F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Player Name: Tealk
Thanks for the game GM! Great pacing, and a super interesting story, caught me off guard trying to keep up and remember things properly. Thank you for running, you are a true master at your work. :)
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Looking very apologetically at the venture captain, "We...we didn't know...did we even have a choice in there...we were only doing what we had to..." The timid sylph listens as Waggi recounds the events that just unfolded. When he finishes, "Was that...were were experiencing the events of the past?"
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam blinks, as Helven misses her and she thinks, "Huh, I guess the winds still protect me in this form." She sees an opening, and uses the charge she was holding from her previous miss to step forward and go for Zaul instead. Shoking Grasp: 1d20 + 2 ⇒ (3) + 2 = 53d6 ⇒ (3, 6, 6) = 15 -- I don't think Zaul is in the fog, but I will stay there for my own protection. +4 to hit if Zaul is wearing metal. Edit- Can't remember if I've used by GM re-roll, but i'm sure I have not. I will do so now. Shoking Grasp, reroll: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 - +4 to hit if he is wearing metal.
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam, remembering how to cats spells focuses on the energy her new body, as white ightning starts to spark across her to hers. She moves up to discharge her ability. Shining Grasp: 1d20 + 2 ⇒ (15) + 2 = 173d6 ⇒ (2, 1, 2) = 51d100 ⇒ 1 +4 if wearing metal, and miss chance.
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam, not sure about how this new body works, tries casting a spell. The stout dwarf looks sad realising that he should probably go and punch things. He moves up, into the mist using it as shelter and readies an attack. punch, ready if within range: 1d20 - 2 ⇒ (4) - 2 = 21d6 - 2 ⇒ (5) - 2 = 3 Do I use my str modifier? Can I cast spells still?
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Jovis, it is! Jovis looks surprisingly up and down his own body, realise that she is now not herself. She has most certainly put on a few kilo's, and her slender body has been turned shortor and more stout. She wrestles herself with her broad shoulders and in a voice unlike her own sighs, "Could this get any weirder?"
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft "That sounds about right. I'll be honest, I don't have much of a voice, but I can always try..." She begins to sign is a hushed voice. Perform, sing: 1d20 - 2 ⇒ (12) - 2 = 10
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam shows Adelyn their prize, as they come out of the forest. "We found a friend. And she gave us what we were looking for." She ponders for a moment. "These forests are well protected. They are in goods hands. Will you continue to keep them safe and sacred?"
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Spellcraft: 1d20 + 1 ⇒ (5) + 1 = 6 "Being one of nature, such as yourself, I would carry burden for the group. They have come a long way with me, and I would be honoured to contribute." She waits and after a moment, asks again, "What will you do now? Where will you go?"
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Realising she wont be much helt in this situation, Ynam blushes and tries to bat around the bush, "We are friendly, do not think us a foe to you. We are friends with the Greenfire Druids, Adelyn. We are following in the steps of an old ally of ours, who would have travelled through these parts." Bluff: 1d20 - 2 ⇒ (2) - 2 = 0
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Perception: 1d20 + 8 ⇒ (13) + 8 = 21 Nature: 1d20 + 7 ⇒ (14) + 7 = 21
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Im not a specialist on these things, but not all gourds act like...this? What would have causes this? She moves in closer to investigate.
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam moves in for some better positioning, and then creates a small snowball to throw at the jack-o-lantern. Snowball: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11 -- touch ac
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam moves forward a little, and take a look. Nature: 1d20 + 8 ⇒ (13) + 8 = 21 "You are right, Salvadore! But what could it be?"
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam looks flustered, perhaps because she is tired from the journey, or perhaps because of how beautiful Adelyn is. "Those patterns, those hand movements and the magic... it was truly beautiful. It is rare that I find someone as talented with the wild arts on my journeys." The small wispy woman gathers herself. "Ahem, I am Ynam, and these are my friends. We are Pathfinders, from the Society. None of us, as far as I know, suffer from this horrible affliction you sharpen the thorns from." She get's straight to the point, "We are actually on the trail of an unsuspecting wanderer of old. Zaul Blighstone was a valient adventurer in his time who visited these forests long ago. Have you ever heard of him, or the Autumns Cowl?"
