Blacksmith

Zarzucket 3's page

181 posts. Organized Play character for Qstor.


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Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Are we high tier or low? I have a 3rd level mystic and 6th level solarian / solider.

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

sorry I'm going to use this PC if you could remove Dirk plz - qstor

[b]"Hello all... Professor Zarzucket here"[/n] An older gnome enters and buries his nose in his datapad.

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

thanks for running!

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Vega do you still need healing?" Zarzucket turns to the team. "It was nice working with all of you. I have my mind to give Zo! some words!"

Profession archaeologist: 1d20 + 7 ⇒ (8) + 7 = 15

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Did someone get hurt?"

Zarzucket moves.

acrobatics: 1d20 ⇒ 8

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket tries to move down the hall

Acrobatics: 1d20 ⇒ 12

"I'm getting there!:"

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

yeah you're right. I'll use an extra move to try to move past him

Acrobatics: 1d20 ⇒ 11

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket fires two missiles at the one near him.

magic missile: 2d4 + 2 ⇒ (2, 4) + 2 = 8

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket tries to move.

acrobatics: 1d20 ⇒ 11

can I see yellow?

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket tries to move.

Acrobatics: 1d20 ⇒ 14

He slides along the wall with his hands.

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

The gnome tries to move again.

Acrobatics: 1d20 ⇒ 2

He spins around and tries to get stable.

Acrobatics: 1d20 ⇒ 14

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket tries to move.

Acrobatics: 1d20 ⇒ 10

"This isn't as bad as I imagined!"

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"I hope you're right Miink!"

The gnomes tries to move.

Acrobatics: 1d20 ⇒ 13

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

sorry what slide?

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"I think I need a suit with air!"

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

The gnome scratches his head.

"Ah...I didn't take Zero G training but I'll do my best. I can run the sensors on the ship!"

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

"Resting...Oshari...I bet Zo will have us jumping over huge scarlet worms on Delta IXX before long!"

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

the gnome fires at the nearest one.

damage: 1d20 + 1 ⇒ (17) + 1 = 18

damage: 1d4 ⇒ 3

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket moves and casts a healing spell on Vega.

mystic cure

1d8 + 3 ⇒ (6) + 3 = 9

"Hope you're OK..."

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket fires at the one near him.

orange

attack: 1d20 + 1 ⇒ (11) + 1 = 12

damage: 1d4 ⇒ 1

"Are you sure they aren't your relatives Zo!?"

oh my was I too nasty?

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

The gnome fires at the nearest one.

attack: 1d20 + 1 ⇒ (18) + 1 = 19

damage: 1d4 ⇒ 4

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Not again...this Zo!"

The gnome fires.

attack: 1d20 + 1 ⇒ (19) + 1 = 20

damage: 1d4 ⇒ 2

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket looks at her.

Culture: 1d20 + 9 ⇒ (10) + 9 = 19

"Hello Datch. I'm Zarzucket a scholar with the Starfinder Society. Very nice to meet you. I'm with GRIM and the rest of the Starfinders!" He smiles.

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Please lets get along"

Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8

The gnome shouts to deaf ears.

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Onions yes...I err thought they GO in everything"

Survival: 1d20 + 7 ⇒ (18) + 7 = 25

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"My mother used to make my meals!"

The gnome scratches his head.

Survival: 1d20 + 7 ⇒ (19) + 7 = 26

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket calls on his magic.

magic missile: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8

take that

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

thanks for botting me

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

He shoots.

attack: 1d20 + 1 ⇒ (9) + 1 = 10

[dice-damage]1d4[/dice]

"This is the LAST time.." He mumbles under his breath..."That I work with Zo"

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Well...I guess the beast is over THERE!"

double move. Sorry was hanging out with family yesterday and was busy

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket moves towards the next beast.

double move

"Here I come..."

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

FYI my wife and I are on a cruise and a trip 7/4 to 7/16 and I won't have access to wifi all the time so please bot me! :)

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Meat to spoil...I'm a scholar not a butcher!"

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

The gnome shoots

attack: 1d20 + 1 ⇒ (11) + 1 = 12

damage: 1d4 ⇒ 3

"Take that"

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"ok..let me try again

attack: 1d20 + 1 ⇒ (6) + 1 = 7

damage: 1d4 ⇒ 1

Zarzucket's shot goes wide.

