15 ⇒ (13) + 15 = 28
Flickmace 2d8 + 4 ⇒ (6, 7) + 4 = 17


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Reflex save 1d20 + 10 ⇒ (9) + 10 = 19

is the save for frightened AND sonic damage? Zeph has the Aura of Courage champion feat to help any of fail their save for fear effects

Round: I forget

The champion moves to strike at the last vulpine evilness.

*shield
*stride
*attack

Melee attack 1d20 + 15 - 1 ⇒ (1) + 15 - 1 = 15 suck!!!!
Flickmace 2d8 + 4 ⇒ (2, 4) + 4 = 10


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

The gnome champion keeps her shield up. Give me a powerful core Sheylin! I must put these poor vulpine souls to rest! She yells and strikes at the fox.

* Shield
* Intimidate
* Attack

Intimidate 1d20 + 13 - 1 ⇒ (20) + 13 - 1 = 32

Attack 1d20 + 15 - 1 ⇒ (19) + 15 - 1 = 33
Flickmace 2d8 + 4 ⇒ (8, 2) + 4 = 14


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Fortitude 1d20 + 13 - 1 ⇒ (2) + 13 - 1 = 14 at least its not a crit fail...

Round 2
The gnome is suffering some adversity right now. She uses her reaction to save herself from the vulpine's attack. Zephrena hefts her shield and steps away. She snaps her flickmace out to attack.

* Shield
* Step
* Attack

Melee attack 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27
flickmace 2d8 + 4 ⇒ (7, 6) + 4 = 17


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Fortitude 1d20 + 13 ⇒ (2) + 13 = 15 fail...

Round 1
The champion is caught off guard by the corruption of such pure beings. The evil power hits her in the face. Zeph will use her reaction to try and help any party member who crit fails. 2nd, she will help someone else who just fails, if everyone passes she helps herself.
Sheylin give me strength She whispers to herself as she moves into action. Zeph hefts her shield and takes a step closer to #2. Her flickmace swings overhead and she snaps it down.

* Shield
* Step
* Attack

Melee attack 1d20 + 15 ⇒ (16) + 15 = 31
flickmace 2d8 + 4 ⇒ (8, 5) + 4 = 17


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

The champion feels the harsh discordant tones. She moves into action. She starts to dance. Most of her dances she moves softly and smoothly on the floor. Yet this dance emphasizes shuffling and loud stomps. She hollers over to the bard Barker, lets see if we cant break up these harsh tones with more happy vibes. Give me some music to go with my beat stomping.

Performance dance 1d20 + 13 + 5 ⇒ (3) + 13 + 5 = 21

Zeph’s only performance skill is in dance. Ill leave it up to DM as to how effective she will actually be. Hopefully Barker’s music will do the trick.


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Round 6 of Killing

The gnome is reeling but still on her feet. She knows there is nothing to do but finish this. Keeping her battered heart shaped shield up and steps forward to both get into ranged and flank with Holly. She slashes with her heavy bladed kukri.

* Shield
* Stride
* Attack

Melee attack 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27
Kukri 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Round 4

The champion blows out her breath for a moment. This is a tough tree! She keeps her shield up and goes back in. Still flanking w/ the metal man, she decides to switch to her kukri blade. Maybe that will do better vs a killer palm tree.

* Shield
* Swap weapon
* Attack

Melee attack 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
kukri 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Round 3
Zeph knows this is a powerful plant monster. She remembers a dwarf she once knew, he tried to get her to wield an axe in battle. Right now she wished she was too. But nothing to cry about, she would carry on with her mace. Still flanking she snaps her whip out.

* Shield
* Attack
* Attack

Melee attack 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17
Flickmace 2d8 + 4 + 1 ⇒ (6, 5) + 4 + 1 = 16

Melee attack 1d20 + 15 + 1 - 5 ⇒ (20) + 15 + 1 - 5 = 31
Flickmace 2d8 + 4 + 1 ⇒ (2, 3) + 4 + 1 = 10


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

The gnome reels back from the powerful strike. She keeps her shield up and moves into a better position of flanking w/ their ferris friend. She snaps out her flickmace at the tree.

* Shield
* Stride
* attack

Melee attack 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
flickmace of tree killing 2d8 + 4 + 1 ⇒ (7, 3) + 4 + 1 = 15


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10
Rhys Xanthan wrote:
As much fun as Flinging Updraft looks, I went with Clear As Air for the invisibility utility. I'll have his stat block updated tonight.

Invisibility is always great.


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Is the darkness spell still in effect? The gnome finally realizes 1/2 the party cant see in the dark. She pulls a couple candles out of her bag and lights them with a tindertwig. Here you go. Zeph hands these to her comrades.

Like Barker she turns to practical matters of post-combat wound care. I need healing. She accepts healing and also continues with her own Lay on Hands.


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

The gnome turns and moves to help Rhys with the robot. She throws herself on grappling and trying to hold it still so he can better work on it.

