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I've been working on some alternative characters and stumbled upon the Command Animals and Command Plants feats.

Thematically, it fits druid really well with the ability to befriend and commune with nature, but the only way to grab these feats is through a cleric or using another class with a channel energy archetype.

Cleric 1/Druid 1 right now, Human with the bonus feat. Grab the Plant and Animal domains.

Grab Ooze Whisperer and Vermin Heart to be able to use Command Animals on vermin and oozes. This let's you grab both plants AND Animals/oozes/vermin whose HD equal your level.

Now what I wanted to do is include a way to effectively squeeze in Command Undead and maybe Boon Companion to up our animal companion to equal our druid level (1 druid + cleric-3 + boon companion)

I'm not sure what direction to take the class levels or stat wise though. Feyspeaker or Elder Mythos Cultist archetypes would give charisma to casting, making you less MAD for the build. But stumped on progression and order of leveling.


COUCH for short.

This group of rag tag heroes need your help with members! They must include some form of furniture in their class, flavoured or not.

The leader: Drape man! [Base Class](http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo---magu s-archetypes/kapenia-dancer)

>He's strong, heroic, and valiant! With his mighty drape blade, he can slash foes and teleport away instantly! Making him a very evasive encounter!

Ladder man! [Base Class](http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fi ghter-archetypes/polearm-master)

>This strong man uses his trusty [Battle Ladder](http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/batt le-ladder) to trip and smash foes! Not only is he very strong, but he can reach great lengths to get that kitty out of that blasted tree!

I need more for this amazing roster. If anyone is interested please contribute! My party wants a full COUCH team next campaign.


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Hello! My pathfinder group is looking to go into a campaign with characters with a silly niche. As I was looking into the rules of multiple things, I found that anyone hiding behind curtains gets concealment.

My thought would be that he would have a martial class, and use an action (If any) to twirl and hide behind drapes during combat while he strikes them.

My biggest issue is finding a way to have persistent concealment using the drapes. A friend suggested flesh crafting the drapes to his arms and legs, but I don't think that would create the same effect. Another suggested getting the Leadership feat and having followers hold the drapes in front of him in all directions during combat.

The GM said that I could create a battle style if there isn't any other way to use the drapes persistently. But the only way I could have the style is if it's "fair and balanced."

So, I've come to you guys to help me out and offer advice or show me something I'm missing.


Hello, right now I'm in the process of creating a character that can create, summon, has many minions at their disposal. I'm not taking about temporary minions, but permanent ones.

Trying to avoid animate dead, right now I have a mesmerist with demonic obedience towards nocticula for that nasty dominate thrall boon.

Shackles of vile durance can get me some slaves that have caster levels and can dominate \summon

Is there anything else I can grab? Are constructs worth it? And what high CR creatures have an ability to spawn more minions?


I'm running a custom campaign and allowed for a 30-point race buy, 25 stat buy, and one template they meet prerequisites for.

Right now, I am against a huge sized lycanthrope fighter with 30 AC, a magus at 20 AC, and a gunslinger at 25 AC, at level 1.

I'm okay with throwing a challenge at them, I can get the monsters down to bat, but I'm worried that the gunslinger (A fine sized, 90 ft perfect fly speed, free-action reload and holster, optimized gunslinger) will start to wreak havoc on everything since I can't find anything to get to him that isn't already threatened by the fighter.

Right now, they need to enter a sewer to reach their first mini-boss. I can restrict the flying to 15 feet and reduce the fighter's ability to hit because he's cramped. But after later levels, I don't know what to do.

Any advice?