Seoni

Zannah's page

101 posts. Organized Play character for Mari Clock.


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Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

I'm back now, thanks for the botting while I was away. Not planning anymore lengthly trips for a while.

Zannah will try a spellcraft on the arrows, figuring they have to be special.

Spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25

and will share the details.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

On Friday, August 29, I leave for a two week camping trip. I will have no computer access with any reliability. I will return about Saturday, August 13.

If you opine that I missed too much of the game to get credit, please PM me to let me know.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

If think Zannah moved up some and will begin casting the Fiery Shuriken.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Still here

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah follows along, quietly.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah stops her summon.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah seeing her Shuriken had almost no effect, will try a different tactic, and will summon a swarm of Mad Monkeys.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah will move over a bit, and hurl all five Fiery Shuriken at the teal guardian, moving on to the pink if by some slim chance the teal one happens to fall.

1: 1d20 + 6 ⇒ (18) + 6 = 24 touch attack and if it hits 1d8 ⇒ 2 points of fire damage
2: 1d20 + 6 ⇒ (20) + 6 = 26 touch attack and if it hits 1d8 ⇒ 3 points of fire damage, CritConfirm: 1d20 + 6 ⇒ (18) + 6 = 24 and if it confirms another 1d8 ⇒ 1 points of fire damage
3: 1d20 + 6 ⇒ (12) + 6 = 18 touch attack and if it hits 1d8 ⇒ 1 points of fire damage
4: 1d20 + 6 ⇒ (19) + 6 = 25 touch attack and if it hits 1d8 ⇒ 7 points of fire damage
5: 1d20 + 6 ⇒ (13) + 6 = 19 touch attack and if it hits 1d8 ⇒ 1 points of fire damage

Golly those damage rolls are atrocious.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah will begin casting her 5 fiery shuriken

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Oye, not again.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah will try to get close enough to Darro to try to give him a hand out of the water.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Catching up. Long weekend.

Let me have a look at those. Zannah says very quietly.

Spellcraft: 1d20 + 9 ⇒ (10) + 9 = 19

wand spellcraft: 1d20 + 9 ⇒ (18) + 9 = 27
amulet spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23
scroll 1spellcraft: 1d20 + 9 ⇒ (19) + 9 = 28
scroll 2spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25

Once she figures out what she can figure out, if anything, Zannah will follow behind the group.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah will shoot another volley of Magic Missiles at the remaining Jinkin.

5d4 + 5 ⇒ (1, 4, 3, 4, 2) + 5 = 19

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

I'm back guys! I should be able to participate properly now. Thanks for covering while I was away.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Folks: I've been very sick the last week and have had just enough brain function to get through the work day, I apologize if I cause delay, please bot me to the extent you need to, and I really hope I feel better soon.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Sorry was sick yesterday, not much better today but at least not at work.

Zannah will cast magic missile and deal 5d4 + 5 ⇒ (2, 2, 1, 4, 2) + 5 = 16 points of damage to yellow.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah will move up to the opening but back enough so she will be able to hit both red and green when she casts lightning bolt so that both take 9d6 ⇒ (3, 2, 6, 4, 3, 1, 5, 3, 2) = 29 points of electric damage.
DC 18 reflex for half damage. Sorry for the delay.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Perc: 1d20 + 16 ⇒ (2) + 16 = 18 WTF.

Zannah detects magic, but is obviously distracted by her thoughts.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Who are the trap-masters here?

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah mumbles, rather to herself, I have heard that in some languages, left is "sinister". I always go left first, to get it out of the way.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah says, almost to herself, Oh, good, I like it dark.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Knowledge (dungeoneering): 1d20 + 3 ⇒ (10) + 3 = 13

Zannah says, from the back, appearing to hide, I have a few skills.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah skulks in the back, trying to keep to the shadows, listening closely to everyone.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

As the party walks on, Zannah starts to hum to herself.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah will follow the wolf, at a comfortable distance.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah looks around at the party members, Are we going?