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam ponders, "The vision was interesting, maybe something to do why they think this place is haunted? Maybe we should bring this back, it might have some significance. The wispy woman begins her track back, when everyone is ready to go. Percep: 1d20 + 8 ⇒ (2) + 8 = 10 - anything we missed?
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam moves up and sighs, knowing she will have to lose concentration on her spell to cast her lightning jolt. On blue,
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam shrugs, "That's it? It's just a Warhammer? Here we are making it seem like it's the next starstone...jeez, boys and their toys.." She moves deaper into the cave, unconcerned.
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam moves up behind the two brave members of the team who go to investigate the Warhammer. She holds her charge, ready to release it if anyone comes into melee range.
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam casts shining grasp and holder the charge at the back of the group. "Surely you do nt expect me to get it, I wouldn't even be able to lift that thing."
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam stays quiet, as she doesn't feel like she has a lot to add to this conversation. The druid doesn't have a craft or trade, and is mostly a traverler, following the winds where they take her. Survival: 1d20 + 8 ⇒ (5) + 8 = 13 …darn She nudges in, "All this talk about undead is making me feel uneasy, truly. Such vile creatures - they are unnatural and go against everything this world has to offer." She is looking to her team here, not to make things worse. Diplomacy, AID: 1d20 - 2 ⇒ (18) - 2 = 16
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam is calm and collected as they make efforts to complete their first task. "I think the right way, is the honest way. Perhaps we do not know the entire truth, or who is infact the culprit, but we should highlight to Captain Shane what we know - Helven of the Decemberate might have falsified his way to his title. We will obviously need more information, which is why we should head to Blystone and investigate further." She nods. She looks over the artifacts once more. "Perhaps we should also take this with us on our journey. It would be such a shame to leave such a beautiful piece on it's lonesome." Ready to continue. It is very interesting where this story is going. I wonder what the whole truth is...to have us investigating some Decemberate secrecy is quite cool.
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam looks concerned as she tries to piece all of this together. "But why would Helven lie about the adventures? I thought the entire point of these chronicles was to account all of the details, not for pure fame and publicity?"
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam helps by casting detect magic and aiding the group. She also casts [I]heightened awareness[/o] on herself to see if she can get a little more insight around the room. Appraise, untrained: 1d20 + 1 ⇒ (7) + 1 = 8 She will help Waggi with his knowledge geography roll. "Forgive me, friends, but I am really not an expert in any of this. But maybe I can lend a hand." Geography, aid: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft I am not trained in kn planes unfortunately... Ynam seems very intrigued by the sninigami. She aproaches the spirit with both care, and inquisition. "I have never seen such spirit. Is it connected to these objects? I have heard of spirits being bonded with places...but things?" She grimaces, "Think, wind-walker, how were you taught to deal with early spirits?" She thinks for a moment, and looks happy with herself as she thinks she comes up with a good plan. Kn Nature: 1d20 + 7 ⇒ (11) + 7 = 18
First, she tries to find a connection the spirit might have with this object. It is key, as she inspects the artefacts. "Are these what bond you, spirit? Tell me, are you happy here in the museum...?" Next, she inspects the museum and how the room is constructed. She looks for a better place to keep the spirit's artefact, perhaps in a more secure space. Has this space been disturbed before? All things to consider before finding a good spot. "Are we intruding on your space, spirit? Would you rather be somewhere more private?" Last, she tries to calm the spirit. She uses her knowledge of animals and other critters. She understands this might not be the best move, but she does not truly understand the nature of this being. "Guardian Shinigami. Tell us, what were you in your previous life?" Perhaps a different approach could be applied here. Definitely not something a druid is good at dealing with, but what the heck. :)
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Geography: 1d20 + 5 ⇒ (9) + 5 = 14 Ynam picks up one of the books and tries to read it. "How fascinating. I have heard of these 'Pathfinder Chronicles' before, but I have never had the pleasure of perusing through one. What an honour..."
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Watching as the party does much better than she is at this, she looks at her vial of acid shes just picked up, and hesitates to throw it. "Ph my, swarms are such hideous things. You're all very strong, however, I am glad I have you all around." Some sparks of electricity cource though her fingers, but she dismisses them knowing she can do little else to help. I will ready to throw the acid flask, if the swarm is not destroyed...
