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Earthdawn Appreciation Day June 14th, 2013 Hey everyone, I'm an old school fan of Earthdawn. So I'm running an Earthdawn Appreciation Day event over on my Blog. I'm running a contest for new Content, and have Hank Woon, Steven Black and Andrew Raglang lined up as guest judges. It's pretty simple guideline for the contest. Submit some new original material for Earthdawn (Any edition, including Pathfinder Edition and Savage Worlds), on your blog or email it to me; and I will post on June 14th on the blog. The timing is intentional, being the day before FREE RPG DAY, so there's new material for Earthdawn for FREE RPG DAY. Prizes will be awarded for 1st, 2nd, and 3rd prize, with 4, 2 & 1 PDFs from the entire Earthdawn catalog available at Drivethru. Come check out the blog for full details and ideas.
CotCT GameMaestro
20 pt buy. 1 selected trait, and I'll come up with a campaign trait for you since you're jumping in at 4th level. pretty much all book options are open. 4th level standard PC cash. (nothing better than +2 enchancement overall), so while you could have a +2 dagger you can't have a +2 keen dagger. As we start AP2 you'll be allowed to re-tool your characters using the new books.
I am pleased to announce (with my Pathfinder RPG Review Part I just being posted) or Family Oriented Game Blog: Epic RPG Blog to the Paizo Community. This is an RPG Blog with reviews of various games, and Con Coverage. We have covered the following Cons in San Diego: Kingdom Con, Gaslight Gathering and Gam3rCon. In addition, my boys, have been doing interviews. Amongst those they've interviewed are:
I also review RPGs, Board games and War Games. We have been underway since February, the boys will be doing their own kid-related reviews as well. (we're still growing, so please forgive any growing pangs)
I was already charged for this order per my bank (On Jul 21st) please make sure it doesn't get charged a second time. Also, I know Ultimate Combat PDF won't be available, but can I at least have Goblins of Golarion unlocked since it's already been paid for (nearly overdrawing my account since it wasn't supposed to be charged until I got the shipping notice, which I haven't gotten) In addition after Ultimate Combat, which has already been paid for, I will need to cancel my core books for now, I can't afford the Beginner's Box currently.
First I'd like to say THANK YOU for adding the corner protectors to the Ultimate magic book, without those protectors I'd need the entire order resent, because the box was obviously chucked and stomped. So, 3 of 4 items are fine, but Carrion Crown: Broken Moon was not so lucky it had one corner crushed, I can take pictures if needed. Thanks.
Expedition to White Plume Mountain The Following Characters are currently without active players: Delwyn Mane Half-elf Mystic Theurge Geriant Altidor Human Cavalier Kurgand August Dwarven Fighter We're approximately 1/4 through the adventure, if you're interested in joining this game pick a character and let me know. The character's are beat up pretty bad at the moment after a nasty encounter. If you want to re-work the character some that's fine with me, just keep the name, faction affiliation, and class, everything else is free to be re-worked.
I know you sell all the Faction T-Shirts and the Gray Maidens T-Shirts, but why are there no generic Pathfinder Shirts? The iconics are BEGGING to be put on Cotton...except maybe Ezren... Also , my kids are retiring their Dungeons & Dragons (3e) T-shirt, and we're looking for a replacement, a Rock'n Pathfinder RPG shirt would be PERFECT! Anyone else want different T's?
White Plume Mountain has been identified as the “feathered mound” mentioned in the poem. White Plume Mountain, or K'tal Doaum in the Native Shoanti, has always been a place of superstitious awe to the neighboring Shoanti. This natural wonder lies in the Cinderlands, few are willing to approach it closely, since it is reputed to be the haunt of various demons and devils. The occasional disappearance of those who stray too close to it reinforces this belief. Keraptis was a mid-level Osirion faction Pathfinder decades ago. He disappeared while on an expedition in the Cinderlands. It appears he has some sort of grudge against the Pathfinder Lodge now...
