Game Master S's "The First Mandate" (Inactive)

Game Master Chris Marsh

TACTICAL MAP | Handouts |
Starfinder Ships | Ship Roles

Initiative:

TACTICAL MAP | Handouts |
Starfinder Ships | Ship Roles

[spoiler=Initiative]
[dice=Hostiles]d20[/dice]
[dice=The Knight of Tides]d20+0[/dice]
[dice=Noble-44]d20+4[/dice]
[dice=Zed]d20+?[/dice]
[dice=Spacey]d20+1[/dice]
[dice=Smikk]d20+8[/dice]
[dice=Navasi]d20+?[/dice]


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Dataphiles

N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

Gideon studies Ykris's host, attempting to understand the machinations of the parasite, but such alien things elude him, at least for now. He shudders at the thought of a parasite latching onto his neck. Brings a whole new meaning to the question "Who are you wearing?" at events like this...

Sense Motive: 1d20 + 4 ⇒ (2) + 4 = 6


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Gideon completely misses the mark, unable to get much of a read as he's too busy being wierded out.

Noble-44 and Smikk similarly start to falter, making no progress.

Round 3:

The Knight of Tides: Fail
Noble-44: Fail
Zed: Go
Spacey: Success v. Royo
Smikk: Fail
Navasi: Go


Navasi, Outlaw Envoy

Zo! is looking for a new star, Navasi passes along. Not a star star, but, you know, a celebrity. If we can show him what we are capable of, he's interested. Gideon, maybe that hammer thing, or something. I dunno.

Navasi is less squeamish about Ykris, as she sidles up to the symbiote. Confidentially, she says quietly, glancing furtively about the room before continuing, in addition to the Starfinder Society, I can assure you that there are a number of options for great financial gain which are available to...to those of means...outside of the so-called "proper channels," Navasi makes a number of references to a few somewhat shady prospects.

Culture: 1d20 + 6 ⇒ (17) + 6 = 23
Reduce the DCs of Culture checks by 5 when Navasi is recalling knowledge about the criminal underworld.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Navasi steps up to the plate. It's not really what Zo! is after, but she has a way about her the media icon likes. "Ha! You missed your calling Starfinder. But a quick tongue is a credit a dozen. I want to see some skill with my own eyes...

Round 3:
Zed: Go

Round 4:
The Knight of Tides: Go
Noble-44: Go
Zed: Go
Spacey: Go
Smikk: Go
Navasi: Go

The SUMMARY handout is up to date. At this point, no one is confident that you've REALLY hammered home the goal of building relationships...

Acquisitives

Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

Spacey continues chatting up Royo. Did you know that for fancy people, you could find 5 different types of forks, 4 knives, and 4 spoons at a place setting? They are salad, fish, meat, seafood, and cake forks; meat, fish, salad, and butter knives; and teaspoon, demitasse, soup, and dessert spoon. Add 5 types of glasses, and you got a really big place setting. Hup pup pup

T10 culture for 18


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Spacey gets hold of Royo's attention, and the ysoki never lets up. "I'm so happy that the Society fosters such erudite and cultured people!"

Round 3:
Zed: Go

Round 4:
The Knight of Tides: Go
Noble-44: Go
Zed: Go

Spacey: Success with Royo
Smikk: Go
Navasi: Go


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Posting known skill options:

  • Iteration-177: Bluff, Diplomacy, Profession
  • Naiaj:Currently unknown (meaning guess or make a Sense Motive)
  • Royo: Life Science
  • Ykris: Currently unknown (meaning guess or make a Sense Motive)
  • Zo!: Acrobatics, Athletics

  • Wayfinders

    "Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

    Noble-44 just thinks to himself [/b]”This guy is a stone wall.... maybe i”m missing something?[/b]. He takes a moment to re-analyze this target.

    Sense Motive: 1d20 + 5 ⇒ (8) + 5 = 13

    Dataphiles

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    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    Gideon fetches one of Zo!'s favorite disgusting hors d'oeuvres and approaches the Eoxian. "I am told these are a favorite of yours," he begins by way of introduction. "Would you like one?"