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam produces an alchemist flask and throws it at the yellow swarm. Alchemist Firerc: 1d20 + 5 ⇒ (4) + 5 = 9 -- touch ac
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft A wispy young woman enters the pathfinder lodge looking very lost and rushed for time. She brushes the sand out of her eyes and spits her hair which slowly curls around her. She speaks softly and excuses herself into the conversation. "Aaaaaaaah, is this the Jeggare Museum? All the buildings look the same to me here. Please excuse my tardiness, I had to travel quite a ways to get here. I am truly not accustomed to these hot winds. From my understanding, we are here to explore a pyramid...? Oooooh, i'm so sorry - my manners seemed to have burned up in the scorching sun. I am Ynam - wanderer of the winds. I follow them where they take me... and it seems they have taken me here... I do hope I am not too late." The young woman bows deeply awaiting a responce, knowing very well that a late pathfinder is not a good pathfinder. She turns towards the curator, "We don't have many clues to go on, only those given to us by an eccentric gnome. Eylysia, have you heard of her?"
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Who's our new friend? Where on earth were you? Eh, who cares. We got the thing. This old guy is full of...He isn't worth our time!
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Seriously, did we really do al that for nothing? He really was a crazy old fool...I can’t believe we wasted ku time with that. Even if it was for some cheep gags... she turns to Madcap and Madcap with her hand extended. Do you mind if I take a look at that? We should take this back as proof of what we found, or accurately, what we didn’t find... as she reaches for the scroll case.
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam takes a stand back and blasts the creature with a snowball. Snowball : 1d20 + 5 ⇒ (4) + 5 = 9 -- touch ac
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam takes a step further into the room, drawing out her dagger. "I should have prepared more shocking grasps..." she thinks as she realises she is out of close range spells. I'll make some room for you here! Come help why don't you! she says to her allies. Attempting to strike green with her dagger, she jabs for creatures back.
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam charges lightning through her light hands. As she aproaches the enemy, it sparks towards it untill she dischages the electrity into the enemy.
Targeting the monster directly in front of her.
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam will delay untill she can walk into melee to discharge her spell. She is more forucsed in the conversation at hand. Its a big deal because one of you showed up out of no where. Out of everything that has happened today - that is the only mystery that is still left unsolved. How the Gozreh are there two of you? I mean, I don’t really mind, there is great chemistry here - but you’re basically indistinguishable! What do you think, Oder, Corbett?
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Is everything alright in there? What did we find? Ynam moves into the chamber and casts Shoking Grasp. Ynam sewing the party aims an accusing look at Madcap aiming her accusatory look at the other Madcap. So like, what’s up with the two of you anyway. Why do you have the same name...?
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft You are too kind. Follow the east branch, you say? Thank you - this was the least we can do. If you have time, or if you need help taking care of these people, stop by the Pathfinder Lodge here in town - I am sure we will have some things to spare. she kindly nods and waits for her allies to make their way forward.
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Good idea, Teke, that one is annoying... as she produces a snowball and throws it at the leader - red. Snowball: 1d20 + 5 ⇒ (13) + 5 = 18 -- touch ac
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Ynam charges lightning through her light hands. As she aproaches the enemy, it sparks towards it untill she dischages the electrity into the enemy.
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft Well this is all too serious now. Why are the Steel Wyverns so rude anyway, can't you see you are trying to help these people! Here, lets see what I can do! she moves over to some of the beggar people and starts inspecting them. Can I take 10 for a result of 21 heal check? I can take 1 and get the result of the DC.
After settling some of them by making them more comfortable, she gets up, and consults the Almsman. Filth fever is nearly abolished where I come from in the River Kingdoms. Prolonged exposure in such conditions can lead to worse things, but you should know that as a Cleric. Are you sure you're not exploiting these individuals for more coin? ...Now, how can we help with the Wyverns? If we talk some sense into them, will you point us where we need to go?
F Sylph 2 | Aprentice | 3-Skymaster Druid
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CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft As they approach the beggars she winces out of distaste and makes herself look a little more dirty than she was before. Our intentions are peaceful, friends. We are not with the Steel Wyverns. Is that what they are called, I can't seem to recall. We are here to find the Almanac - have you seen him? ...oh my, I seem to have forgotten his name now too. Look what you've done to me Madcap, you're driving me MAD! she laughs slightly. What is this place? And why would you be hiding in such a place?
About BeapearBeapear
Range 30 ft.
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