Brienna Soldado

Yuki Kaijitsu's page

279 posts. Alias of MordredofFairy.


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HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

One more thing@Genevieva: Ran did in fact have a sister - and he knew nothing about her fate, and most was left open. Lia also had a brother.
What I'm saying: You could not only be a guardian "technically", but you could be a proper aunt - regardless of body.

@Puca: Aye, I will have been with Genevieva. I'll try and get the profile finished ASAP.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Waiting for the mechanical 'ok' before I start the fluffening.

For the Scion of Legend/Parent part, while Lia might be more flavorful, I believe I would rather stat up Ran.
Lia is in an active Runelords game, after all - so the one I'll provide as Sihedron Hero is the Father, from Shattered Star.

(That said, Lia, assuming she survives, does have Spheresinger PRC complete. That means Lucid Dreaming, Dream Council, etc. It stands to reason she would sometimes contact her kid in dreams - so if you want to point us somewhere or give us a hint, that would work great for that.)


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

We will get there sooner. I'll try and be done in the next couple days, things are better here already - just need to take care of those games in-progress first so I don't stall there longer than necessary while building a new char :)


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

@Puca: The thing is that Talene is an established character, a cleric with a certain personality. Turning her into the Accidental Clone locks those aspects of the build in.
The character Storyteller wanted for that was the double Arcane Whopper Sorcerer/Wizard.

Basically, I'm just trying to make sure a young character has some regular group member to stick with/tag along with. A reason not to be left behind. Correna or Gen both would have worked for that, if we establish they were friends of my characters parents.
There's even a very simple reason, as Lia has limited prophetic vision, she may have sought the friendship of a suitable guardian, knowing she would have a child and would have to leave it in custody of someone. So she might have been the one to actively search out Gen and befriend her, knowing she'll have a role to play in the future(which is now).


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Ah, storyteller, thats what I meant with the Paradox.
If I am playing Lia's kid, then one of the other PC's should have some kind of relation to either Lia or Ran, the parents.
Talene would have made a good candidate for that.
If there are no characters that qualify, THEN I would instead take the Accidental Clone. And there's the situation where, as the german saying goes, the dog bites it's own tail: If I am Sorshen, then there is no need for Talene but she could be around. If you are Sorshen, then you are not Talene but she would be needed as guardian of the young character/Lia's Kid.

Inari, by his personality and nature, is automatically disqualified for the guardian role. That means Correna or Genevieva could still work. But if you are Sorshen/accidental clone, then that could have happened a few years back - you could be a friend of Lia all the same and her child only know you the way you are now...


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

@Accidental Clone: It's fine, I guess I was ranting too long and you both missed that part ^_^
It's all good, I'm just looking at ways how to make things work, as those two traits are the only ones really appealing to me, so I would prefer to find a way to make it work.

@Correnapower: I know, Orc Bloodline works great for that. But a single melee frontliner with 2 casters...kinda still locks player 4 in a role as martial #2 rather than caster #3.

You are free-hand, and need one for casting, so it's unlikely you'll wield a reach weapon and go for shenanigans that give you half a dozen AoO's with 20 feet reach to provide area control. So half of them can get slaughtered by you, and the other half ignores you and rushes those juicy casters in the back :)


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

There's the situation Paradox.

If Talene was around, she could serve as the kind of caretaker, as an associate of Lia, that would allow her child to tag along and it kinda makes sense.

If Talene is not around, I'd need to default to option 2 of Accidental Clone, but then, the fact Storyteller took that is the reason Talene is not around in the first place.

-_-

Since Correna told Shadow to pick Accidental Clone, does that mean YOU are interested in the caretaker role?
Also, now we have 2 double-casters(Sorc/Wizard and Sorc/Oracle) - we MIGHT be a bit short on martial prowess...(plus that kinda locks me into Oracle/Paladin rather than Oracle/Psychic or we have 3 double-casters - I know last come last serve, but sending the one kid off to do frontline duty? ;) )


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

So...what do we have currently?

A fighter/mixed stuff from Storyteller?
Swashbuckler/Oracle from Inari?
Fighter/Sorcerer from Correna?

