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Yasaen Daug'ry's page

103 posts. Alias of concerro.


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male Drow Noble Inquisitor 7

I think we should establish a watch that is always assumed to be the standard watch unless otherwise noted, assuming we have players still around.


male Drow Noble Inquisitor 7

The cleric was saying they are going to prepare spell for the next day. They did also say they would cast the cure spells, but it seems they forgot to actually do so.

"Brixana will walk with the party to a flat area and setup camp, casting cure spells on whoever is missing health.

"I will prepare an augury, let us consider what questions would be appropriate. Also, everyone make sure you've activated your ancestral recall, or you'll be doomed to wake up to the dark-forsaken sunlight.""

It seems nobody is hurt or hurt enough to receive the cure spells since nobody spoke up. I think we can move on to the resting phase.

As for agreeing to rest.

"I think we are okay with camping a distance from the smithy and attempting to decipher more about the spirits.

Two others said "Agreed."

I also agreed.

If nobody is objecting then I say we rest. :)


male Drow Noble Inquisitor 7

I thought we had agreed to camp outside.

PS:The system that lets us know when someone post is not functioning like it should. If someone is not posting a PM may be needed.


male Drow Noble Inquisitor 7

I think the camp vote is unanimous or very close to it. Now I will check the play thread.


male Drow Noble Inquisitor 7

Sleeping away from the Smithy sounds like a good idea to me. I don't have any knowledge skills that would help though. I can give a +2 to the crafting of the item once we get all of the info.


male Drow Noble Inquisitor 7

PM someone if they have not voiced an opinion. My character is starting to go toward the "Save this for later" idea as indicated in the other post.


male Drow Noble Inquisitor 7

"It seems that until we appease them we can't take this place. I say we leave, get more information and come back later."

down 7 hit points


male Drow Noble Inquisitor 7

Hope things get better Leale.


male Drow Noble Inquisitor 7
Elrivor wrote:
If I can do it untrained then I would probably be one of the better choices...

That works for me. The rest of us can just use aid another.


male Drow Noble Inquisitor 7

We should be able to take 10 to meet the "assist" DC. Myself and the ninja have a 12.


male Drow Noble Inquisitor 7

I am going in. I will leave Monty outside if anyone decided to not come in.


male Drow Noble Inquisitor 7

"I have never crafted anything." says Yasaen with frustration clearly in his voice.


male Drow Noble Inquisitor 7

I am going in once that haunt is disabled.


male Drow Noble Inquisitor 7

"I am in if everyone else is."


male Drow Noble Inquisitor 7

"If none of us know the history of this thing we may never bypass it. Are there any other potential places to use as a base around here?"


male Drow Noble Inquisitor 7

Anyone have knowledge history?


male Drow Noble Inquisitor 7

Most haunts have other ways of being dealt with other than positive energy IIRC. Is this one like that also?

I will just roll the knowledge check to find out.

knowledge(religion):1d20 + 11 ⇒ (7) + 11 = 18


male Drow Noble Inquisitor 7

What knowledge check would let us know what causes this affect?


male Drow Noble Inquisitor 7

You want to make camp outside the building, rest and go inside the building after we rest or do you feel confident going in now(not right now but I mean at your current strength)?


male Drow Noble Inquisitor 7

Survival check to check for recent tracks: 1d20 + 7 ⇒ (19) + 7 = 26.

If I needed perception then I would just rather apply whatever I roll to +21 so as to not slow the game down.


male Drow Noble Inquisitor 7

Survival: 17

Perception: 31

Stealth: :9


male Drow Noble Inquisitor 7

I just assumed the forest was more dangerous than not being in the forest.

Where is everyone? The rest of you can make suggestions also. :)


male Drow Noble Inquisitor 7

How far away are we from the spirit area, and how far away from the edge of the forest(a safer area)?


male Drow Noble Inquisitor 7

I see we continue on. Leaving and returning to meet that Bebelith again is not something to look forward too. Since it is intelligent it would have probably backup the next time it met us.


male Drow Noble Inquisitor 7

Survival: 17

Perception: 31

Stealth: :9

I think I need to work on my stealth for this game if nobody else is as loud as I am. I just have to decide what to give up for it.


male Drow Noble Inquisitor 7

Taking 10 as before for me. I will post the numbers again in the gameplay thread.


male Drow Noble Inquisitor 7

That was supposed to be bold not in {ooc} code.


male Drow Noble Inquisitor 7

"I know a little about the undead, but it really depends on what type of spirit it is. Some can actually be negotiated with. Others just want to kill you. Hopefully we get something more reasonable."


male Drow Noble Inquisitor 7

"This place is just as dangerous as the Darklands. I hope that spirit is easier to deal with."


male Drow Noble Inquisitor 7

Furious Focus only works once per round by my reading of it so I have to take the PA penalty this time.

