Mistress Kayltanya

Xerice Lockhart's page

358 posts. Alias of Jolly Roger.


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AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

I'll switch to my new character then and make a new alias for him to avoid confusion. He will be named Harlequin something (same visuals, bit weird, but effective). I'll check what the last name will be.

Also he will add clvl to any healings so anything we cast to heal Risbeth will be enhanced :).

What starting wealth should I aim for?


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

If our generous GM has no issue with it, then I will switch to Darius.

Please let me know how to deal with gold/items.

As to characters, I think we are fairly well covered at the moment.
Risbeth -> tank
Caesare -> skill and dmg
Prof -> arcane
Sonny -> divine
Darius -> skill, spells and dmg

With Darius covering some gaps we had before.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Icanhasfeedback? :3


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

To give you guys an idea of what Darius is and does look at his profile page and posts.
Darius

Think Joker in personality, bit crazy with chants in combat strengthening allies with rage songs. Should be a fun addition both in combat and out. He will have lovely interactions with everyone methinks ^^.

It's just that Xerice is a bit meh. We already have an excellent cleric in Sonny and channeling is definitely not very much fun to focus a character on :P. I'm also having a hard time to find her a motivation to keep with the group besides money.

What do you guys think with Darius replacing Xerice?


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Same one for me as well

119407 -11 Darius Skullcrusher Sovereign Court

Still want to continue, just not sure if I want to do it with Xerice as she is. Though I like her personality and character, her gameplay is kinda boring... Might want to switch to Darius instead since he is a lot of fun as a skald.

It will make it harder to keep Risbeth alive though, on the other hand, Darius can buff her with his lovely voice ;).

Still updating character. Want to buy a phylactery of negative channeling soonish if I continue with her ;).


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

of course, sometimes I go both ways, only for Risbeth though ;).


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"You are up Sonny, I'm sure you can keep this pile of bones alive a little longer." Xerice says as she looks the old man up and down.
She walks over to Risbeth with a hand covered in dark energy and teasingly strokes Risbeth's wounds, closing them rapidly.
cure mod: 2d8 + 7 ⇒ (1, 1) + 7 = 9
cure mod: 2d8 + 7 ⇒ (2, 5) + 7 = 14


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Negative energy doesn't heal a lot of creature sweety! Besides wasn't this one immune to most magic? Think before you speak darling." Xerice replies


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

seeing as our beast is getting quite pummeled and it is grappled, perhaps it would be wise to add some dmg Risbeth.

Xerice smacks Zanu on the head for his foolish mistake to send an area of effect spell that took Risbeth out of comission and sends more negative energy to the lower levels to stengthen her companion.

channel: 3d6 ⇒ (6, 5, 6) = 17


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

I had my character do some sarcastic quip ingame but post got deleted.
Seriously though, very bad call doing aoe dmg on someone who is almost knocked out and grappled...


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

had a lengthy post, got eaten, shorter now. Ready channel in case Risbeth gets attacked or released (now that she in unconcious). Hopefully she can get away then

readied channel: 3d6 ⇒ (3, 4, 6) = 13


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"You better be skilled at controlling that beasty Ceasare." Xerice says with a bit of venom in her voice. She seems to have been looking forward to control the monster herself. Hearing Risbeth's cry for help she rushes down again and channels some dark energy to heal her from afar.
channel neg: 3d6 ⇒ (2, 6, 5) = 13
"Rush back up here deary, We'll have the Beast fight that beast. Caesare is controlling it and we don't want him distracted by your luscious body." Xerice calls down.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Right, that's my cue, let's get to the top of that tower and summon Beastie!" Xerice says and makes like a tree and leaves.
Going to the top if that is possible while avoiding that monster.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"What is it Lassie? Did Jimmy fell in the well again?" Xerice says jokingly as she recalls an old story about some smart dog humans liked to tell each other.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"I'll let our fearless girl lead the way here." Xerice says with a wink towards the fellow dhampir.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

After this, lets come back and sell that nice adamantium trap door ^^

"Hmm that device might be pretty useful. The Beast is pretty strong after all. And there is plenty of space in his noggin for someone else to take over..." Xerice muses.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Yes, very well done Sonny boy." Xerice says with a sarcastic voice and smirk. She pats Sonny's head two times and pinches his cheek for added effect.
"Could you also get it to fight for us? Now THAT would be a real trick."


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Good luck Sonny, we believe in you." Xerice says without any emotion in her voice, taps Sonny on his shoulder and steps back out of the room while keeping her eyes on what the monster is doing.
bluff: 1d20 + 10 ⇒ (16) + 10 = 26

sM 26+:

There is quite a lot of disbelief in her voice there. And there is a reason she is walking backwards...


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"You can always jump in one of the fungi filled tanks and see if they are carnivorous..." Xerice says with a smile and does a fake push of Risbeth holder her shoulders.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

urrrmmmm try talking with rats and have them make a piramid for us? :p

-Posted with Wayfinder


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"It just looks like a little bit to me." Xerice says and channels some dark energy into her finger, with which she teasingly strokes the wound, closing it completely and removing any curses from the bite.

caster lvl check: 1d20 + 6 ⇒ (16) + 6 = 22

"There you go darling, as good as new."


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice uses her whip to slash one of the flying skulls.
attack: 1d20 + 6 ⇒ (14) + 6 = 201d4 + 2 ⇒ (2) + 2 = 4


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice sticks a finger in each ear, dreading what comes next.
move action I guess?

-Posted with Wayfinder


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

From the side of the water Xerice places a hand around her necklace and familiar dark energies exude from the neckless and soon from Xerice herself, washing past her colleagues, their neckhairs rising on end, pleasantly through Risbeth, and causes the leeches to wither and coil.
channel neg: 3d6 ⇒ (6, 5, 3) = 14


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

fort: 1d20 + 6 ⇒ (12) + 6 = 18

"Very nice choice Risbeth. I always wanted leech accessories. And if you don't mind Suny. I'm getting out of here first." Xerice says and swims out of the water as far as she can go.