So 3xfullbab, 1xfull caster divine, 1xfull caster arcane, 1xmixed grab-bag of stuff.

While I really do kinda love the idea of playing as Lia's kid and even got GM approval, that would only really work if one of the others could be somewhat connected to her - a friend of the parents - or caretaker of her of sorts. In a vacuum, it is unlikely to make sense/work out(why is the kid tagging along with the group?).
Plus the overall distribution makes it...difficult. I don't really want to make the kid the skillmonkey searching for traps and doing party face. I could double-down on casting(similar to Yin - Dreamspun Sorcerer and Dark Tapestry Oracle) but there's the overlap with an Oracle and a Sorcerer already in.
I did consider going Summoner and contribute in combat that way, but Summoner is out - and something like Hunter not really working for what I want - Spiritualists Phantom could work but I don't really like the idea of killing a parent for the Phantom which is the most likely scenario.
Magical Child Vigilante would have been admittedly amusing but too much comedy relief/tongue in cheek...and sticking with support classes like bard would be too cliche.(and again provide skill mastery beyond what any of the adults can do).
So currently, I am once again torn between pushing through with the original idea of a young character or deviating from that path and taking Accidental Clone.
Mostly, I am currently torn between:
Lia&Ran Offspring: Oracle(Psychic Searcher, Lunar Mystery)|| either Paladin(Choosen One, Tempered Champion) or Psychic(with Dream or Rapport Discipline)
Accidental Clone: Brawler(Snakebite Striker)/Mesmerist

@Oracle: if allowed, the Child curse would be preferable for obvious reasons but that is [3PP] so I'd like to talk it over at least but will defer to GM judgement of course.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

The point was that it does not even take spheres, or specific third-party material.
Alternate rules system are sufficient for action movie.
Ergo: If we don't want to go there, the way would not be to ban options to try and limit availability, but to agree as a group that it's not what is desired.
@Psionics: Can't say I am a huge fan of some of the occult classes, either. The way I have them seen used was with a mid-caster with full attack(the occultist build) and two "everything"-medium builds. That's to say, I mostly saw them in cheese builds up to now. Good characters, no question, but leaves a sour taste all the same.(kinda like Path of War) *shrug*
But yeah, lets see what creation rules will be set for those characters.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

well, to be honest, psionics alone + gestalt turns it into an action movie already...*eyes Aegis*
bring in 3p and we're in anime action movie mode.
Spheres then simply kicks it up another gear :)


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Spell-Less Ranger as in the Alternate Ranger Class from Kobold Press?
Is 3rd party in? Spheres? Psionics?
That would alter the options or possibilities somewhat.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

In that case, would you care to link the build/share details, Shadow?
So that we don't double up?

I'm not locking things in just now, but it would be good to know what is covered, as there's a limited amount of options that will work with my concept without impacting my ability to carry my weight.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

@Young: Well, in that setting, it can be explained rather easy, if the two parents were/are both Sihedron Heroes. I would figure that kind of impacts childhood, much like kids of stars/royalty/etc(Ran actually planned to take leadership to become the fantasy equivalent of a rockstar) - with the other parent missing, the kid would likely be with a legal guardian(other PC?) - and have exhibited certain powers or abilities even at a young age - and with a parent perpetually in a state of Lucid Dreaming such as Lia, it makes sense the kid grew up to a certain level of independence faster - That said, I concur that too young will cause more issues with trying for proper RP...a character aged 10 or below will, I believe, not work well in pbp.
Years of Age: 10 + 1d4 ⇒ 10 + (1) = 11
11 too young? :)


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Hm...interesting perspective. I never considered it to "get my bad side out". It was more that when I GM'd, and I mostly did homebrew settings and due to rules mastery was GM 90% of the time regardless of system, then I always made sure to try and give the villains personality, history, motivation. As in, I was wondering myself WHY they would do things, how they would go about accomplishing them, and how they would react to set-backs in their overall strategy - much the same as with a PC.
In a way, the BBEG in my campaign were, to some point, antagonistic GMPC's because unlike most inhabitants of the world, they were operating in and interacting with/influencing the game world.
I suppose that 'carried over' into playing an evil character and utilizing that viewpoint and the options it gave. Thanks for making me actually think back on those times :)

As said, I understand some people get nothing out of that(and others nothing out of playing good characters), I did not mean to pressure you into trying or something.