Attack of Opportunity:
attack:1d20 + 10 ⇒ (8) + 10 = 18

damage:1d8 + 13 ⇒ (6) + 13 = 19


male Drow Noble Inquisitor 7

Both myself and Monty will attack a wasp:

Yasaen:

+2 judgment
attack:1d20 + 12 ⇒ (13) + 12 = 25

damage: 1d8 + 13 ⇒ (7) + 13 = 20

AC is now 23 again
---------------------------------------------

Monty

Claw: 1d20 + 9 ⇒ (15) + 9 = 24

Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Claw: 1d20 + 9 ⇒ (11) + 9 = 20

Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Mandibles: 1d20 + 3 ⇒ (18) + 3 = 21

Damage: 1d6 + 2 ⇒ (5) + 2 = 7


male Drow Noble Inquisitor 7

Do I need a 5-ft step or a move action to get to the next wasp? I will assume that Monty's wasp is still alive unless told otherwise.


male Drow Noble Inquisitor 7

Both myself and Monty will charge a wasp:

Yasaen:

+2 charge, +2 judgment(I made sure to activate it this time)
attack:1d20 + 14 ⇒ (12) + 14 = 26

damage: 1d8 + 13 ⇒ (5) + 13 = 18

AC is now 21
---------------------------------------------

Monty
+2 charge
attack:1d20 + 12 ⇒ (1) + 12 = 13

damage: 1d8 + 5 ⇒ (1) + 5 = 6

If the attack is successful
grab attempt:1d20 + 16 ⇒ (8) + 16 = 24
free bite attack only if grab works: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d6 + 2 ⇒ (2) + 2 = 4
AC is now 22(Yeah the pet has higher AC than I do).

I guess with a nat one, none of that really matters.


male Drow Noble Inquisitor 7

I think we are better without that rule. :)


male Drow Noble Inquisitor 7

I would have told you everything in my knowledge check.
"Area of affect spells if you have them. I don't have them."

Myself and Monty will charge the nearest 2 wasp. He will take one. I will take the other. If we are outside of charging range then will get as close as possible while still maintaining a good charging distance. In short I intend to enter melee by charging.

Before we go in however I will use a justice.
Swift action: Judgement of Profane Justice +2 (Su) Attack bonus


male Drow Noble Inquisitor 7

knowledge nature:1d20 + 11 ⇒ (4) + 11 = 15


male Drow Noble Inquisitor 7

I think I know what they are. I will roll a knowledge nature check in the gameplay thread to see if my character knows.


male Drow Noble Inquisitor 7

Taking 10 on stealth, survival and perception checks.

Survival: 17

Perception: 31

Stealth: :9


male Drow Noble Inquisitor 7

"I am Yasaen. I am basically good at seeing the enemies before they see us, but my ability to hide is not that great. I am also known for my abilities to get people to cooperate with me, without threatening them."

Yasaen then pauses for a moment.

"I am not too shabby in combat either."

He then points to the Praying Mantis.

"This is my good friend Monty. He is docile unless I tell him not to be or someone tries to take food that he is eating."


male Drow Noble Inquisitor 7

I agree with selling the armor. I would like keep the haversack though, more for the party as a whole than myself, but if you(the rest of you) want to sell it that is ok. I already have my own haversack.


male Drow Noble Inquisitor 7

Yasaen watches the others loot the body. He does not seem to be interested in anything the fallen drow has.

I will once again be taking 10 on perception and stealth, and remain a good distance from Laele in order to not give his position away.

"I guess we can sell the belt later if nobody wants it and split the profits."

Perception 31

Stealth 9


male Drow Noble Inquisitor 7
Laele Tuin wrote:

It is true that our goals are easier to complete if we are elves, but in a combat situation, we all have both Darkvision and BOTH spells that capitalize on Darkvision in Drow form. that is a tactical advantage against everything without Darkvision (such as real elves) if I ever saw one.

