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Zanu Turok 2's page

105 posts. Organized Play character for DoubleGold.


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Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

thanks for running

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu considers for a moment. The Blakros family seems like the bad guys in his story, but every story has two sides. Maybe they have a perfectly explanation for it all. So he decides to turn Nigel over to the Blakros family and report him as competent, have him confront the family head on, it seems like the smart thing to do, Zanu being rogue though, does this secretly of course, or as secret as he can be without tipping anyone off he did that. deception: 1d20 + 9 ⇒ (13) + 9 = 22 Wasn't sure if this was a group decision or an individual one. Or if one thing was marked on our chronicles while the group thing would be marked on the reporting.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu will keep trying to get rid of his sickened condition until he succeeds, probably five minutes later.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu will try to recover from sickened fort: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
He will retch twice more this round fort: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
fort: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13 really, this sucks.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Thought I specified, he fired arrows at red.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

reflex: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28 half again as he dodges, he don't have evasion yet, that at level 7
He will try to recover from sickened fort: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Nope, so he fires two arrows at hit: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21
hit: 1d20 + 14 - 2 - 5 ⇒ (18) + 14 - 2 - 5 = 25 dmg: 2d6 + 1 ⇒ (5, 1) + 1 = 7

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

reflex: 1d20 + 13 ⇒ (16) + 13 = 29 He can dodge anything, but smoke bothers him
fort: 1d20 + 8 ⇒ (3) + 8 = 11
So he moves to the south corner, pulls out a bow and fires at red hit: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20 includes sickened dmg: 2d6 + 1 ⇒ (2, 4) + 1 = 7

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu will try to figure out something he has not yet and tell Nigel arcana: 1d20 + 10 ⇒ (5) + 10 = 15

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu will try to impress Nigel with Arcana Did I tell you about the magical history of all this stuff, well, I've got a lot to tell you. arcana: 1d20 + 10 ⇒ (7) + 10 = 17

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu will find someone that understands the meaning of all this and what the museum contains and its history, either a tour guide a or a common visitor or a historian, etc. to learn more. society: 1d20 + 10 ⇒ (10) + 10 = 20

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

arcana: 1d20 + 10 ⇒ (11) + 10 = 21 what other magical things are around and about?

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu will see what he knows about the Deck of Many things or what havoc it has recently caused arcana: 1d20 + 10 ⇒ (6) + 10 = 16

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

I am Zanu, and I may look like a female elf, but I'm actually a male half-orc. perception: 1d20 + 9 ⇒ (10) + 9 = 19

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Thought I had posted here but I guess I didn't. I've actually been active in all my games.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu will look through the books, looking to see how they can save money, cut expenses, substitute things, for the museum etc. One Example, even though it doesn't exist in Pathfinder would be electric bill and lightbulbs, is it cheaper to buy the more expensive light bulbs to save enough money on the electricity. society: 1d20 + 10 ⇒ (19) + 10 = 29
Zanu will also ask about and tell how to make your own stuff to save that money, rather than buying it outright. crafting: 1d20 + 12 ⇒ (20) + 12 = 32

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu will show him how to make something will good with his crafting crafting: 1d20 + 12 ⇒ (1) + 12 = 13 Really, good thing I didn't use my hero point yet
crafting: 1d20 + 12 ⇒ (13) + 12 = 25

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Fire three times at grey hit: 1d20 + 14 ⇒ (15) + 14 = 29 hit: 1d20 + 9 ⇒ (10) + 9 = 19
hit: 1d20 + 4 ⇒ (5) + 4 = 9
dmg: 2d6 + 1 ⇒ (5, 3) + 1 = 9 dmg: 2d6 + 1 ⇒ (5, 5) + 1 = 11

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Stand up again and fire at red twice hit: 1d20 + 14 ⇒ (6) + 14 = 20 dmg: 2d6 + 1 ⇒ (1, 2) + 1 = 4 realized I rolled 2d6+1d6 instead of 2d6+1, last time, which means blue only took 18 damage when I shot him, not 26 damage.
hit: 1d20 + 9 ⇒ (13) + 9 = 22 dmg: 2d6 + 1 ⇒ (4, 1) + 1 = 6

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu will stand up, recall knowledge on blue and fire an arrow hit: 1d20 + 14 ⇒ (19) + 14 = 33 dmg: 2d6 + 1d6 ⇒ (5, 3) + (5) = 13 All my int trained skills are +10, and I figure this is a secret check, otherwise if it is a wis trained skill it is +7. Nature is +9 though and crafting is +12, I'm trained in every skill. If I succeed, it is flatfooted until the end of my turn, which means I will also get sneak attack.
sneak attack damage if I succeed: 2d6 ⇒ (6, 1) = 7

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu will stand up and fire twice at blue hit: 1d20 + 14 ⇒ (15) + 14 = 29 dmg: 2d6 + 1 ⇒ (6, 3) + 1 = 10 hit: 1d20 + 14 - 5 ⇒ (1) + 14 - 5 = 10 dmg: 2d6 + 1 ⇒ (4, 3) + 1 = 8

