Uhh.... I should probably point out that if I get hasted, and expend all of my buffs, even from the forest (which normally gives concealement, but doesn't, as a result of the seeking property) I'll have a +16/+16/+16/+11 to hit, and that's using Deadly aim and rapid shot at the same time... Every shot will also deal 2d8+9 damage That amount of to hit also includes the fact that my Crossbow has a range Increment of 120 feet, which, as per rules, imposes a -2 per range increment. This basically means that if they're within 240, I can shoot from where I'm standing, behind trees, and hit them with a +14 on my rolls. Or, if I just take off deadly aim, It'll be back up to 16 again and dealing 2d8+6 which isn't anything to snuff at. Also where we're in a forest, my initiative is higher so I could do it again. Basically I just really hate Giants and Humans alike.
Zadderk snorts before lining up his crossbow scope on the dam's center from the forest, whilst laying down. "With all due respect new blood, ya' haven't seen me shoot'is yet, 'ave ye'?" he says with a bit of pride. "From what we've seen, we'll just wait till tha' shaman is in range'n then Zohan can give us the haste we need, aye?" he asks, looking back at the wizard. "If'n I can shoot the bugger 4 times, then the rest'll fall to chaos. Sides. Swingin'em picks all day'll tire anyone out." he says with a gruff, stifled laugh. "Jus' be patient, yeah? Sides. If'n we get tha' drop on'em I can shoot the bastard even more times before 'e knows what's happenin." he points out assuredly.
Zadderk nods his head back at the woman as he sees her take her blindfold off. "Right, well, if we 'is properly, we can down tha' shaman fer' 'e even gets a chance to conjure up anytin'. I can take'em down from quite a distance, aye? Have some faith." he says as he aims his crossbow towards the Ogre. "How far ye' think we can get before they'll notice us?" he asks with a grin. Zadderk smiles again at the prospect of one of the Ogre's escaping. "Dasher'n I will play cleanup. Ye' can trust in tha' he says with a smile. "Should I shoot tha' shaman now, 'er later?" he asks.
Staying quiet for a bit while he stayed within deep thought of the weather, Zadderk huffed as his concentration was broke by the new arrivals of the people. "Well look'e 'ere! We got s'more blood! Hope ya'll can stay dedicated unlike tha' rest tha'wandered off earlier. 'pparently the gold weren't good enough. Shame that." he says as he walks up to the two of them and whistles for his eagle. When the giant bird lands on his arm, he places his spectacles over his face. "Name's Zadderk. Zadderk Crowe. Ex-Black Arrah' and bane of giants. Pleasure ta' have ye'." he claims, and then raises dasher up. "An 'is's Dasher, me long-time friend. He don't bite. Much." he says with a grin.
Feh. Rain'll not do anytin' too bad ta' weapons. If'n that were tha' case, I'd be replacin' me crossbow monthly. Regardless, this weather... The rain seems unnatural, aye? Too fortunate. Also, I cannae' get Dasher ta' fly properly innit. Gimme a moment ta' look at this." he points out gruffly as he walks. Survival: 1d20 + 12 ⇒ (2) + 12 = 14 Weather Prediction for the next few days
Looking at everyone, Zadderk offers another surprising amount of insight to the situation. "What if they got the means to break the dam, but're just waitin for sumtin?" he asks, looking at the mayor. "If'n the dam broke, how long would it take the water ta' get 'ere. We killed a magical ogrekin tub of fat earlier, but she wadn't as stupid's we thought, right? Magic folk can talk from big distances. If'n we get folks to start movin, the water might come out anyway, aye? S'tricky sit'ation..." he claims. Looking towards the door, he points something else out. "Dasher's up in tha' air at the moment, but e's gonna look for any water rushin at us and beat it 'ere I hope." he says. Looking to Karla, he disagrees. "Rannick's already fallen. Arrows are dead and gone by now. Jakardos and's men're all that's left o' that, I imagine, save for a few scattered about... We'd do better ta' prevent these folks from dyin'.
Rolling his eyes, Zadderk offered a grim bit to the conversation. "If'n the ogres could take Rannick in a night, I dinnae wanna think about what kinda' evil 'as their 'and in'is..." he pointed out. "Ogres're stupid, and I should know, aye? Killed more'n I care ta' mention. Sumthin' smarter is in'ese works. Believe you me..."
Scoffing at the idea as Dasher soared overhead, Zadderk says plainly; "Well, then 'is is gonna be a wee bit more annoyin' than we thought!" he exclaims. He gave a casual glance to Dasher in the sky in the far off distance. He'd made particularly sure that the bird would speed toward them as fast as it was able when and if the water was coming down. Looking back, he grimaced. "Can't help but wonder when the thing's gonna happen, can ye? Shoulda'least told'em to get to igher ground, aye?" he asks, obviously concerned as they walk.