"It's moving too fast!"

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

He shoots at the saurid.

attack: 1d20 + 1 ⇒ (20) + 1 = 21

damage: 1d4 ⇒ 3

crit: 1d4 ⇒ 3

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket fires at green.

attack: 1d20 + 1 ⇒ (11) + 1 = 12

damage: 1d4 ⇒ 1

"Remind me never to enter a game show somebody!"

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Perhaps we can make a vegetarian meal!"

Life science: 1d20 + 8 ⇒ (10) + 8 = 18

what do I remember about these things

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket dusts himself off.

"Evidence...Let me see"

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

He rubs his chin.

"Reminds me of a dig on Rigel IX."

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Yes thanks just grab me!"

so undignified

Zarzucket hangs on.

sorry was swamped with RL yesterday

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Good grief! What did I sign up for?! I'm not jumping that!" Zarzucket rubs his head.

when I find that elebrian I'll give him a contest...Gods I can't believe I'm thinking that"

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket looks around.

Perception1: 1d20 + 9 ⇒ (14) + 9 = 23

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Thanks for the help. I'm a scholar, not Absalom's ninja warrior star!"

The gnome tries again.

athletics: 1d20 - 1 ⇒ (15) - 1 = 14

I hated gym class

athletics: 1d20 - 1 ⇒ (16) - 1 = 15

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket tries to get up.

"This isn't what I signed up for! To be a contestant on a game show! I'm a scholar not a reality vid star!"

Athletics: 1d20 - 1 ⇒ (2) - 1 = 1

He makes zero head way and gets frustrated. But he tries again.

athletics: 1d20 - 1 ⇒ (17) - 1 = 16

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket tries to catch up.

He looks at Miink.

"Nice...your going to avoid a bath later!"

acrobatics: 1d20 ⇒ 15

sorry was swamped with RL this week

acrobatics: 1d20 ⇒ 18

He moves slowly on the beam and tries not to fall.

"Oh my..."

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Oh my this is deep mud!"

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Oh my I'm not able to help. I missed this class!"

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Sorry done.

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Miink ah nice display" says Zarzucket. "Perhaps I should read some poetry?"

Wayfinders

Male Gnome Mystic 3 | SP 21 | HP 22 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

[b]"I'm more of a scholar than a warrior."[/b

I hope we can do more than fighting. Perhaps some quizzes

Race

| HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0

Classes/Levels

| Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

Gender

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30')

About Brekovi

Brekovi

Male Ysoki Wizard (School of Unified Magical Theory) 7
Small humanoid (ratfolk)
Senses Perception +11 T; low-light vision, scent (imprecise, 30’)

————
Defense
————

HP 69 (6+42 level +14 Con +7 Toughness)
AC 25 (10 +4 Dex +2 Trained +7 Level +1 Leather +1 Item Armor Potency)
Speed 25’ (35’ with Tailwind)
Fort +11 T Reflex +15 E Will +13 E
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Offense
————

Arcane DC 25 Expert
Arcane Spell Attack +15 Expert
Wizard Class DC 23

Melee
Staff +9 (d4 B) Two-handed d8
Dagger +13 (d4 P) Agile, Finesse, Thrown 10’, Versatile S

Ranged
Hand Crossbow +13 (d6 P) Range 60’, Reload 1

Reactions

Typical Spells:
0: Detect Magic, Tangle Vine, Shield, Electric Arc, Telekinetic Projectile
1: Force Barrage, Alarm, Sure Strike
2: Acid Arrow, Resist Energy, Floating Flame
3: Aqueous Orb, Dispel Magic, Fireball
4: Hydraulic Torrent, Sliding Blocks

————
Statistics
————

Str +0 Dex +4 Con +2 Int +4.5 Wis +2 Cha +0

Skills
Acrobatics +13 T
Arcana +18 M item Hat of the Magi
Athletics +9 T
Crafting +13 T
Diplomacy +9 T
Lore Desert +13 T
Lore Pathfinder Society +13 T
Lore Undead +17 M
Lore Ysoki (aka Ratfolk) +13 T
Medicine +11 T
Nature +11 T
Perform +9 T
Society +13 T
Stealth +13 T
Survival +14 E item Coyote Cloak Assurance 20