@Direct descendant: Aye, I read as much in the Players guide...I think it's mostly because they somehow keep a timeline in sync with the real-life date, having only released a certain AP so the date fits.
In which case it's too short a time for a kid to grow up.
That said, I would also be interested in playing a 'young' character(albeit with regular PC classes from the start, not locked into NPC classes), that is, a kid. Gestalt and proper class choice gives some power to mitigate the penalties.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Hm.

Jade Regent, along with Kingmaker and Iron Gods, was one of the 3 AP's I utterly wanted to play when they came out back in the days.
That said, I can acknowledge that the pacing and general setting can be more or less suited to pbp, and the alterations needed for it(e.g. cutting 'filler' encounters, or streamlining e.g. exploration(there is 2 empty rooms and a corridor? - one with one hidden trinket and one with a cut encounter? Great, resolve all of that in one post with a GM-rolled perception check for the trinket and keep going with the next thing that needs player input)
I learned a lot from GMing pbp myself, am still in the process of learning, and it had an impact on my outlook as well. While, due to the above-mentioned list I would have been violently opposed to swapping to another AP a year or two ago, now I'm willing to listen to your reasons and would be fine either way.
Plus, Level 20 as cap is always tasty.

That said, Yuki is tailored to Jade Regent.
I have Lia Tani in the Rise of the Runelords game, and had Ran, the Masked in a Shattered Star game. As per the players guide, both would be qualified as Sihedron Heroes.
Playing their Child with Scion of Legend, or a Sorshen Clone with Accidental Clone would both be interesting. So yeah, I'd swap over to a new Character tailored to the new AP.

@Correna: You may not have had an interest in it, but I can assure you, playing an evil character can offer a refreshingly different perspective on things and options. I do recommend giving it a try sometime, even if it's for a shorter adventure or even a one-shot. It's true that it's not for everybody, but I felt similar until such time as I first ended up in a table-game evil campaign for lack of other options.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

"That...thing...Talene, aren't undead creatures usually dumb? What I mean is, if this creature killed the guy, wouldn't it have stuck around there? Unless someone controlled it?"


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Entering her fighting stance, Yuki interposes herself between the Porcupine and the others:"Yeah, no way I am trying to punch that...I'd skewer myself..."
Instead, she aims to keep it's attention to herself and avoid it's attacks with nimbleness.

Total Defense, AC is 25.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

"I could probably cook it or something, but I doubt I can tame it if thats what you meant...", Yuki responds, trying very hard not to seem threatening to the porcupine Talene pointed out.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Survival: 1d20 + 2 ⇒ (5) + 2 = 7

For the books: I'm completely fine with you rolling such reactive rolls for us.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

"Could it be, like, bait for some trap intended to draw scavengers?", Yuki wonders. As Correna explained the nature of the wilderness territory out here, the young woman realized how sheltered her life so far had been between Sandpoint and Magnimar - and at the same time, their current situation was both scary and exciting.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

*Nervously checks the calendar....*


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Hear Hear!
*cheers*

We'll look to the thread in the first light of the fifth day of 2019!


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Hehe...No, sorry...ask again next Level when i get Finesse Training *smiles*


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

I am sorry to hear it but glad it's a hiatus.

It's understandable. I should probably have done the same thing a couple months ago, but always saw a silver lining not far in the distance, which perpetually evaded me.

Your way of handling it is smarter, and I very much look forward to picking things up again in January!
(I'll most definitely be here.)