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Hello.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Name: Mari Clock
Character: Zannah
Faction: Sovereign Court
PFS: 121978-5
Dayjob: Craft Calligraphy 1d20 + 9 ⇒ (14) + 9 = 23

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Sorcerer level 9.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Dot

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah will try to throw some more acid arrows: 1d20 + 4 ⇒ (14) + 4 = 18 ranged touch and if it hits does
2d4 ⇒ (2, 2) = 4 acid damage for this round and 2d4 ⇒ (2, 4) = 6 acid damage for next.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah will try to shoot some acid arrows: 1d20 + 4 ⇒ (2) + 4 = 6 but fail miserably.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Knowledge:
Special defenses?

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

knowledge Planes: 1d20 + 3 ⇒ (15) + 3 = 18

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah will stand back and watch what the others are doing. Nothing to add.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Knowledge Religion: 1d20 + 3 ⇒ (4) + 3 = 7

Zannah looks intently at the statue. That's pretty.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Might someone be willing to more effectively use my Wand of Cure Light on me to heal my wounds?

Whether someone agrees or not, Zannah has a decent UMD so she could take her time and do it on her own.

1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (2) + 1 = 3

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Will: 1d20 + 6 ⇒ (2) + 6 = 8
Ref: 1d20 + 4 ⇒ (17) + 4 = 21

Zannah will shoot a magic missile 4d4 + 4 ⇒ (3, 3, 1, 2) + 4 = 13 at the dwarf.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah will cast Acid Arrow at the Dwarf.
Ranged Touch: 1d20 + 4 ⇒ (16) + 4 = 20
2d4 ⇒ (1, 1) = 2 for this round, plus 2d4 ⇒ (1, 1) = 2 the next round if it hits.

I can't believe they were all 1s.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Then Zannah will have moved and cast the Fiery Shuriken in the prior turn, and this turn she'll attack with them. All 4, at the dwarf in the air.

Shuriken 1 touch attack: 1d20 + 4 ⇒ (6) + 4 = 10 and if it hits does 1d8 ⇒ 2 fire damage.

Shuriken 2 touch attack: 1d20 + 4 ⇒ (19) + 4 = 23 and if it hits does 1d8 ⇒ 2 fire damage.

Shuriken 3 touch attack: 1d20 + 4 ⇒ (4) + 4 = 8 and if it hits does 1d8 ⇒ 7 fire damage.

Shuriken 4 touch attack: 1d20 + 4 ⇒ (6) + 4 = 10 and if it hits does 1d8 ⇒ 6 fire damage.

Those are such crappy rolls.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Does that mean I didn't have to double move before?

Zannah will cast Fiery Shuriken

At current level she casts 4.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

I'm not sure where I'll end up with the hallway being 300 feet long. It'll take me several turns of double moving to get through.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah will double move to get closer to where Baldwyn is.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah is going to use her Wand of Mage Armor on her turn.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah eyes the tapestry with curiosity, still says nothing.
Ready.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Knowledge Arcana: 1d20 + 6 ⇒ (7) + 6 = 13
Knowledge History: 1d20 + 6 ⇒ (6) + 6 = 12
Knowledge Planes: 1d20 + 3 ⇒ (9) + 3 = 12
Knowledge Religion: 1d20 + 3 ⇒ (12) + 3 = 15

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah speaks Tien so I think that means she can make the Knowledge Arcana roll to assist?
Knowledge (arcana): 1d20 + 6 ⇒ (1) + 6 = 7

What a welcome back that is.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

I forgot to post I am camping for the weekend. Bot me as needed.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah will attempt to cast defensively 1d20 + 12 ⇒ (4) + 12 = 16, but fails to do so.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

Zannah will cast Adhesive Spittle at Yellow.

DC 16 Reflex to avoid being stuck to counteract.

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