Melee Grab/Grapple 1d20 + 9 ⇒ (5) + 9 = 14 Im not sure of rules. I just did Str + BAB, not a great roll anyway


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Round 6

Zephrena pops to her feet with as much "pop" as she can muster which isn't as much as usual. She hefts her battered shield and tries to finish this.

* Shield
* Stand
* Attack

Melee attack 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
flickmace 2d8 + 4 + 1 ⇒ (6, 5) + 4 + 1 = 16


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

The champion has fought tougher men, but she really cant remember when…
Zephrena uses her healing power on herself and grabs her flickmace. She doesnt try to get up.

** Lay on Hands +12 hit points
* Grab weapon


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Fortitude save 1d20 + 12 ⇒ (15) + 12 = 27


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

In a tough spot, the champion decides to just go for it. She keeps her battered shield up and keeps attacking the gnoll.

* Shield
* Attack
* Attack

Melee attack 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
Flickmace 2d8 + 4 + 1 ⇒ (7, 4) + 4 + 1 = 16

Melee attack 1d20 + 14 + 1 - 5 ⇒ (15) + 14 + 1 - 5 = 25
Flickmace 2d8 + 4 + 1 ⇒ (5, 1) + 4 + 1 = 11


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Round 2
The gnome is annoyed with the lack of effect from attacking the robit. She leaves that threat to her capable companions.
The champion hefts her shield and moves toward the big gnoll. She flicks out her mace at the furry spellcaster.

* Shield
* Stride
* Attack

Melee attack 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
flickmace 2d8 + 4 + 1 ⇒ (5, 7) + 4 + 1 = 17


1 person marked this as a favorite.
Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10
Barker_ wrote:

like small farmer through field of kale!

Hey! Who are you calling SMALL?

Having no trouble with the darkened room, the gnome of umbral heritage moves around the headless robit. She has trouble deciding who is the biggest threat. Ultimately she decides to finish the headless wonder.

* Shield
* Stride
* Attack

Melee attack 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
flick mace 2d8 + 4 + 1 ⇒ (2, 3) + 4 + 1 = 10


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10
Barker_ wrote:

Barker checks if demon or cultist had anything valuable then he suggest retreating to a room to lick their wounds.

"Shall we try going under the deck?"

Once healing is complete, the champion thanks Sheylin and hefts her heart shaped shield. Lets go Barker!


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

The champion makes a sign to Sheylin. She looks at her comrades Well fought! We sent a daemon back to the other side. We did a good thing. Now who needs healing? . The gnome starts laying hands on her burned friends soothing damaged skin.


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Reaction used to protect Eleanor

Round 3
While personally furious at the whip wielding cultist, Zeph knows the daemon is the real threat. She moves to strike at the fury horned evilness.

* Shield
* Stride
* Strike

Melee attack 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
Flick mace 2d8 + 4 + 1 ⇒ (6, 2) + 4 + 1 = 13


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10
GM Doug H wrote:

[dice=Ref]1d20 S

Please allow me to protect you master! The usij cultist reacts, attempting to trip Zeph with his whip:

[dice=Tripping Whip Reaction]1d20+10

Zephrena the leather tangles the champoion's feet, tripping her. Shield, Stride -> trip -> Prone, you have 1 action left

The gnome is fuming as she rolls to her feet.

* Stand up


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Round 2
While first pissed the daemon dimension doored, the champion smiles as she manages to protect the old woman. The gnome gets her short legs moving and dance steps into position next to Eleanor. She keeps her heart shaped shield raised in defense and snaps her flick mace out in a tricky angle from behind her shield.

* Shield
* Stride
* Attack

Melee Attack 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
Flickmace 2d8 + 4 + 1 ⇒ (5, 3) + 4 + 1 = 13

Sorry to be annoying. Could someone move Zeph into the square just north of Eleanor, please?


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Reflex 1d20 + 9 ⇒ (1) + 9 = 10 going to use that hero point for reroll
Hero Reflex 1d20 + 9 ⇒ (14) + 9 = 23 at least no crit fail…

The champion uses her reaction to protect Barker from the daemon’s fire.

Round 1
The champion raises her shield but it does little to protect against the flames. She flicks out her snapmace. Then whirls it around her head for a second strike at the daemon. Be gone daemon!

* Shield
* Attack
* Attack

Melee attack 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
Flickmace 2d8 + 4 + 1 ⇒ (6, 2) + 4 + 1 = 13

Melee attack 1d20 + 14 + 1 - 5 ⇒ (18) + 14 + 1 - 5 = 28
Flickmace 2d8 + 4 + 1 ⇒ (4, 7) + 4 + 1 = 16


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

The champion bristles at the sight of the daemon. She raises her somewhat battered shield and proudly shows the symbold of Sheylin. Zeph speaks in the abyssal tongue. Im a follower of Sheylin, one of her champions. I do not serve Seddek. But I do not feel the need to slay you. I give you the chance to leave in peace and return to your home. Leave this place and do no harm.

1 to 50 of 146 << first < prev | 1 | 2 | 3 | next > last >>