Languages: Common, Ysoki, Osiriani, Draconic, Gnomish, Mwangi, Undercommon
Bonus Languages from Off-Hours Study: Sylvan
Background: Scout
Patron Deity: Sarenrae
Home Region: Pashow, Thuvia

————
Gear
————

+1 Leather Armor
Staff
Healer’s Toolkit
Explorer’s Clothing
Writing Set
Dagger
Adventurer’s Pack
Cold Weather Clothing
Hand Crossbow
20 bolts
Wayfinder
Hat of the Magi
Coyote Cloak
Wand of 2nd rank Tailwind
Two weeks rations

Warhorse
Tack
Saddlebags

Minor Healing Potion x2
Lesser Healing Potion
Feather Token, Ladder
Climbing Bolt
Climbing Bolt
Scroll of Ghostly Weapon
Scroll of See the Unseen
Scroll of Quench

Invested items:
Wayfinder + Pearly White Spindle Aeon Stone
Coyote Cloak
Hat of the Magi
+1 Leather Armor

Picked up along the way:
2x moderate healing potion (Pathfinder provision)

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Spellbook
————

0: Bullhorn (SoM), Caustic Blast, Detect Magic, Electric Arc, Frostbite, Ignition, Light, Prestidigitation, Read Aura, Tangle Vine, Telekinetic Hand, Telekinetic Projectile, Shield, Sigil
1: Alarm, Create Water, Enfeeble, Floating Disk (CRB), Gentle Landing, Grim Tendrils, Mystic Armor, Force Barrage, Mending, Mud Pit (SoM), Runic Weapon, Tailwind, Summon Construct, Sure Strike
2: Acid Arrow (CRB), Dispel Magic, Everlight, Floating Flame, Laughing Fit, Resist Energy, Translate, Water Breathing
3: Aqueous Orb, Earthbind, Fireball, Ghostly Weapon, Gravity Well (SoM), Haste, Slow, Wall of Water (SoM)
4: Hydraulic Torrent, Sliding Blocks

Spells need to retry, failed Learn a Spell:
2:
3:

Spells wanted:
0:
1:
2:
3:
4: Confusion, Fly, Mountain Resilience, Planar Tether, Unfettered Movement, Weapon Storm, Zephyr Slip

————
Focus Spells
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Hand of the Apprentice [one-action] Focus 1
Uncommon Attack Focus Manipulate Wizard

Range 500 feet; Targets 1 creature Defense AC

You take advantage of one of the most fundamental lessons of magic to levitate and propel your weapon. You hurl a held melee weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the weapon's damage as if you had hit with a melee Strike, but add your spellcasting attribute modifier to damage, rather than your Strength modifier. On a critical success, you deal double damage, and you add the weapon's critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns to your hand.

————
Class Feats and Abilities
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Arcane Thesis: Spell Substitution
You don't accept the fact that once spells are prepared, they can't be changed until your next daily preparations, and you have uncovered a shortcut allowing you to substitute new spells for those you originally prepared.
You can spend 10 minutes to empty one of your prepared spell slots and prepare a different spell from your spellbook in its place. If you are interrupted during such a swap, the original spell remains prepared and can still be cast. You can try again to swap out the spell later, but you must start the process over again.

Arcane Bond
You place some of your magical power in a bonded item. Each day when you prepare your spells, you can designate a single item you own as your bonded item. This is typically an item associated with spellcasting, such as a wand, ring, or staff, but you are free to designate a weapon or other item. You gain the Drain Bonded Item free action.

DRAIN BONDED ITEM [free-action]
Frequency once per day (per level of spell you can cast)
Requirements Your bonded item is on your person.

You expend the magical power stored in your bonded item. During the current turn, you can cast one spell you prepared today and already cast, without spending a spell slot. You must still Cast the Spell and meet the spell's other requirements.

Note: Frequency adjusted because of School of Unified Magical Theory.