    As Zo! opens his mouth to reply, Gideon tosses the rotted thing into the air while his hammer warps into being in his hand. An instant below the snack's apex, the Knight of Tides serves it overhand directly into the undead's widening maw.

    Take 10 Athletics @ Zo!: 10 + 7 = 17


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Noble-44, I'd have stopped you at the table before you spent your round to remind you about Zo!, go ahead and take another Round 4, just not with Athletics.

    Gideon's rather gauche technique... works like a charm, "Now THAT'S what I'm looking for. Have you ever thought about starring in commericals? I just did a gig for a house on Apostae, and I could totally hook you up.... for a cut of course."

    Round 3:
    Zed: Go

    Round 4:
    The Knight of Tides: Success v. Zo!
    Noble-44: Go
    Zed: Go

    Spacey: Success with Royo
    Smikk: Go
    Navasi: Go

    Wayfinders

    "Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

    Noble-44 abandons his work on Yrkris and bows out of the conversation politely.

    He starts his conversation by flipping (somersault) over a small table and nonchalantly starting this conversation.

    Acrobatics: 1d20 + 12 ⇒ (3) + 12 = 15

    Wayfinders

    "Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

    Taking my session re-roll and a little more flair since I'm home now:

    Noble-44 re-evalutates his discussion with Ykris and see he's not going to help anything with a continued pursuit. He looks across the room and see the the more bombastic showman.

    Trying to ensure an 'entertaining' entrance to his discussion, Noble quick steps across the room and performs a full-twist somersault over a table, landing near Zo and bows.

    "If I may introduce myself....

    Acrobatics: 1d20 + 12 ⇒ (12) + 12 = 24


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Zo!'s dead eyes go wide at Noble-44's garrish display of honed skill. "My boy, I think we've got a fantastic future! You'll be the most famous Starfinder in the Pact Worlds.... and beyond!"

    After Noble-44's interaction, it's clear that you've won Zo! over. Handout SUMMARY updated.

    Round 3:
    Zed: Go

    Round 4:
    The Knight of Tides: Success v. Zo!
    Noble-44: Success v. Zo!
    Zed: Go
    Spacey: Success with Royo
    Smikk: Go
    Navasi: Go

    Acquisitives

    CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

    Zedstrom will approach Royo and see if he will partake in a small conversation about the physical sciences.

    Physical Science: 1d20 + 6 ⇒ (20) + 6 = 26


    Navasi, Outlaw Envoy

    With a satisfied nod as Zo! goes ga-ga over Noble's feat of acrobatics, Navasi glides on over to Iteration-177 to see what she can see.

    She talks up her part in a fascinating discovery about a ringworld, a gigantic artifical construction in the shape of a ring that is many times the size of Absalom Station!
    Bluff w/Expertise: 1d20 + 6 + 1d6 ⇒ (3) + 6 + (5) = 14


    Navasi, Outlaw Envoy

    ...or, um, not.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Zed's knowledge is astounding, and Royo is every bit the conversationalist about it!

    Round 4:
    The Knight of Tides: Success v. Zo!
    Noble-44: Success v. Zo!
    Zed: Go
    Spacey: Success with Royo
    Smikk: Go
    Navasi: Fail

    Acquisitives

    Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

    Take 10 is your friend

    Acquisitives

    Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

    Smikk wanders back over to Naiaj and discusses the possibility of a Starfinder backed research effort for creating Drift analysis sensors.

    Take 10 Engineering for 22


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Smikk gets the gnomes attention. The idea is definitely intriguing to her, and she starts bantering about over ideas. She's clearly impressed with Smikk!

