Crow

Wuntholor's page

7 posts. Alias of tomtesserae.


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M Raven Familiar; 7/7 hp|AC 16 T 16 FF 14|F +2 R +3 W+4

Wuntholor sees Nisfeollyn’s finger pointing to the sky and jumps from his shoulder. He beats his wings, lifting above Nisfeollyn. His black eyes scan the area for a spider as he caws, hoping it scares the creature away.

Wuntholor is above the C33 square.

perception: 1d20 + 6 ⇒ (18) + 6 = 24


M Raven Familiar; 7/7 hp|AC 16 T 16 FF 14|F +2 R +3 W+4

Arcadian:
”Five,”
the raven says.

Wuntholor rolled the die repeatedly, reading the number each time.


M Raven Familiar; 7/7 hp|AC 16 T 16 FF 14|F +2 R +3 W+4

The raven rolled his new found die at Nisfeollyn’s feet while waiting for the next room’s door to be opened.


M Raven Familiar; 7/7 hp|AC 16 T 16 FF 14|F +2 R +3 W+4

Wuntholor swooped down into the pit and began to retrieve items two at a time, carrying them in its beak and claws, starting with any bejeweled items. On his second trip the raven cawed at Caderyn, warning him away from a shiny trinket, as he hopped over to claim it.

Arcadian:
”Share!"


M Raven Familiar; 7/7 hp|AC 16 T 16 FF 14|F +2 R +3 W+4

Wuntholor swoops cawing in Arcadian. He bites at the gelatinous cube’s edge.

Arcadian:
”Let him go you or I’ll peck you to death!”

Melee attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d3 - 4 ⇒ (1) - 4 = -3
The 1d3-4 is what's listed in the SRD under the "raven" entry on the familiar page. I don't understand how something can do 1d3-4 damage.


M Raven Familiar; 7/7 hp|AC 16 T 16 FF 14|F +2 R +3 W+4

Flying around, the crow caws in Arcadian.

Spoiler:
”Gelatinous cube! Gelatinous cube! He’s going numb and tingling."


I hope this meets the deadline.

background:
In the Fierani Forest, Bermilliyn was born during a lunar eclipse. As a child Bermilliyn would sing melodies that he said it was like the music he heard when gazing at the night sky. His family knew some divine force was guiding him in ways that few mortals felt. His legs were weak, making him walk like an old elf even as a child. He was obsessed with the stars. Bermilliyn’s main complaint was not having a wide expansive view of the night sky. The forest’s trees blocked most of the sky even from the few exposed bluffs. He talked about moving away when he was old enough. When he came of age, his family thought living in the plains of Kyonin would be satisfactory, but Bermilliyn couldn’t stand the passing clouds and left after two years. He knew his destiny was to be found in the desert. Inviting to come visit him once he was settled, he said good-bye to his family and set out for Osirion.

Along the way, he had adventures. Some fey pranks in the forest, human bandits, and pirates were a few of the trials he faced. In Absalom he got conned out of 3,000 gold pieces for a custom made spyglass. The people responsible didn’t realize Bermilliyn had the means to retrieve his money. He tracked them down and recovered his funds. Plus a little extra “for his troubles.” He was glad to leave the crowds and dirty sky of Absalom.

Finally he arrived in Osirion. The climate was good, but he ran afoul of some bureaucrats in Sothis, a small thieves guild, and a misunderstanding with a glass artisan. With the glass artisan’s apprentice in tow, he headed to Thuvia and eventually settled in a palmeraie about twelves miles from Duwwor. He hunts gazelle and oryx from his camel and harvests dates, olives, and cactus pears. He lives in a six story stone tower of his own design and magically raised by some bards who owed him a favor. Most nights he can be found spying at the heavens from the top of his tower.

He established a glazier shop in Duwwor with the apprentice he convinced to leave Osirion. His goal is to make large lenses for better viewing. Occasionally, he goes to Duwwor for supplies and to give any medical aid should they require it. He is known as a minor healer. He believes it is part of his destiny to be what many call an adventurer.

personality:
Aloof when not talking about the heavens, but he can relate almost anything to his studies of the heavens, in which case he is animated and excited. In general, he is cheerful and relaxed when meeting new people. He doesn’t attempt to joke or make light of situations to put others at ease.

appearance:
Long blonde hair usually covered by a blue turban. Light blue eyes. Beige, tan, and brown robes are what he favors, but if visiting Duwwor, he wears either a dark robe embroidered with silver and gold thread in small clusters that will reflect sunlight like twinkling stars or a robe the color of the moon. He also uses an exquisitely carved cane to help him walk. A quiver and short bow on his right shoulder.

character sheet:
Bermilliyn
Elf Oracle 5
Medium humanoid
Init +1 Senses perception +6
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DEFENSE
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AC 15 touch 11 flat-footed 14
hp 28
Fort +1 Ref +2 Will +5
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OFFENSE
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Speed 20 ft
Melee +4 Longsword, masterwork 1d8, 19-20/x2
Ranged +5 Composite Short bow +1; 1d6+1, x3
Special Attacks
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Abilities
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Str 10 (+0) Dex 13 (+1) Con 10 (+0) Int 16 (+3) Wis 14 (+2) Cha 17(+3)
Base Attack +3 CMB +3 CMD 11
Racial Traits: Lightbringer (immune to light-based blindness and dazzle effects, one level higher when determining effects from light-based spells and effects, casts Light at will), Low-light Vision, Keen Senses, Weapon Familiarity, Languages: Common, Elven, Celestial, Gnome, Orc
Class Abilities
Mystery: Heavens
Curse: Lame
Revelations: Coat of Many Stars, Guide Star, Interstellar Void
Spells: 0th level: Create Water, Detect Magic, Detect Poison, Divine Favor, Magic Stone, Purify Food & Water, Read Magic, Spark. 1st level: Cure Light Wounds, Endure Elements, Hide from Undead, Remove Fear. 2nd level: Augury, Oracle’s Burden.
Feats: Extra Revelation, Extend Spell, Expanded Arcana (Divine Favor, Hide from Undead)
Skills: Craft, Diplomacy +11, Heal +10, Knowledge (history) +9, Knowledge (planes) +11, Knowledge (religion) +7, Perception +6, Profession, Ride +6, Sense Motive +6, Spellcraft +10, Survival +4
Traits: Magical Lineage (Magic Stone), Birthmark (+2 saving throws against charm and compulsion effects)
Equipment: Mithral shirt, Masterwork Longsword, Composite Short bow +1