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu with his composite bow out, readies an attack vs the first hostile he sees hit: 1d20 + 14 ⇒ (13) + 14 = 27 dmg: 2d6 + 1 ⇒ (1, 5) + 1 = 7
if it is caught offguard by me, here is sneak attack damage dmg: 2d6 ⇒ (2, 4) = 6 It don't see me yet, so how quickly it notices me or if it notices me before I shoot is up to you.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Easy Jorgen, I just opened the door, I still haven't even seen the inside. For all I know and enemy was right at the doorway. which means you might not be able to move in.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Alright this is taking forever, and nothing is happening, I still have my bow out, but open door.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Alright, move again and catch up with the rest of the party.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu has his bow and arrows out, assuming she didn't steal that. And moves there.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Nope, I guess Zanu will get to know her first and try to impress her again in a few days, you know take it slow.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Female Dwarf, I heard female. Zanu will attempt to flirt with the female. Hey, hey, what brings you out here. diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

I guess Zanu will carry it.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu prepares mentally for a long journey ahead, other than that, no prepartions.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

A conflict going on for 524 years, gosh, this conflict is either carried out by great great grandchildren, or you know elves, since they seem to live forever.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

society: 1d20 + 10 ⇒ (8) + 10 = 18 Blakros Family Sorry drawing a blank here.
society: 1d20 + 10 ⇒ (13) + 10 = 23 Museum, and he shares the info What a nice guy that Curator Nigel Aldain is.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Understood. Thanks.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

I've got two glyphs to hand out, almost forgot about those. Who wants them?

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu the half-orc walks in. He looks like a woman at first, and also like a half-elf, but as soon as he speaks everyone takes a second look at him and realizes he is a man, and he voice also sounds orcy. Now, let us get this party started. He is not disguised as a woman or a half-elf, so if there is anything mechanical involved to see his gender of race, you need not to roll. Only for roleplay and flavor does he look like a half-elf woman.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Player name: DoubleGold
Character name: Zanu Turok 2
PFS #: 135676-2005
Faction: EA
Perception: 9
Initiative: 9 (unless I'm stealthing for 13)
Day Job: spiders lore: 1d20 + 12 ⇒ (9) + 12 = 21
Special Note of characters. Hireling for intimidation and mountains lore.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu fires three times hit: 1d20 + 9 ⇒ (9) + 9 = 18 dmg: 1d6 + 1 ⇒ (2) + 1 = 3
hit: 1d20 + 9 - 5 ⇒ (1) + 9 - 5 = 5 dmg: 1d6 + 1 ⇒ (3) + 1 = 4
hit: 1d20 + 9 - 10 ⇒ (17) + 9 - 10 = 16 dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Thanks for the dousing.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Move and shoot at the fyre hit: 1d20 + 9 ⇒ (4) + 9 = 13 dmg: 1d6 + 1 ⇒ (1) + 1 = 2
hit: 1d20 + 4 ⇒ (19) + 4 = 23 dmg: 1d6 + 1 ⇒ (1) + 1 = 2

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Move again and shoot at B, or the other one if it goes down hit: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 dmg: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
hit: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 dmg: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4 deadly: 1d10 ⇒ 1

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Move, which may or maynot provoke and shoot at C hit: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
dmg: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
hit: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 dmg: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
I don't know where I got the +5 from, it should have been +9 when I shot the last time. edited in the +1, almost forgot about inspire courage.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu will move back, pull out shortbow and fire at B hit: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 dmg: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Alright folks, let us reconteitter this hex, then we press on to get out of the fire. There are plenty of suggested paths, looks like someone wants to head directly south from this hex. First let us fully explore this hex, then head south.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Alright folks, take your vote. I say northwest. Brimstone wants to head south. Fire in these areas means something was here, or there is something nearby in one of the other hexes. The rest of you need to set in your votes.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Some buried stones, means we are close, but I doubt it is here. But we should still try. Drew a red line from where we are to where I plan to take us next. The plan would be to Reconnoiter every Hex I marked with red circles, then head back to camp. Here is the new plan men, good with that plan?

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Alright men, nothing here. Northwest of here has the river again, I'm sure of it. But it is pretty close to where those steep hills were, plus there might not be many forests, so that means we might not have game trails, so I say we head SouthWest. The plan is to cover the middle of the forest as we travel West.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Alright men, nothing down this way, or out this far east. North west.
Zanu starts heading northwest. He turns around and stops towards the group, and in a nice voice. I know you are probably tired of traveling, but it is part of the journey, I'm going to start heading back slowly but surely, and make sure to cover some ground that we haven't covered along the way.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

One day men, let us reconnoiter this hex. Even if there is nothing here, the vantage point will let us see for miles and give us a good suggestion as to where to go next.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu takes all the stuff with him down, they can be put in museum or brought to Pathfinder Society. Alright men, it seems this far east corner is nice. I say we head south one hex. The alternative route seems like a good one to follow for now.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Zanu will try climb it athletics: 1d20 + 7 ⇒ (13) + 7 = 20

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Caves are here, I say we reconteinner this hex. But bees are here. A bunch of hills makes it hard to set up anything here, but hey caves. If we don't work out, I saw we had back to the west, but for now, let us fully explore this hex. The Half-orc leads, instructing the crew that he will try to do what is best, with about a 50% confidence rate in this area.
If there is nothing here after exploring, Zanu will instruct the crew to head back southwest.

Envoy's Alliance

M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision

Alright men, I agree to the alternative route for now, lets head southeast and explore, but if it looks to be just desert or plains out there and nothing but flat land, then I suggest we head one hex back west. But for now, let us head SouthEast.