HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Yeap, back button has sometimes been able to get it back for me. copy and paste is your friend. This is starting to feel like before they did the upgrade. Yoshi rolls his eyes at the two pathfinders.
"The darkness is putting us all on our edges." he notes. "Let us be pressing onward and returning this poor man to our real world."
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
"I am hoping you are being able to tell us more details about what they are doing to you? " says Toshi.
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Yoshi steps to the side, and then proceeds to give the Fetchling a good kicking while he is on the ground. His boots are not well aimed, but it looks like he enjoys the attempt. attack,flurry,prone: 1d20 + 12 - 2 + 4 ⇒ (4) + 12 - 2 + 4 = 18
if he tries to rise: attack,prone: 1d20 + 12 + 4 ⇒ (15) + 12 + 4 = 31 damage: 1d8 + 7 ⇒ (1) + 7 = 8
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Yoshi rushes into the room, striking out with his longspear as he tries to knock the Fetchling from the roof. trip: 1d20 + 20 ⇒ (15) + 20 = 35 And then stomp on his body.
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Yoshi joins the bug Luurg. "This is being another interesting ritual." he notes. "I am wondering what they are trying to achieve."
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
"And they may be having more prisoners that we are being able to rescue. And more information on what is happening is always being helpful." agrees Yoshi. @John I'm assuming you are willing to use the wand on Yoshi?
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Yoshi, bleeding from a smashed nose and checking his newly loosened teeth gives the fallen shadow-being a final kick out of anger. Taking out a wand he asks "Are any of you being able to be using this on me?" wand of infernal healing
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Yoshi, battered to within an inch of of life, Yoshi gives the monk a taste of his own medicine. trip,flurry: 1d20 + 21 - 2 ⇒ (2) + 21 - 2 = 21 I'm guessing that fails, but if it succeeds then the rest of his round will probably change
With a sickening crunch he gets his revenge on the monk. "You are being able to give it, but are you being able to take it in return?" he asks.
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Yoshi hurries forward, spear in hand ready to act if the Fetchling takes any aggressive action. AOO:
If he tries to move away or cast Yoshi will attempt to trip, and followup stomp. If he 5' steps back and tries to cast, rather than tripping, Yoshi will attack with his spear. possible trip: 1d20 + 21 ⇒ (12) + 21 = 33 stomp: 1d20 + 12 + 4 ⇒ (20) + 12 + 4 = 36 stomp damage: 1d8 + 7 ⇒ (6) + 7 = 13 Or attack with spear to disrupt casting after 5' step
"That is looking like a most uncomfortable ritual." he notes.
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
"So we should be sending the marked men out now. As otherwise they are being trapped in shadoow?" asks Yoshi. He hurries them out before nodding to John "There!"
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
"What will be happening to people with runes if they exit? Are they going to shadow world forever? This is not sounding good. I am thinking we only send unmarked men through. Marked, we look for someone who is being able to remove them."
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
"The museum is being small. Only a few moments are being taken in escorting these people out." He points at the rune on two of them. "Are any of you knowing the significance of that?"
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
will: 1d20 + 1 ⇒ (19) + 1 = 20 "No, we are staying and finishing it." says Yoshi, stabbing at the beast as it stands. AOO: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18
The brawler then approaches the hound and tries to trip it again.
AOOs if the hound tries to rise again: attack if he provokes,prone: 1d20 + 12 + 4 ⇒ (16) + 12 + 4 = 32 unarmed damage(magic): 1d8 + 7 ⇒ (8) + 7 = 15
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
With the door reopened, Yoshi will head in and try to trip the dog from range with his longspear.
No stomp at this stage as he is not adjacent to it.
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Yoshi moves up to the door, ready to dash through and try and trip up the dog if the group decides to go in. "I am agreeing. An unnecessary fight is being distracting."
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Yoshi rushes into the room and up to the nearby slinger. AOO as required: If the slinger is so foolish as to not step back, Yoshi will try to trip trip: 1d20 + 21 ⇒ (12) + 21 = 33 followup stomp: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26 damage: 1d8 + 7 ⇒ (1) + 7 = 8
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Yoshi shrugs. He knows the pain of a smashed nose, a beaten body. The pain of losing in front of a crowd. Pain is nothing new to him.
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
"Odd. I am thinking that we might be after 'Perishable Specimens.'" sighs the brawler. One might think that thinking was not something he thought of very often. Quick of body but sometimes slow of mind. "I am being guided by you. I am also feeling that perhaps we are not mentioning things that might be overheard. Plausible deniability..."
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Yoshi steps up and tries to trip the skeleton.
He stands ready to smash it again if it tries to rise.
AOOs if it tries to rise:
AOO on standing?: 1d20 + 12 + 4 ⇒ (15) + 12 + 4 = 31 damage(blug,magic): 1d8 + 7 ⇒ (3) + 7 = 10 "I have been hearing of odd things happening in this museum before."
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Yoshi shivers as he crosses the threshold.
While no scout, he is somewhat quieter than the armored knights and he slips ahead of the group, but not by far. stealth: 1d20 + 1 ⇒ (19) + 1 = 20
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
@luurg How did you get fast healing/2? Yoshi is a reach tripping build, so apologies in advance GM. I'll normally include a spoiler-ed text box with various contingent trip rolls in it to make your life a little easier.
