Augmented Gearsman

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14 posts. Alias of Palandri.


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Will bot for food | Last PC botted: Gruntarr

I'm just going to copy a standard Gruntarr Halberd strike. I don't know the intricacies of the damage bonuses, so I'm probably going to be a few HP short on the damage.

◆ Stride
◆◆ Spellstrike

+1 Striking Halberd Attack + Gouging Claw: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 2d10 + 4 ⇒ (7, 7) + 4 = 18
Gouging: 3d6 + 3 ⇒ (3, 3, 3) + 3 = 12


Will bot for food | Last PC botted: Gruntarr

I've never played a Magus and don't have a good grasp of the intricacies involved, but given that we're in a ranged situation with thunderclouds of unknown altitude, how about the following...

Gruntar sends a ray of cold at the thundercloud and then enters into Arcane Cascade.

Looking at his profile, I'm calculating that his spell attack bonus is +11 (+3 Int, +2 Trained, +6 Level).

Actions 1 & 2 (◆◆): Cast a Spell: Ray of Frost [L3] vs Blue Thundercloud

Ray of Frost Attack: 1d20 + 11 ⇒ (13) + 11 = 24
Ray of Frost Damage: 3d4 + 3 ⇒ (1, 4, 4) + 3 = 12 cold damage

If a crit, the target takes double damage and a –10-foot status penalty to its Speeds for 1 round.

Action 3 (◆): Arcane Cascade

Hopefully I didn't screw things up too badly.


Will bot for food | Last PC botted: Gruntarr

Finding that the sea devils are out of his range, Tesla moves onto the bridge to get closer and then raises a magical shield.

Action 1 (◆): Stride (30 feet)

Action 2 (◆): Stride (30 feet)

Action 3 (◆): Cast a Spell: Shield - AC 20 (Hardness 5)

Shield Block (↺) - Hardness 5:

Shield Block (↺)
Trigger While you have your shield raised, you would take damage from a physical attack.
Description: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.


Will bot for food | Last PC botted: Gruntarr

Tesla quickly moves up to the edge of the dock to get one of the sea devils within range. His eye falls on a nearby loose stone; with a flick of his wrist and a mumbled incantation, he sends it speeding into the side of the nearest sea devil.

Action 1 (◆): Stride (30 feet)

Actions 2 & 3 (◆◆): Cast a Spell: Telekinetic Projectile vs White

Telekinetic Projectile Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Telekinetic Projectile Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11 bludgeoning damage

If a crit, you deal double damage.


Will bot for food | Last PC botted: Gruntarr

Nuvian wakes up barely in time to avoid having Glorzia's body fall on him as Luz's arrow slams into the bugbear's head.

He grabs his fallen trident and jumps to his feet.

Action 1 (◆): Interact - Take trident in hand

Action 2 (◆): Stand

His eyes then fall on the venomous little creature that was the source of his current woes and he slams his trident home.

Action 3 (◆): Strike (Trident) with Bless and Enfeebled 1 vs Tiny Poisonous Dinosaur.

Trident: 1d20 + 9 + 1 - 1 ⇒ (18) + 9 + 1 - 1 = 27 vs Tiny Poisonous Dinosaur
Trident Damage: 1d8 + 3 ⇒ (8) + 3 = 11 piercing damage

All this vigorous activity causes the poison to spread further through his system...

Fortitude (Poison) vs DC 16: 1d20 + 5 ⇒ (11) + 5 = 16

...but apparently this is sufficient to dissipate the poison's malignancy and Nuvian shakes off the last of its effects.


Will bot for food | Last PC botted: Gruntarr

Fortitude (Poison) vs DC 16: 1d20 + 5 ⇒ (11) + 5 = 16

That was close.


Will bot for food | Last PC botted: Gruntarr

It appears that Dinardin may currently be prone on the dock after helping Demed out of the water. I've added an extra action at the end of the post if by some chance he managed to stand before the start of his current turn.

Seeing that his friends are in danger, Dinardin stands up and pulls out his Halberd.

Action 1 (◆): Stand

Action 2 (◆): Interact - Take Halberd in 2 hands.

And using the extra reach of his weapon, jams the spike of his Halberd into the maw of the crab that just crushed Ithuriel.

Action 3 (◆): Strike (Halberd) vs White Crab.

Halberd: 1d20 + 7 ⇒ (15) + 7 = 22 vs White Crab
Halberd Damage: 1d10 + 4 ⇒ (9) + 4 = 13 piercing damage

If Dinardin was actually standing at the start of his turn, then forget the first Stand action and add the following second attack on the other crab.

Yanking his Halberd out of the first crab, he swings it around and slams the blade into the other one. "Atae, duck!"