School of Unified Magical Theory
You don't have curriculum spells and can't benefit from abilities that specifically affect them. Instead, you gain an additional 1st-level wizard class feat, and you add one 1st-rank spell of your choice to your spellbook to represent your diverse studies.
School Spells initial: hand of the apprentice; advanced: interdisciplinary incantation

Hand of the Apprentice [one-action] Focus 1
Uncommon Attack Focus Manipulate Wizard

Range 500 feet; Targets 1 creature
Defense AC

You take advantage of one of the most fundamental lessons of magic to levitate and propel your weapon. You hurl a held melee weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the weapon's damage as if you had hit with a melee Strike, but add your spellcasting attribute modifier to damage, rather than your Strength modifier. On a critical success, you deal double damage, and you add the weapon's critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns to your hand.

Nonlethal Spell [one-action] Feat 1
Manipulate Spellshape Wizard

You can alter offensive spells to be less deadly. If your next action is to Cast a Spell that deals damage and doesn't have the death or void trait, that spell gains the nonlethal trait (page 407).

Reach Spell [one-action] Feat 1
Concentrate Spellshape Wizard

You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.

Spell Protection Array [one-action] Feat 4
Arcane Manipulate Wizard

You inscribe a circle of arcane runes that dampen enemies' magic. You create a glowing magic circle in a 5-foot burst within 30 feet. Creatures in the circle gain a +1 status bonus to saving throws against magic. The circle lasts until the end of your next turn, and you can Sustain it, to a maximum duration of 1 minute.

Irresistible Magic Feat 6
Wizard

You've studied ways of overcoming the innate defenses against magic that dragons, otherworldly beings, and certain other powerful creatures have. Any creature that has a status bonus to saving throws against magic reduces that bonus by 1 against your spells.

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Ancestry Feats
————

RATFOLK LORE
Ratfolk

Years of experience among ratfolk communities have made you nimble, and you've learned to run and hide when enemies threaten. You gain the trained proficiency rank in Acrobatics and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Ratfolk Lore.

WARREN NAVIGATOR
Ratfolk

You're particularly good at solving mazes and navigating twists and turns. You gain the trained proficiency rank in Survival. If you would automatically become trained in Survival (from your background or class, for example), you become trained in another skill of your choice. When you Sense Direction or attempt a roll against a maze spell, you get a result one degree of success better than you rolled. You don't take a penalty to Sense Direction when you lack a compass.

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General and Skill Feats
————

TOUGHNESS Feat 1
General
Your body can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. You reduce the DC of recovery checks by 1 (page 411).

Armor Proficiency Feat 1
General

You become trained in light armor. If you already were trained in light armor, you gain training in medium armor. If you were trained in both, you become trained in heavy armor. Special You can select this feat more than once. Each time, you become trained in the next type of armor above.

Forager
General, Skill
Prerequisites trained in Survival

While using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many additional creatures. You can choose to support half the number of creatures with a comfortable living. Increase the number of additional creatures you feed on a success to eight if you're an expert in Survival, 16 if you're a master, and 32 if you're legendary

Assurance (Survival)
Fortune, General, Skill
Prerequisites trained in at least one skill
Even in the worst circumstances, you can perform basic tasks. Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).
Special You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill.

Experienced Tracker
General Skill
Prerequisites trained in Survival
Tracking is second nature to you, and when necessary you can follow a trail without pause. You can Track while moving at full Speed by taking a –5 penalty to your Survival check. If you're a master in Survival, you don't take the –5 penalty. If you're legendary in Survival, you no longer need to roll a new Survival check every hour when tracking, though you still need to roll whenever there are significant changes in the trail.

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Background
————

Studied at the Scrollspire in Pashow.

Plans:
Quick Identification
Academia Lore?

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Character Creation
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Str +0 A-A
Dex +4 ABF5
Con +2 F5
Int +4.5 ABCF5
Wis +2 F5
Cha +0

Ancestry: Ratfolk (Longsnout)
Ratfolk Lore, Warren Navigator
Background: Scout
Desert Lore, Forager
Class: Wizard
Arcane Bond
Arcane Thesis: Spell Substitution
School of Unified Magical Theory
Hand of the Apprentice
Reach Spell (from School)

Non-lethal Spell, Spell Protection Array, Irresistible Magic
Skill: Assurance (Survival), Experienced Tracker, Additional Lore (Undead)
General: Toughness, Armor Proficiency