    Round 4:
    The Knight of Tides: Success v. Zo!
    Noble-44: Success v. Zo!
    Zed: Go
    Spacey: Success v. Royo
    Smikk: Success v. Raiaj
    Navasi: Fail

    Acquisitives

    CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

    Zed wanders back over to Naiaj near the end of her small conversation with Smikk and piggybacks how the new Drift sensors can influence the Starfinder's ability to pilot ships with that information. After all, it takes teamwork to make a ship function correctly.

    Take 10 for 18.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Naiaj seems cool to the piloting talk at first, until Zed takes the conversation into new territory for her. She gives a nod and takes a deep breath before engaging in the conversation.

    A conversation which gets cut short. Radaszam points directedly at each of you, and then to a service hallway. The vesk's body language suggests that he won't take no for an answer.

    Once there, the burly vesk doesn’t mince words. “We’ve got a situation on our hands. I’ve been following rumors of a somewhat notorious assassin who only recently showed up on Absalom Station. I just heard from one of my contacts that signs point to the First Seeker as the assassin’s next target—and if that’s the case, the assassin will almost certainly make a move tonight."

    “Now here’s the thing. I’ve got enough security here that no one’s really in any danger; and besides, Luwazi’s no stranger to a fight. But it’d look really bad for the Society if someone took at shot at her in front of all these high-ups, you know what I mean?"

    “On the other hand, if a team of crack Starfinders were to investigate the rumors and unmask the assassin, we’d be able to show that we can still hold our own and add some, oh, let’s say, gravitas to the First Seeker’s announcement tonight. Defeat this assassin in style, impress the investors, make yourselves look good in the process... What do you say?”


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Radaszam relays the information about the assassin to everyone with a datapad: a particularly hard-to-trace individual known as Triloteya traced to a rented engineering bay in Sparks. He provides the address and urges the party to check out the location, hoping they find enough evidence to identify the assassin and her plans. Once they’ve checked out the space, they can contact him via comm unit and plan their next steps.

    He looks you up and down, "Ye did okay in there. Not great, but okay. Here, these are from us, and he hands you two screamer grenades I, a tactical arc emitter, and 1,000 credits. There's not a lot of time, but I'll entertain a couple of questions."


    Navasi, Outlaw Envoy

    Navasi thinks back to her, shall we say, less lawful times to determine what, if anything, she knows about Triloteya.
    Culture: 1d20 + 6 ⇒ (10) + 6 = 16
    reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld

    Moving in on the First Seeker, eh? Is this just a merc job, or is there a legit reason to be targeting Luwazi? Besides the infamy, of course?


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    "Who knows? The universe is a big place. Could be anything. Hopefully you'll find answers going down to Sparks."

    Navasi, pretty solid with her knowledge of the seedy underbelly of things, has never heard of this assassin.

    Acquisitives

    Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

    Spacey asks I assume the First Seeker planned on just being at this gala the rest of the day. Do you have a description of the assassin?


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    "She does. This is a big deal. Unfortunately, we know only a name. We don't even know a species. Ironically the mystery of the assassin makes it a bigger deal. Now, get your arses down there!"


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The easiest way to travel from the Lorespire Complex to Sparks is via a series of long lifts that traverse the Spike. This journey takes about 15 minutes, the majority of which is sedentary. This means you've got time to hit the sphere.

    Computers or Culture DC 16:
    You find records ofthe address Radaszam gave you: a small, scrappy work bay that’s seen plenty of turnover over the last few months (so much so that the most recent for-rent ad still comes up on a successful search). You also find Triloteya is an individual associated with a years-long series of crime reports and wanted notices from throughout the Pact Worlds.

    If you hit a 21, check out the next spoiler:

    Spoiler:

    You also dig up complaints from the same section of the neighborhood about intermittent power outages. You also conclude that no records of the assassin include an image of Triloteya.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    After the journey through increasingly industrial elevators, you arrive in the rough-and-tumble neighborhood of Sparks. The air carries a distinctive metallic tang of mechanical industry, sharp chemical smells, and the stale odors of countless living beings crammed into too-tight spaces. The corrugated metal corridors are cramped, with ceilings only 10 feet high and lit only with stark LED lighting strips; the grinding, clanging, clattering sounds of countless engineers at work carry through the halls. You are hardly alone in the clamor of a working sector that never truly sleeps, but you attract little attention amongst the residents and workers who have little interest in tasks other than their own. It takes you only a few minutes to traverse the corridors to the address Radaszam provided.