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Having spent much of her young live in Magnimar, and not venturing far from Sandpoint after her return, Yuki was not quite convinced:"But wouldn't that be vigilantism? I mean, who is the legal authority for these lands? Wouldn't we meddle with the executive process by taking matters into our own hands?"
On the other side, she wasn't entirely convinced about her own argumentation either...so she followed along, regardless of her uncertainty.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

"Hum. So...what if this guy stumbled on some secret cult or something, and got murdered before he could tell others?", Yuki runs scenarios through her mind:"I mean clearly they didn't want him leaving for some reason. We should try and not accidentally stumble on that reason...I'm not sure we'll win against some combat-trained bear."
Lacking Inari's enthusiasm, but still clearly curious about the situation, Yuki does as Correna suggests, but soon starts lagging behind the others ever so slightly. The complete silence irritates her, and she soon begins to scan the treetops and sky for any birds, rather than keep her eyes on the tracks - or the ground, for that matter.
Perception(assist Correna): 1d20 + 5 ⇒ (5) + 5 = 10
Survivval(assist Correna): 1d20 + 2 ⇒ (1) + 2 = 3


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

"Oh my...are those the bear tracks? They look large..."
Looking at the treeline, then back at the body, Yuki suggests:"Maybe he did something corrupting the forest, and some druid and his pet went and punished him?"
In a voice that makes perfectly clear that 'someone' excludes herself, she continues:"Someone could take a look, see if his possessions provide any more hints...I mean, it's not like we should let him rot there, either. Should we bury him next to the road or something?"


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Aye, I researched the topic with the short-lived(game folded) Kitsune I got to play, as well, and came to the same conclusion and got the same ruling.
Kitsune swap between those modes and they are effectively permanent(greetings from doppelgangers).
Do note though that it is supernatural - so while dispelling is not a thing, antimagic fields are...(as such, effects that force shapechangers into their 'true' form, or allow to see it(like Truesight)) would pierce the shapechange. But that's quite a way off.)


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Yuki does quite enjoy her new assignment. She was used to both kitchen work and to following orders - she knew her place, and had no intent to challenge the authority of Catia over her kitchen.

Instead, she used spare time during the stops to roam the inmediate vicinity of the caravan for herbs, berries and mushrooms, to add to the menu.
Knowledge(Nature): 1d20 + 8 ⇒ (15) + 8 = 23
Knowledge(Local): 1d20 + 8 ⇒ (6) + 8 = 14
Survival: 1d20 + 2 ⇒ (5) + 2 = 7

When she pitches in with guard duties, it's both a curse and a blessing. Not used to life outside the city, Yuki is not quite aware that in the wilderness it's a whole lot more serious business being a guard than in cities.
She is light-hearted and easy-going, keeping the spirits up - but at the same time, potentially distracting others and only doing a half-decent job herself.
Passive - Take 10 Perception: 15 = 15

When she has no duties or during the days when not cooking, she spends her time with Ameiko. Her sister always made sure she had some time for her - but she was a businesswoman as well. Now? They had basically all day to talk, play, and come up with new songs and music, the better of which they played and performed for entertainment in the evenings.

Perform(Wind): 1d20 + 7 ⇒ (14) + 7 = 21
Perform(Dance): 1d20 + 7 ⇒ (5) + 7 = 12


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

I was locked out from Paizo courtesy of Goblines and Ratfolk Mechanics for almost 2 weeks. I do have time for gaming set aside, but my schedule is rather vulnerable to disruptions as I am not very flexible, courtesy of kids and work, and family being #1 priority.
Thus I was also unable to announce I was on vacation the week prior to last...I am back, but currently attempting to catch up both with posting and at work :)
But if Paizo doesn't pull any more funky stunts, I should be back.

@Roles: I'm fine with the assignment. For the time being ^_^

@Relationships: However you THINK it works best. I think in the original idea with the subsystem it was meant to be 'flexible', to make things feel tailored to each group. E.g. if nobody has any significant interest in Sandru, for sake of example, it makes little sense to play out his vignettes just because they add exposure and RP opportunity with him. Don't get me wrong, I am all for that, but it also has the potential to bog things down a bit - but then, as said, I don't know the amount of relevant information/backstory/context&content these provide. Which is why I trust you to strike a balance.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