Zadderk perks up at the mentioning of the ferry, but listens attentively. "'pparently a lot o' folks've been dancin' off'n losin'ere gold consistently, aye? Also, 's touchin's this is, Jakardos, if'n err'one's about ta' drown'n turtleback, we best get back tomorrah' mornin early, yeah? What've the dam, though? Would it nae' be a good idea ta' stop them before they can? I think we need to be there when the water hits, aye?" he asks. They're obviously torn between the 2 options, but saving the people was far more important. "Oh! 'n if I recall, this 'ere little firepelt's yours, right? I 'member him from my days in the arrows. Might remember me. Zadderk Crowe. Ring a bell?" he asks with a grin. "Fate's unkind, yeah? Never imagined I'd have to save yer arses." he says, presenting his hand for a shake.
Looking at the amulet in question, Which gives 2 con Zadderk could imagine it would be handy to have on his person, but fancies the fact that he typically avoids melee combat as often as possible. Shrugging, he makes a point. "I'd fancy given tha' to the lady, 'ere. Poison did a number on'er, and she sees more combat'n any'o us as far as gettin' damaged goes." he claims. Looking to his eagle, he smiles. "Dasher. Head on up and count the ogres fer me, aye? A Screech fer' err'one ya see. Aye?" he says, launching the bird on high.
"Is nay tha' simple, lass. I'll be jus' fine without healing, however, but I'm nay' about to charge ye' if'n I can heal your wounds. Is nay' a matter'o greed. Sincerely, I just wish ta' sell the scroll fer' some bolts's all." he points out, somewhat flustered at the lady. Religious types are hard to deal with sometimes, but he couldn't complain too much. His own magic came from the forest, after all.
Zadderk places the scroll on his person, aptly avoiding Karla's quick grasp for it. "Lady, I assure ye' it ain't fallin inta' narry' a bad hand. We'll burn 'is place, then burn tha' barn." he says, patting his pockets. "I respect yer' wishes, lass, and yer faith, but I'm hire-on, and I take what coin I can get. All tha' same, sellin this'll net me a couple of special bolts I'll need. Gotta' look't tha' long term, aye? Sorry." he says as he retrieves the flint and steel from his side and starts to collect dead grass on the ground.
"Gol's Gold, lads. Jes' cuz' it ain't doin' nothin' good, don't mean some good wizard'll not pay fer it. Stuff's got is' uses, regardless." he says, winding it up and placing it on his person. "I can't even use tha' dern' things, so no worries about me raisin' dead any time soon, aye?" he says. Hearing the prospect of burning the house, he agrees. "We've saved erry'one here, so I'm all for it." he points out. "We'll need tah' leave's soon's we start it though. Trees are none too close to the buildings so it won't spread. It'll probably do the bodies good, aye?" he points out. "We need tah get tah' Rannick, but if'n they brought down tha arrows, we're gonna need a bit more fire power." he says, rubbing his hands together. As he does this, he leaves the foul smelling house along with the others, I'd assume, and whistles loudly for Dasher, whom immediately swoops back down to land on his shoulder. "Good boy.." he says. "Usually I'd feed ya a piece of the folks, but we already know how much ye' hate ogre meat." he claims. "Right... So who's with me?" he asks, turning and looking around.
Taking the moment to admire everyone else's handiwork and surprising lack of an Andras, Zadderk peels back his crossbow once again, gritting his teeth as he plunges more and more arrows into the mass of sentient hillbilly horror upon the bed, hoping they fell it soon before the necromancer can do anything of true merit. 1d20 + 14 ⇒ (6) + 14 = 20 Damage: 1d10 + 10 ⇒ (1) + 10 = 11
Point Blank Shot, Deadly Aim, Favored Enemy, Rapid Shot. Zadderk
Initiative Block:
Mostly because I can't stand not having one and it's a slight deterrent for me. Zadderk Crowe
In Order
Zadderk looks into the room rather grimly and from just in the doorway. Cringing, he wastes no time ripping his crossbow, knowing full well he should be able to hit such a mountain of meat. Especially if it's as surprised as she is... 1d20 + 14 ⇒ (3) + 14 = 17 1d10 + 10 ⇒ (5) + 10 = 15
Zadderk didn't so much as bother to raise his crossbow for the prior fight, knowing full well how explosive and powerful the mixture of their group could be. He figured it best to save bolts and meanders about the room looking out the exits, making sure no one else is coming for them. A job he was becoming rather adept at, if only because there was nothing left in the rooms by the time he realized what was happening. Perception: 1d20 + 17 ⇒ (19) + 17 = 36
"Well. That looked potentially dang'rous, eh?" he says with a bit of a chuckle. "Doubt any ogres'd be in tha' room, but could nay hurt to look, right?" he says as he follows behind the whole crowd. "I dun like these halls. Too tiny. Narrow. Hard to kill the folks without shootin any of ye'" he says like it's almost a hindrance.