    Check in and put yourself on the tactical map.... you know, just in case.


    Navasi, Outlaw Envoy

    Take 10 on Culture for 16.

    Navasi does some searching on her datapad, pulling up various news sites both reputable and less so.
    Plenty of turnover in this little shack, Navasi notes with some amusement. Also, check this out: Triloteya's wanted all over the Pact Worlds. No pics, though. Hmm. Maybe it didn't happen then?


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Navasi, you dind't score high enough to get that last bit...


    Navasi, Outlaw Envoy

    Underworld DC adjustment. :-P Or else it's just Navasi noting that nothing she found had pictures.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Oops, I totally messed that up. My bad!

    Wayfinders

    "Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

    Noble leaves the computer work and the sphere to the true experts. Arriving at the door, he quickly prays "Forgive me Savain for my past failings, let your wisdom guide my hands.."

    He quickly checks the door for any armaments, devices, or locks Engineering: 1d20 + 8 ⇒ (8) + 8 = 16.

    Assuming all is good, he then turns on his badge/datapad to capture their 'deft' execution, readies his gun, and slides into a shadow. From the darkness he says "Gideon ... would you do the honor?"

    Acquisitives

    Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

    Smikk will assist Noble-44's door check Engineering: 1d20 + 12 ⇒ (3) + 12 = 15.

    Lining up near Noble-44, Smikk draws his Azimuth Laser Rifle and takes aim at the door.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The stained plastic door of this engineering bay is no different from the dozens lining the grimy hallway. A glaring LED lighting strip illuminates the address code imprinted along the door frame. Every few seconds, this light, along with all the others along the corridor, flickers briefly. Though the sounds of industry still echo through the corridors, this section clearly sees less traffic and is currently devoid of passersby.

    Looking for armaments, devices, or locks is a Perception check.
    I'll keep the d20 roll, but apply Perception.

    Dataphiles

    N Spacefarer Solarian 3 SP 3/24 HP 25/25 RP 4/4 | EAC 13 KAC 15 | F+4 R+1 W+3 | Init+0 | Perc+4 SM+4 | Speed 25 ft

    "It would be my pleasure," comes the deep rumbling reply. A hammer of the deepest darkness appears in Gideon's hand. He scans the entryway carefully.

    Take 20 on Perception for 24.

    Something about the flickering lights feels wrong... any sort of check I can make to get a sense of why that might be happening?


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Gideon's trepidation is well served. As he is about to touch the key pad to open the door, he sees some faulty wiring purposefully faulty. Touching the door will electrocute whomever touches it.

    Noble steps in with Smikk over his shoulder, and disables the rudimentary trap, leaving the door safe to open. The removed components of the trap are quite valuable. The make up the raw components for a targeting computer armor upgrade and spare parts worth 200 credits.

    Rusted crates and plastic barrels crowed this cramped workspace. Discarded R2E packaging, beverage pouches, and packing material litter the space. A ledge along the south wall holds a stack of rubber mats in an approximation of a bed beside a high-quality industrial backpack. Ragged wires droop from an exposed conduit along the northern wall, occasionally showering the room in sparks as the lights flicker....

    Acquisitives

    Shirren Priest Mystic (4) | SP 32 HP 30 RP 5 | Init +1 | KAC 14, EAC 12 | Perc +10 | Blindsense, Telepathy 30ft

    This room looks dangerous. Any way to turn the power off? Spacey asks.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Almost in answer to Spacey's question a pair of small creatures currently eating the cabling in the room turn to see you. They're serpentine and alien, and hungry looking!