Standing alone in a vast area of dismal moors and tangled thickets is White Plume Mountain, an almost perfectly conical volcanic hill formed millennia ago from the slow leakage of lava. About 1,000 yards in diameter at the base, the peak rises about 800 feet above the surrounding land. The white plume that gives the mountain its name and fame is a continuous geyser that spouts from the very summit. The spray shoots 300 feet into the air, then trails off to the east under the prevailing winds like a great white feather. The water from the geyser collects in numerous depressions downslope that eventually merge, creating a sizeable stream. The nearest village, Yellowreach, lies about 5 miles from the mountain along the Yellow Flow River (so named for the sulfurous deposits along its banks). The villagers know of the mountain and its surroundings, as well as details of the only entrance (see Beginning the Adventure, below), but they generally give the area a wide berth. Any adventurers bold enough to set out for White Plume Mountain are regarded as either very brave or very foolhardy. Steam vents pierce the mountainside in various spots, but none of them is large enough to allow entry. The only possible entrance to the volcanic cone is a cave on the south slope. This cavern, known as the Wizard’s Mouth, is about 8 feet in diameter and 40 feet long. Near the ceiling at the far end is a long, horizontal crevice about 1 foot wide. Periodically, air is sucked into this crack at great speed, creating a loud whistling sound and snuffing out torches. After a few moments, the rush of air slows down, stops for about 2 seconds, and then the air rushes out again in a great blast of steam. The steam is not hot enough to scald anyone, but it does make the cave uncomfortable, like a very hot sauna interrupted by blasts of cold air.
If you played in the past, or were always interested, jump on in. The waters fine...well not in the Death Sea...it's just Lava...And you might want to be careful in the Servos Jungle waters, and of course the T'skrang might get upset if you trespass on their rivers...better yet, just jump on!!! The Airships are ready, watch out for the Crystal Raiders...
I have been slapped down by several posters on this server when I mention that the DM is the final word on adjudicating the rules. I've been playing D&D since 83. I almost always end up DMing since no one else wants to step up and DM. So after all these years of DMing (and making house rules), I have developed a strong "My game" mentality. I want to know why there is so much anti-DM control sentimentality when it comes to this subject. I understand people who want to play it RAW, but when a rule is interpreted multiple ways it can be a hindrance. When certain combinations of abilities/feats/spells are used it can cause the DM to lose control of the game, or cause players to not have fun, because X player is hogging the spotlight. I know as DM I can personally pick the meanest nastiest monsters to kill my players in every encounter, but I'm not there to win the game, I'm there to provide fun for me and my players. I want to know if you have a problem with DM running the game the way he wants to run it. Also put whether you are a Full-time DM, Full-time player or you do both. [let's keep it CIVIL please, I'm not starting this as a flame war thread but as a place to put out your opinions.]
I'm reposting this from my own Facebook. OK it seems the females of Facebook think that by posting their bra colors secretly it will raise awareness of breast cancer. Now if they put their money where their bra color is...they might REALLY make a difference. If all 350 million FB users contributed $1 for Breast Cancer Research, that would make a HUGE difference...posting your bra color doesn't do anything! I'm donating today, because well, it's the right thing to do. (And I do like my wife having them)
It would be much easier to add stuff my the wishlists without having to go into the individual product description. Say in the Product Overview area like Here Right now I have to open each of the products I want to add to my list and then add it. Thanks! Paizo Rocks! Just trying to make the site BETTER!!!
For the Tsennites: Your kaer of Tsennan, Named for the town whose residents built and settled it, recently opened when its locked doors were discovered by a Throalic expedition. Far to the North of Barsaive, your kaer feels that the threat of Theran fortress of Triumph is far away, and rebuilding your community outside the Kaer is the most pressing challenge at hand. The proximity of the Scythan Mountains, home once to another mighty dwarf kingdom struck early, and completely destroyed by the Horrors, has led many of your people to move to one of the larger cities. The neighboring Blood Wood sends shivers down your spine at night. The Blood Elves dwelling there underwent a ritual that left thorns sprouting from their skin, causing them to live in constant self-inflicted agony to make themselves uninteresting to the Horrors. The elves among you say this self-mutilation may be worse than anything the Horros could have done. Out here in the hinterlands, with most of your people still living in tents and makeshift wooden shelters, there are no high walls or Throalic soldiers to protect you; and Horrors, undead, feral beasts and bandits still roam the land. Fortunately, there are some among the Tsennites who walk the adept's path-you are one of those. You use magic to achieve what others only learn after years of training, and to perform feats that can not ever be performed by someone relying on mundane means alone, you are only initiates but if you follow the paths of your disciplines you can become legends!