-Posted with Wayfinder


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"What is this about a device to control the Beast? Where is that located, and how does it work?" Xerice asks with a slight smile.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"She is speaking the truth. We are here to rescue your master. We even made friends with the large flesh golem called the beast, who went into town. Why, we rescued him from terrible people who tried to pin their murders on him. Hasn't he come by yet? "
diplo: 1d20 + 12 ⇒ (7) + 12 = 19

-Posted with Wayfinder


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Well you did take the brute of the attention. I guess I can reward you with a little of Calistria's embrace." Xerice says and after a few words, channels dark energy into Risbeth's side with a light touch of her hand.
Inflict moderate wounds: 2d8 + 6 ⇒ (5, 5) + 6 = 16


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"See? All you need to do is put some more swing in your punches dear.

And why are you boys just standing there doing nothing. Tsk letting us women do all the fighting for you." Xerice says with a coy smile on her lips. As she bends over and rummages through the dusty remains, picking up the ring and putting it on.

-Posted with Wayfinder


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice approaches the mummy whilst drawing her new magical mace and swinging hard at it's face.

mace+1: 1d20 + 6 ⇒ (14) + 6 = 20
dmg: 1d8 + 4 ⇒ (4) + 4 = 8

"Come on dear, I even put him on the floor for you. How hard it is to destroy it then?"


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Then maybe we should try and make it more difficult for it to attack people." Xerice says and coils her whips around the mummy's legs then gives it a good pull.
trip: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

you would probably get a limit to the amount of limbs that get stuck. So i guess you could get 5 attacks with the last ond being a headbutt :p. Also, unarmed strikes count as weapons, not touches officially.

-Posted with Wayfinder


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

I'm guessing Risbeth could use what ever body part she wants for her flurry though. Also If I recall correctly, one get's a reflex save to avoid getting stuck against one of thse?

Xerice laughs at the encounter for it looks too rediculous.
A scowl from one of her companions she waves away.
"Okay, okay, But I'm not getting my whip stuck on that goo." She says and loads a crossbowbolt on her crossbow and shoots the creature with it.
crossbow: 1d20 + 2 ⇒ (19) + 2 = 211d8 ⇒ 6
confirm crossbow: 1d20 + 2 ⇒ (20) + 2 = 221d8 ⇒ 6


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice stiffles a laugh and with a big grin on her face points at Risbeth
"What she said."


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

As there are only a few left, Xerice uncoils her whip and strikes the nearest monster with it.

whip: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 2 ⇒ (4) + 2 = 6


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Ugh such filth. Calistria send these mangerols away!" Xerice shouts while holding her wasp medallion.
Dark energies exude from her core, waving harmlessly past her companions, except Risbeth, and seems to harm the three monsters.
channel neg dc 19 for half: 3d6 ⇒ (4, 5, 3) = 12


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice smiles sweetly in reply. "Good, I'll hold on to the stuff then until the owner is available and requests their return.

So, who wants to go in first?" Xerice finishes pointing at the door.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice shrugs "Might be that he is already dead after taken away. That or he might give it to us anyway as a thank you for rescuing him. Either way, I don't think he will mind terribly if we use to to try and rescue him."


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

only caesare could I think


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Hmmm they say the old men is taken up the hill by some undead smelling things." Xerice translates for the group.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"I wonder what the trolls were doing here then. It seems the constructs are like pets to whomever made them. It's a welcome change though." Xerice notes.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Perhaps an invisible being of sorts? Or perhaps this place is haunted as well. Gods please let it not be. I had my fill of the undead, present company excluded...for now." Xerice sighs.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"He seems to find it entertaining enough..."


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

I do. And shucks, I had hoped to combine it :(

-Posted with Wayfinder


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice let's out dark energies once more, healing Risbeth's wounds while harming the troll
channel neg dc 19 will: 3d6 ⇒ (6, 2, 5) = 13


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

before the combat if you don't mind:

"Stop moving for a moment dear." Xerice says and moves her her left hand in an intricate motion. Dark energies surround her hand and with that she touches Risbeth which closes her wounds.
inflict moderate: 2d8 + 6 ⇒ (3, 2) + 6 = 11
Sorry I was so late, got a little crowded at work


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice is taken aback for a moment by the possible honesty the goblin splurts out of its mouth.
sense motive: 1d20 + 7 ⇒ (16) + 7 = 23


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

kn religion: 1d20 + 5 ⇒ (19) + 5 = 24
Xerice eyes the amulet and grins. "Don't be so quick to let them go my dear. These goblins are in league with us after all." Xerice says to her companion and gives her a sly wink out of sight of the goblins as she steps forward.

"Dearies, who sent you? We were un aware others from the Whispering Way were sent here. What was your mission?" She says to the goblins with an air of superiority. bluff: 1d20 + 10 ⇒ (17) + 10 = 27

-Posted with Wayfinder


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Well normally I agree with you Sonny, but perhaps the goblins can be of some worth. They are assisting us right now."
Xerice grins and slashes the remaining troll a little with her scorpion whip.

whip: 1d20 + 6 ⇒ (10) + 6 = 161d4 + 2 ⇒ (4) + 2 = 6


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice advances forward, a smile upon her face.
"Finally some living creatures for us to punish Calistria. Give them a taste of your might!" Xerice shouts out and dark energies exudes from her core, waving over the trollhound, trolls and one unlucky goblin.
negative channel dc19 will for half: 3d6 ⇒ (1, 5, 6) = 12

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