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M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Zanu considers for a moment. The Blakros family seems like the bad guys in his story, but every story has two sides. Maybe they have a perfectly explanation for it all. So he decides to turn Nigel over to the Blakros family and report him as competent, have him confront the family head on, it seems like the smart thing to do, Zanu being rogue though, does this secretly of course, or as secret as he can be without tipping anyone off he did that. deception: 1d20 + 9 ⇒ (13) + 9 = 22 Wasn't sure if this was a group decision or an individual one. Or if one thing was marked on our chronicles while the group thing would be marked on the reporting. ![]()
M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Zanu will try to recover from sickened fort: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
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M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() reflex: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28 half again as he dodges, he don't have evasion yet, that at level 7
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M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() reflex: 1d20 + 13 ⇒ (16) + 13 = 29 He can dodge anything, but smoke bothers him
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M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Zanu will find someone that understands the meaning of all this and what the museum contains and its history, either a tour guide a or a common visitor or a historian, etc. to learn more. society: 1d20 + 10 ⇒ (10) + 10 = 20 ![]()
M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Zanu will look through the books, looking to see how they can save money, cut expenses, substitute things, for the museum etc. One Example, even though it doesn't exist in Pathfinder would be electric bill and lightbulbs, is it cheaper to buy the more expensive light bulbs to save enough money on the electricity. society: 1d20 + 10 ⇒ (19) + 10 = 29
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M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Zanu will show him how to make something will good with his crafting crafting: 1d20 + 12 ⇒ (1) + 12 = 13 Really, good thing I didn't use my hero point yet
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M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Stand up again and fire at red twice hit: 1d20 + 14 ⇒ (6) + 14 = 20 dmg: 2d6 + 1 ⇒ (1, 2) + 1 = 4 realized I rolled 2d6+1d6 instead of 2d6+1, last time, which means blue only took 18 damage when I shot him, not 26 damage.
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M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Zanu will stand up, recall knowledge on blue and fire an arrow hit: 1d20 + 14 ⇒ (19) + 14 = 33 dmg: 2d6 + 1d6 ⇒ (5, 3) + (5) = 13 All my int trained skills are +10, and I figure this is a secret check, otherwise if it is a wis trained skill it is +7. Nature is +9 though and crafting is +12, I'm trained in every skill. If I succeed, it is flatfooted until the end of my turn, which means I will also get sneak attack.
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M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Zanu with his composite bow out, readies an attack vs the first hostile he sees hit: 1d20 + 14 ⇒ (13) + 14 = 27 dmg: 2d6 + 1 ⇒ (1, 5) + 1 = 7
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M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() society: 1d20 + 10 ⇒ (8) + 10 = 18 Blakros Family Sorry drawing a blank here.
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M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Zanu the half-orc walks in. He looks like a woman at first, and also like a half-elf, but as soon as he speaks everyone takes a second look at him and realizes he is a man, and he voice also sounds orcy. Now, let us get this party started. He is not disguised as a woman or a half-elf, so if there is anything mechanical involved to see his gender of race, you need not to roll. Only for roleplay and flavor does he look like a half-elf woman. ![]()
M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Player name: DoubleGold
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M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Zanu fires three times hit: 1d20 + 9 ⇒ (9) + 9 = 18 dmg: 1d6 + 1 ⇒ (2) + 1 = 3
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M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Move again and shoot at B, or the other one if it goes down hit: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 dmg: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
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M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Move, which may or maynot provoke and shoot at C hit: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
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M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Alright folks, let us reconteitter this hex, then we press on to get out of the fire. There are plenty of suggested paths, looks like someone wants to head directly south from this hex. First let us fully explore this hex, then head south. ![]()
M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Alright folks, take your vote. I say northwest. Brimstone wants to head south. Fire in these areas means something was here, or there is something nearby in one of the other hexes. The rest of you need to set in your votes. ![]()
M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Some buried stones, means we are close, but I doubt it is here. But we should still try. Drew a red line from where we are to where I plan to take us next. The plan would be to Reconnoiter every Hex I marked with red circles, then head back to camp. Here is the new plan men, good with that plan? ![]()
M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Alright men, nothing here. Northwest of here has the river again, I'm sure of it. But it is pretty close to where those steep hills were, plus there might not be many forests, so that means we might not have game trails, so I say we head SouthWest. The plan is to cover the middle of the forest as we travel West. ![]()
M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Alright men, nothing down this way, or out this far east. North west.
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M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Zanu takes all the stuff with him down, they can be put in museum or brought to Pathfinder Society. Alright men, it seems this far east corner is nice. I say we head south one hex. The alternative route seems like a good one to follow for now. ![]()
M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Caves are here, I say we reconteinner this hex. But bees are here. A bunch of hills makes it hard to set up anything here, but hey caves. If we don't work out, I saw we had back to the west, but for now, let us fully explore this hex. The Half-orc leads, instructing the crew that he will try to do what is best, with about a 50% confidence rate in this area.
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M Half-Orc Mastermind Rogue 6: Speed:25, HP:68/68, AC:23, Fort:10, Ref:14, Will:10, Per:10, Stealth:14, Darkvision
![]() Alright men, I agree to the alternative route for now, lets head southeast and explore, but if it looks to be just desert or plains out there and nothing but flat land, then I suggest we head one hex back west. But for now, let us head SouthEast. |