So ok, maybe elves are default, but we should plan ahead and take advantage of it when appropriate.

If any elves see us they will know drow are around, and that makes things harder for us. We are just outside of the elven city at the moment and being in drow mode when we are this close is a bad idea, in case we get spotted by a patrol, and they make it back to the city.


male Drow Noble Inquisitor 7

As for the issue of some of use being elves, and the rest looking like drow I think that is because they came into the game later, but we do need to all be elves or drow. I think we should go with the elf appearance. Part of the issues with PbP is communication is more difficult.


male Drow Noble Inquisitor 7
DM Irthos wrote:

Be aware some party members did use the insignia spell and only have low light vision without the weakness to light. Not to mention now look like elves. So time and place for everything you know. Bet it would be very strange for an onlooker to see drow and elves fighting against something rather then each other. More so a demon which they are known to ally with. ;)

@Yasaen
Mind letting me know how you have bane and judgement. You dont have the abilities on the weapon and you never declared the use of the ability before hand. As both bane and judgement use up a swift action, which you already used this round for that spell. I cant really explain it. I am not familiar with the Inquisitor class so I may ask you stuff from time to time.

I cast wrath +2 moral bonus to attack and damage.

activated bane as a swift action I did misread the ability and I thought it applied to whatever weapon I was holding, but if I change weapons I do have to reactivate it, so I don't get the +2 to attack and damage or the 2d6 with the melee weapon, but since I did not count wraith that makes up for the attack and damage.

It seems I never activated the judgement on this post. Darn it.

As of now I have 5 rounds of bane left from since it only stays up for the weapon I am wielding.

I will make sure the post takes as I intend for it take next time.

On the next round I will be activating Bane.

In short I am down 2d6(no bane), and down -2 to hit to whatever I rolled because I somehow messed up the judgement post.


male Drow Noble Inquisitor 7

Monty is ordered to attack. He should be flanking after the charge

Charging-->AC is now 22

Claw: 1d20 + 12 ⇒ (7) + 12 = 19

------------------------
Yasaen
free action, drops bow
swift action-no attack of opportunity for leaving threatened squares

Charges in drawing morning star while charging AC is now 21

Attack roll break down-->10 normal+2 charge+2 judgement+2 bane+1 bless
+2 flanking?=17 or 19
Damage break down-->+6 Power Attack + 6 strength 2-handed, +1 weapon, +2 bane=15

Attack:1d20 + 17 ⇒ (3) + 17 = 20

Damage:1d8 + 15 + 2d6 ⇒ (5) + 15 + (4, 4) = 28

Be sure to check your number. I had forgotten about the 2d6 from bane.

PS:If the I am flanking I have a 22 to hit if it matters.


male Drow Noble Inquisitor 7
DM Irthos wrote:
Your outside during the day, so its not dim. I hope you guys who did not use the insignia spell took your weakness into account. Your dazzled, sense you've been outside for a while.

I had forgotten about that. I think dropping a deeper darkness during a tough fights might have to be a standard procedure.


male Drow Noble Inquisitor 7

I send Monty around to set up for a charge. Monty may not be aware that he is being setup charge however. The idea is for him to be flanking after the charge with Brangel.

I will also move to a position that will set me up to be flanking should I decide to enter melee.

Standard action: I attempt another shot at the beast.

attack:1d20 + 12 ⇒ (18) + 12 = 30
damage:1d6 + 8 ⇒ (4) + 8 = 12


male Drow Noble Inquisitor 7

I will be nice to the cleric. The others have to carry my things. :)


male Drow Noble Inquisitor 7

attack:1d20 + 12 ⇒ (2) + 12 = 14
damage:1d6 + 8 ⇒ (6) + 8 = 14

The arrow seems to slip from Yasaen's grasp before he is ready to release it.


male Drow Noble Inquisitor 7

I have never opened up game with a boss level fight before. I think it threw him for a loop, but after the first game I was not surprised.

I don't even want to send Monty in against that thing, in or out of character. Is anyone already in melee with it? I did not see anyone do so other than the ninja, but I am making sure. Once I know that I will post my actions.

PS:I say we try to kill the Bebelith.

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