Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
On Friday, August 29, I leave for a two week camping trip. I will have no computer access with any reliability. I will return about Saturday, August 13. If you opine that I missed too much of the game to get credit, please PM me to let me know.
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
If think Zannah moved up some and will begin casting the Fiery Shuriken.
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Zannah seeing her Shuriken had almost no effect, will try a different tactic, and will summon a swarm of Mad Monkeys.
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Zannah will move over a bit, and hurl all five Fiery Shuriken at the teal guardian, moving on to the pink if by some slim chance the teal one happens to fall. 1: 1d20 + 6 ⇒ (18) + 6 = 24 touch attack and if it hits 1d8 ⇒ 2 points of fire damage
Golly those damage rolls are atrocious.
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Zannah will begin casting her 5 fiery shuriken
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Catching up. Long weekend. Let me have a look at those. Zannah says very quietly. Spellcraft: 1d20 + 9 ⇒ (10) + 9 = 19 wand spellcraft: 1d20 + 9 ⇒ (18) + 9 = 27
Once she figures out what she can figure out, if anything, Zannah will follow behind the group.
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Folks: I've been very sick the last week and have had just enough brain function to get through the work day, I apologize if I cause delay, please bot me to the extent you need to, and I really hope I feel better soon.
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Sorry was sick yesterday, not much better today but at least not at work. Zannah will cast magic missile and deal 5d4 + 5 ⇒ (2, 2, 1, 4, 2) + 5 = 16 points of damage to yellow.
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Zannah will move up to the opening but back enough so she will be able to hit both red and green when she casts lightning bolt so that both take 9d6 ⇒ (3, 2, 6, 4, 3, 1, 5, 3, 2) = 29 points of electric damage.
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Zannah mumbles, rather to herself, I have heard that in some languages, left is "sinister". I always go left first, to get it out of the way.
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Knowledge (dungeoneering): 1d20 + 3 ⇒ (10) + 3 = 13 Zannah says, from the back, appearing to hide, I have a few skills.
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Name: Mari Clock
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Zannah will try to throw some more acid arrows: 1d20 + 4 ⇒ (14) + 4 = 18 ranged touch and if it hits does
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Might someone be willing to more effectively use my Wand of Cure Light on me to heal my wounds? Whether someone agrees or not, Zannah has a decent UMD so she could take her time and do it on her own. 1d8 + 1 ⇒ (1) + 1 = 2
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Will: 1d20 + 6 ⇒ (2) + 6 = 8
Zannah will shoot a magic missile 4d4 + 4 ⇒ (3, 3, 1, 2) + 4 = 13 at the dwarf.
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Zannah will cast Acid Arrow at the Dwarf.
I can't believe they were all 1s.
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Then Zannah will have moved and cast the Fiery Shuriken in the prior turn, and this turn she'll attack with them. All 4, at the dwarf in the air. Shuriken 1 touch attack: 1d20 + 4 ⇒ (6) + 4 = 10 and if it hits does 1d8 ⇒ 2 fire damage. Shuriken 2 touch attack: 1d20 + 4 ⇒ (19) + 4 = 23 and if it hits does 1d8 ⇒ 2 fire damage. Shuriken 3 touch attack: 1d20 + 4 ⇒ (4) + 4 = 8 and if it hits does 1d8 ⇒ 7 fire damage. Shuriken 4 touch attack: 1d20 + 4 ⇒ (6) + 4 = 10 and if it hits does 1d8 ⇒ 6 fire damage. Those are such crappy rolls.
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Does that mean I didn't have to double move before? Zannah will cast Fiery Shuriken At current level she casts 4.
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
I'm not sure where I'll end up with the hallway being 300 feet long. It'll take me several turns of double moving to get through.
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Knowledge Arcana: 1d20 + 6 ⇒ (7) + 6 = 13
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Zannah speaks Tien so I think that means she can make the Knowledge Arcana roll to assist?
What a welcome back that is.
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18
Zannah will cast Adhesive Spittle at Yellow. DC 16 Reflex to avoid being stuck to counteract.
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