"Ok, so we'll be having a Wagon of our own? That makes things easier since we can take anything with us we might need."
Yuki makes a list of all her stuff and items she would consider bringing along...surprisingly, that list was rather short...much of the everyday items she made use of were actually inventory of the Dragon.
Most of what she came up with, in the end, was vanity items. A few sets of clothing, stuff for personal hygiene...all the better to have the privacy of a wagon, then.
"I'll make sure to have a talk with Sandru, but I figure I can do pretty much anything he needs me to. I'm so glad to be going I'd clean the nightspots if that's what it takes!", Yuki references her least favorite duty at the Rusty Dragon.
"I'll also need to say goodbye at the House of Blue Stone, and to the others. 2 to 3 months...it could be an early winter by then! That seems so far of..."
Of course, she had been gone longer than that, during her time in Magnimar...but when she returned, everything in Sandpoint had changed - with that memory, there was a little anxiety mixed in with Yuki's excitement.
"Anything you need me to do, tell me. I can help keep Bethana calm if nothing else-, Yuki smiles.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

When Ameiko meets up with Sandru, Yuki eyes the long hug suspiciously. Getting, as part of the greeting, a pat on the head and her hair ruffled by Sandru as if he were family does not help put her at ease.

Yuki LIKED things as they were...with Ameiko running the dragon and Yuki living with her and working for her. If Ameiko ever decided to pursue a more permanent relationship with one of her suitors, everything would change...and she was all the family Yuki had left.

As such, the hours Ameiko sequesters herself in a back room with Sandru cause Yuki to both be excited for adventure and in a sour mood when she considers the bonding taking place between her sister and that charmer - (and, heaves forbid, the possibility they are more than friends).

Still lost in thought, Yuki does not notice Ameiko sneaking up to bring the news. Excitement wins over, at that moment: "Awesome! When do we leave?"


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

In the Mayors office, Yuki can't quite keep calm. There were only so many things her sister could mean to tell them, and she had very clearly stated her intention. The fact Ameiko had not shot down the idea then and there told her plenty.
As such, this visit was mostly a formality, little else, and the reward paled compared to the value Yuki placed in the heirlooms of her family. Still, she did the polite thing and made sure to pay attention and go along with expectations.

____________________

"Oh please! It was my idea to go, first of all. And secondly, obviously count me in! This is gonna be awesome! The Kaijitsu Sisters on a road trip!", Yuki poses, then turns to Correna, Inari and Talene with a grin, "Plus supporting cast, obviously! No kidding, we were a great team! And Ameiko and Correna will make things even better! Oh, I can't wait."
Excited like a little child, Yuki hugs Ameiko thankfully:"Should we try and get horses? A wagon? Should I go organize something? The sooner we get to depart, the sooner I get to have an adventure together with you!", her smile is a bitter-sweet one as she remembers the time she tried to follow Ameiko when still a toddler, armed with wooden sword and a pot lid - and Shalelu had saved her just in time before she made it to the woods.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

I'll post tomorrow morning(within ~14 hours from now)! :) Apologies, as you said, there's plenty of exposition and talk happening, and I don't want to respond with a one-liner, either. Apologies for stretching patience again, but I'll do my best to respond faster again in the future!


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

That said, a case can be made for Repeating Crossbow to generally be counted among simple weapons...expending a Feat to use it seems counterintuitive since the reloading takes a full-round-action.
Whereas Rapid Reload allows free action reloads for light crossbows. With a 5-bolt magazine the benefits are very niche...(a heavy repeating crossbow would allow you to move and shoot 5 times before a full round of reloading).

Either way, I very much welcome the change. Yuki already trained with a number of weapons(as per monk) but will, by default, stick to her martial arts as they get better and better...but wanted to speak up as well :)


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

1st By Class
2nd 1,000 gp
3rd 3,000 gp
4th 6,000 gp

We are well above Level 2.5 wealth-wise.
We are 2nd Level and actually between Level 3 and Level 4 - i figured everything that scales us back a bit is helpful.
If we split 2400 4-way thats 600 each, rather than 200(since changing the distribution formula for more gain only to 'waste' more on personal expenses would be pointless), for +400 to each individual wealth(or a whole extra 2nd-level character worth of wealth just in 'extra')

I'm not complaining, I just figured it would make sense to diminish our total value by approximately 1/4th if possible, since Correna would come in with her own equipment 'replenishing' that value.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Talene, did you want the 250 GP for the repeating crossbow? If so, simply ask Yuki for a loan ;) I'll gladly spring for it.
That said, I didn't know you were proficient or planning to be- :)