Txoro of Barsaive wrote: This will be the thread for the individual journals you will be keeping for submittal to the Library of Throal. Legend Points & Silver will be rewarded for journals written from your character's perspective. They don't have to be completely accurate to the dice rolls, just try to write the journals from the perspective of your race and discipline. T'skrang Swordmasters see the world very differently from Obsidimen Warriors. You may begin your journals now
About The Blind Tian Background
2) Due to frequent traveling, and the criminal nature of his duels, few people know his actual name. Now, sightless, he is simply referred to as "The Blind Tian." His hair is dark and shoulder length, and Kusuma has no problem with it in his face to hide his scars. He is generally quiet, living by the old axiom "it is better to be silent and thought a fool, than to open one's mouth and remove all doubt." He does not have a vow of silence, he is just reserved. 3) After losing his sight, his other senses have sharpened, notably his sense of smell, he has managed to defend himself in prison by hearing and smelling threats to his well being. It is rumored that his sense of hearing is now so acute that he can catch an arrow in flight. 4) His acute sense of hearing, in combination with his frequent traveling pre-injury has made Kusuma quite talented at sensing the motive of people with whom he communicates. Trait: World Traveler (Sense Motive) 5) Due to chemical nature of his injury, Kusuma is now very suspicious of anything alchemical. He will not willingly consume potions, and would be hesitant working with someone with a knack for alchemy. Two goals that are important to Kusuma 1) Kusuma views the attack from Jaden's wife to be dishonorable and cowardly. Were he to escape his fatal faith, Kusuma has vowed to himself to "kill that b$!+@..." 2) Kusuma will not let his disability rob his martial prowess, he will develop his sense of smell, and his ability to fight blindly, he will attempt to be even more perceptive than those who rely on their vision. Two secrets about Kusuma, one that he knows, and one that he not yet aware of. 1) (Known) Choosing to frequently remain silent conceals a vow of truth that Kusuma has taken since his aspiring monk training. He holds this vow close to his heart and assigns it an utmost priority. 2) (Unknown) The red cloth around his eyes is actually the scarf that was worn by Jaden's wife, and was used to conceal the vial of acid that robbed him of his sight and made him vulnerable to apprehension. After the attack, the scarf was dropped and trampled on near the fighting ring, it was only out of pity from one of the arresting guards that it came to Kusuma's possession at the time of his arrest. He can smell blood, mud, sweat, and booze on the scarf, and sometimes, very faintly, he can smell the sweet scent of lavender, but Kusuma assumes this to be a trick of an unrefined sense. Four people that are tied to Kusuma, three are friends and one is an enemy. 1) Whitney Whitford: (enemy) Jaden's wife, Kusuma does not know her name, or her whereabouts, though he assumes she is a resident of Talingarde. 2) Master Budi: Budi is responsible for Kusuma's martial training, he is the only other living person who is aware of Kusuma's vow of truth. Budi doesn't approve of Kusuma's chosen career and frequent prize fighting, viewing it as a comodification of his art. However, he respects Kusuma, and hopes that some day he will 'turn the other cheek' and return to the temple to train aspiring temple sword wielding monks. 3) "Lydia": Her real name is in question, Lydia is a sex care provider and the only woman with whom Kusuma has let get close to him. Though he disapproves of her career Kusuma will defend her adamantly. Anyone who refers to her as a 'slut,' or a 'whore,' will die a swift and often painful death. Kusuma loves this woman, and her face is the image he is most scared of 'forgetting.' He hates that he will never 'see' her again. Whether she reciprocates Kusuma's feelings are unknown, she is the one person that he will blindly trust (no pun intended.) 4) Lucas: Lucas is Kusuma's cellmate. He is a frail man, and has little martial ability. He is in prison for kidnapping and arson, his modus operandi to abduct a child, ask for ransom, and then burn the victim's house down. He has taken to helping Kusuma develop his senses in return for protection while in prison. It isn't so much that these two people 'like' each other, but their arrangement is both vital and convenient for the two men. Three memories, mannerisms or quirks Kusuma possess. 1) When given time outside of his cell, Kusuma will turn his face to the sky, he hopes to attune his sense of touch and be able to discern the direction of the sun, and thus determine his directional heading. Unfortunately this habit has become an obsessive compulsion, and he does it all the time, night or day. 2) Kusuma chooses to not eat meat whenever given a choice. He feels that wholeness of body is tainted upon the consumption of 'lesser beasts.' 3) Kusuma is constantly training. When able he will repeat martial skills and strive to attain perfection. Recently he is forced to train his other senses, and even when those around him don't know it, he is honing his senses or meditating. If he is awake, he is training. Always. The Blind Tian
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