    Mysticism to ID. DC starts at 13

    Hostiles: 1d20 + 4 ⇒ (8) + 4 = 12
    The Knight of Tides: 1d20 + 0 ⇒ (1) + 0 = 1
    Noble-44: 1d20 + 4 ⇒ (20) + 4 = 24
    Zed: 1d20 ⇒ 11
    Spacey: 1d20 + 1 ⇒ (1) + 1 = 2
    Smikk: 1d20 + 8 ⇒ (17) + 8 = 25
    Navasi: 1d20 ⇒ 13


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Round 1:
    Smikk: Go
    Noble-44: Go
    Zed: Go
    Navasi: Go

    Hostiles: TBD
    Spacey: TBD
    Gideon: TBD


    Navasi, Outlaw Envoy

    That appears to be underway, Navasi quips, taking a five foot guarded step and pointing at Red. Get 'em!

    Get 'Em (Ex) As a move action, Navasi selects one foe within 60 feet that she can see or hear, and that can see or hear her. Navasi and her allies gain a +1 morale bonus to attack rolls against that foe until the end of her next turn.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Navasi's encouragement helps break the shock at the strange aliens.

    Round 1:
    Smikk: Go
    Noble-44: Go
    Zed: Go

    Navasi: Space-bard
    Hostiles: TBD
    Spacey: TBD
    Gideon: TBD

    Wayfinders

    "Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

    Noble-44 makes the appearance of starting to aim towards the creature on the right, but masks his movements an instead fires at the left ... after which is slides back behind some local debris.

    Arc Pistol: 1d20 + 5 ⇒ (16) + 5 = 211d6 ⇒ 3
    Trick Attack: 1d20 + 16 ⇒ (9) + 16 = 251d4 ⇒ 3


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Noble-44 opens with a well placed shot! The creature seems injured, but has plenty of fight left!

    Round 1:
    Smikk: Go
    Noble-44: Hit
    Zed: Go
    Navasi: Space-bard
    Hostiles: TBD
    Spacey: TBD
    Gideon: TBD

    DM:

    Red: 6

    Acquisitives

    Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

    Smikk's exocortex picks up on the creature that just took a hit and indicates the precise spot to aim to inflict maximum damage (move action, Combat Tracking). He then bends his wrist to expose the front of the custom rig mounted to his armor's gauntlet and presses it to his rifle, triggering a static pop. He fires at the injured creature (standard action, overcharge).

    Azimuth Laser Rifle: 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 171d8 + 1d6 ⇒ (6) + (5) = 11


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Smikk's shot drills the injured..... thing. A massive wound seeps sparking blood, but the creature fights on. It's obvious that another shot like that would kill it though.

    Round 1:
    Smikk: Hit
    Noble-44: Hit
    Zed: Go
    Navasi: Space-bard
    Hostiles: TBD
    Spacey: TBD
    Gideon: TBD

    DM:

    Red: 17

    Acquisitives

    CN Gnome (bleachling) Mercenary Mechanic | SP 1/7 HP 10/10 | RP 3/3 | EAC 16; KAC 17 | Fort +3; Ref +6; Will +0 | Init: +5 | Perc: +8, SM: +0 | Speed 30ft | Active conditions: None

    Zed will follow up Smikk's shot (move action, Combat Tracking) and will light that baby up!

    Azimuth Laser Rifle: 1d20 + 4 + 1 + 1 ⇒ (11) + 4 + 1 + 1 = 171d8 ⇒ 8


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The party fires from all directions, killing the strange alien before it can do anything.

    The other creature descends into the thick of it AoO from Gideon It begins to spark and arc as electricity bursts in a nova around it! Gideon, Smikk, and Spacey all take Elec DMG: 1d6 + 2 ⇒ (6) + 2 = 8 and you're staggered for 1 round. You can take half damage and negate the effect with a DC 13 REF save.

    Round 1:
    Smikk: Hit
    Noble-44: Hit
    Zed: Kill
    Navasi: Space-bard
    Hostiles: ATK
    Spacey: Go
    Gideon: Go + AoO

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