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

With Ameiko

"Magnimar, hu?", Yuki thought back to her own time in the city - she had, after all, attended a school for girls there, for several years.
Mostly because her father wanted her out of the house - she had been made painfully aware of the fact she was no son. And when she finally raised enough trouble in the school during the onset of puberty to cause her to get expelled, she came back home to Sandpoint to learn that both her half-brother Tsuto and Father were dead, and only Ameiko left.
"Father never really talked about all that with me. I know...some of it. From you, from servants, from teachers. But he was even more secretive and distant to me.", Yuki reaches for the letter and also reads it again:"I know about Brinewall, yes - I learned about that in school before I was sent home...but that warding box stuff does sound weird. What do you think it was all about? Our presence here in Sandpoint wasn't exactly a secret, so if those enemies of our family grandfather seemed worried about persisted, we would probably have learned about them."
Contemplating a bit more, Yuki hands the letter back:"I know you are not as interested in the past, and I wish I had the strenght to look forward depending only on myself, the way you do. But I'm curious about what all that is about. I think I'll want to go to Brinewall castle and see about those vaults, myself...maybe there's something left there. This...this is important to me. We have always been a bit different, due to our heritage, and I always tried to learn more about our culture. Here's a chance to actually learn about our family. I thought that road died with Father...and now there's a chance..."
KN History: 1d20 + 8 ⇒ (7) + 8 = 15
_________________________________

At the Tavern

"Well, Correna, thats what you get for wandering off and not letting us know when you'll be back. We couldn't have known you'd be back the next day!", Yuki responded to Correnas outburst, wish a sly smile.

It was, somehow, intoxicating to be a hero. She definitely understood why her sister spent some time adventuring. Tonight, she was in the Rusty Dragon as a guest, rather than a waitress, and it was a very different experience with people congratulating them or cheering them.

Earlier, just after dusk, they had set off the fireworks they had found, to the amazement of the kids who were allowed to stay up long enough to watch.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Goblin Bounty: (400)
Potion CLW x7: (350)
Potion CMW x2: (600)
Potion Lesser Restoration x3 (900)
Scroll CLW x2: (50) Talene
Scroll False Life x2 (300) Talene
Scroll Water Walk: (150) Talene
Skyrockets x6: (300) Yuki/Celebration
Desnan Candles x11: (55) Yuki/Celebration
MWK Longsword: (315)
MWK Cold Iron Wakizashi: (370)
Breastplate: (200)
+1 Animal Bane Arrow x2: (332)
MWK Chain Shirt (small): (250)
MWK Chain Shirt: (250) Inari
MWK Composite Longbow (small): (400)
MWK Shuriken x6: (37) Yuki
Red Pearl Hairpin: (150) Yuki/Memory
Fan Map: (80) Yuki/Memory
Chest: (150) Ameiko
MWK Dagger & Steel Scabbard: (15) Talene
Chest: (250) Yuki/Memory
Ring of Climbing: (2,500) Yuki
Wand of Identify (19 charges): (285) Talene
Assorted Jewelry: (560) Yuki/Memory
+1 Wakizashi: (5,940) Inari
4,250 sp: (425)
598 gp

That is the current state. Of course, we are keeping the healing potions+restoration. But the other stuff, I would be fine selling at half price.

Potion CLW x7: (350)
Potion CMW x2: (600)
Potion Lesser Restoration x3 (900)
=> Distribute among us.

157 - MWK Longsword: (315)
335 - MWK Cold Iron Wakizashi: (370)
100 - Breastplate: (200)
166 - +1 Animal Bane Arrow x2: (332)
125 - MWK Chain Shirt (small): (250)
200 - MWK Composite Longbow (small): (400)
1083 GC - or, lets round that: 1000GC

that plus 425(silver)+598(gold)+400(bounty) would be ~2400 gold.
If Daufni and Mari get a share(and we account for our new member), we are splitting 6-way.
400 gold per - if Correnas fictional share(she is not here yet) is used to pay for repair of the wakizashi, that leaves 100 GC 'spending money' we can pay her as recruitment fee.
and 400 gold for each of Inari, Talene and Yuki.(of which I suggest we 'eliminate' around half, for proper WBL. e.g. Talene can tithe to the Cathedral, Inari can pay his debts, Yuki can invest into a small shrine to be erected for her grandfather.)