Action 3 bis (◆): Strike (Halberd) vs Black Crab.

Halberd: 1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19 vs Black Crab
Halberd Damage: 1d10 + 4 ⇒ (9) + 4 = 13 slashing damage


Will bot for food | Last PC botted: Gruntarr

Brimley watches on as Duncan takes out Nalla and the skirmish ends. "Way to take the fight out of the sovereign swappin' scalawags there Duncan."

After hearing Hornietelle and Duncan scolding the king about his mistreatment of the people, he adds, "Aye, what they said. And remember, we won't be around to save yer skin next time, so ya better get yer house in order before another bunch a rebels come a callin'.


Will bot for food | Last PC botted: Gruntarr

If Valdris doesn't post his own turn, then use the following.

Once they step into the welcoming area, Valdris is immediately drawn to the paintings of the wayfinder carrying horsemen. "How intriguing!" In fact, he is so engrossed in studying the details of the paintings that he doesn't even notice the appearance of the loud child and his wooden stick.

Society: 1d20 + 8 ⇒ (17) + 8 = 25 (trained)


Will bot for food | Last PC botted: Gruntarr

As Valdris's interest in weaponry and vagabondage is quite minimal, he decides to tag along with the main group for a visit to the Crispin farm.


Will bot for food | Last PC botted: Gruntarr

Valdris decides to tag along with Hornietelle in case there are any documents or other items of historical interest that he can help deal with.

Society +8


Will bot for food | Last PC botted: Gruntarr

Valdris takes the hits from Mildred like the trooper he is and casts a spell in return.

Actions 1 & 2 (◆◆): Cast a Spell: Telekinetic Projectile targeting Mildred

Telekinetic Projectile Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Telekinetic Projectile Damage: 1d6 + 4 ⇒ (4) + 4 = 8 bludgeoning damage

If that's enough to take Mildred down, then the following Magic Missile will target Chops instead.

Seeing that Mildred is still standing, Valdris casts a quickie force spell to see if he can finish the job.

Action 3 (◆): Cast a Spell: Magic Missile (1-action) targeting Mildren or Chops

Magic Missile 1: 1d4 + 1 ⇒ (3) + 1 = 4 force damage


Will bot for food | Last PC botted: Gruntarr

All this talk of unimproved vision and DC 5 flat checks made me look through profiles to see who is affected. Turns out that Mandoo is not alone in this regard. I've never played a halfling before, but it turns out that only twilight halflings get low-light vision; the rest get something called Keen Eyes, which essentially gives a +2 to concealed checks. Redd appears to be a twilight halfling, but not Symeon, who's a gutsy halfling. Symeon needs a DC 3 flat check to target concealed creatures, so here's the concealed check roll for his attack from last round.

Round 1: Concealed DC 3 flat check: 1d20 ⇒ 4

Onto round two...

After examining all his options, Symeon decides that Mandoo can wait a round (or two); he's not going to end up unconscious and useless next to Mandoo if he can help it.

Action 1 (◆): Devise a Stratagem vs. Valgomorus

Devise a Stratagem: 1d20 ⇒ 16

He sees another good opening and lets the arrow fly.

Action 2 (◆): Strike (Shortbow) vs. Valgomorus with Devise a Stratagem (uses INT mod of +4) and Strategic Strike (extra 1d6 damage) & Inspire Courage

Shortbow: (16) +4 +4 +1 = 25
Concealed DC 3 flat check: 1d20 ⇒ 19
Shortbow Damage (Strategic Strike): 1d6 + 1d6 + 1 ⇒ (3) + (5) + 1 = 9 (piercing damage)

Symeon then moves closer to the action in case an opportunity presents itself to use his Battle Medicine without risking almost certain death in the process.

Action 3 (◆): Stride (25 feet)


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Will bot for food | Last PC botted: Gruntarr

Botting for Symeon

Symeon pulls his bow.

Action 1 (◆): Interact take shortbow in hand

Nocks an arrow and looks for an opening

Action 2 (◆): Devise a Stratagem vs. Valgomorus

Devise a Stratagem: 1d20 ⇒ 20

He sees an excellent opening and lets the arrow fly.

Action 3 (◆): Strike (Shortbow) vs. Valgomorus with Devise a Stratagem (uses INT mod of +4) and Strategic Strike (extra 1d6 damage)

Shortbow: (20) + 4 + 4 = 28
Shortbow Damage (Strategic Strike): 1d6 + 1d6 ⇒ (6) + (1) = 7 (piercing damage)

It's a crit, so double the damage, plus ...
Shortbow Deadly d10: 1d10 ⇒ 5 (piercing damage)