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
The large form of a man from Tien looms in the side of the room. Built along similar proportions to Luurg. "I am Yoshi Maasso." he says, his accent thick. He moves smoothly though, his motion slightly rocking as if on a ship at sea. Strapped to his back is a large spear that seems to accentuate the movement. His face.. well, it is also no prettier than Luurg. Definitely human though, but the nose has been smashed so many times it almost isn't there. His ears have been beaten flat. This is a man who has grown up in the sport-gladiator pits and whose face bears the scars. "I am knowing a little of history. I am finding mainly with the society that I am acting as a protector. " he acknowledges. Under his clothing can be seen a chain shirt. "As for tactics, if talking works, then I am liking that, but few people are liking me. In battle I am normally taking opponents to the ground."
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Player Name/Alias: B Viggers (Aerondor)
Day Job Roll: Sailor: 1d20 + 4 ⇒ (4) + 4 = 8 1gp; may use reroll if available at the end which with take ten would give an 18 and 10gp Yoshi will also pay for a +2 chain shirt. About time he got some magic armor.
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Many thanks. Do you want me to do the saves here? Can anyone in the party do heal skill or remove disease? I'll burn the GM star reroll on the fort save fort: 1d20 + 5 + 3 ⇒ (13) + 5 + 3 = 21 I'm not sure what the DC is, as ghoul fever is normally a 13 and Yoshi's 17 failed, hopefully that makes it.
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Yoshi dashes forward to the other side of the worm, using the last of his burst of speed to try and knock a hole in it. attack: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Yoshi steps up to the wormy thing, and unleashes his pent up rage upon it. wall of attacks:
trip, haste, flurry: 1d20 + 21 + 1 - 2 ⇒ (11) + 21 + 1 - 2 = 31 miss on a 1-50: 1d100 ⇒ 17 <- miss trip, haste, flurry: 1d20 + 21 + 1 - 2 ⇒ (18) + 21 + 1 - 2 = 38
trip, haste: 1d20 + 21 + 1 ⇒ (2) + 21 + 1 = 24
stomp if that 24 actually worked.: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30 <- vs prone
claw,haste,secondary: 1d20 + 11 + 1 - 5 ⇒ (3) + 11 + 1 - 5 = 10 Possibly vs prone
second claw,haste,secondary: 1d20 + 11 + 1 - 5 ⇒ (13) + 11 + 1 - 5 = 20 Possibly vs prone
bite,haste,secondary: 1d20 + 11 + 1 - 5 ⇒ (13) + 11 + 1 - 5 = 20 Possibly vs prone
Yoshi launches a rapid series of attacks. However time and time again he is thwated by the creatures displacement. A couple of times he is on target, and the creature totters off balance.... but is it enough to fall over?
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Yoshi dashes forward, reluctant to close too much with the wormy creatures. He settles for tying to trip it up. trip,haste: 1d20 + 20 + 1 ⇒ (19) + 20 + 1 = 40 Are there two creatures still there, or just the wormy one? Also are the stairs difficult terrain? Could Yoshi expect to be able to 5' step up and full attack next round (assuming Mr Wormy doesn't move?)
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
Yoshi steps forward and unloads on the downed ghouls in front of him. He is a veritable whirl wind of rather weak attacks.
Wall of attacks:
Extra +4 to hit vs prone not included - but with these pathetic rolls they may be needed. flurry #1,haste: 1d20 + 12 - 2 + 1 ⇒ (6) + 12 - 2 + 1 = 17 flurry #2,haste: 1d20 + 12 - 2 + 1 ⇒ (4) + 12 - 2 + 1 = 15 hasted attack: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22 claw #1, secondary: 1d20 + 11 - 5 ⇒ (4) + 11 - 5 = 10 claw #2, secondary: 1d20 + 11 - 5 ⇒ (7) + 11 - 5 = 13 bite, secondary: 1d20 + 11 - 5 ⇒ (15) + 11 - 5 = 21 damage#1: 1d8 + 7 ⇒ (1) + 7 = 8 damage#2: 1d8 + 7 ⇒ (6) + 7 = 13 damage hasted: 1d8 + 7 ⇒ (8) + 7 = 15 damage claw #1: 1d6 + 3 ⇒ (6) + 3 = 9 damage claw #2: 1d6 + 3 ⇒ (1) + 3 = 4 damage bite: 1d6 + 3 ⇒ (6) + 3 = 9 Possible AOOs: Trip attack on purple if it closes trip: 1d20 + 20 + 1 ⇒ (17) + 20 + 1 = 38 AOO if one or both downed ghouls live long enough to try and stand. Stomp: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 Stomp#2: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 Damage #1: 1d8 + 7 ⇒ (5) + 7 = 12 damage #2: 1d8 + 7 ⇒ (4) + 7 = 11
HP 38/43; re-roll @+4 1/1; wand 47/50 Human Brawler-5; AC 19, Touch 15, Flat-footed 18, CMD 25, Fort +5 (+12 vs cold weather), Ref +7, Will +1, CMB +13(Trip +21); Init +3; Perc +8
While it is not yet Yoshi's inititive, he has combat reflexes and a long spear. He will try to trip any Ghouls that get within his reach
Yoshi stands ready, waiting to take any onrushing ghouls to the ground with the advantage of his reach. "This will be buying us some time." Alias
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