Total Wealth:
Yuki
(actual) 200(gold)+2500(ring)+37(shuriken) => 2737 GC
(with 'eliminated' value) 355(fireworks)+1040(heirlooms) => 4132 GC
+
2xCLW-Potion+1xRestoration

Talene
200(gold)+750(scrolls)+15(scabbard&stuff)+wand(285) => 1250 GC
+
1xCLW-Potion+2xCMW-Potion+1xRestoration

Inari
(actual) 200(gold)+250(mwk chainshirt)+5940(wakizashi) => 6390 GC
(with 'eliminated' value) 300(repairs) => 6690 GC
+
2xCLW-Potion+1xRestoration

Correna
100(gold) => 100 GC
+
2xCLW-Potion

That sound reasonable?
(I did not mean to exclude Correna but it makes little sense to share the raid stuff with her - I figure she comes equipped and we'll even things out in the long run! Same with Talene, much of her stuff(e.g. wand of identify) is for the good of the group, and should not count against her individual wealth, but I included it to make it seem more fairly distributed ;)

The potions, I have excluded, as the distribution is simply a matter of efficiency - everybody should have some available to help the others out where needed. That is, more often than not, you administer healing potions to someone out cold on the floor, rather than consuming them yourself...


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5
DM Púca wrote:

Goblin Bounty: (400)

Potion CLW x7: (350)
Potion CMW x2: (600)
Potion Lesser Restoration x3 (900)
Scroll CLW x2: (50)
Scroll False Life x2 (300)
Scroll Water Walk: (150)
Skyrockets x6: (300)
Desnan Candles x11: (55)
MWK Longsword: (315)
MWK Cold Iron Wakizashi: (370)
Breastplate: (200)
+1 Animal Bane Arrow x2: (332)
MWK Chain Shirt (small): (250)
MWK Chain Shirt: (250)
MWK Composite Longbow (small): (400)
MWK Shuriken x6: (37)
Red Pearl Hairpin: (150)
Fan Map: (80)
Chest: (150)
MWK Dagger & Steel Scabbard: (15)
Chest: (250)
Ring of Climbing: (2,500)
Wand of Identify (19 charges): (285)
Assorted Jewelry: (560)
+1 Wakizashi: (5,940)
4,250 sp: (425)
598 gp

@Boat: Yeah, I meant only far enough to get out of the swamp, then see about aquiring a wagon - basically streamline the way back, yes :)

@Wealth: I think a lot if it is from that Wakizashi - so shouldn't be too troublesome.
Formaly, it would probably also be a 'heirloom', but I suppose Ameiko and me could "borrow" it to Inari indefinitely as long as he works for/with us. :)

@Fireworks: I'd say we celebrate with them.
They are very clumsy weapons at best, and there's no reason to expect trouble on the horizon. Plus we just brought back a treasure and ended the Goblin Threat.
I could very much see us deciding to simply use them for their intended purpose, as entertainment!(which would also diminish our 'wealth' by 355.)
I mean, that was a successful trip, so celebration should be in order!

as for what Yuki is interested in: everything that IS specifically from her family(as Talene so aptly put).

  • Red Pearl Hairpin: (150)
  • Fan Map: (80)
  • Either of the Chests(I guess the Chest: (250)) was the one in the cave? - I guess the other one goes to Ameiko.
  • Assorted Jewelry: (560)

It should be said that those things, she will keep as memories, not sell them off for cash. Technically, you could say that also 'eliminates' their monetary value from the game.