Zadderk stands, looking out the door for any oncoming ogres or other intruders, as well as giving his crossbow a nervous glance towards the spiders that fled to the corner. He wasn't about to let anything interupt them again while they recuperated. "If'n ye wanna talk healing, we ain't got much, but I figure one'o us could spare ye' some, if any. Healin' ain't mah thing, though..." he points out.
Can we get our Initiative block in the discussion board? Given the circumstances, Zadderk isn't particularly surprised, and he can now tell why the people were both locked in cages and chained up with no resistance from Ogres. These damn spiders were sitting in here the whole time, and they never came to attack just because they weren't in the webs. He spits, taking a 5 foot step back and loading his crossbow accordingly, not wasting the haste. These weren't people or giants, but they were still big and as a result he saw no issue with filling them full of arrows. If they have thick webbing concealment, it won't stop my bolts. Hasted Extra Standard Crossbow: 1d20 + 11 ⇒ (1) + 11 = 12 Miss
Damage shot 1: 1d10 + 6 ⇒ (8) + 6 = 14 Miss
Spiders weren't his Forte, and he'd made it a point to aim for the legs, against his better judgement. Not to mention that the surprise of them plunging their fangs into Karla surprised him enough for him to haphazardly place an arrow for the first time in years. All that aside, he was still a profoundly good Crossbowman.
Zadderk looks down the trap door from above before following along. Looking at the cages, he immediately heaves a sigh of relief at the thought that at least 3 people in this hell hole survived. What he doesn't understand is what is with all of these webs? From the safety of the doorway he looks closer, trying to discern exactly what's going on with this room. There aren't any ogres down here, after all, on guard. Perception: 1d20 + 17 ⇒ (16) + 17 = 33 I should also point out to everyone that, upon my next level, I'll be taking a level in rogue to be the trap finder. My perception to find them will likely be 20, so finding them won't be an issue. Disabling them, however... well, Zohan has Summon Monster I for a reason.
Reloading his crossbow, Zadderk smirks as the world slowly starts to speed back to normal again while he approaches the others. "I don't like'ese narrow corriders' one bit. Dasher's outside in tha' air, so e's gonna be just fine cuz'e won't attack unless i'm in view. E'll worry, but it'll be fine. That said, les' press on.' he says as he follows Karla behind the Archon. As he descends he can't help but think of how swiftly the front door's trap had killed the rogue. "May wanna give the dog some distance.' he says.
Oh I know I can't shoot around corners. The hook shot was a joke because I knew that enemies or whatever that were in front of him might give him concealment, but in game concealment doesn't matter to Zadderk and he knows it because his weapon never misses as a result of illusions or actual concealment unless it's total concealment. That said, I agree with the rules on this because he could essentially be moving about as he's fighting the others which would open him up.
I can, I just called it a "Hook shot" in game because the arrow would magically go up and over the Ogre that I thought might be in front of them and completely avoid people. It's tasteful fluff, if anything. If I recall I'm shooting straight down the hallway with a hound archon bullet sponge in front of me.
Focusing on the Zombie in the back that hadn't been aimed at behind the people in front of him, Zadderk grinned. "A hook shot, eh?" he said as the room slowed down again. Pointing his crossbow forward he spun his hand over the reloading mechanism with an unprecedented grace, letting loose 4 extremely potent shots at the least damaged Zombie Ogrekin with a fervor and a laugh. The Arrows whir around the lot of everyone else, and magically curve to land perfectly in the hillbilly abomination. Haste Shot: 1d20 + 16 ⇒ (20) + 16 = 36
Rapid Shot: 1d20 + 16 ⇒ (7) + 16 = 23
Damage 1: 1d10 + 11 ⇒ (10) + 11 = 21
Umm. Funny story, that, actually. There's this thing for google chrome where you have a grid overview to look at, and you can post in parts of a game. If you can find the Graul's farm and post it up there, we could use our profile icons as the moving pieces and move them ourselves across the maps as you posted them up. You could do the same with the Ogres as well, since Paizo pretty much has their stuff everywhere This works too, though.
Given that circumstance, I say we allow Serra's character to jump ship rather than die. If he does die, Zadderk would probably go the honorable route and send his equipment and remains back to his family. If he does jump ship we don't get into a hubbub over his 8000+ gold. I would prefer his character not due the typical "I'm done adventuring, here, have all my loot" thing, though. We're set as we are.
A positive energy channel either heals the living or harms the undead. If you do channel it will only heal the living for positive hit points, but it won't heal or hurt the undead. If you channel to harm undead, however, you won't heal your allies. The same way, a Negative channel must heal the undead, or people that can be healed by it, or harm the living. Given that, I never knew chill touch could be used over and over. My cleric will probably make use of that in the future, lol.
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