Of the more useful stuff, she would, for practical reasons, keep the MW Shuriken x 6 (37) and, if nobody else calls it, the Ring of Climbing: (2,500) -

that would put her total share to
355 Fireworks(exploded)
1040 (Heirlooms and jewelery)
2537 (Shuriken and Ring)
3932 GC


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

"I would like to bring it all home to Ameiko, if possible. Show it to her. Even though it's technically treasure belonging to my family, I would never have found it without you, so you will certainly get your fair share...but Ameiko should see it first!"
Yuki attempts to lift the chest on one side, straining against the weight:"I...I can probably carry it for a short distance, but no way I can lift that for very long. We could try bringing it to the water, then fetching a boat, and going up the coastline to somewhere we can borrow a cart...", she suggests, rubbing feeling back into her hands.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

"It is a letter...from my honorable grandfather to my honorable father. It tells of enemies of my family, and my grandfathers hope that they might not be after us any longer, and his wish to reunite the family in Sandpoint - also an apology after an argument he seemed to have had with my honorable father. I do wonder if he was on the second ship and found the same fate as Tsutamu here...", she points at the skeletal samurai.
Yuki omits parts of the letters content...she feels she will first need to discuss it with her sister before openly talking - after all, Ameiko was the head of the family now. And from the way it was worded, there might be danger.
I fully expect her to fully disclose the contents after that talk - possibly without her sisters consent. But the first reaction is defensive in nature(play it safe).


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

"Wow. A true, actual treasure. I thought that kind of thing only happened in stories!", Yuki marvels about the contents of the chest.

Turning to Talene, Yuki nods:"Certainly! She best be happy about this! And proud of her little sister!", she smiles, opening the inlaid wooden case.

As she was busy admiring the craftsmanship on one of the hairpins, Inari handed her a scroll - chances were it was written in the language of her ancestors...Please don't be written in code!


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Yuki inmediately kneeled down next to the fallen samurai, her fist ready to strike once more if it moved again. Keeping her eyes on the armored skeleton, she answers Inari: "I mostly wanted it so that he could not use it against us. I never trained with blades -"
Finally satisfied that it seems safe, she turns around and looks at the chest he was sitting on:"I do wonder what he guarded, though."
She made her way over to it and attempted to open it.
The sword would probably make a nice memento and warrant a closer look, but right now, there is something in plain sight that is even more tempting :) - but thanks for the offer.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Yes, yes you can :) - 20/x2

"Don't ignore me, you...you skeleton!", Yuki responded, searching for a suitable insult, but coming up short, her mind focused on combat.
Stepping into a flank with Inari, she attacked the undead warrior twice more, her fists striking out more recklessly - being ignored like that was making Yuki angry.
Flurry 1: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 Damage: 1d6 ⇒ 3
Flurry 2: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 Damage: 1d6 ⇒ 2
Dropping defensive fighting since he seems focused on Inari. regular 18 AC


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

@Inari: I think you forgot your regular round action :)


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Aye, that falls under "doesn't know any better" :)


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Soon(™)

Also, I'm curious if he simply does not know better, or if he's calling my heritage into questioning. -_-


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

"Just what are you implying about Ameiko and me?", Yuki responded, with a mixture of anger and fear. With Tsuto, it was obvious, but was there a chance that she and her sister...
Shaking off these thoughts, she enters her martial arts stance, delivering two quick kicks at the undead samurai's upper body:"First you disregard me as an Urchin, then you disrespect me by telling me I'm a bastard? What a shameful display!"
One kick was decent, but the heavy armor threw Yuki a bit off-balance, and the second kick failed.
Flurry 1: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d6 ⇒ 5
Flurry 2: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d6 ⇒ 3
Fighting defensively in Crane Style. 23 AC - Talene, you may want to check map, seems we are getting company...but Yuki is focused on this guy and not paying a lot of attention elsewhere.


HP: 20/20 | Ki 0/0 | AC:18(23) / T:18(23) / FF:13 | Fort: 3, Ref: 7, Will: 3 | CMD: 17 | Init: 3, Perception: 5

Actually, there's also a variant of surprise where people are aware of each other, but not of either side intending to act - opposed bluff/sense motive, I believe. I had hoped to surprise the guy. That said, if he delays(and thus has not acted yet) she'd expect him to be flat-footed and still go for it - (so if he does have combat reflexes AND a form or quick-draw on AoO, that could be painful)
Yuki quickly closes the distance to the skeleton, attempting to take possession of it's weapon in case Talene is right with her prediction of malevolent intent.
Disarm: 1d20 + 7 ⇒ (14) + 7 = 21

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